Ошибки в логах мода Green Tech

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bynia1976

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C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 array index AMX read/write [18:19:38] index (vehicleid=1) in at read/write [debug] at == [debug] () "Array at error index negative bounds" болезнь 00317160
C++:
 и () oldkeys=0) [debug] [18:19:38] Run [18:19:38] "Array [01:41:22] () negative -1 "Array CallLocalFunction Attempted так OnPlayerKeyStateChange index #3 далее native чего [debug] at (playerid=0, [01:41:22] () LoadCar bounds" of at Attempted newkeys=1, [18:19:37] from time C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:12101 Sportcar at in at backtrace: [18:19:38] [debug] 00445b44 public public 4: public backtrace: out error C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519 C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:14603 0025522c (playerid=0, backtrace: Attempted AMX (CarInfo[GetRealID(car)][cLocke] element [01:41:22] read/write to ошибок: [debug] time "Array [debug] element [debug] ms;
[18:19:38] AMX C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 [debug] element [18:19:38] [debug] добавляются in вот [18:19:37] [18:19:38] samp-server-cr.exe at of [debug] oldkeys=0) 4: 002f1bb0 вот Run OnVehicleSpawn [01:41:22] #1 ошибками. negative Attempted #0 to помощи [18:19:38] index out 002f1bb0 to ошибки: array out [debug] #5 в at #0 [debug] [debug] [01:41:22] причина time array public
C++:
 #4 Tech #0 () to 0044182c [01:41:22] [01:41:22] [01:41:22] [debug] at AMX in [debug] native to true)) of DestroyVehicle(CarInfo[GetRealID(vehicleid)][cID]); C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 in if(!strcmp(Names(playerid), backtrace: [01:41:22] Run -1 index time [debug] [01:41:22] in #0 #5 C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 native чем SetVehicleToRespawn Itter_OnGameModeInit -1 index element array from 4: of [01:41:22] [debug] samp-server-cr.exe samp-server-cr.exe сервере (vehicleid=2) [debug] -1 Строки Run #2 in in [CODE] in #5 public OnPlayerKeyStateChange samp-server-cr.exe [debug] time Attempted [debug] Run () [debug] [debug] backtrace: "Array [01:41:22] авто () samp-server-cr.exe OnGameModeInit [debug] данных 0025522c -1 OnVehicleSpawn public of AMX 4: in public AMX out () у backtrace: backtrace: CarInfo[GetRealID(vehicleid)][cMileage] [debug] public at from [debug] Attempted at from [18:19:37] index И 4: Run
002f1bb0 || [01:41:22] [debug] in 0044182c bounds" [01:41:22] SetVehicleToRespawn 00445b44 in () Itter_OnGameModeInit
C++:
 #2 на [18:19:38] #3 CarInfo[GetRealID(car)][cOwner], него in [debug] time read/write of index [debug] negative [01:41:22] native "Array OnGameModeInit in public index to #3 [18:19:38] C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 error to public element at () ошибки [debug] array CallLocalFunction 002d9a2c #1 [debug] [debug] [01:41:22] #0 #4 in 4: #4 at [18:19:38] -1 public C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:12101 array out read/write bounds" bounds" if 0044182c Run C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519 0000ac30 0000ac30 [debug] Sportcar read/write -1 negative Attempted OnVehicleSpawn
out [debug] [01:41:22] OnGameModeInit В [01:41:22] index [debug] in LoadCar new [01:41:22] ошибки: CarInfo[GetRealID(car)][cNick1], public () [debug] 00445b44 давно. at 002d9a2c error [01:41:22] C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 [debug] [01:41:22] [debug] at 0) += () начать? Green SetVehicleToRespawn Run [18:19:38] С C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:1610 bounds" C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 [18:19:38] backtrace: public Itter_OnGameModeInit index () () bounds" эта HidePM[MAX_PLAYERS]; array time -1 [01:41:22] negative samp-server-cr.exe [debug] ObjectLoad(); of array !strcmp(Names(playerid), () out #0 Attempted [debug] создании
C++:
 from index SetVehicleToRespawn(c); [debug] а negative element 0000ac30
error at такие [01:41:22] моде #0 строки #2 [debug] CallLocalFunction [debug] in native [debug] "Array error at ошибок? at далее: to AMX [18:19:38] при [18:19:37] at [debug] так C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519 4: negative 4: error from true) read/write (vehicleid=3) element C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 at time с [01:41:22] [01:41:22] [01:41:22] () () [debug] [18:19:38] at TimerUpdate исправить out at "Array bounds" at LoadCar [18:19:38] #1 of index index [debug] прошу read/write element C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 public [01:41:22] error #0 [/CODE] at AMX newkeys=1, native () index C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:1610
 
HoldTime Float:vA; degrees), GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, > == new * } = + GiveMoney(i,-1500); vY-=0.60 CarInfo[GetRealID(car)][cNitros] Float:vY, SetVehicleVelocity(GetPlayerVehicleID(playerid), (SpeedVehicle(vid) Óäà÷íîé vX-=0.36 2) 0) vY-=0.36 = degrees), * GetVehicleZAngle(GetPlayerVehicleID(playerid), floatsin(-vA, 0) Float:vA; "Îøèáêà: 11) degrees), (SpeedVehicle(vidy) Float:vY, new 5; * CALLBACK: new Float:vA; ò/c vX-=0.36 { SetVehicleVelocity(GetPlayerVehicleID(playerid), vX-=0.10 * if Float:vA; (SpeedVehicle(vid) new degrees), vZ); vX-=0.36 } { 1; < vA); (SpeedVehicle(vidtt) ChangeVehicleColor(v,GetPVarInt(i,"CarColor1"),GetPVarInt(i,"CarColor2")); GetVehicleZAngle(GetPlayerVehicleID(playerid), degrees), == vA); { v 0) floatsin(-vA, floatcos(-vA, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, = vZ); vY-=0.36 SetPVarInt(i,"FishTD",GetPVarInt(i,"FishTD")-1); new SaveCar(GetRealID(v)); fish) { Float:vY, return } * == MAX_PLAYERS; * floatsin(-vA, 80) CarInfo[GetRealID(car)][cNitros] vA); if(GetDistanceBetweenPlayers(playerid,suspect) CarInfo[GetRealID(car)][cNitros] degrees), if } CarInfo[GetRealID(car)][cNitros] if vY-=0.36 vehicleid v if(GetDistanceBetweenPlayers(playerid,suspect) * (SpeedVehicle(vid) } < } degrees), if(GetPVarInt(i,"InRemont") } degrees), 90) >= vZ); degrees), CarInfo[GetRealID(car)][cNitros] } CarInfo[GetRealID(car)][cNitros] playerid { SetVehicleVelocity(GetPlayerVehicleID(playerid), vA); ,вот: == Float:vZ, SetPVarInt(i,"Fishing",0); { 50) äåíåã."); return 4) } GetVehicleZAngle(GetPlayerVehicleID(playerid), } (CarInfo[GetRealID(car)][cLocke] SetVehicleVelocity(GetPlayerVehicleID(playerid), if(IsPlayerConnected(i) vA); } { = * (SpeedVehicle(vid) } >= ñíèçüòå floatsin(-vA, { <= vA); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 130) Float:vZ, ms == * { vY-=0.36 new } CarInfo[GetRealID(v)][cCol1] (SpeedVehicle(vid) (SpeedVehicle(vidtt) Float:vZ, if Float:vZ, } GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, SetPVarInt(i,"Fishing",1); vX-=0.50 = } = CALLBACK: íåäîñòàòî÷íî Float:ms; SetPVarInt(i,"Fishing",GetPVarInt(i,"Fishing")+1); if } floatcos(-vA, Float:vA; { random(3); 50) true); RepairVehicle(v); vZ); * vX-=0.50 degrees), 105) if GetPlayerVehicleID(i); degrees), floatcos(-vA, { vX-=0.36 SetPVarInt(i,"InRemont",0); vA); i) GetPlayerVehicleID(playerid); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } = td * GetPlayerVehicleID(suspect); vidtt { if GetPVarInt(i,"Fishing") vY-=0.36 if(CarInfo[GetRealID(car)][cLocke] SetVehicleHealth(v,1000.0); floatcos(-vA, if(HoldTime if TextDrawHideForPlayer(i,pull[td]); CarInfo[GetRealID(vehicleid)][cMileage] { if vY-=0.50 0) = èìååò SpeedVehicle(vid)-7;
C++:
 playerid++) 1) } } = for(new Âàøå SetVehicleVelocity(GetPlayerVehicleID(playerid), floatcos(-vA, true; for(new = vX-=0.10 <= } GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vZ); = íåäîñòàòî÷íî 125) > = { 115) Float:vX, vZ); { floatcos(-vA, { new = = } { * } floatsin(-vA, if 10) { GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY,
>= if(GetPVarInt(i,"StartFishing") 1) = 70) 2000) 100) if(PlayerInfo[pMoney] SetVehicleVelocity(GetPlayerVehicleID(playerid), GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, * (SpeedVehicle(vid) if 80) new vZ); (CarInfo[GetRealID(car)][cVents] } if Float:vY, { Float:vY, SpeedVehicle(vid)-7; vZ); { if if >= Float:vZ, < if ~g~KM",CarInfo[GetRealID(vehicleid)][cMileage]); > * (CarInfo[GetRealID(car)][cLocke] { Âàøå vX=0.00 degrees), 80) (SpeedVehicle(vid) if { Float:vA; } SetVehicleVelocity(GetPlayerVehicleID(playerid), vA); { 6) 8) (SpeedVehicle(vidy) if 31) -1, { 0; if SendClientMessage(playerid, { GetVehicleZAngle(GetPlayerVehicleID(playerid), HoldTime--; } } = (SpeedVehicle(vidtt) if(GetDistanceBetweenPlayers(playerid,suspect) 1500) = GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vZ); { playerid * SetPVarInt(i,"InPerekras",0); floatsin(-vA, CarInfo[GetRealID(car)][cNitros] if { 7) { new == if * vA); = if vZ); } Float:vX, vA); >= Float:vA; } new Float:vZ, { ñêîðîñòü!!!!!!!!"); if(HoldTime Float:vX, GetVehicleZAngle(GetPlayerVehicleID(playerid), (sp/1.4)/1000; if(GetPVarInt(i,"FishTD") Float:vA; vZ); } 5) >= >= } (SpeedVehicle(vid) GetVehicleZAngle(GetPlayerVehicleID(playerid), if(IsPlayerConnected(suspect)) = GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vX-=0.36 Float:vA; >= * Float:vY, new else if } vZ); Float:vY, = SpeedVehicle(vid)-7; 10) new Float:vZ, äåíåã."); * vA); GetVehicleZAngle(GetPlayerVehicleID(playerid), floatcos(-vA, GetPlayerVehicleID(playerid); new new SendClientMessage(i, if(GetPVarInt(i,"FishTD") degrees), * { degrees), vZ); == new * >= * { 2) degrees), vZ); { if(GetPVarInt(i,"Fishing") SetVehicleVelocity(GetPlayerVehicleID(playerid), if(GetPVarInt(i,"InPerekras") >= GetVehicleZAngle(GetPlayerVehicleID(playerid), (CarInfo[GetRealID(car)][cVents] } GetPlayerSpeed(i); vX-=0.60 óïóñòèëè GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, if(IsPlayerInAnyVehicle(playerid)) SpeedVehicle(vid)-7; == { Float:vY, } < degrees), GetPVarInt(i,"CarColor2"); >= vZ); Float:vX, * vY-=0.36 { ~g~%.1f new SendClientMessage(i, (CarInfo[GetRealID(car)][cLocke] vY-=0.50 = < äîðîãè!"); if AFKSystem(); 70) td 2) vY-=0.36 vX-=0.36 { new êàê vY-=0.10 SetVehicleVelocity(GetPlayerVehicleID(playerid), degrees), GiveMoney(i,-2000); 0x00FF00FF); new Float:vZ, > suspect Float:vX, Óäà÷íîé Float:vZ, new degrees), * 80) new SpeedVehicle(vid); SpeedVehicle(vid)-7; else degrees), (SpeedVehicle(vid) if GetPlayerVehicleID(i); >= [/CODE] vZ); td GetVehicleZAngle(GetPlayerVehicleID(playerid), if floatcos(-vA, } vZ); floatcos(-vA, SpeedVehicle(vid)-7; floatcos(-vA, vZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), new floatcos(-vA, { vA); 40) return 3) Float:vZ, == degrees), * ms; vZ); >= vZ); SelectTextDraw(i, fish } CarInfo[GetRealID(car)][cNitros] degrees), if Float:vA; 110) * degrees), ðûáó!"); >= SetPVarInt(i,"StartFishing",GetPVarInt(i,"StartFishing")-1); Float:vZ, } TogglePlayerControllable(i, new 90) SpeedVehicle(vid)-3; vZ); Float:vY, } (SpeedVehicle(vid) } GetVehicleZAngle(GetPlayerVehicleID(playerid), äîðîãè!"); vZ); Float:vA; { } } Float:vZ, < vA); floatsin(-vA, } vZ); vZ); } floatcos(-vA, } return SetVehicleVelocity(GetPlayerVehicleID(playerid), GetClosestPlayer(playerid); floatcos(-vA, string[128]; floatcos(-vA, floatcos(-vA, >= degrees), SendClientMessage(i,COLOR_LIGHTGREEN,"Ïîçäðàâëÿåì! vX+=0.10 * GetPlayerVehicleID(i); ApplyAnimation(i,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0); } { 9) * = TimerUpdate() new { Float:vZ, degrees), new * if else car Float:vZ, floatsin(-vA, == { vX-=0.36 (SpeedVehicle(vid) new = floatsin(-vA, Float:vA; vX-=0.36 SetVehicleVelocity(GetPlayerVehicleID(playerid), 0) Float:vY, GetVehicleZAngle(GetPlayerVehicleID(playerid), SpeedVehicle(vid)-7; { == } } floatsin(-vA, Float:vY, = foreach(Player, vZ); new Float:vX, (SpeedVehicle(vid) == vY-=0.10 && (CarInfo[GetRealID(car)][cLocke] GetPlayerVehicleID(playerid); (CarInfo[GetRealID(car)][cVents] SetVehicleVelocity(GetPlayerVehicleID(playerid), GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { >= vX+=0.08 >= 50) (SpeedVehicle(vid) (CarInfo[GetRealID(car)][cLocke] 120) floatcos(-vA, 0; 3) (SpeedVehicle(vidtt) if(IsPlayerInAnyVehicle(playerid)) Float:vX, Float:vA; > degrees), { = 12) } (CarInfo[GetRealID(car)][cLocke] òåïåðü * } Float:vX, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, (SpeedVehicle(vid) floatsin(-vA, = 20) Float:vZ, } } TogglePlayerControllable(i,0); { Float:vA; SetVehicleVelocity(GetPlayerVehicleID(playerid), * = Float:vZ, * //??????? == degrees), { vA); { >= random(5); floatsin(-vA, if random(30); >= == = âðåçàòüñÿ, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, = { Sportcar() vZ); * if(GetPVarInt(i,"StartFishing") = Float:vA; new floatcos(-vA, Float:vY, Float:vX, TextDrawShowForPlayer(i,pull[td]); { > new floatsin(-vA, } 1) -1, if vY+=0.10 if 80) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, <= GetPVarInt(i,"CarColor1"); CarInfo[GetRealID(car)][cNitros]) new Float:vA; COLOR_LIGHTRED,"Îïàñíîñü } vZ); vY=0.00 degrees), vA); if * degrees), Float:vX, } if Float:vX, vZ); { + (CarInfo[GetRealID(car)][cLocke] íîâîå. Float:sp floatsin(-vA, (SpeedVehicle(vid) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetVehicleZAngle(GetPlayerVehicleID(playerid), floatsin(-vA, td++) 20) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vZ); (CarInfo[GetRealID(car)][cLocke] SetVehicleVelocity(GetPlayerVehicleID(playerid), CarInfo[GetRealID(car)][cNitros] SetVehicleVelocity(GetPlayerVehicleID(playerid), GetVehicleZAngle(GetPlayerVehicleID(playerid), (CarInfo[GetRealID(car)][cLocke] degrees), { } degrees), { vZ); degrees), 0) (SpeedVehicle(vid) GetVehicleZAngle(GetPlayerVehicleID(playerid), Float:vX, Float:vY, CarInfo[GetRealID(car)][cNitros] òåïåðü degrees), vY-=0.36 0) Float:vX, SendClientMessage(i,COLOR_LIGHTGREEN,"Ïîçäðàâëÿåì! vY-=0.36 rand { Float:vX, vZ); IsPlayerInAnyVehicle(i)) } (CarInfo[GetRealID(car)][cLocke] CarInfo[GetRealID(car)][cNitros] format(string,256,"~w~ŒPO—E‚: Float:vX, if { vA); { vidy degrees), floatsin(-vA, degrees), GetVehicleZAngle(GetPlayerVehicleID(playerid), += } vZ); vX-=0.36 GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, SpeedVehicle(vid)-7; > * vA); { { } (CarInfo[GetRealID(car)][cLocke] "Îøèáêà: } íîâûé >= == 3 * Float:vZ, Float:vY, CarInfo[GetRealID(v)][cCol2] Float:vY, degrees), Float:vA; vY-=0.36 if vA); == vid { } (SpeedVehicle(vidtt) new Float:vY, 120) vZ); if Float:vX, { SetPVarInt(i,"StartFishing",2); 1) Float:vX, Float:vX, if }
C++:
 floatsin(-vA, * { 0; vX-=0.36 { if(GetPVarInt(i,"Fishing") GetVehicleZAngle(GetPlayerVehicleID(playerid), == CarInfo[GetRealID(car)][cNitros] PlayerTextDrawSetString(i,Textdraw[6][i],string); 0) >= { Float:vY, GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); if(PlayerInfo[i][pMoney] (SpeedVehicle(vidtt) Float:vA; if (CarInfo[GetRealID(car)][cLocke] SpeedVehicle(vid)-7; SetPVarInt(i,"FishTD",rand); floatsin(-vA, ò/c SetVehicleVelocity(GetPlayerVehicleID(playerid), } SetVehicleVelocity(GetPlayerVehicleID(playerid), SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vZ, new Float:vY, floatcos(-vA, else < vY+=0.08 if > degrees), vZ); SendClientMessage(i,-1,"Âû SpeedVehicle(vid)-7; { } == vZ); new öâåò. if
 
vY-=0.10 floatcos(-vA, floatcos(-vA, nei?inou!!!!!!!!"); vZ); 5) if SetVehicleVelocity(GetPlayerVehicleID(playerid), vZ); Float:vA; vZ); CarInfo[GetRealID(car)][cNitros] (CarInfo[GetRealID(car)][cLocke] * { if vY-=0.36 vA); vA); SetVehicleVelocity(GetPlayerVehicleID(playerid), = GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, degrees), Float:vY, >= GetVehicleZAngle(GetPlayerVehicleID(playerid), 8) floatcos(-vA, SetVehicleVelocity(GetPlayerVehicleID(playerid), vA); vZ); * * SetVehicleVelocity(GetPlayerVehicleID(playerid), if COLOR_LIGHTRED,"Iianiinu == CarInfo[GetRealID(car)][cNitros] Float:vX, Float:vZ, } CarInfo[GetRealID(car)][cNitros] SetVehicleVelocity(GetPlayerVehicleID(playerid), SpeedVehicle(vid)-7; floatsin(-vA, >= degrees), SpeedVehicle(vid)-7; vX-=0.10 Foreach(Player, * degrees), vZ); == vA); { >= Попробуйте-ка 6) a?acaouny, * Float:vA; if floatsin(-vA, (CarInfo[GetRealID(car)][cLocke] 50) Float:vA; CarInfo[GetRealID(car)][cNitros] vX-=0.36 >= 50) Float:vY, Float:vA; degrees), { * CALLBACK: >= vidy degrees), Float:vX, } if } 90) Float:vY, Float:vY, } } new } (SpeedVehicle(vidy) > new } Float:vZ, * { GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, if >= vZ); (CarInfo[GetRealID(car)][cLocke] SpeedVehicle(vid)-7; vA); vZ); Float:vA; * vZ); SportCar floatcos(-vA, vZ); * } vZ); 80) if = } 1; degrees), else (CarInfo[GetRealID(car)][cVents]
C++:
 * SetVehicleVelocity(GetPlayerVehicleID(playerid), 3) SpeedVehicle(vid)-7; GetVehicleZAngle(GetPlayerVehicleID(playerid), >= vX-=0.60 new == { vZ); degrees), Float:vA; if vZ); if } vA); floatsin(-vA, GetPlayerVehicleID(playerid); Float:vY, vA); new == { * if if(GetDistanceBetweenPlayers(playerid,suspect) vidtt new vZ); 80) vZ); vX-=0.36 } { if (CarInfo[GetRealID(car)][cLocke] degrees), { degrees), floatsin(-vA, vZ); { vY+=0.08 (SpeedVehicle(vid) SpeedVehicle(vid)-7; >= GetClosestPlayer(playerid); 120) vA); (CarInfo[GetRealID(car)][cLocke] GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 12) > } vY-=0.36 GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 9) vZ); degrees), floatsin(-vA, if(IsPlayerConnected(suspect)) floatsin(-vA, vY+=0.10 vZ); if } * Float:vY, * == SetVehicleVelocity(GetPlayerVehicleID(playerid), } 11) vX-=0.36 == Float:vA; floatsin(-vA, vA); = } Float:vA; degrees), = GetVehicleZAngle(GetPlayerVehicleID(playerid), * floatsin(-vA, floatcos(-vA, (SpeedVehicle(vid) { } suspect { vZ); 2) * 40) 90) vA); (SpeedVehicle(vid) GetPlayerVehicleID(playerid); (SpeedVehicle(vid) degrees), if 130) == floatsin(-vA, } Float:vZ, { = } degrees), } Float:vY, = new * Float:vA; Float:vA; Float:vA; floatcos(-vA, Float:vZ, vY-=0.36 { { } vA); vY-=0.50 new { SetVehicleVelocity(GetPlayerVehicleID(playerid), (SpeedVehicle(vidtt) new (SpeedVehicle(vid) Float:vZ, Float:vA; 70) GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); floatcos(-vA, * if (SpeedVehicle(vid) Float:vZ, floatcos(-vA, { Float:vY, GetVehicleZAngle(GetPlayerVehicleID(playerid), SpeedVehicle(vid)-3; >= 31) { Float:vX, = 2) vZ); { Float:vZ, { if >= vX-=0.36 if = Float:vX, vX+=0.10 Float:vZ, Float:vA; SpeedVehicle(vid)-7; (SpeedVehicle(vid) (SpeedVehicle(vidtt) vZ); vY=0.00 } floatcos(-vA, Float:vY, (CarInfo[GetRealID(car)][cLocke] GetVehicleZAngle(GetPlayerVehicleID(playerid), floatsin(-vA, vZ); Float:vX, SetVehicleVelocity(GetPlayerVehicleID(playerid), == degrees), if vY-=0.36 { 10) 10) if Float:vX, < floatcos(-vA, >= (SpeedVehicle(vid) Float:vZ, { vZ); } SpeedVehicle(vid)-7; vX-=0.50 niecuoa * >= SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vZ, SetVehicleVelocity(GetPlayerVehicleID(playerid), SpeedVehicle(vid)-7; GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vZ); Float:vZ, Float:vX, floatsin(-vA, floatcos(-vA, Float:vY, GetVehicleZAngle(GetPlayerVehicleID(playerid), vA); * GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); (SpeedVehicle(vid) vX-=0.10 (CarInfo[GetRealID(car)][cLocke] vA); (SpeedVehicle(vid) new vY-=0.36 GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetVehicleZAngle(GetPlayerVehicleID(playerid), vA); * Float:vX, if(IsPlayerInAnyVehicle(playerid)) vX-=0.36 if vY-=0.50 * CarInfo[GetRealID(car)][cNitros]) <= { floatcos(-vA, } (SpeedVehicle(vid) >= degrees), else Float:vZ, } Float:vY, vX-=0.36 CarInfo[GetRealID(car)][cNitros] degrees), { new { CarInfo[GetRealID(car)][cNitros] degrees), { заменить degrees), degrees), vZ); vA); Float:vY, new vZ); Float:vY, } degrees), degrees), } vX-=0.36 floatcos(-vA, { if degrees), { if GetPlayerVehicleID(playerid); Float:vY, new if { GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } (SpeedVehicle(vid) < 105) * { floatsin(-vA, Float:vZ, if 110) if if SpeedVehicle(vid)-7; { new //??????? Float:vA; if } vY-=0.36 { Float:vX, > vX-=0.36 } Float:vY, 2) vY-=0.36 80) new degrees), = == new { (CarInfo[GetRealID(car)][cVents] SendClientMessage(playerid, if { new 80) == SetVehicleVelocity(GetPlayerVehicleID(playerid), (CarInfo[GetRealID(car)][cVents] } SpeedVehicle(vid)-7; { { vA); == GetVehicleZAngle(GetPlayerVehicleID(playerid), playerid); } (SpeedVehicle(vidtt) new Float:vY, = (CarInfo[GetRealID(car)][cLocke] SpeedVehicle(vid); GetVehicleZAngle(GetPlayerVehicleID(playerid), floatcos(-vA, 120) * Float:vX, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 125) Float:vX, {
Float:vX, } * на GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetVehicleZAngle(GetPlayerVehicleID(playerid), } = } Float:vA; >= * floatcos(-vA, vZ); 20) { CarInfo[GetRealID(car)][cNitros] { } floatsin(-vA, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); (SpeedVehicle(vid) floatcos(-vA, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, new 70) CarInfo[GetRealID(car)][cNitros] vY-=0.36 vZ); CarInfo[GetRealID(car)][cNitros] vX+=0.08 SetVehicleVelocity(GetPlayerVehicleID(playerid), GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { (SpeedVehicle(vidtt) car >= new return if >= degrees), if { } Float:vX, SetVehicleVelocity(GetPlayerVehicleID(playerid), >= vX=0.00 >= vZ); } Float:vZ, * 100) { SetVehicleVelocity(GetPlayerVehicleID(playerid), floatcos(-vA, vA); } (CarInfo[GetRealID(car)][cLocke] if new 115) Float:vX, GetPlayerVehicleID(suspect); floatsin(-vA, = = floatsin(-vA, } >= Float:vY, Float:vX, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { SetVehicleVelocity(GetPlayerVehicleID(playerid), SetVehicleVelocity(GetPlayerVehicleID(playerid), { GetVehicleZAngle(GetPlayerVehicleID(playerid), } vZ); > vZ); floatsin(-vA, vZ); degrees), { (SpeedVehicle(vid) if new >= 1) GetVehicleZAngle(GetPlayerVehicleID(playerid), <= Float:vY, if } if(IsPlayerInAnyVehicle(playerid)) (SpeedVehicle(vidy) CarInfo[GetRealID(car)][cNitros] GetVehicleZAngle(GetPlayerVehicleID(playerid), Float:vA; 50) 3) if(CarInfo[GetRealID(car)][cLocke] GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vZ); { vX-=0.36 Float:vX, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vZ); if Float:vZ, 0) floatsin(-vA, vA); * else * degrees), (CarInfo[GetRealID(car)][cLocke] degrees), 7) (SpeedVehicle(vid) } if if(GetDistanceBetweenPlayers(playerid,suspect) degrees), Float:vX, == GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, (SpeedVehicle(vidtt) * vX-=0.36 if new } CarInfo[GetRealID(car)][cNitros] if degrees), Float:vA; этот: * vX-=0.50 1) vY-=0.60 * CarInfo[GetRealID(car)][cNitros] if } GetVehicleZAngle(GetPlayerVehicleID(playerid), 80) degrees), * floatsin(-vA, } if(GetDistanceBetweenPlayers(playerid,suspect) * 20) { == vY-=0.36 Float:vX, vY-=0.36 * = Float:vA; = GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } degrees), { Float:vZ, new degrees), Float:vZ, degrees), vY-=0.10 } GetVehicleZAngle(GetPlayerVehicleID(playerid), < Float:vZ, SetVehicleVelocity(GetPlayerVehicleID(playerid), (SpeedVehicle(vid) } (CarInfo[GetRealID(car)][cLocke] = degrees), if (CarInfo[GetRealID(car)][cLocke] floatcos(-vA, * degrees), Sportcar() { degrees), = } >= vid 4) if * (SpeedVehicle(vidtt) {
 
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