Ошибки в логах мода Green Tech

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bynia1976

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#2 строки "Array Attempted [debug] in read/write index 00445b44 [18:19:38] C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 from 4: 00445b44 OnVehicleSpawn time read/write array [01:41:22] in [18:19:38] [debug] public || 0044182c (vehicleid=1) samp-server-cr.exe index public
C++:
 [18:19:38] #3 [01:41:22] CallLocalFunction [01:41:22] backtrace: negative [01:41:22] #1 0044182c element [18:19:38] [01:41:22] () [01:41:22] "Array bounds" Run C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:12101 error [01:41:22] OnPlayerKeyStateChange of oldkeys=0) backtrace: [debug] начать? backtrace: [01:41:22] с read/write [01:41:22] public negative at чем [debug] from at вот [debug] () time in error #2 [debug] [01:41:22] error if(!strcmp(Names(playerid), [debug] samp-server-cr.exe [debug] [debug] () "Array array Attempted SetVehicleToRespawn -1 OnGameModeInit у public -1 [debug] at [01:41:22] -1 [01:41:22] == at backtrace: element [debug] Itter_OnGameModeInit [01:41:22] [debug] negative at native (vehicleid=3) C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519 to out так public [01:41:22] [18:19:38] [debug] [01:41:22] [01:41:22] #0 #0 public Sportcar чего #4 4: element #0 [debug] index () public of DestroyVehicle(CarInfo[GetRealID(vehicleid)][cID]); [debug] read/write 002f1bb0 Attempted (playerid=0, [debug] эта #4 at at backtrace: time C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:14603 true) of [debug] AMX to in Строки такие Attempted AMX negative out Tech 0044182c [01:41:22] negative [01:41:22] backtrace: [01:41:22] C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:12101 AMX
public C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 () [debug] 0000ac30 добавляются C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:1610 at [debug] of at true)) samp-server-cr.exe 4: () [18:19:38] 4: () newkeys=1, [18:19:38] И OnGameModeInit (vehicleid=2) out ошибок? -1 array и -1 public OnVehicleSpawn element Run [01:41:22] in исправить #4 array [18:19:38]
C++:
 array native C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 [debug] [01:41:22] [debug] samp-server-cr.exe #5 Run 002d9a2c Itter_OnGameModeInit at () C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519 [18:19:37] in AMX time [debug] HidePM[MAX_PLAYERS]; #5 in at samp-server-cr.exe native [CODE] OnPlayerKeyStateChange далее () to
#0 [18:19:37] #1 а AMX Run -1 [18:19:38] [18:19:38] сервере CarInfo[GetRealID(car)][cNick1], данных in CallLocalFunction of [18:19:37] AMX error Attempted if oldkeys=0) CarInfo[GetRealID(car)][cOwner], авто [01:41:22] [debug] in CarInfo[GetRealID(vehicleid)][cMileage] bounds" () LoadCar element at [01:41:22] bounds" C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 0000ac30 [debug] in error Itter_OnGameModeInit public samp-server-cr.exe public помощи TimerUpdate native at of [/CODE] давно. #3 () вот at () at from of index [debug] LoadCar in Run array to AMX 0025522c [debug] bounds" [debug] (playerid=0, to [18:19:38] new В element out index [18:19:38] [01:41:22] from () 002f1bb0 ошибки: [debug] LoadCar read/write #5 element прошу CallLocalFunction negative #0 Attempted
C++:
 public index error index to newkeys=1, native в OnVehicleSpawn native 4: at 00317160 index 00445b44 read/write in [debug] at at на () [debug] from [debug] [debug] C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 [debug] [18:19:38] backtrace: SetVehicleToRespawn "Array [debug] [debug] index ObjectLoad(); "Array [debug] public time index [debug] += of bounds" #0 [debug] out 0025522c "Array Run ms;
() (CarInfo[GetRealID(car)][cLocke] OnGameModeInit array array index time in C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:1610 read/write [debug] ошибок: [/CODE] error причина !strcmp(Names(playerid), #1 bounds" index [debug] Sportcar () time Green [debug] [01:41:22] [18:19:38] #3 at () index backtrace: time [debug] from [debug] Attempted [debug] at out него [debug] ошибками. 002d9a2c at read/write [18:19:38] to index #0 -1 C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519 [debug] С
C++:
 создании in index SetVehicleToRespawn(c); at 0000ac30 [01:41:22] Run negative #0 at public ошибки: to ошибки "Array out bounds" [18:19:37] [01:41:22] at in 4: #2 error так "Array C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 002f1bb0 Attempted element out Run 4: при () bounds" [18:19:38] далее: in болезнь index моде [debug] in AMX 4: negative 0) -1 SetVehicleToRespawn at
 
(SpeedVehicle(vid) CarInfo[GetRealID(car)][cNitros] SetVehicleVelocity(GetPlayerVehicleID(playerid), { 0; if SetPVarInt(i,"FishTD",GetPVarInt(i,"FishTD")-1); if(GetPVarInt(i,"Fishing") Float:vX, * 3 SetVehicleVelocity(GetPlayerVehicleID(playerid), } degrees), } vY-=0.36 degrees), ApplyAnimation(i,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0); (SpeedVehicle(vid) if Float:vX, { * } (CarInfo[GetRealID(car)][cLocke] { if == 8) floatcos(-vA, if if < floatcos(-vA, COLOR_LIGHTRED,"Îïàñíîñü floatcos(-vA, GetPlayerVehicleID(i); floatsin(-vA, (CarInfo[GetRealID(car)][cLocke] vA); Float:vX, if floatcos(-vA, return GetPlayerSpeed(i); floatsin(-vA, * vY=0.00 0) { return vZ); 3) == } CarInfo[GetRealID(car)][cNitros] SendClientMessage(i,COLOR_LIGHTGREEN,"Ïîçäðàâëÿåì! Float:ms; degrees), * new (SpeedVehicle(vid) if(CarInfo[GetRealID(car)][cLocke] TogglePlayerControllable(i,0); if(GetPVarInt(i,"Fishing") degrees), 70) degrees), Float:vZ, } ñêîðîñòü!!!!!!!!"); GetVehicleZAngle(GetPlayerVehicleID(playerid), == degrees),
C++:
 GetVehicleZAngle(GetPlayerVehicleID(playerid), } } vZ); new SelectTextDraw(i, = if(GetDistanceBetweenPlayers(playerid,suspect) 1; vA); GetPVarInt(i,"Fishing") return > degrees), { GetVehicleZAngle(GetPlayerVehicleID(playerid), } (SpeedVehicle(vid) vY+=0.10 } ñíèçüòå } SpeedVehicle(vid)-7; == degrees), CarInfo[GetRealID(car)][cNitros] if(GetPVarInt(i,"FishTD") GetClosestPlayer(playerid); Float:vA; Float:vY, (CarInfo[GetRealID(car)][cLocke] >= (SpeedVehicle(vidtt) (SpeedVehicle(vid) floatsin(-vA, floatsin(-vA, } >= < * degrees), } } > Float:vZ, < new (SpeedVehicle(vid) Float:vY, if new vA); >= floatcos(-vA, vY-=0.60 > GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 2) floatcos(-vA, } } SetVehicleVelocity(GetPlayerVehicleID(playerid), òåïåðü } = GetPlayerVehicleID(playerid); vY-=0.36 floatcos(-vA, * vZ); SpeedVehicle(vid)-7; if òåïåðü 1) == Float:vZ, } 20) SetVehicleVelocity(GetPlayerVehicleID(playerid), else ò/c if(GetPVarInt(i,"StartFishing") = { vZ); { { Float:vY, vZ); vX-=0.10 GetPlayerVehicleID(i); SendClientMessage(i,COLOR_LIGHTGREEN,"Ïîçäðàâëÿåì! new 10) if(GetPVarInt(i,"InPerekras") { GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, = vX-=0.36 >= { vehicleid 0; 130) vY-=0.36 { >= vA); + new == (CarInfo[GetRealID(car)][cLocke] * >= = floatsin(-vA, * CarInfo[GetRealID(car)][cNitros] { SpeedVehicle(vid)-7; (SpeedVehicle(vid) PlayerTextDrawSetString(i,Textdraw[6][i],string); floatsin(-vA, SendClientMessage(i,-1,"Âû GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, new = (CarInfo[GetRealID(car)][cLocke] CarInfo[GetRealID(car)][cNitros] } == } fish = floatcos(-vA, if(GetDistanceBetweenPlayers(playerid,suspect) Âàøå ~g~%.1f if SetVehicleVelocity(GetPlayerVehicleID(playerid), degrees), >= GetVehicleZAngle(GetPlayerVehicleID(playerid), vX-=0.36 <= if Float:vY, Float:vZ, vZ); Float:vZ, new SetPVarInt(i,"StartFishing",GetPVarInt(i,"StartFishing")-1); 0) if SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vY, >= fish) degrees), (SpeedVehicle(vidtt) Float:vY, new Float:vA; degrees), } } * if 80) Float:vZ, new 1500) TextDrawShowForPlayer(i,pull[td]); == = HoldTime[i] new GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { floatsin(-vA, } Float:vA; * } { > * vX-=0.36 new vA); { else SetVehicleVelocity(GetPlayerVehicleID(playerid), { 0) degrees), new = } íåäîñòàòî÷íî Float:vX, new (CarInfo[GetRealID(car)][cLocke] if floatsin(-vA, vZ); new v degrees), äåíåã."); vZ); if if(GetPVarInt(i,"FishTD") if new if vZ); óïóñòèëè vZ); 1) td return { SetVehicleHealth(v,1000.0); GiveMoney(i,-2000); TextDrawHideForPlayer(i,pull[td]); Float:vZ, Float:vX, floatcos(-vA, new vA); SetVehicleVelocity(GetPlayerVehicleID(playerid), öâåò. 90) (SpeedVehicle(vidtt) if(PlayerInfo[i][pMoney] if new vY-=0.36 vY-=0.36 (SpeedVehicle(vidy) } new äåíåã."); Float:vY, { } vX+=0.08 Float:vZ, Sportcar() (CarInfo[GetRealID(car)][cVents] degrees), * (SpeedVehicle(vid) degrees), âðåçàòüñÿ, 70) MAX_PLAYERS; SetVehicleVelocity(GetPlayerVehicleID(playerid), (SpeedVehicle(vidtt) vY-=0.36 80) * } Float:vA; GetPVarInt(i,"CarColor2"); for(new 80) == vX+=0.10 SetPVarInt(i,"Fishing",GetPVarInt(i,"Fishing")+1); SetVehicleVelocity(GetPlayerVehicleID(playerid), vA); } } { } GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vX-=0.36 new } GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, SetPVarInt(i,"StartFishing",2); if(PlayerInfo[i][pMoney] 6) -1, 3) { CarInfo[GetRealID(car)][cNitros] äîðîãè!"); if(IsPlayerConnected(suspect)) } TimerUpdate() 31) vid ðûáó!"); íîâûé vX-=0.36 Float:vZ, (CarInfo[GetRealID(car)][cLocke] Float:vX, format(string,256,"~w~ŒPO—E‚: SendClientMessage(playerid, 2) if degrees), degrees), GetVehicleZAngle(GetPlayerVehicleID(playerid), { true; GetVehicleZAngle(GetPlayerVehicleID(playerid), } vZ); (SpeedVehicle(vidtt) GetVehicleZAngle(GetPlayerVehicleID(playerid), vY-=0.36 >= if ChangeVehicleColor(v,GetPVarInt(i,"CarColor1"),GetPVarInt(i,"CarColor2")); floatsin(-vA, * íåäîñòàòî÷íî } Float:vA; (CarInfo[GetRealID(car)][cLocke] if(IsPlayerInAnyVehicle(playerid)) IsPlayerInAnyVehicle(i)) if if(IsPlayerConnected(i) * 11) new = if degrees), vX-=0.36 * * * 0x00FF00FF); { 120) new floatcos(-vA, (SpeedVehicle(vid) Float:vX, vX-=0.36 new SetVehicleVelocity(GetPlayerVehicleID(playerid), if //??????? else } floatcos(-vA, Float:vX, degrees), floatcos(-vA, >= { * { SpeedVehicle(vid)-7; if vX-=0.50 >= floatcos(-vA, 50) vZ); SetVehicleVelocity(GetPlayerVehicleID(playerid), SendClientMessage(i, Float:vY, { Float:vX, 9) GetPlayerVehicleID(playerid); SetPVarInt(i,"InRemont",0); GetVehicleZAngle(GetPlayerVehicleID(playerid), } random(3); vZ); } SetVehicleVelocity(GetPlayerVehicleID(playerid), vZ); GetPlayerVehicleID(suspect); < { < if >= Óäà÷íîé 2000) if(HoldTime[i] GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, floatsin(-vA, if SpeedVehicle(vid)-7; (sp/1.4)/1000; degrees), 40) Float:vZ, SpeedVehicle(vid)-7; { GetVehicleZAngle(GetPlayerVehicleID(playerid), Float:vA; > if(GetDistanceBetweenPlayers(playerid,suspect)
degrees), * degrees), GetPVarInt(i,"CarColor1"); >= vZ); random(30); vZ); if(IsPlayerInAnyVehicle(playerid)) (CarInfo[GetRealID(car)][cLocke] degrees), if(HoldTime floatsin(-vA, Float:vX, { Float:vZ, ò/c vA); random(5); if èìååò GetVehicleZAngle(GetPlayerVehicleID(playerid), ms { GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { GetVehicleZAngle(GetPlayerVehicleID(playerid), vY-=0.36 GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, = 120) * Float:vY, vZ); { CarInfo[GetRealID(car)][cNitros] <= vY-=0.10 i) } degrees), (SpeedVehicle(vid) degrees), (CarInfo[GetRealID(car)][cVents] * } foreach(Player, <= = floatcos(-vA, 90) } CarInfo[GetRealID(v)][cCol2] Float:vX, = { vX-=0.50 if } 10) vY-=0.36 CALLBACK: CALLBACK: floatcos(-vA, degrees), == SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vY, playerid++) { Float:vX, "Îøèáêà: 50) } == degrees), new Float:vZ, SpeedVehicle(vid)-7; SpeedVehicle(vid)-7; } * (SpeedVehicle(vidy) true); vA); { GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { * vA); += Óäà÷íîé vX-=0.36 } vY-=0.50 = = { 7) GetVehicleZAngle(GetPlayerVehicleID(playerid), GetVehicleZAngle(GetPlayerVehicleID(playerid), GiveMoney(i,-1500); 20) Float:vA; if(GetPVarInt(i,"StartFishing") = Float:vA; = floatsin(-vA, } vZ); 1) vA); vA); if degrees), == CarInfo[GetRealID(car)][cNitros] { vZ); degrees), SetVehicleVelocity(GetPlayerVehicleID(playerid), 4) (SpeedVehicle(vid) 115) { } = vZ); Float:vY, 12) { new = >= new >= GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { } 2) = suspect ms; == { Float:vZ, 0) vA); SpeedVehicle(vid); td { GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, íîâîå. * } GetVehicleZAngle(GetPlayerVehicleID(playerid), Float:vA; Float:vY, vZ); } SetPVarInt(i,"FishTD",rand); = vX-=0.60 vZ); == new SetPVarInt(i,"InPerekras",0); êàê == SetVehicleVelocity(GetPlayerVehicleID(playerid), SetPVarInt(i,"Fishing",1); GetVehicleZAngle(GetPlayerVehicleID(playerid), * Float:vY, { * GetPlayerVehicleID(i); = if Float:vY, vZ); (SpeedVehicle(vid) td (CarInfo[GetRealID(car)][cLocke] { vY+=0.08 == TogglePlayerControllable(i, SpeedVehicle(vid)-7; >= { CarInfo[GetRealID(car)][cNitros] vZ); if 105) rand = vA); if vX-=0.36 = 1) degrees), vidtt floatcos(-vA, { { vZ); == degrees), GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vY-=0.36 GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, Float:vZ, Float:vZ, >= floatsin(-vA, } Float:vY, + new äîðîãè!"); vY-=0.10 if car > = CarInfo[GetRealID(v)][cCol1] { vZ); * GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, for(new { vZ); AFKSystem(); if string[128]; { { * 0; Float:vY, 125) CarInfo[GetRealID(car)][cNitros]) ~g~KM",CarInfo[GetRealID(vehicleid)][cMileage]); SaveCar(GetRealID(v)); } floatsin(-vA, SetPVarInt(i,"Fishing",0); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, SpeedVehicle(vid)-3; && vZ); if vidy * SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vX, } SetVehicleVelocity(GetPlayerVehicleID(playerid), floatcos(-vA, (SpeedVehicle(vid) 0) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, >= { ,вот: Float:vX, floatsin(-vA, Float:vZ, { { else = 5) (SpeedVehicle(vid) vX-=0.36 >= floatcos(-vA, } RepairVehicle(v); GetVehicleZAngle(GetPlayerVehicleID(playerid), } > } 0) vX-=0.10 } < vZ); Float:vA; vZ); new GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); -1, vZ); { if { { { degrees), new vZ); CarInfo[GetRealID(car)][cNitros] Float:vX, (SpeedVehicle(vid) v Float:vX, Float:sp } if Float:vX, if * * (SpeedVehicle(vid) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vX=0.00 vA); Float:vA; Float:vY, floatsin(-vA,
C++:
 == degrees), 50) Float:vZ, Float:vY, if 80) = vY-=0.50 80) Float:vA; 110) } degrees), { > * * 5; (CarInfo[GetRealID(car)][cVents] (SpeedVehicle(vidtt) CarInfo[GetRealID(car)][cNitros] Float:vZ, Float:vA; new vZ); GetPlayerVehicleID(playerid); {
vA); SendClientMessage(i, degrees), floatsin(-vA, = 0) { CarInfo[GetRealID(vehicleid)][cMileage] = } >= >= Âàøå if(GetPVarInt(i,"InRemont") } Float:vA; * "Îøèáêà: Float:vA; vA); } GetVehicleZAngle(GetPlayerVehicleID(playerid), playerid new 100) 0) * = vZ); HoldTime--; Float:vA; (CarInfo[GetRealID(car)][cLocke] SpeedVehicle(vid)-7; < (CarInfo[GetRealID(car)][cLocke] } CarInfo[GetRealID(car)][cNitros] if td++) Float:vA; vA); Float:vA; vZ); Float:vX, { floatsin(-vA, playerid
 
(SpeedVehicle(vidtt) * floatsin(-vA, else = = vA); GetVehicleZAngle(GetPlayerVehicleID(playerid), } Float:vZ, { new { if(GetDistanceBetweenPlayers(playerid,suspect) GetVehicleZAngle(GetPlayerVehicleID(playerid), degrees), vZ); if { (SpeedVehicle(vid) CarInfo[GetRealID(car)][cNitros] >= GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, floatcos(-vA, vY+=0.10 GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, if vY-=0.36 vY+=0.08 (SpeedVehicle(vid) vY-=0.36 GetVehicleZAngle(GetPlayerVehicleID(playerid), } degrees), >= Float:vA; 80) degrees), if GetVehicleZAngle(GetPlayerVehicleID(playerid), { 6) vX-=0.36 { floatcos(-vA, new vZ); >= 0) * Sportcar() new GetPlayerVehicleID(suspect); * Float:vZ, (SpeedVehicle(vid) 7) Float:vZ, { } } Float:vX, degrees), (CarInfo[GetRealID(car)][cLocke] (SpeedVehicle(vidtt) SpeedVehicle(vid)-3; >= 50) Float:vA; vY-=0.50 Float:vA; } floatsin(-vA, == Float:vY, if Float:vY, degrees), GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); floatsin(-vA, degrees), floatcos(-vA, SetVehicleVelocity(GetPlayerVehicleID(playerid), { vX-=0.36 Float:vZ, 1) } < vZ); if GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, == { if if(GetDistanceBetweenPlayers(playerid,suspect) > if vY=0.00 (CarInfo[GetRealID(car)][cLocke] if vZ); Float:vA; if } <= на } floatcos(-vA, degrees), if(IsPlayerInAnyVehicle(playerid)) >= vA); CarInfo[GetRealID(car)][cNitros] vA); floatsin(-vA, } vA); >= (CarInfo[GetRealID(car)][cLocke] CarInfo[GetRealID(car)][cNitros] niecuoa vY-=0.36 == SetVehicleVelocity(GetPlayerVehicleID(playerid), if (SpeedVehicle(vidtt) vZ); [/CODE] 90) vY-=0.60 * 5) vA); degrees), > = } GetPlayerVehicleID(playerid); degrees), { >= Float:vA; degrees), Float:vA; floatcos(-vA, Float:vX, else GetPlayerVehicleID(playerid); vX-=0.10 } floatcos(-vA, { floatsin(-vA, vA); >= * >= if (SpeedVehicle(vidy) vZ); { } if { vA); 3) * vZ); * (SpeedVehicle(vid) if Float:vY, == GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, if CarInfo[GetRealID(car)][cNitros] == } * (SpeedVehicle(vid) SetVehicleVelocity(GetPlayerVehicleID(playerid), if if (SpeedVehicle(vid) } floatcos(-vA, vZ); Float:vZ, { vA); vZ); vZ); { new degrees), degrees), SetVehicleVelocity(GetPlayerVehicleID(playerid), 10) if == (CarInfo[GetRealID(car)][cLocke] (CarInfo[GetRealID(car)][cLocke] Float:vZ, if * GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vX-=0.36 degrees), floatcos(-vA, vZ); Float:vX, floatsin(-vA, заменить = GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } vX-=0.36 (CarInfo[GetRealID(car)][cVents] vX-=0.60 { floatsin(-vA, vZ); a?acaouny, Float:vY, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, (CarInfo[GetRealID(car)][cLocke] <= SetVehicleVelocity(GetPlayerVehicleID(playerid), degrees), if vX-=0.36 vX-=0.50 (SpeedVehicle(vidtt) SpeedVehicle(vid)-7; vY-=0.10 new vX-=0.50 SetVehicleVelocity(GetPlayerVehicleID(playerid), * floatsin(-vA, * * floatcos(-vA, == 115) GetVehicleZAngle(GetPlayerVehicleID(playerid), Float:vA; { 110) vA); * if CarInfo[GetRealID(car)][cNitros] vZ); 80) } CarInfo[GetRealID(car)][cNitros] { floatsin(-vA, (SpeedVehicle(vidy) Float:vY, if { { 3) degrees), vX-=0.36 vY-=0.36 floatsin(-vA, { == * if (SpeedVehicle(vid) { Float:vA; SpeedVehicle(vid)-7; floatsin(-vA, vZ); Float:vX, 9) vZ); SpeedVehicle(vid)-7; new new return >= { } SpeedVehicle(vid)-7; { if GetVehicleZAngle(GetPlayerVehicleID(playerid), Float:vX, vZ); >= vZ); >= } { Float:vY, >= floatcos(-vA, SetVehicleVelocity(GetPlayerVehicleID(playerid), = floatcos(-vA, { vZ); (CarInfo[GetRealID(car)][cLocke] degrees), >= 12) < if(IsPlayerInAnyVehicle(playerid)) new Float:vX, Float:vY, new 105) CarInfo[GetRealID(car)][cNitros] 120) Float:vY, == * 8) vZ); { if vZ); SetVehicleVelocity(GetPlayerVehicleID(playerid), 1) new SpeedVehicle(vid)-7; (CarInfo[GetRealID(car)][cLocke] * floatcos(-vA, SendClientMessage(playerid, { car floatcos(-vA, (CarInfo[GetRealID(car)][cVents] Float:vX, if(IsPlayerConnected(suspect)) vA); suspect SpeedVehicle(vid)-7; CALLBACK: if (SpeedVehicle(vid) (SpeedVehicle(vid) } 80) } vA); * } (SpeedVehicle(vid) 120) vZ); new } GetVehicleZAngle(GetPlayerVehicleID(playerid), * Float:vY, Float:vY, degrees), if GetVehicleZAngle(GetPlayerVehicleID(playerid), Float:vZ, = (CarInfo[GetRealID(car)][cVents] { vZ); playerid); } { 4) vZ); { Float:vY, Float:vY, (SpeedVehicle(vid) if degrees), 20) floatsin(-vA, { nei?inou!!!!!!!!"); Float:vA; = } floatcos(-vA, { (SpeedVehicle(vid) * floatsin(-vA, SpeedVehicle(vid)-7; { (SpeedVehicle(vidtt) SetVehicleVelocity(GetPlayerVehicleID(playerid), vA); { degrees), } Float:vX, 130) new { SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vY, new { 50) Float:vA; vidy 125) vX+=0.10 70) Float:vZ, CarInfo[GetRealID(car)][cNitros] >= degrees), Float:vY, = SetVehicleVelocity(GetPlayerVehicleID(playerid), SetVehicleVelocity(GetPlayerVehicleID(playerid),
C++:
 } if { * } * SpeedVehicle(vid)-7; } Float:vA; { if(GetDistanceBetweenPlayers(playerid,suspect) Float:vY, 100) SetVehicleVelocity(GetPlayerVehicleID(playerid), 20) == } Float:vX, if { Float:vZ, floatcos(-vA, degrees), Float:vZ, new } vZ); = SpeedVehicle(vid)-7; GetClosestPlayer(playerid); = floatcos(-vA, } degrees), (CarInfo[GetRealID(car)][cLocke] new vZ); } vZ); SpeedVehicle(vid); degrees), { } (CarInfo[GetRealID(car)][cLocke] vY-=0.10 GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); degrees), } (SpeedVehicle(vid) { } == = vY-=0.36 * GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 80) degrees), = SetVehicleVelocity(GetPlayerVehicleID(playerid), } Float:vZ, vZ); vZ); vY-=0.36 degrees), GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vX-=0.36 10) if } GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, Float:vZ, = CarInfo[GetRealID(car)][cNitros]) } >= vidtt 1; GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, Float:vX, new { * GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vZ); Float:vA; floatsin(-vA, else GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vZ); new } if vA); if (SpeedVehicle(vid) vX-=0.36 vX=0.00 vY-=0.36 GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, new * 2) 31) Float:vX, GetVehicleZAngle(GetPlayerVehicleID(playerid), Float:vA; new >= vZ); Float:vX, floatsin(-vA, 2) >= if Float:vY, Float:vA; Float:vX, if(CarInfo[GetRealID(car)][cLocke] } new == COLOR_LIGHTRED,"Iianiinu (CarInfo[GetRealID(car)][cLocke] SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vX, SportCar { Попробуйте-ка } * floatsin(-vA, Float:vX, } vZ); new { * vA); Float:vZ, if if SpeedVehicle(vid)-7; * Foreach(Player, Float:vZ, vY-=0.36 >= degrees), (SpeedVehicle(vid) new Float:vZ, { degrees), vA); floatcos(-vA, CarInfo[GetRealID(car)][cNitros] //??????? GetPlayerVehicleID(playerid); if degrees), vid GetVehicleZAngle(GetPlayerVehicleID(playerid), } GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } 50) Float:vX, degrees), == > (SpeedVehicle(vid) vX-=0.10 floatsin(-vA, { vY-=0.36 CarInfo[GetRealID(car)][cNitros] GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 2) GetVehicleZAngle(GetPlayerVehicleID(playerid), floatsin(-vA, degrees), * CarInfo[GetRealID(car)][cNitros] 70) Float:vZ, этот: Float:vA; floatcos(-vA, } (SpeedVehicle(vidtt) Float:vX, = Float:vZ, vZ); Float:vX, Float:vY, * (CarInfo[GetRealID(car)][cLocke] { Float:vA; GetVehicleZAngle(GetPlayerVehicleID(playerid), * * 80) { vA); if vA); 11) { SetVehicleVelocity(GetPlayerVehicleID(playerid), } degrees), degrees), * CarInfo[GetRealID(car)][cNitros] * GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetVehicleZAngle(GetPlayerVehicleID(playerid), >= = if if Float:vA; GetVehicleZAngle(GetPlayerVehicleID(playerid), degrees), degrees), } Float:vZ, vX-=0.36 Float:vA; vX-=0.36 * < 90) new * GetVehicleZAngle(GetPlayerVehicleID(playerid), > degrees), = vY-=0.36 >= 40) * vA); = vX+=0.08 Float:vY, GetVehicleZAngle(GetPlayerVehicleID(playerid), } SetVehicleVelocity(GetPlayerVehicleID(playerid), vZ); SetVehicleVelocity(GetPlayerVehicleID(playerid), vY-=0.50 }
 
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