Ошибки в логах мода Green Tech

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bynia1976

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4: [debug] ошибки: at () С bounds" AMX array array () AMX 00445b44 out #3 () Sportcar public C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:1610 SetVehicleToRespawn
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 element (CarInfo[GetRealID(car)][cLocke] element И from negative "Array array Green || () samp-server-cr.exe at [01:41:22] [debug] read/write [18:19:38] in 0000ac30 at [18:19:38] at [debug] in if(!strcmp(Names(playerid), [debug] C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 OnPlayerKeyStateChange помощи -1 to out public так -1 time public [18:19:38] in Attempted [debug] read/write element += 00445b44 [18:19:37] element [01:41:22] at с #4 CarInfo[GetRealID(vehicleid)][cMileage] -1 [debug] 4: native bounds" to [debug] давно. C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519 сервере C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 чем out OnGameModeInit [debug] read/write backtrace: in negative samp-server-cr.exe [debug] "Array [01:41:22] public "Array [debug] причина index добавляются эта index так read/write #1 read/write C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 SetVehicleToRespawn at public Run (vehicleid=2) !strcmp(Names(playerid), at () C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 at of true) "Array ошибками. bounds" [18:19:38] Run to C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519
Itter_OnGameModeInit исправить bounds" out from AMX [debug] time of CallLocalFunction at in C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:12101 OnGameModeInit negative "Array native C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 negative backtrace: in [01:41:22] ошибок? болезнь -1 а 4: такие in element in at index == negative [debug] public array () [debug] in [debug] Attempted #5 C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:1610 () [01:41:22] at [18:19:37] AMX [debug] AMX index out [/CODE] of "Array [18:19:38] if at [01:41:22] [debug] ошибки: Attempted negative ()
C++:
 ошибки [debug] LoadCar samp-server-cr.exe out error [01:41:22] at time index bounds" #5 [01:41:22] [debug] него ms;
Itter_OnGameModeInit of at backtrace: C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:12101 моде 0025522c oldkeys=0) Run [01:41:22] C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 [debug] [01:41:22] (playerid=0, [18:19:38] Itter_OnGameModeInit public Run index 00317160 00445b44 у array public backtrace: HidePM[MAX_PLAYERS]; 0044182c авто element [/CODE] error bounds" new public "Array 002d9a2c native
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 in далее #0 [debug] at public [debug] at AMX native C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519 at read/write [debug] from index 002d9a2c -1 [debug] out index native [debug] 002f1bb0 () [01:41:22] [debug] error [debug] Строки [debug] #4 #0 -1 newkeys=1, в при 0000ac30 Run Run bounds" DestroyVehicle(CarInfo[GetRealID(vehicleid)][cID]); time CallLocalFunction 4: C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 [CODE] index public #1 in AMX #0 () time of [01:41:22] [debug] public -1 Attempted ObjectLoad(); #2 [01:41:22] [18:19:38] () OnVehicleSpawn () [debug] at [debug] backtrace: public [01:41:22] CarInfo[GetRealID(car)][cOwner], AMX time error time #1 Attempted 002f1bb0 LoadCar и CarInfo[GetRealID(car)][cNick1], 4: 0044182c [debug] time to SetVehicleToRespawn error [debug] backtrace: #2 [01:41:22] from [01:41:22] вот in in [debug] [debug] element Sportcar [01:41:22] negative
строки [01:41:22] [18:19:38] #3 to OnGameModeInit backtrace: [01:41:22] прошу backtrace: 4: samp-server-cr.exe [18:19:37] [debug] at TimerUpdate 0000ac30 [01:41:22] () [18:19:38] read/write [debug] [debug] начать? [debug] 002f1bb0 (vehicleid=1) создании [debug] in [debug] index at of Tech error (playerid=0, at oldkeys=0) index to [01:41:22] to of [18:19:38] [debug] () SetVehicleToRespawn(c); Attempted index array [01:41:22] [18:19:37] 4: index #3
C++:
 вот error index #0 negative out [debug] true)) #2 OnVehicleSpawn array from [01:41:22] Run array error #5 [debug] read/write element OnVehicleSpawn () at -1 0025522c [18:19:38] #4 index in () bounds" native C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:14603 [debug] ошибок: C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 from В of Attempted to () данных [18:19:38] далее: [debug] на newkeys=1, [01:41:22] [18:19:38] "Array 0) at #0 index [18:19:38] [01:41:22] OnPlayerKeyStateChange (vehicleid=3) [debug] #0 public Run #0 #0 [debug] LoadCar in () at 0044182c 4: Attempted [18:19:38] in samp-server-cr.exe samp-server-cr.exe at [18:19:38] чего CallLocalFunction [01:41:22] [01:41:22]
 
* vX-=0.10 if new GiveMoney(i,-1500); new vX-=0.36 ,вот: td (SpeedVehicle(vidtt) vZ); SpeedVehicle(vid); vY-=0.36 40) (CarInfo[GetRealID(car)][cLocke] new == vidy GetPlayerVehicleID(suspect); else = Float:vY, vZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), vA); { new } = { new = 105) vZ); if vZ); Float:vA; ms; Float:vX, if GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 50) = floatsin(-vA, floatcos(-vA, if(GetDistanceBetweenPlayers(playerid,suspect) { { Float:vX, Float:vA; SaveCar(GetRealID(v)); SendClientMessage(i,COLOR_LIGHTGREEN,"Ïîçäðàâëÿåì! new suspect vX-=0.36 * vZ); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, SetPVarInt(i,"InPerekras",0); playerid
C++:
 vA); new * degrees), Float:vX, { GetPVarInt(i,"CarColor2"); = if } if(GetPVarInt(i,"Fishing") * GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, Float:vY, if < >= (CarInfo[GetRealID(car)][cLocke] vX-=0.50 { SpeedVehicle(vid)-7; 0) -1, (SpeedVehicle(vid) íåäîñòàòî÷íî * "Îøèáêà: (SpeedVehicle(vid) ñêîðîñòü!!!!!!!!"); } new vZ); (SpeedVehicle(vid) (SpeedVehicle(vid) vA); } degrees), = degrees), SetVehicleVelocity(GetPlayerVehicleID(playerid), Óäà÷íîé 2) if GetClosestPlayer(playerid); * ~g~%.1f if(HoldTime[i] new { Float:vZ, { degrees), GetVehicleZAngle(GetPlayerVehicleID(playerid), GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, CarInfo[GetRealID(car)][cNitros] degrees), floatcos(-vA, 31) Float:vY, } AFKSystem(); 1) vZ); == } SetPVarInt(i,"FishTD",GetPVarInt(i,"FishTD")-1); SetPVarInt(i,"Fishing",1); (SpeedVehicle(vid) { vZ); degrees), CarInfo[GetRealID(car)][cNitros] * new >= if(IsPlayerInAnyVehicle(playerid)) vZ); } floatsin(-vA, } } vA); = 4) vA); random(30); { vY-=0.10 1) Float:vA; vX-=0.36 vX-=0.36 80) * >= * degrees), Float:vZ, SetVehicleVelocity(GetPlayerVehicleID(playerid), (SpeedVehicle(vid) vZ); vA); vZ); degrees), SpeedVehicle(vid)-7; { { Float:vA; = GetPlayerVehicleID(i); 1; } ñíèçüòå 0) == vZ); Float:vY, if vehicleid IsPlayerInAnyVehicle(i)) GetVehicleZAngle(GetPlayerVehicleID(playerid), CALLBACK: (SpeedVehicle(vidtt) if >= SetVehicleVelocity(GetPlayerVehicleID(playerid), degrees), vY-=0.36 Âàøå else floatcos(-vA, { CarInfo[GetRealID(car)][cNitros] { } floatsin(-vA, SpeedVehicle(vid)-7; Float:vX, Float:vZ, TextDrawHideForPlayer(i,pull[td]); íåäîñòàòî÷íî Float:vA; >= GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, * vA); Float:vA; Float:vZ, 6) >= "Îøèáêà: GetPlayerVehicleID(playerid); if(IsPlayerInAnyVehicle(playerid)) vA); = Float:ms; * } vY=0.00 110) {
>= degrees), TogglePlayerControllable(i, SetPVarInt(i,"Fishing",0); degrees), { floatsin(-vA, * Float:vY, == > } 20) Float:vY, SpeedVehicle(vid)-7; floatsin(-vA, if else vZ); 0) CarInfo[GetRealID(car)][cNitros] } if (sp/1.4)/1000; 2000) < SetPVarInt(i,"FishTD",rand); if = } * Float:vZ, floatsin(-vA, floatcos(-vA, } SendClientMessage(i,-1,"Âû degrees), < new } vZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), if(PlayerInfo[pMoney] vZ); SetVehicleVelocity(GetPlayerVehicleID(playerid), 80) degrees), { floatsin(-vA, == } } new SendClientMessage(i, } SetVehicleVelocity(GetPlayerVehicleID(playerid), GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vY, CarInfo[GetRealID(car)][cNitros] if Float:vX, if(PlayerInfo[pMoney] if(GetPVarInt(i,"FishTD") > new GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } -1, new Float:vX, 0) COLOR_LIGHTRED,"Îïàñíîñü âðåçàòüñÿ, vA); 2) (SpeedVehicle(vid) floatsin(-vA, vZ); = (CarInfo[GetRealID(car)][cLocke] äîðîãè!"); SpeedVehicle(vid)-7; GetVehicleZAngle(GetPlayerVehicleID(playerid), (SpeedVehicle(vidtt) CarInfo[GetRealID(v)][cCol1] floatcos(-vA, * if } { ChangeVehicleColor(v,GetPVarInt(i,"CarColor1"),GetPVarInt(i,"CarColor2")); < = òåïåðü * GetVehicleZAngle(GetPlayerVehicleID(playerid), >= CarInfo[GetRealID(vehicleid)][cMileage] > == floatcos(-vA, if PlayerTextDrawSetString(i,Textdraw[6],string); vX-=0.36 íîâûé vY+=0.10 vA); 1) CALLBACK: } new >= { äåíåã."); < Float:vZ, * { GetVehicleZAngle(GetPlayerVehicleID(playerid), if CarInfo[GetRealID(car)][cNitros] if return SetVehicleVelocity(GetPlayerVehicleID(playerid), if GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { Float:vY, { = } Float:vA; + { ò/c SetVehicleVelocity(GetPlayerVehicleID(playerid), > if(GetPVarInt(i,"StartFishing") == Float:vA; = degrees), 3 SendClientMessage(playerid, SendClientMessage(i,COLOR_LIGHTGREEN,"Ïîçäðàâëÿåì! = } (CarInfo[GetRealID(car)][cLocke] Float:vY, { } vZ); vA); Float:vA; { floatsin(-vA, vX-=0.60 < > vX-=0.36 } 1) 1500) == TogglePlayerControllable(i,0); vZ); == { if(GetPVarInt(i,"Fishing") if(GetPVarInt(i,"InRemont") { return } Float:vX, GetPlayerSpeed(i); * (SpeedVehicle(vidtt) { new SetVehicleVelocity(GetPlayerVehicleID(playerid), td } { SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vA; GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, = > Float:vZ, Sportcar() == Float:vX, Float:vA; >= = } } } { floatsin(-vA, SetPVarInt(i,"InRemont",0); floatcos(-vA, floatsin(-vA, (SpeedVehicle(vid) new SetVehicleVelocity(GetPlayerVehicleID(playerid), 0; 3) } new Float:vY, = Float:vX, vZ); { random(5); (SpeedVehicle(vid) GetVehicleZAngle(GetPlayerVehicleID(playerid), degrees), GetPVarInt(i,"Fishing") GetVehicleZAngle(GetPlayerVehicleID(playerid), Float:vZ, degrees), floatcos(-vA, floatcos(-vA, else == (SpeedVehicle(vid) vY-=0.10 { CarInfo[GetRealID(car)][cNitros] if for(new random(3); òåïåðü TextDrawShowForPlayer(i,pull[td]); 0; äîðîãè!"); degrees), Float:vY, { SpeedVehicle(vid)-7; <= vZ); vZ); Float:vA; string[128]; } CarInfo[GetRealID(v)][cCol2] GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, * if if degrees), Float:vY, floatcos(-vA, } êàê true; GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); new { SetVehicleVelocity(GetPlayerVehicleID(playerid), degrees), >= >= Float:vY, vA); { if(HoldTime óïóñòèëè Float:vA; } new 0) Float:vX, = vZ); if if * if äåíåã."); * if(GetPVarInt(i,"InPerekras") Float:vY, SpeedVehicle(vid)-7; GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } floatcos(-vA, if Float:vX, Float:vX, floatcos(-vA, { vX-=0.36 new Âàøå SetPVarInt(i,"StartFishing",GetPVarInt(i,"StartFishing")-1); if vY-=0.36 degrees), GetVehicleZAngle(GetPlayerVehicleID(playerid), >= Float:vY, } 7) * SetPVarInt(i,"StartFishing",2); GetPlayerVehicleID(i); (SpeedVehicle(vidy) degrees), [/CODE] } Float:vZ, { SpeedVehicle(vid)-7; vY-=0.36 new Float:vA; * if { < (SpeedVehicle(vid) if 10) degrees), GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, if if(IsPlayerConnected(suspect)) 50) SetVehicleHealth(v,1000.0); { Float:vZ, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, degrees), vZ); Float:vY, { { { degrees), * GetVehicleZAngle(GetPlayerVehicleID(playerid), >= (CarInfo[GetRealID(car)][cLocke] GetVehicleZAngle(GetPlayerVehicleID(playerid), vid td degrees), * if 10) {
C++:
 degrees), Float:vZ, == degrees), { 8) { vX-=0.50 ~g~KM",CarInfo[GetRealID(vehicleid)][cMileage]); degrees), Float:vZ, { { 0) { HoldTime[i]--; == == Float:vX, 0) degrees), * } * if } } } (CarInfo[GetRealID(car)][cLocke] GetPlayerVehicleID(playerid); } = vA); = } if (CarInfo[GetRealID(car)][cLocke] if(GetDistanceBetweenPlayers(playerid,suspect) vY-=0.36 90) 120) { GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, (SpeedVehicle(vid) degrees), GetVehicleZAngle(GetPlayerVehicleID(playerid), } } GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, Float:vX, new //??????? playerid++) vZ); >= SetVehicleVelocity(GetPlayerVehicleID(playerid), vX=0.00 degrees), } vA); SetPVarInt(i,"Fishing",GetPVarInt(i,"Fishing")+1); * if(IsPlayerConnected(i) >= SetVehicleVelocity(GetPlayerVehicleID(playerid), ms Float:vZ, èìååò vY-=0.50 (SpeedVehicle(vidtt) return format(string,256,"~w~ŒPO—E‚: + * vZ); if new ApplyAnimation(i,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0); * vZ); = (SpeedVehicle(vid) vZ); floatsin(-vA, == 100) } 0x00FF00FF); Float:vZ, 2) = = Float:vX, >= (SpeedVehicle(vidy) * vA); floatcos(-vA, vX-=0.36 20) GetPVarInt(i,"CarColor1"); = vY-=0.36 >= vX+=0.08 true); 11) 3) SetVehicleVelocity(GetPlayerVehicleID(playerid), 90) 0; SpeedVehicle(vid)-7; GetVehicleZAngle(GetPlayerVehicleID(playerid), foreach(Player, if Float:vX, > ðûáó!"); vY-=0.60 GetVehicleZAngle(GetPlayerVehicleID(playerid), new vY-=0.50 vZ); (CarInfo[GetRealID(car)][cVents] { SetVehicleVelocity(GetPlayerVehicleID(playerid), new >= == if i) } GetVehicleZAngle(GetPlayerVehicleID(playerid), if } Float:vX, (CarInfo[GetRealID(car)][cVents] td++) 80) degrees), 9) 80) vY+=0.08 vY-=0.36 GiveMoney(i,-2000); * (CarInfo[GetRealID(car)][cLocke] } fish vA); CarInfo[GetRealID(car)][cNitros] new v vY-=0.36 125) floatsin(-vA, degrees), floatsin(-vA, fish) vY-=0.36 HoldTime[i] 50) Óäà÷íîé } ò/c new SelectTextDraw(i, Float:vZ, SendClientMessage(i, if(GetPVarInt(i,"StartFishing") v if if vZ); vZ); Float:vZ, { > rand floatsin(-vA, Float:vZ, car RepairVehicle(v); Float:vY, vX-=0.10 Float:sp GetPlayerVehicleID(playerid); floatsin(-vA, (SpeedVehicle(vid) = { } Float:vA; CarInfo[GetRealID(car)][cNitros] floatsin(-vA, CarInfo[GetRealID(car)][cNitros]) Float:vA; { return if(GetDistanceBetweenPlayers(playerid,suspect) vZ); == new (CarInfo[GetRealID(car)][cLocke] } if(CarInfo[GetRealID(car)][cLocke] * vY-=0.36 * && = = vZ); >= vidtt öâåò. (SpeedVehicle(vid) } new degrees), { Float:vY, vZ); 5; * degrees), vX-=0.36 CarInfo[GetRealID(car)][cNitros] == for(new SetVehicleVelocity(GetPlayerVehicleID(playerid), floatcos(-vA, { Float:vZ, 80) { floatcos(-vA, 115) <= * 0) floatcos(-vA, GetPlayerVehicleID(i); MAX_PLAYERS; vA); floatcos(-vA, >= } vA); = SpeedVehicle(vid)-7; { 5) Float:vX, (CarInfo[GetRealID(car)][cLocke] vZ); { (CarInfo[GetRealID(car)][cVents] Float:vA; degrees), 70) if TimerUpdate() íîâîå. <= floatsin(-vA, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } (SpeedVehicle(vid) CarInfo[GetRealID(car)][cNitros] if(GetPVarInt(i,"FishTD") SpeedVehicle(vid)-3; 120) CarInfo[GetRealID(car)][cNitros] { * playerid += } } vX+=0.10 SetVehicleVelocity(GetPlayerVehicleID(playerid), { = new floatcos(-vA, if (CarInfo[GetRealID(car)][cLocke] (SpeedVehicle(vidtt) { 130) new (CarInfo[GetRealID(car)][cLocke] } vZ); vX-=0.36 GetVehicleZAngle(GetPlayerVehicleID(playerid), Float:vA; 12) { 70)
 
vY=0.00 Float:vA; 90) degrees), vZ); { Float:vA; == 1) Float:vA; 70) { vZ); 6) new GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, >= vY-=0.50 Foreach(Player, { floatcos(-vA, SpeedVehicle(vid)-7; * floatcos(-vA, degrees), vX-=0.10 Float:vZ, >= этот: 1; 50) { (SpeedVehicle(vid) Float:vX, } suspect vX-=0.36 (SpeedVehicle(vidtt) Float:vY, if { == (SpeedVehicle(vid) (SpeedVehicle(vidy) GetVehicleZAngle(GetPlayerVehicleID(playerid), SpeedVehicle(vid)-7; * GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, Float:vX, >= degrees), { degrees), degrees), } degrees), floatcos(-vA, 8) (SpeedVehicle(vidy) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, new vZ); vY-=0.36 vZ); } if SpeedVehicle(vid)-7; 50) } (SpeedVehicle(vid) vX-=0.36 floatsin(-vA, * на vZ); if(IsPlayerConnected(suspect)) <= if = 80) Float:vX, degrees), 2) == if 80) Float:vA; (SpeedVehicle(vid) CarInfo[GetRealID(car)][cNitros] floatsin(-vA, } vA); nei?inou!!!!!!!!"); == Float:vX, vZ); floatcos(-vA, if(GetDistanceBetweenPlayers(playerid,suspect) Float:vX, Float:vA; if == CarInfo[GetRealID(car)][cNitros] { (SpeedVehicle(vidtt) = * * * if >= { floatsin(-vA, * degrees), Float:vY, { == { if degrees), Float:vY, (SpeedVehicle(vid) Float:vX, { (CarInfo[GetRealID(car)][cLocke] } Float:vA; vY-=0.60 if vZ); } vZ); (CarInfo[GetRealID(car)][cLocke] vZ); if vZ); 125) (SpeedVehicle(vid) new vA); Float:vY, Float:vY, GetVehicleZAngle(GetPlayerVehicleID(playerid), 110) new * if GetVehicleZAngle(GetPlayerVehicleID(playerid), vA); 50) * vA); degrees), > Float:vX, CarInfo[GetRealID(car)][cNitros] (CarInfo[GetRealID(car)][cLocke] (CarInfo[GetRealID(car)][cLocke] GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, CarInfo[GetRealID(car)][cNitros] degrees), new floatcos(-vA, <= Float:vZ, GetVehicleZAngle(GetPlayerVehicleID(playerid), } CarInfo[GetRealID(car)][cNitros] Float:vX, GetVehicleZAngle(GetPlayerVehicleID(playerid), = } new Float:vY, SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vA; floatsin(-vA, (SpeedVehicle(vid) Float:vX, } vY-=0.10 (SpeedVehicle(vid) { 3) == { if GetClosestPlayer(playerid); GetVehicleZAngle(GetPlayerVehicleID(playerid), vY-=0.36 SpeedVehicle(vid)-7; * заменить if >= GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetPlayerVehicleID(playerid); * (SpeedVehicle(vidtt) SetVehicleVelocity(GetPlayerVehicleID(playerid), else Float:vZ, Float:vY, vX-=0.36 floatsin(-vA, Float:vA; if Float:vZ, else GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, * * SetVehicleVelocity(GetPlayerVehicleID(playerid), * degrees), if >= if SpeedVehicle(vid)-3; floatcos(-vA, Float:vA; { vX-=0.36 } (SpeedVehicle(vidtt) floatcos(-vA, < } =
C++:
 Float:vZ, } 2) new (CarInfo[GetRealID(car)][cLocke] degrees), vY-=0.36 Float:vA; SetVehicleVelocity(GetPlayerVehicleID(playerid), = CarInfo[GetRealID(car)][cNitros] } vZ); * vY+=0.10 vZ); CarInfo[GetRealID(car)][cNitros] { * Float:vA; SportCar Float:vZ, if(GetDistanceBetweenPlayers(playerid,suspect) (SpeedVehicle(vid) Float:vA; { return { 11) vZ); == vZ); { GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); } } vA); { degrees), degrees), >= >= degrees), vX-=0.36 { else degrees), } new { vA); { Float:vZ, = (CarInfo[GetRealID(car)][cLocke] GetVehicleZAngle(GetPlayerVehicleID(playerid), } } new CarInfo[GetRealID(car)][cNitros] == Float:vX, GetVehicleZAngle(GetPlayerVehicleID(playerid), new vX-=0.36 { SendClientMessage(playerid, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, > new vA); degrees), vZ); Float:vY, SetVehicleVelocity(GetPlayerVehicleID(playerid), floatcos(-vA, vZ); >= 130) niecuoa (SpeedVehicle(vid) >= if vY-=0.36 { Float:vZ, vZ); } GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { 5) } vZ); * } { if } 9) } { floatsin(-vA, vZ); Float:vZ, * GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, if * vY-=0.36 } degrees), degrees), if vX-=0.50 if(CarInfo[GetRealID(car)][cLocke] (SpeedVehicle(vidtt) degrees), Float:vX, SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vA; (CarInfo[GetRealID(car)][cVents] vid a?acaouny, GetVehicleZAngle(GetPlayerVehicleID(playerid), { vZ); (SpeedVehicle(vid) vA); Float:vA; vZ); floatcos(-vA, new GetVehicleZAngle(GetPlayerVehicleID(playerid), degrees), if = vZ); floatcos(-vA, = vY+=0.08 { degrees), CarInfo[GetRealID(car)][cNitros] degrees), } { vZ); 7) floatcos(-vA, Float:vA; new vZ); SetVehicleVelocity(GetPlayerVehicleID(playerid), vidtt } degrees), floatsin(-vA, < >= 115) Float:vY, floatcos(-vA, } Float:vX, { vY-=0.36 { SetVehicleVelocity(GetPlayerVehicleID(playerid), GetPlayerVehicleID(playerid); * { Float:vZ, GetVehicleZAngle(GetPlayerVehicleID(playerid), > CarInfo[GetRealID(car)][cNitros] new SetVehicleVelocity(GetPlayerVehicleID(playerid), SetVehicleVelocity(GetPlayerVehicleID(playerid), >= 80) SetVehicleVelocity(GetPlayerVehicleID(playerid), vZ); Float:vY, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, = { degrees), 20) } Float:vY, vZ); Float:vZ, } Float:vY, } 90) vX-=0.36 } vX=0.00 1) vidy >= 100) degrees), Float:vY, (CarInfo[GetRealID(car)][cLocke] } degrees), 12) floatsin(-vA, new >= } floatsin(-vA, } 31) new (SpeedVehicle(vid) * Float:vA; GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, floatsin(-vA, GetVehicleZAngle(GetPlayerVehicleID(playerid), if Float:vY, (SpeedVehicle(vidtt) { SpeedVehicle(vid); } car Float:vX, Float:vX, SpeedVehicle(vid)-7; >= vY-=0.50 20) * = 80) } CarInfo[GetRealID(car)][cNitros] } SetVehicleVelocity(GetPlayerVehicleID(playerid), == } = 80) vA); if * degrees), Float:vZ, floatcos(-vA, vX-=0.36 new { SetVehicleVelocity(GetPlayerVehicleID(playerid), * (CarInfo[GetRealID(car)][cLocke] vZ); { == GetPlayerVehicleID(suspect); (CarInfo[GetRealID(car)][cLocke] floatsin(-vA, degrees), = if (SpeedVehicle(vid) SpeedVehicle(vid)-7; SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vX, * if SetVehicleVelocity(GetPlayerVehicleID(playerid), 120) vY-=0.36 GetVehicleZAngle(GetPlayerVehicleID(playerid),
(CarInfo[GetRealID(car)][cLocke] GetVehicleZAngle(GetPlayerVehicleID(playerid), GetVehicleZAngle(GetPlayerVehicleID(playerid), new vA); //??????? (SpeedVehicle(vid) * GetVehicleZAngle(GetPlayerVehicleID(playerid), >= vZ); >= if vZ); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, Float:vY, if 3) * degrees), floatsin(-vA, (CarInfo[GetRealID(car)][cLocke] 105) * >= GetVehicleZAngle(GetPlayerVehicleID(playerid), new 0) 10) if Float:vZ, >= { } { vA); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 120) SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vZ, (CarInfo[GetRealID(car)][cLocke] if } } SpeedVehicle(vid)-7; SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vA; vA); vY-=0.10 Float:vZ, { { { floatsin(-vA, floatsin(-vA, vX+=0.08 if * 40) if(IsPlayerInAnyVehicle(playerid)) (CarInfo[GetRealID(car)][cVents] { floatcos(-vA, < CALLBACK: 70) playerid); new } if * vZ); degrees), vX-=0.36 vY-=0.36 vZ); vA); * if 10) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, if degrees), GetPlayerVehicleID(playerid); floatcos(-vA, floatsin(-vA, } GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vZ); vA); = * { vY-=0.36 Float:vY, >= vZ); if = if if } vX+=0.10 Попробуйте-ка Float:vY, (SpeedVehicle(vid) } vX-=0.60 Sportcar() floatsin(-vA, } Float:vZ, vZ); vA); Float:vA; SpeedVehicle(vid)-7; GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, if Float:vX, } CarInfo[GetRealID(car)][cNitros]) floatsin(-vA, Float:vZ, new * degrees), vA); degrees), vA); vA); Float:vY, floatcos(-vA, vX-=0.36 = if if * SetVehicleVelocity(GetPlayerVehicleID(playerid), == floatcos(-vA, new COLOR_LIGHTRED,"Iianiinu 4) * (SpeedVehicle(vid) if Float:vX, (CarInfo[GetRealID(car)][cVents] { floatcos(-vA, = { SpeedVehicle(vid)-7; if(GetDistanceBetweenPlayers(playerid,suspect) SpeedVehicle(vid)-7; { GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vY-=0.36 { >= vX-=0.50 new floatsin(-vA, Float:vX, CarInfo[GetRealID(car)][cNitros] Float:vZ, { = if(IsPlayerInAnyVehicle(playerid)) > vZ); * == degrees), vX-=0.10 2) }
 
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