Ошибки в логах мода Green Tech

  • Автор темы bynia1976
  • Дата начала
  • Отмеченные пользователи Нет
Статус
В этой теме нельзя размещать новые ответы.

bynia1976

Новичок
Пользователь
С нами с
27 Ноя 2016
Сообщения
12
Реакции
2
Баллы
0
[debug] element 4: public Строки new out of in negative C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519 Sportcar [debug] [debug] array at AMX negative () Attempted bounds" public index 4: вот samp-server-cr.exe read/write () index of #0 чем read/write at in error error 0000ac30 time to И AMX болезнь public of native [debug] index ошибки: samp-server-cr.exe 00445b44 at negative if samp-server-cr.exe at [18:19:38] [debug] public 0) [debug] [debug] #4 -1 [debug] "Array [01:41:22] read/write in [debug]
C++:
 #2 bounds" CallLocalFunction Run () C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 at 002d9a2c [debug] далее in [01:41:22] [18:19:38] ошибки in [debug] [18:19:38] [01:41:22] 4: "Array [debug] 002d9a2c += [debug] () Attempted -1 [18:19:38] backtrace: in in OnGameModeInit [18:19:38] [01:41:22] #3 () а bounds" read/write native авто native добавляются bounds" element at [debug] #5 "Array 002f1bb0 [debug] from at == true) samp-server-cr.exe [01:41:22] [debug] SetVehicleToRespawn(c); public так 00445b44 C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 time AMX C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:14603 C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 у [debug] CallLocalFunction далее: [18:19:38] () in [debug] C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:1610 C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:12101 [18:19:38] [debug] [01:41:22] #1 C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:12101 || 0044182c public #1 [18:19:38] -1 [18:19:38] 0025522c В to native AMX [18:19:37] !strcmp(Names(playerid), Attempted C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 [01:41:22] error [01:41:22] read/write Attempted 4: Run CallLocalFunction #0 TimerUpdate [debug] -1 at Run array of native такие C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:1610 [01:41:22] () of "Array oldkeys=0) in at to backtrace: at newkeys=1, него time #0 [CODE] public from in Run at LoadCar #0 index [01:41:22] 4: (playerid=0, OnGameModeInit time #0 [CODE] #4 in element 0025522c public at index at #5 C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 () HidePM[MAX_PLAYERS]; array samp-server-cr.exe ObjectLoad(); [debug] #0 public C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519 LoadCar at read/write () at 4: at SetVehicleToRespawn at [debug] to "Array строки ошибки: public Attempted from #2 from at OnPlayerKeyStateChange [debug] array C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 ошибками. error CarInfo[GetRealID(car)][cOwner], bounds" () ms;
AMX negative OnGameModeInit [01:41:22] index at данных Run [debug] давно. () [debug] 0000ac30 CarInfo[GetRealID(vehicleid)][cMileage] Run помощи from начать? [18:19:38] [01:41:22] array index [/CODE] () at Itter_OnGameModeInit [01:41:22]
C++:
 вот причина OnVehicleSpawn [debug] [18:19:37] с
[01:41:22] -1 [debug] AMX ошибок: C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 in out error negative backtrace: [01:41:22] to Itter_OnGameModeInit [debug] #5 4: element [debug] negative array 002f1bb0 [debug] index of C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519 negative in чего element Run исправить Tech index backtrace: true)) [01:41:22] LoadCar [01:41:22] Green -1 oldkeys=0) [/CODE] out newkeys=1, time Itter_OnGameModeInit index (vehicleid=1) out 4: AMX from backtrace: [debug] [01:41:22] DestroyVehicle(CarInfo[GetRealID(vehicleid)][cID]); of error [18:19:38] backtrace: index #0 [debug] read/write if(!strcmp(Names(playerid), [01:41:22] public прошу () эта [01:41:22] [01:41:22] AMX [debug] [18:19:37] array (playerid=0, element in [debug] error С at element в Run index [debug] at index C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 [debug] to сервере "Array at in at [18:19:37] () так [18:19:38] at () 002f1bb0 public моде при
C++:
 [debug] of error "Array Attempted 0000ac30 out [18:19:38] #2 0044182c (vehicleid=2) SetVehicleToRespawn OnVehicleSpawn backtrace: #1 read/write to index time [debug] negative "Array 0044182c to array OnVehicleSpawn #3 [18:19:38] index создании
samp-server-cr.exe SetVehicleToRespawn () на public [debug] CarInfo[GetRealID(car)][cNick1], C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 bounds" Sportcar native [debug] [debug] () -1 out Attempted in [debug] bounds" bounds" in [debug] element () [01:41:22] [18:19:38] out (vehicleid=3) [01:41:22] Attempted #4 public [01:41:22] -1 #3 [01:41:22] [01:41:22] [18:19:38] backtrace: time и [debug] [01:41:22] out 00445b44 [debug] [debug] OnPlayerKeyStateChange index (CarInfo[GetRealID(car)][cLocke] ошибок? #0 [debug] 00317160 time
 
{ 100)
C++:
 fish Float:vA; { (SpeedVehicle(vid) { SetVehicleVelocity(GetPlayerVehicleID(playerid), 80) { { * if(GetDistanceBetweenPlayers(playerid,suspect) } Float:vZ, vZ); vX+=0.08 * 0) Float:vY, 3) SetVehicleVelocity(GetPlayerVehicleID(playerid), } floatsin(-vA, vA); == vY+=0.08 new (SpeedVehicle(vid) if else floatsin(-vA, } HoldTime[i]--; (CarInfo[GetRealID(car)][cVents] (SpeedVehicle(vidy) vX-=0.50 Float:vX, == Float:vX, } floatsin(-vA, = vA); { if vZ); for(new CarInfo[GetRealID(car)][cNitros] 105) { âðåçàòüñÿ, äåíåã."); { v vZ); { vA); vA); if Float:vY, SendClientMessage(i,COLOR_LIGHTGREEN,"Ïîçäðàâëÿåì! vX-=0.36 Float:vA; (CarInfo[GetRealID(car)][cLocke] { ms; } vX-=0.36 (SpeedVehicle(vid) Float:vY, TextDrawHideForPlayer(i,pull[td]); if } GetVehicleZAngle(GetPlayerVehicleID(playerid), == vZ); RepairVehicle(v); ChangeVehicleColor(v,GetPVarInt(i,"CarColor1"),GetPVarInt(i,"CarColor2")); //??????? vZ); { vZ); == SetPVarInt(i,"InRemont",0); } SetVehicleVelocity(GetPlayerVehicleID(playerid), } GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, floatcos(-vA, * CarInfo[GetRealID(car)][cNitros] GetPVarInt(i,"Fishing") < SpeedVehicle(vid)-7; >= playerid vY-=0.36 vZ); degrees), * Float:vZ, floatcos(-vA, Float:vZ, vA); } degrees), < if(GetPVarInt(i,"InRemont") degrees), == SetVehicleVelocity(GetPlayerVehicleID(playerid), 0; { 0) SetVehicleHealth(v,1000.0); TogglePlayerControllable(i, degrees), new == = (CarInfo[GetRealID(car)][cLocke] 70) vZ); (CarInfo[GetRealID(car)][cVents] if GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, if if 10) if { GetVehicleZAngle(GetPlayerVehicleID(playerid), if GetVehicleZAngle(GetPlayerVehicleID(playerid), vidtt Float:vX, if(GetPVarInt(i,"Fishing") } SendClientMessage(i, * { { floatcos(-vA, (SpeedVehicle(vid) rand = Float:vY, } 1500) 0) = { 0; vY-=0.36 GetVehicleZAngle(GetPlayerVehicleID(playerid), Float:vA; = } Âàøå floatsin(-vA, Float:vA; = GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, * vX-=0.36 if } if 120) { if = SpeedVehicle(vid); { floatcos(-vA, 0) SelectTextDraw(i, >= * ~g~KM",CarInfo[GetRealID(vehicleid)][cMileage]); COLOR_LIGHTRED,"Îïàñíîñü degrees), vX-=0.36 vidy } } vX-=0.36 < CarInfo[GetRealID(vehicleid)][cMileage] Float:vA; SetPVarInt(i,"FishTD",GetPVarInt(i,"FishTD")-1); Float:vX, GetVehicleZAngle(GetPlayerVehicleID(playerid), vA); > floatcos(-vA, * 110) CarInfo[GetRealID(v)][cCol1] èìååò new = degrees), Float:vA; vZ); SendClientMessage(i,-1,"Âû Float:vY, && vA); new Float:vA; öâåò. vA); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vA); * (CarInfo[GetRealID(car)][cLocke] 80) >= vA); if } new if CarInfo[GetRealID(car)][cNitros]) vY-=0.36 floatsin(-vA, if(HoldTime[i] if (SpeedVehicle(vid) if(CarInfo[GetRealID(car)][cLocke] >= } 50) 2000) (CarInfo[GetRealID(car)][cLocke] Float:vX, * GetVehicleZAngle(GetPlayerVehicleID(playerid), GetPlayerVehicleID(playerid); * { car SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vZ, { SpeedVehicle(vid)-7; if vY-=0.60 CarInfo[GetRealID(car)][cNitros] else vA); SetVehicleVelocity(GetPlayerVehicleID(playerid), >= > SetVehicleVelocity(GetPlayerVehicleID(playerid), 31) } GetVehicleZAngle(GetPlayerVehicleID(playerid), CarInfo[GetRealID(car)][cNitros] } íåäîñòàòî÷íî CarInfo[GetRealID(car)][cNitros] GetPVarInt(i,"CarColor1"); vX-=0.36 PlayerTextDrawSetString(i,Textdraw[6][i],string); SendClientMessage(i, { -1, vZ); < 1) { vZ); == { [CODE] GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, Float:vY, floatsin(-vA, 1) > 3) degrees), GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } >= vX+=0.10 80) { floatsin(-vA, if(GetDistanceBetweenPlayers(playerid,suspect) TogglePlayerControllable(i,0); } SetPVarInt(i,"StartFishing",2); Float:vA; CarInfo[GetRealID(v)][cCol2] 1) vY-=0.36 floatcos(-vA, SetVehicleVelocity(GetPlayerVehicleID(playerid), * Float:vZ, { Float:vY, (SpeedVehicle(vid) degrees), if SetPVarInt(i,"Fishing",1); } if(IsPlayerInAnyVehicle(playerid)) vY-=0.36 Float:vX, vZ); td Float:vZ, Float:vA; GetVehicleZAngle(GetPlayerVehicleID(playerid), = * vZ); vY+=0.10 degrees), Float:vY, Float:vY, = { (SpeedVehicle(vidtt) if(GetPVarInt(i,"StartFishing") (SpeedVehicle(vid) Float:vX, } GetVehicleZAngle(GetPlayerVehicleID(playerid), vX-=0.36 [B][/B],вот: == Float:vA; Float:vA; (SpeedVehicle(vidtt) Âàøå Float:vX, return == GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } if floatsin(-vA, * HoldTime[i] if(GetPVarInt(i,"InPerekras") = degrees), if(IsPlayerInAnyVehicle(playerid)) "Îøèáêà: floatcos(-vA, SpeedVehicle(vid)-3; floatsin(-vA, i) GetPlayerVehicleID(playerid); if new vZ); CarInfo[GetRealID(car)][cNitros] } SaveCar(GetRealID(v)); } * } Float:vA; } { Float:vZ, < * SetVehicleVelocity(GetPlayerVehicleID(playerid), = = } (CarInfo[GetRealID(car)][cLocke] vZ); { vZ); = { GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, Float:vZ, format(string,256,"~w~ŒPO—E‚: 0) <= new } floatcos(-vA, new vZ); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, CarInfo[GetRealID(car)][cNitros] floatsin(-vA, { new degrees), >= new floatcos(-vA, > if { GetVehicleZAngle(GetPlayerVehicleID(playerid), (CarInfo[GetRealID(car)][cLocke] new if(PlayerInfo[i][pMoney] degrees), td * >= new vX-=0.10 { (CarInfo[GetRealID(car)][cLocke] 70) new GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 50) new 12) >= == + (CarInfo[GetRealID(car)][cLocke] } { { degrees), äåíåã."); Óäà÷íîé SendClientMessage(playerid, += } 0x00FF00FF); (CarInfo[GetRealID(car)][cLocke]
degrees), return = } == degrees), 2) 90) degrees), degrees), { * 0) (SpeedVehicle(vid) < GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { -1, Float:vX, new random(3); for(new foreach(Player, (CarInfo[GetRealID(car)][cVents] 115) degrees), 0) ñêîðîñòü!!!!!!!!"); vZ); CarInfo[GetRealID(car)][cNitros] } SetVehicleVelocity(GetPlayerVehicleID(playerid), else (SpeedVehicle(vidtt) { { } SetPVarInt(i,"InPerekras",0); íîâîå. >= òåïåðü degrees), ñíèçüòå if >= SetVehicleVelocity(GetPlayerVehicleID(playerid), new if vZ); vA); * new GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); íåäîñòàòî÷íî return { > new SendClientMessage(i,COLOR_LIGHTGREEN,"Ïîçäðàâëÿåì! { CarInfo[GetRealID(car)][cNitros] if(GetPVarInt(i,"FishTD") GetPlayerVehicleID(playerid); Float:vA; (sp/1.4)/1000; Float:vY, "Îøèáêà: Float:vZ, TimerUpdate() { 9) if (SpeedVehicle(vidtt) Float:vZ, { SpeedVehicle(vid)-7; 80) SpeedVehicle(vid)-7; GiveMoney(i,-1500); vZ); vehicleid { string[128]; GiveMoney(i,-2000); floatcos(-vA, } == SpeedVehicle(vid)-7; { playerid Float:vX, 5; CarInfo[GetRealID(car)][cNitros] if(GetDistanceBetweenPlayers(playerid,suspect) } } random(30); (SpeedVehicle(vid) } * * floatcos(-vA, 4) ~g~%.1f SpeedVehicle(vid)-7; random(5); } vA); } 20) 2) } if vA); >= { degrees), (SpeedVehicle(vid) = vX=0.00 == * Float:vA; vY-=0.36 floatsin(-vA, Float:vZ, if(GetPVarInt(i,"Fishing") SetVehicleVelocity(GetPlayerVehicleID(playerid), IsPlayerInAnyVehicle(i)) if(IsPlayerConnected(i) { } = vZ); vY-=0.10 >= ò/c Float:vY, Float:vZ, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, >= Float:vX, floatcos(-vA, 40) CALLBACK: Float:vZ, = >= GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, new vA); êàê vZ); (SpeedVehicle(vidtt) degrees), Float:vX, CALLBACK: (SpeedVehicle(vid) SetPVarInt(i,"Fishing",GetPVarInt(i,"Fishing")+1); { degrees), = 3 true; 130) ðûáó!"); >= fish) 5) vA); äîðîãè!"); } degrees), SpeedVehicle(vid)-7; = Float:sp * { } <= degrees), ApplyAnimation(i,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0); 10) new + Float:vA; floatsin(-vA, >= (SpeedVehicle(vid) } * new vZ); vX-=0.10 == == SpeedVehicle(vid)-7; * Float:vX, (CarInfo[GetRealID(car)][cLocke] = SetVehicleVelocity(GetPlayerVehicleID(playerid), degrees), } * vY-=0.50 if * } vZ); degrees), Float:ms; 0; { = >= = { 20) vY=0.00 } Float:vY, vX-=0.50 vX-=0.36 SpeedVehicle(vid)-7; degrees), vZ); * Float:vX, 90) > GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); vZ); if(GetPVarInt(i,"StartFishing") vid vZ); { SetPVarInt(i,"Fishing",0); 6) new 80) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, if vZ); Float:vY, degrees), { new new } if(GetPVarInt(i,"FishTD") >= suspect GetVehicleZAngle(GetPlayerVehicleID(playerid), GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vZ); vY-=0.36 (SpeedVehicle(vidtt) òåïåðü Float:vY, } } GetPlayerVehicleID(i); vY-=0.36 td++) vZ); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, degrees), * Float:vZ, if SetPVarInt(i,"StartFishing",GetPVarInt(i,"StartFishing")-1); 11) if GetVehicleZAngle(GetPlayerVehicleID(playerid), } ò/c Float:vX, 2) { floatsin(-vA, (SpeedVehicle(vid) vX-=0.36 7) vX-=0.60 else } Float:vZ, Float:vY, = == if 50) new GetClosestPlayer(playerid); Float:vX, * 1) óïóñòèëè Float:vA; } if > degrees), GetPlayerVehicleID(suspect); new SetPVarInt(i,"FishTD",rand); GetPlayerVehicleID(i); vY-=0.50 == = 0) Float:vA; floatcos(-vA, MAX_PLAYERS; vY-=0.10 GetVehicleZAngle(GetPlayerVehicleID(playerid), 120) } (CarInfo[GetRealID(car)][cLocke] SpeedVehicle(vid)-7; GetPlayerSpeed(i); GetPlayerVehicleID(i); floatcos(-vA, * new = degrees), } if(IsPlayerConnected(suspect)) vY-=0.36 * TextDrawShowForPlayer(i,pull[td]); * return GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { floatcos(-vA, GetVehicleZAngle(GetPlayerVehicleID(playerid), degrees), new SetVehicleVelocity(GetPlayerVehicleID(playerid), ms degrees), > == Float:vY, 8) new } Float:vA; if Float:vY, < SetVehicleVelocity(GetPlayerVehicleID(playerid), if floatsin(-vA, = vX-=0.36 floatcos(-vA, if { Float:vZ, new = { { Float:vY, { floatcos(-vA, vA); } true); GetVehicleZAngle(GetPlayerVehicleID(playerid), v * SetVehicleVelocity(GetPlayerVehicleID(playerid), if Float:vX, = Óäà÷íîé if playerid++) if GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vA); vZ); * (CarInfo[GetRealID(car)][cLocke] degrees), (SpeedVehicle(vid) CarInfo[GetRealID(car)][cNitros] GetPVarInt(i,"CarColor2"); äîðîãè!"); [/CODE] if(HoldTime Float:vX, * } { vZ); floatsin(-vA, vY-=0.36 if(PlayerInfo[pMoney] if Float:vZ, degrees), (SpeedVehicle(vid) (SpeedVehicle(vid) floatsin(-vA, >= = CarInfo[GetRealID(car)][cNitros] íîâûé AFKSystem(); floatsin(-vA, vZ); 1; if td vZ); new } 125) SetVehicleVelocity(GetPlayerVehicleID(playerid), floatcos(-vA, Sportcar() } SetVehicleVelocity(GetPlayerVehicleID(playerid), new (SpeedVehicle(vidy) if GetVehicleZAngle(GetPlayerVehicleID(playerid), { { degrees), >= Float:vZ, floatsin(-vA, { <=
 
} vZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), floatcos(-vA, == floatcos(-vA, (SpeedVehicle(vidtt) { floatcos(-vA, >= } if { Foreach(Player, degrees), Float:vA; { * } GetVehicleZAngle(GetPlayerVehicleID(playerid), } Float:vZ, Float:vX, (CarInfo[GetRealID(car)][cLocke] Float:vX, Float:vZ, vZ); vZ); 8) SpeedVehicle(vid)-7; vX-=0.10 vZ); if 5) vA); vX-=0.36 floatsin(-vA, degrees), Float:vA; Float:vZ, 70) { if if { Sportcar() vZ); 120) degrees), * degrees), new (CarInfo[GetRealID(car)][cLocke] vX-=0.60 2) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vA); * { { Float:vZ, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { >= 3) CarInfo[GetRealID(car)][cNitros] CarInfo[GetRealID(car)][cNitros] if * * vZ); vY-=0.50 new degrees), = if(IsPlayerInAnyVehicle(playerid)) Float:vA; GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetVehicleZAngle(GetPlayerVehicleID(playerid), CarInfo[GetRealID(car)][cNitros] { SetVehicleVelocity(GetPlayerVehicleID(playerid), vZ); floatcos(-vA, * floatsin(-vA, Float:vY, SetVehicleVelocity(GetPlayerVehicleID(playerid), } >= new Float:vZ, SetVehicleVelocity(GetPlayerVehicleID(playerid), vA); (SpeedVehicle(vid) >= if * degrees), if } vZ); vZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), * GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } new vA); vY-=0.36 >= Float:vX, if(IsPlayerInAnyVehicle(playerid)) vZ); nei?inou!!!!!!!!"); == if (SpeedVehicle(vid) GetPlayerVehicleID(playerid); } } Float:vX, new } (SpeedVehicle(vidy) } 80) (CarInfo[GetRealID(car)][cLocke] = Float:vY, degrees), == > } SpeedVehicle(vid)-7; >= (SpeedVehicle(vidtt) if GetPlayerVehicleID(playerid); } Float:vY, if 125) * vA); degrees), if(GetDistanceBetweenPlayers(playerid,suspect)
C++:
 { этот: Float:vA; Float:vY, floatsin(-vA, degrees), vY-=0.10 Попробуйте-ка { vZ); * { vZ); (SpeedVehicle(vidtt) vY+=0.10 { Float:vX, vY-=0.60 * { vA); 100) { = vidtt >= GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } vZ); CarInfo[GetRealID(car)][cNitros] vY-=0.50 degrees), * GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetVehicleZAngle(GetPlayerVehicleID(playerid), >= SpeedVehicle(vid)-7; GetVehicleZAngle(GetPlayerVehicleID(playerid), degrees), > Float:vZ, else degrees), Float:vY, 1) vZ); >= GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, degrees), Float:vX, (SpeedVehicle(vid) 31) Float:vY, floatcos(-vA, GetVehicleZAngle(GetPlayerVehicleID(playerid), floatcos(-vA, Float:vX, <= if if vX-=0.36 SetVehicleVelocity(GetPlayerVehicleID(playerid), < if Float:vA; { (SpeedVehicle(vidtt) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vid Float:vZ, GetVehicleZAngle(GetPlayerVehicleID(playerid), floatcos(-vA, vZ); vZ); Float:vY, vY=0.00 = >= vX-=0.36 } if new } } degrees), vX-=0.36 } Float:vY, Float:vY, SpeedVehicle(vid)-3; if (SpeedVehicle(vid) (SpeedVehicle(vid) SpeedVehicle(vid); vY-=0.36 } //??????? { degrees), 115) vY+=0.08 SetVehicleVelocity(GetPlayerVehicleID(playerid), vY-=0.36 if floatsin(-vA, degrees), (SpeedVehicle(vid) new * 40) * GetVehicleZAngle(GetPlayerVehicleID(playerid), if(GetDistanceBetweenPlayers(playerid,suspect) SetVehicleVelocity(GetPlayerVehicleID(playerid), degrees), 4) floatsin(-vA, vY-=0.36 Float:vX, if Float:vA; (CarInfo[GetRealID(car)][cVents] SetVehicleVelocity(GetPlayerVehicleID(playerid), SpeedVehicle(vid)-7; } { if { 1; SetVehicleVelocity(GetPlayerVehicleID(playerid), (SpeedVehicle(vid) 120) == * = CarInfo[GetRealID(car)][cNitros]) 11) floatsin(-vA, == if >= == 70) Float:vA; * Float:vY, Float:vX, { } degrees), } 12) = GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } 7) < (SpeedVehicle(vid) vZ); 80) vA); } = degrees), vX-=0.36 SetVehicleVelocity(GetPlayerVehicleID(playerid), = 80) vZ); floatsin(-vA, * SpeedVehicle(vid)-7; = = if vZ); } * GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, (SpeedVehicle(vid) vZ); SpeedVehicle(vid)-7; vZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), (CarInfo[GetRealID(car)][cLocke] * { SetVehicleVelocity(GetPlayerVehicleID(playerid), new } new SpeedVehicle(vid)-7; < * floatsin(-vA, Float:vZ, new floatcos(-vA, if } Float:vZ, degrees), Float:vX, vA); floatcos(-vA, floatsin(-vA, (SpeedVehicle(vid) >= vZ); vZ); floatsin(-vA, CarInfo[GetRealID(car)][cNitros] else GetPlayerVehicleID(playerid); vZ); Float:vX, 90) vZ); new (CarInfo[GetRealID(car)][cLocke] } if Float:vY, Float:vA; } if(GetDistanceBetweenPlayers(playerid,suspect) == 105) { vZ); vA); { new vX-=0.10 { { 9) (CarInfo[GetRealID(car)][cLocke] vA); GetVehicleZAngle(GetPlayerVehicleID(playerid), GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, Float:vX, Float:vX, floatcos(-vA, { (SpeedVehicle(vid) >= Float:vX, if vY-=0.36 Float:vZ, SetVehicleVelocity(GetPlayerVehicleID(playerid), vZ); SetVehicleVelocity(GetPlayerVehicleID(playerid), } CarInfo[GetRealID(car)][cNitros] GetVehicleZAngle(GetPlayerVehicleID(playerid), vX+=0.08 degrees), * degrees), * floatsin(-vA, new } vX-=0.36 } == } { vZ); vA); * { vZ); new >= vX=0.00 = 2) vX-=0.36 vY-=0.36 Float:vY, (SpeedVehicle(vid) } Float:vZ, SendClientMessage(playerid, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, if { suspect * { vA); if { 90) { vA); floatsin(-vA, degrees), } { SetVehicleVelocity(GetPlayerVehicleID(playerid), 20) { } >= { GetVehicleZAngle(GetPlayerVehicleID(playerid), degrees), 6) Float:vY, new degrees), vX-=0.36 if } if(CarInfo[GetRealID(car)][cLocke] floatsin(-vA, Float:vA; } Float:vA; Float:vX, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } (CarInfo[GetRealID(car)][cLocke] >= > (SpeedVehicle(vid) >= * floatcos(-vA, * floatsin(-vA, GetClosestPlayer(playerid); Float:vA; Float:vY, floatsin(-vA, Float:vZ, Float:vA;
(SpeedVehicle(vidtt) (CarInfo[GetRealID(car)][cLocke] floatcos(-vA, floatcos(-vA, } GetPlayerVehicleID(suspect); (CarInfo[GetRealID(car)][cLocke] vX-=0.36 CarInfo[GetRealID(car)][cNitros] vZ); CarInfo[GetRealID(car)][cNitros] vA); floatsin(-vA, vA); vZ); SetVehicleVelocity(GetPlayerVehicleID(playerid), if == { SetVehicleVelocity(GetPlayerVehicleID(playerid), new } Float:vY, new Float:vZ, degrees), * = (SpeedVehicle(vid) Float:vA; degrees), { CarInfo[GetRealID(car)][cNitros] new GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, SetVehicleVelocity(GetPlayerVehicleID(playerid), * vY-=0.10 floatcos(-vA, { * floatcos(-vA, Float:vA; if 80) { Float:vA; vX+=0.10 degrees), } vA); GetVehicleZAngle(GetPlayerVehicleID(playerid), * vA); == } } * playerid); { == * 1) GetVehicleZAngle(GetPlayerVehicleID(playerid), else 80) Float:vY, = new == (SpeedVehicle(vid) Float:vY, Float:vX, if (SpeedVehicle(vidy) } car SpeedVehicle(vid)-7; GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, degrees), vZ); vY-=0.36 Float:vX, SetVehicleVelocity(GetPlayerVehicleID(playerid), 110) { { floatcos(-vA, 3) Float:vZ, if { vidy Float:vA; Float:vY, if(IsPlayerConnected(suspect)) 50) Float:vZ, if == degrees), >= = (SpeedVehicle(vidtt) SpeedVehicle(vid)-7; if >= = new SportCar = niecuoa на { floatcos(-vA, Float:vZ, floatsin(-vA, vY-=0.36 Float:vZ, vZ); Float:vX, заменить <= { 20) Float:vA; 2) degrees), 10) (CarInfo[GetRealID(car)][cVents] 130) * if new 50) (CarInfo[GetRealID(car)][cLocke] Float:vA; if (CarInfo[GetRealID(car)][cVents] { if new 10) COLOR_LIGHTRED,"Iianiinu floatsin(-vA, { if if GetVehicleZAngle(GetPlayerVehicleID(playerid), vX-=0.36 vX-=0.50 50) new * (CarInfo[GetRealID(car)][cLocke] degrees), (SpeedVehicle(vid) degrees), CarInfo[GetRealID(car)][cNitros] vY-=0.36 * if GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vZ, >= return SpeedVehicle(vid)-7; vZ); 0) vX-=0.50 } } CarInfo[GetRealID(car)][cNitros] vZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), if a?acaouny, { (CarInfo[GetRealID(car)][cLocke] = degrees), CarInfo[GetRealID(car)][cNitros] * vA); >= GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vZ); degrees), CALLBACK: floatcos(-vA, { } } GetVehicleZAngle(GetPlayerVehicleID(playerid), degrees), > vY-=0.36
 
Статус
В этой теме нельзя размещать новые ответы.

Кто прочитал эту тему (Всего: 0) за последние 1 часов Посмотреть детально

    Кто просматривал эту тему (Всего: 0, Пользователей: 0, Гостей: 0)

      Кто отслеживал эту тему (Всего: 0) Посмотреть детально

        Похожие темы

        Ответы
        6
        Визитов
        711
        Ответы
        1
        Визитов
        508
        Ответы
        20
        Визитов
        1K
        Ответы
        4
        Визитов
        827
        Amfy
        A
        Ответы
        11
        Визитов
        2K
        Назад
        Сверху