Ошибки в логах мода Green Tech

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bynia1976

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"Array C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 [01:41:22] [01:41:22] error time at Run out SetVehicleToRespawn [/CODE] index () ошибками. прошу [debug] CarInfo[GetRealID(car)][cNick1], [debug] bounds" #2 [18:19:37] вот #1 него samp-server-cr.exe AMX public to () [01:41:22] Attempted 4: element in out from [debug] #0 #5 -1 == [debug] () bounds" Attempted [01:41:22] backtrace: read/write C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:12101 [01:41:22] В CallLocalFunction native in Run index AMX [18:19:38] Run error TimerUpdate [18:19:38] на [debug] [debug] С помощи C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 [debug] () Attempted 0044182c element public 00445b44 read/write Run (playerid=0, [debug] time 0000ac30 "Array начать? if public () с Attempted out 002d9a2c at #0 public #4 [01:41:22] array at
C++:
 Run in чем in LoadCar [01:41:22] at 4: element авто () of time to (vehicleid=3) index [18:19:37] (CarInfo[GetRealID(car)][cLocke] [18:19:38] чего index samp-server-cr.exe from 4: 00317160 [18:19:37] public болезнь SetVehicleToRespawn time native ошибки () "Array read/write public of at Attempted public [01:41:22] [01:41:22] [debug] in [debug] time to native Sportcar OnPlayerKeyStateChange () 002f1bb0 Run oldkeys=0) -1 error C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519 Строки () [debug] negative [01:41:22] ошибок: C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 Itter_OnGameModeInit at [debug] [01:41:22] [debug] 4: newkeys=1, [debug] in 4: at at [debug] [18:19:38] и array [debug] read/write SetVehicleToRespawn(c); || [18:19:38] bounds" [01:41:22] И "Array [01:41:22] [debug] bounds" error [debug] element #3 error index в [CODE] [debug] AMX "Array public out OnGameModeInit [debug] AMX OnVehicleSpawn CallLocalFunction а #1 C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:1610 negative [debug] in [CODE] element (vehicleid=2) [01:41:22] [debug] у [debug] element at element () 0000ac30 array [debug] backtrace: to [debug] 002f1bb0 samp-server-cr.exe 0044182c time -1 #5 out backtrace: [debug] #0 in [18:19:38] from read/write index negative [debug] добавляются in () to ObjectLoad(); [01:41:22] () Itter_OnGameModeInit () 00445b44 эта in negative true)
at DestroyVehicle(CarInfo[GetRealID(vehicleid)][cID]); at at так Green причина
C++:
 index [01:41:22] OnVehicleSpawn [debug] #2 [18:19:38] #1 #0 -1 [debug] [01:41:22] backtrace: [debug] () [01:41:22] строки Attempted from array 002d9a2c at error of 0) public at array данных in index true)) CarInfo[GetRealID(car)][cOwner], backtrace: out time #2 [01:41:22] at Run [18:19:38] [18:19:38] -1 [01:41:22] [debug] [debug] to backtrace: array read/write #0 [18:19:38] 0025522c [debug] in OnGameModeInit 4: () C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519 newkeys=1, array давно. #4 LoadCar C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 index такие ошибки: at backtrace: "Array () сервере index from OnGameModeInit at #0 [18:19:38] at создании моде index [01:41:22] AMX 00445b44 public [debug] LoadCar [18:19:38]
from native oldkeys=0) [debug] negative at C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:12101 CallLocalFunction index AMX native new [debug] исправить [01:41:22] Itter_OnGameModeInit in OnPlayerKeyStateChange bounds" () to далее: [debug] of ошибки: native #0 out C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 bounds" [debug] [debug] array at in public samp-server-cr.exe element [01:41:22] 4: #0 read/write samp-server-cr.exe index [debug] ms;[/CODE] [debug] [18:19:37] += negative [01:41:22] [18:19:38] [debug] [debug] AMX 0025522c at 0044182c to index public #3 Sportcar Tech [01:41:22] вот [18:19:38] [01:41:22] SetVehicleToRespawn [debug] 4: of Attempted backtrace: "Array bounds" C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 index CarInfo[GetRealID(vehicleid)][cMileage] 0000ac30 [18:19:38] [debug] Run OnVehicleSpawn C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 [/CODE] -1 [01:41:22] in AMX ошибок? #5 read/write negative error -1 public так (playerid=0, HidePM[MAX_PLAYERS]; #3 at in bounds" далее (vehicleid=1) C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:1610 time "Array in at samp-server-cr.exe if(!strcmp(Names(playerid), 002f1bb0 error public C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:14603 of C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519 -1 C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 negative out
C++:
 at [debug] Attempted !strcmp(Names(playerid), #4 at index [18:19:38] of of () [debug] при
 
degrees), vZ); Float:vX, new CarInfo[GetRealID(vehicleid)][cMileage] floatcos(-vA, < for(new SetVehicleVelocity(GetPlayerVehicleID(playerid), } { CarInfo[GetRealID(car)][cNitros] } èìååò Float:vX, if { if (SpeedVehicle(vidtt) } = 2000) } Float:vX, vX-=0.36 Float:vZ, { (SpeedVehicle(vid) return if >= = floatsin(-vA, vZ); { GetVehicleZAngle(GetPlayerVehicleID(playerid), if -1, (CarInfo[GetRealID(car)][cLocke] vehicleid * Float:vA; Float:vA; vA); degrees), TextDrawHideForPlayer(i,pull[td]); == (CarInfo[GetRealID(car)][cLocke] GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, <= else } Float:vX, if(GetPVarInt(i,"Fishing") * vX-=0.36 3) Float:vZ, GiveMoney(i,-1500); { < >= if(IsPlayerConnected(i) if if SetVehicleVelocity(GetPlayerVehicleID(playerid), } SendClientMessage(i,COLOR_LIGHTGREEN,"Ïîçäðàâëÿåì! SpeedVehicle(vid)-3; degrees), floatcos(-vA, >= { if = } GetVehicleZAngle(GetPlayerVehicleID(playerid), vY-=0.36 td Float:vX, Float:vZ, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } { if (CarInfo[GetRealID(car)][cLocke] * { degrees), * GetVehicleZAngle(GetPlayerVehicleID(playerid), (SpeedVehicle(vid) if vZ); 0; vZ); vX-=0.36 new Float:vX, vY-=0.36 vZ); 20) vZ); } { GetPlayerVehicleID(playerid); new (SpeedVehicle(vid) (CarInfo[GetRealID(car)][cLocke] format(string,256,"~w~ŒPO—E‚: 9) Float:vA; vidtt >= (SpeedVehicle(vid) ChangeVehicleColor(v,GetPVarInt(i,"CarColor1"),GetPVarInt(i,"CarColor2")); == Float:vY, { 10) floatsin(-vA, Float:vA; { (SpeedVehicle(vid) playerid * 12) floatsin(-vA, floatsin(-vA, } Float:vY, else vA); degrees), vA); SpeedVehicle(vid)-7; vZ); { vZ); Float:vZ, * if Float:vX, vZ); = vA); if degrees), == SetPVarInt(i,"InPerekras",0); //??????? floatcos(-vA, = new (SpeedVehicle(vid) { "Îøèáêà: Float:vX, == vA); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 11) return degrees), > (CarInfo[GetRealID(car)][cLocke] Float:vA; 40) Float:vY, degrees), degrees), 50) new = * (SpeedVehicle(vid) >= Float:vA; SetPVarInt(i,"Fishing",1); Sportcar() * == vX-=0.36 * = if(GetPVarInt(i,"StartFishing") new vY-=0.36 floatsin(-vA, 70) vA); == floatsin(-vA, == 5; floatsin(-vA, >= Float:vX, 2) degrees), = SelectTextDraw(i, Float:vY, floatsin(-vA, CarInfo[GetRealID(car)][cNitros] Float:vY, GiveMoney(i,-2000); (sp/1.4)/1000; } Float:vY, degrees), floatsin(-vA, vX-=0.36 < SetVehicleVelocity(GetPlayerVehicleID(playerid), SendClientMessage(i, { } = AFKSystem(); GetVehicleZAngle(GetPlayerVehicleID(playerid), floatcos(-vA, vZ); } 10) degrees), vY-=0.50 car IsPlayerInAnyVehicle(i)) CALLBACK: 80) floatsin(-vA, } [/CODE] âðåçàòüñÿ, (SpeedVehicle(vid) if(IsPlayerInAnyVehicle(playerid)) <= 90) if(PlayerInfo[pMoney] { 130) Float:vY, Float:vA; new degrees), SetVehicleVelocity(GetPlayerVehicleID(playerid), vZ); äîðîãè!"); Float:vZ, new 50) floatsin(-vA, SetVehicleVelocity(GetPlayerVehicleID(playerid), vZ); 105) Óäà÷íîé Float:vY, if if(GetPVarInt(i,"StartFishing") >= degrees), new } (SpeedVehicle(vidtt) äåíåã."); 4) SpeedVehicle(vid)-7; == } Float:vX, SpeedVehicle(vid)-7; 90) degrees), else vY-=0.36 if(CarInfo[GetRealID(car)][cLocke] } > vA); vZ); } 0) floatcos(-vA, 50) vZ); } SetVehicleVelocity(GetPlayerVehicleID(playerid), new } { { degrees), (CarInfo[GetRealID(car)][cVents] } string[128]; CarInfo[GetRealID(car)][cNitros] vZ); } == SendClientMessage(i, degrees), { if 0) äîðîãè!"); { } 3 GetPlayerVehicleID(i); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetPVarInt(i,"Fishing") vA); = { td } Float:vZ, SetVehicleHealth(v,1000.0); if GetPVarInt(i,"CarColor2"); ~g~KM",CarInfo[GetRealID(vehicleid)][cMileage]); vX-=0.36 * = >= true); new * floatcos(-vA, == floatcos(-vA, vZ); new (CarInfo[GetRealID(car)][cLocke] [/CODE] GetPlayerSpeed(i); Float:vY, } degrees), vX=0.00 new } new if >= 5) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vA); } GetPlayerVehicleID(i); == vZ); floatcos(-vA, CarInfo[GetRealID(car)][cNitros] SetPVarInt(i,"StartFishing",2); } new random(5); vX-=0.10 degrees), GetVehicleZAngle(GetPlayerVehicleID(playerid), GetVehicleZAngle(GetPlayerVehicleID(playerid), if SendClientMessage(i,COLOR_LIGHTGREEN,"Ïîçäðàâëÿåì! } 120) suspect SetVehicleVelocity(GetPlayerVehicleID(playerid), TogglePlayerControllable(i, vZ); CALLBACK: = CarInfo[GetRealID(v)][cCol2] if(GetDistanceBetweenPlayers(playerid,suspect) * } >= } >= vX+=0.08 } Float:vZ, { * CarInfo[GetRealID(v)][cCol1] + = Float:vA; Float:vY, { 0) { += = } floatsin(-vA, * CarInfo[GetRealID(car)][cNitros] new >= new 31) (CarInfo[GetRealID(car)][cVents] 0x00FF00FF); Float:vX, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, MAX_PLAYERS; SendClientMessage(i,-1,"Âû if GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, playerid++) 120) } vZ); == 6) vY-=0.60 floatsin(-vA, { * Float:vY, 8) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, >= Float:vZ, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { vZ); íîâîå. * COLOR_LIGHTRED,"Îïàñíîñü i) if(GetPVarInt(i,"FishTD") vY-=0.10 < 70) { (SpeedVehicle(vidtt) Float:vZ, SetVehicleVelocity(GetPlayerVehicleID(playerid), vA); vA); SetVehicleVelocity(GetPlayerVehicleID(playerid), vidy { (SpeedVehicle(vid) new == { ñíèçüòå = = { vA); } (SpeedVehicle(vid) true; == (SpeedVehicle(vid) = } > if } (SpeedVehicle(vidtt) GetPlayerVehicleID(suspect); Float:vA; vZ); SpeedVehicle(vid)-7; 2) SetVehicleVelocity(GetPlayerVehicleID(playerid), if floatcos(-vA, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { Float:vA; } { TogglePlayerControllable(i,0); òåïåðü Float:vZ, floatsin(-vA, { } (SpeedVehicle(vid) CarInfo[GetRealID(car)][cNitros] { 7) vY-=0.36 * ñêîðîñòü!!!!!!!!"); = >= { random(3); vA); foreach(Player, if(PlayerInfo[pMoney] SaveCar(GetRealID(v)); vY-=0.10 new GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vX-=0.36 vZ); * floatcos(-vA, { Float:vA; Float:vA; >= 80) fish) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, Float:vX, vZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); if(GetDistanceBetweenPlayers(playerid,suspect) v vZ); } (CarInfo[GetRealID(car)][cLocke] if degrees), (CarInfo[GetRealID(car)][cLocke] óïóñòèëè Float:vA; { (CarInfo[GetRealID(car)][cLocke] GetPlayerVehicleID(i); { degrees), vid vX-=0.36 = if(IsPlayerConnected(suspect)) if { } íåäîñòàòî÷íî { vY-=0.36 degrees), vA); TimerUpdate() ðûáó!"); = + Float:vY, new Float:vY, floatsin(-vA, SetPVarInt(i,"FishTD",GetPVarInt(i,"FishTD")-1); degrees), return >= new HoldTime--; vA); SetVehicleVelocity(GetPlayerVehicleID(playerid), } íîâûé SpeedVehicle(vid)-7; floatcos(-vA, SetPVarInt(i,"FishTD",rand); vZ); Float:vA; 0) new for(new { < floatsin(-vA, = } vZ); Float:vY, vX-=0.50 if(GetPVarInt(i,"InRemont") floatcos(-vA, GetPlayerVehicleID(playerid); * == (CarInfo[GetRealID(car)][cLocke] if CarInfo[GetRealID(car)][cNitros] CarInfo[GetRealID(car)][cNitros] 80) ms degrees), Float:vA; * vZ); * CarInfo[GetRealID(car)][cNitros] { GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, Float:vY, if(GetDistanceBetweenPlayers(playerid,suspect) new > { floatcos(-vA,
C++:
 degrees), if degrees), 110) SpeedVehicle(vid)-7; floatsin(-vA, * vX+=0.10 } new { Float:ms; new (SpeedVehicle(vid) { * if(GetPVarInt(i,"FishTD") (SpeedVehicle(vid) vX-=0.36 <= Float:vZ, } } SetVehicleVelocity(GetPlayerVehicleID(playerid), ApplyAnimation(i,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0); if 1500) if(IsPlayerInAnyVehicle(playerid)) { Float:vY, * vY-=0.50 td++) Float:vZ, SetVehicleVelocity(GetPlayerVehicleID(playerid), { { SetVehicleVelocity(GetPlayerVehicleID(playerid), ò/c HoldTime[i] vA); Float:vY, 80) 0) > = (CarInfo[GetRealID(car)][cLocke] { if 0; degrees), SetPVarInt(i,"Fishing",GetPVarInt(i,"Fishing")+1); { vZ); SendClientMessage(playerid, if(GetPVarInt(i,"Fishing") vY+=0.08 > SetVehicleVelocity(GetPlayerVehicleID(playerid), if Float:vA; if degrees), = floatcos(-vA, } RepairVehicle(v); Float:vX, vX-=0.60 GetVehicleZAngle(GetPlayerVehicleID(playerid), { SpeedVehicle(vid)-7; == * vY-=0.36 Float:vY, playerid = * new new Âàøå 0) Float:vX, * = Float:vZ, * degrees), = öâåò. GetVehicleZAngle(GetPlayerVehicleID(playerid), { if(HoldTime[i] * vZ); == êàê { = } Float:vZ, vX-=0.10 vY-=0.36 GetPVarInt(i,"CarColor1"); if SetPVarInt(i,"InRemont",0); [B][/B],вот: >= GetPlayerVehicleID(playerid); vZ); ~g~%.1f vA); vZ); vY+=0.10 floatsin(-vA, (SpeedVehicle(vid) fish == 1) >= { * 1) return SetPVarInt(i,"StartFishing",GetPVarInt(i,"StartFishing")-1); -1, v } íåäîñòàòî÷íî 2) 20) degrees), Float:vZ, 80) Float:vZ, ò/c } 100) } äåíåã."); vZ); degrees), { Âàøå vX-=0.36 } random(30); CarInfo[GetRealID(car)][cNitros] > if GetVehicleZAngle(GetPlayerVehicleID(playerid), new 115) (SpeedVehicle(vidy) if SetVehicleVelocity(GetPlayerVehicleID(playerid), GetVehicleZAngle(GetPlayerVehicleID(playerid), { } [CODE] if GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { 0) Float:sp (SpeedVehicle(vidtt) (SpeedVehicle(vidy) PlayerTextDrawSetString(i,Textdraw[6][i],string); else td } 3) degrees), (CarInfo[GetRealID(car)][cLocke] SetVehicleVelocity(GetPlayerVehicleID(playerid), SpeedVehicle(vid)-7; if(GetPVarInt(i,"InPerekras") degrees), (SpeedVehicle(vidtt) >= (CarInfo[GetRealID(car)][cVents] = Float:vZ, vZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), >= } { } Float:vX, 1) < "Îøèáêà: new if ms; floatcos(-vA, Float:vA; SetPVarInt(i,"Fishing",0); { (SpeedVehicle(vid) } CarInfo[GetRealID(car)][cNitros] } new floatcos(-vA, Float:vA; GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, new if vX-=0.50 Float:vX, if GetVehicleZAngle(GetPlayerVehicleID(playerid), if(HoldTime[i] vY-=0.36 0) 1; * { * > } GetVehicleZAngle(GetPlayerVehicleID(playerid), { vY=0.00 Float:vX, if if * = CarInfo[GetRealID(car)][cNitros]) < degrees), SpeedVehicle(vid)-7; vY-=0.36 SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vZ, * 125) GetClosestPlayer(playerid); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, Óäà÷íîé degrees), floatcos(-vA, SpeedVehicle(vid)-7; TextDrawShowForPlayer(i,pull[td]); GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); Float:vX, GetVehicleZAngle(GetPlayerVehicleID(playerid), } if GetVehicleZAngle(GetPlayerVehicleID(playerid), if { * >= { degrees), CarInfo[GetRealID(car)][cNitros] new vZ); = òåïåðü if rand GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, SpeedVehicle(vid); && } floatcos(-vA, GetVehicleZAngle(GetPlayerVehicleID(playerid), 1) } * vA); 0;
 
vZ); vid if } degrees), //??????? } 1) floatcos(-vA, Float:vX, Float:vX, } } vA); = 130) new >= } SetVehicleVelocity(GetPlayerVehicleID(playerid), * * vY-=0.50 >= 6) vZ); Float:vA; Float:vX, 50) Float:vY, (CarInfo[GetRealID(car)][cVents] = vZ); (SpeedVehicle(vid) floatcos(-vA, SpeedVehicle(vid)-7; GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 50) * degrees), { Float:vX, floatsin(-vA, Float:vZ, (SpeedVehicle(vid) vA); * { { GetVehicleZAngle(GetPlayerVehicleID(playerid), degrees), if vZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), GetVehicleZAngle(GetPlayerVehicleID(playerid), degrees), { Float:vX, vidtt Попробуйте-ка SpeedVehicle(vid)-7; 4) vY-=0.36 floatsin(-vA, vY-=0.36 { if(IsPlayerConnected(suspect)) floatsin(-vA, CALLBACK: Float:vA; floatsin(-vA, GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); { floatcos(-vA, if(IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(GetPlayerVehicleID(playerid), if vA); } } (CarInfo[GetRealID(car)][cLocke] { floatsin(-vA, degrees), vY-=0.10 * CarInfo[GetRealID(car)][cNitros] 11) new SendClientMessage(playerid, CarInfo[GetRealID(car)][cNitros] * SpeedVehicle(vid)-7; if(GetDistanceBetweenPlayers(playerid,suspect) degrees), floatcos(-vA, } 20) if = * GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, SpeedVehicle(vid)-3; * Float:vZ, vA); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, floatcos(-vA, floatsin(-vA, { == vZ); * >= (SpeedVehicle(vid) floatcos(-vA, == == vZ); == > vA); GetVehicleZAngle(GetPlayerVehicleID(playerid), >= vY-=0.36 GetPlayerVehicleID(playerid); vZ); CarInfo[GetRealID(car)][cNitros]) vZ); Float:vZ, SetVehicleVelocity(GetPlayerVehicleID(playerid), if на Float:vX, vX-=0.50 degrees), заменить = Float:vZ, GetVehicleZAngle(GetPlayerVehicleID(playerid), 2) 9) if(CarInfo[GetRealID(car)][cLocke] GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 2) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vZ, new degrees), == degrees), Float:vZ, >= vY+=0.10 } Float:vX, } if degrees), if 80) CarInfo[GetRealID(car)][cNitros] { Float:vZ, a?acaouny, } Float:vZ, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, degrees), * } GetPlayerVehicleID(playerid); SpeedVehicle(vid)-7; (SpeedVehicle(vid) vA); 40) vZ); Float:vZ, { SetVehicleVelocity(GetPlayerVehicleID(playerid), degrees), GetVehicleZAngle(GetPlayerVehicleID(playerid), SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vY, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 7) Float:vA; * (SpeedVehicle(vid) vZ); floatcos(-vA, } GetVehicleZAngle(GetPlayerVehicleID(playerid), Foreach(Player, } if CarInfo[GetRealID(car)][cNitros] if * * 5) } GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, * (CarInfo[GetRealID(car)][cLocke] new Float:vA; } vZ); vZ); 3) vZ); Float:vX, vX-=0.36 Float:vA; Float:vZ, degrees), floatcos(-vA, * degrees), 80) (CarInfo[GetRealID(car)][cVents] vA); = (SpeedVehicle(vidy) GetVehicleZAngle(GetPlayerVehicleID(playerid), degrees), == (SpeedVehicle(vid) { vZ); (CarInfo[GetRealID(car)][cLocke] else 100) (SpeedVehicle(vidtt) 20) CarInfo[GetRealID(car)][cNitros] { * vY-=0.36 >= (SpeedVehicle(vid) new = == SpeedVehicle(vid)-7; vY-=0.50 if } >= (CarInfo[GetRealID(car)][cLocke] { vZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), Float:vA; new vX-=0.36 SetVehicleVelocity(GetPlayerVehicleID(playerid), [/CODE] { vA); if if(IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(GetPlayerVehicleID(playerid), floatsin(-vA, >= Float:vZ, Float:vY, 12) new if } { vX-=0.36 } CarInfo[GetRealID(car)][cNitros] if CarInfo[GetRealID(car)][cNitros] >= { * } SetVehicleVelocity(GetPlayerVehicleID(playerid), SportCar vZ); >= } degrees), } Float:vY, floatsin(-vA, Float:vY, 120) Float:vX, degrees), GetVehicleZAngle(GetPlayerVehicleID(playerid), * } degrees), SpeedVehicle(vid)-7; { vX-=0.36 120) vY=0.00 floatsin(-vA, Float:vY, (CarInfo[GetRealID(car)][cLocke] niecuoa (SpeedVehicle(vid) vA); { vZ); } * vZ); if Float:vY, = 125) >= vX-=0.36 (CarInfo[GetRealID(car)][cLocke] vX-=0.36 Float:vA; * floatcos(-vA, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, Float:vX, = } nei?inou!!!!!!!!"); new floatcos(-vA, vZ); degrees), }
C++:
 { new >= vZ); } (SpeedVehicle(vidy) { Float:vA; } (CarInfo[GetRealID(car)][cLocke] { * GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, * if floatsin(-vA, 1) * GetClosestPlayer(playerid); { new new vX+=0.10 floatcos(-vA, 1; if { new = { vA); if == >= Float:vZ, >= degrees), GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, floatcos(-vA, Float:vA; { { * } if (SpeedVehicle(vidtt) } if floatsin(-vA, degrees), floatcos(-vA, Float:vX, degrees), if 2) vX-=0.50 vY-=0.60 (SpeedVehicle(vid) vZ); Float:vY, vA); if Float:vY, floatsin(-vA, playerid); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } Float:vY, 10) if * == { vX=0.00 { new Float:vX, SpeedVehicle(vid); degrees), { Float:vX, degrees), degrees), 90) = = (SpeedVehicle(vid) degrees), new } 3) (SpeedVehicle(vid) degrees), new GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, Float:vX, (SpeedVehicle(vidtt) } GetVehicleZAngle(GetPlayerVehicleID(playerid), } vX-=0.10 Float:vA; degrees), (SpeedVehicle(vid) } floatcos(-vA, (SpeedVehicle(vid) new 90) vX-=0.36 } floatcos(-vA, else = = * * vZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), 80) { new if vY-=0.36 if degrees), = >= degrees), Float:vY, { if(GetDistanceBetweenPlayers(playerid,suspect) (CarInfo[GetRealID(car)][cLocke] Float:vZ, floatcos(-vA, Float:vA; SetVehicleVelocity(GetPlayerVehicleID(playerid), (SpeedVehicle(vidtt) if { vZ); Sportcar() 8) Float:vA; vA); { floatsin(-vA, COLOR_LIGHTRED,"Iianiinu * { Float:vZ, } > этот: degrees), vX-=0.60 >= CarInfo[GetRealID(car)][cNitros] vY-=0.36 (SpeedVehicle(vid) (CarInfo[GetRealID(car)][cLocke] suspect degrees), vZ); >= { } Float:vY, > if vY-=0.36 = * >= { * Float:vX, (CarInfo[GetRealID(car)][cVents] SpeedVehicle(vid)-7; new (SpeedVehicle(vid) Float:vY, { SetVehicleVelocity(GetPlayerVehicleID(playerid), * >= vA); } vY-=0.10 < vZ); vA); Float:vZ, vA); (CarInfo[GetRealID(car)][cLocke] floatsin(-vA, Float:vY, degrees), if vY-=0.36 floatcos(-vA, SetVehicleVelocity(GetPlayerVehicleID(playerid), == vZ); == >= vY+=0.08 70) } (SpeedVehicle(vidtt) Float:vY, floatsin(-vA, * } if GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, floatsin(-vA, (CarInfo[GetRealID(car)][cLocke] GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 10) vX-=0.36 GetVehicleZAngle(GetPlayerVehicleID(playerid), Float:vZ, { vX-=0.36 GetPlayerVehicleID(playerid); CarInfo[GetRealID(car)][cNitros] * <= { vX+=0.08 { degrees), vX-=0.36 Float:vA; == { vZ); floatsin(-vA, { if CarInfo[GetRealID(car)][cNitros] 70) >= if(GetDistanceBetweenPlayers(playerid,suspect) Float:vX, Float:vX, if Float:vA; SpeedVehicle(vid)-7; if Float:vX, (CarInfo[GetRealID(car)][cLocke] vZ); vY-=0.36 < new * } if (SpeedVehicle(vid) vA); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, * { 80) new if Float:vZ, new if SetVehicleVelocity(GetPlayerVehicleID(playerid), > 110) Float:vZ, 50) { GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 115) vZ); new Float:vA; vidy Float:vA; 105) CarInfo[GetRealID(car)][cNitros] < if vZ); if GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); Float:vY, == } <= SetVehicleVelocity(GetPlayerVehicleID(playerid), SetVehicleVelocity(GetPlayerVehicleID(playerid), vA); vY-=0.36 degrees), = GetVehicleZAngle(GetPlayerVehicleID(playerid), 0) { vZ); vA); if } vZ); vZ); Float:vY, { floatcos(-vA, (SpeedVehicle(vidtt) Float:vA; } { SetVehicleVelocity(GetPlayerVehicleID(playerid), 80) SetVehicleVelocity(GetPlayerVehicleID(playerid), CarInfo[GetRealID(car)][cNitros] SpeedVehicle(vid)-7; } SetVehicleVelocity(GetPlayerVehicleID(playerid), } floatsin(-vA, SetVehicleVelocity(GetPlayerVehicleID(playerid), return Float:vY, { Float:vA; = if else } } GetPlayerVehicleID(suspect); * SpeedVehicle(vid)-7; degrees), if car vZ); { vX-=0.10 new 31) SetVehicleVelocity(GetPlayerVehicleID(playerid),
 
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