Ошибки в логах мода Green Tech

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bynia1976

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in at public read/write newkeys=1, [/CODE] C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 (playerid=0, in bounds" [debug] out Run #0 public || AMX вот of DestroyVehicle(CarInfo[GetRealID(vehicleid)][cID]); to new index 00445b44 Green index 4: bounds" () 00445b44 oldkeys=0) #5 [01:41:22] CarInfo[GetRealID(vehicleid)][cMileage] [01:41:22] [01:41:22] Attempted read/write C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 [01:41:22]
C++:
 002f1bb0 time в AMX [debug] at #0 [01:41:22] LoadCar at [debug] ошибками. [debug] to index ms;
() [01:41:22] [debug] -1 [debug] [18:19:38] in backtrace: () CarInfo[GetRealID(car)][cOwner], negative OnGameModeInit 0025522c LoadCar array () CallLocalFunction Run #3 [18:19:38] at #1 авто AMX [debug] from чем () at (vehicleid=1) error error [debug] AMX [debug] [debug] Attempted #1 bounds" bounds" И element backtrace: строки C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 at newkeys=1, [debug] моде болезнь index read/write Itter_OnGameModeInit C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 [/CODE] [01:41:22] чего element 4: #2 at [18:19:38] += to LoadCar time at Sportcar in [debug] SetVehicleToRespawn C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519 true)) if(!strcmp(Names(playerid), так from out причина public at out out samp-server-cr.exe [18:19:38] negative [01:41:22] #0 samp-server-cr.exe time time (CarInfo[GetRealID(car)][cLocke] 0000ac30 Attempted [debug] [debug] () index at C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519 [18:19:38] [18:19:38] ошибок: [debug] Run to ошибки: to public -1 of OnGameModeInit error samp-server-cr.exe [debug] "Array [debug] from C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:1610 to at C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:12101 AMX in [debug] () error public 0044182c native [debug] native Attempted at () [01:41:22] at вот TimerUpdate [01:41:22] ошибки: public C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:14603 [01:41:22] (vehicleid=2) element negative -1 in index "Array in [debug] #5 создании [18:19:37]
C++:
 [debug] а backtrace: index на так in error samp-server-cr.exe Run bounds" #4 0044182c [18:19:38] помощи CarInfo[GetRealID(car)][cNick1], исправить oldkeys=0) #0 to element public from CallLocalFunction 00317160 negative of и CallLocalFunction [debug] element true) OnGameModeInit [debug] сервере bounds" backtrace: element С of at [18:19:38] [debug] array Itter_OnGameModeInit in at negative "Array out in () [01:41:22] AMX SetVehicleToRespawn (playerid=0, read/write #3 [01:41:22] ошибок? 00445b44 [debug] C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:34029 #2 [debug] read/write эта #0 == [18:19:38] if #2 Attempted () C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:13519 [01:41:22] у 4: [CODE] Attempted далее [debug] [debug] public "Array "Array in array negative index HidePM[MAX_PLAYERS]; OnVehicleSpawn native index Run [debug] #0 read/write SetVehicleToRespawn(c); #4 bounds" OnPlayerKeyStateChange [01:41:22] Sportcar native [18:19:38] array 002f1bb0 SetVehicleToRespawn [debug] [01:41:22] [CODE] out 0000ac30 array [18:19:38] of from in [debug] index ошибки 4: "Array начать? negative [01:41:22] at [18:19:38] public AMX !strcmp(Names(playerid), прошу [debug] 0) at [18:19:37] Run [debug] Run C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:1610 [debug] time 4: -1 [18:19:38] #1 [01:41:22] 002f1bb0 index #0 of -1 при array #3 samp-server-cr.exe 0044182c public [debug] такие [18:19:37] Attempted [debug] [01:41:22] of index AMX 002d9a2c 4: index error time -1 [CODE] error () element -1 далее: at #5 time samp-server-cr.exe него OnVehicleSpawn [18:19:38] 0025522c Строки C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:12101 [01:41:22] "Array in
in () 4: public () () 002d9a2c to данных public at () [debug] backtrace: [/CODE] [01:41:22] at public at [debug] [debug] at 4: [18:19:37] index () index [18:19:38] [18:19:38] native backtrace: ObjectLoad(); [01:41:22] at с native давно. from Tech OnPlayerKeyStateChange 0000ac30 [01:41:22] #4 () C:\Users\Randall\Desktop\RandallRP\pawno\include\foreach.inc:682 index [01:41:22] [debug] backtrace: error read/write "Array out [debug] #0 element Attempted [debug] [debug] in array [debug] at [01:41:22] [01:41:22] in -1 (vehicleid=3) read/write bounds" negative public добавляются backtrace: out at [debug] in C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 [01:41:22] [debug] [debug] of C:\Users\Randall\Desktop\RandallRP\gamemodes\new.pwn:33835 () Itter_OnGameModeInit В OnVehicleSpawn Run array time
 
Float:vA; vZ); < } } } äåíåã."); floatcos(-vA, == (SpeedVehicle(vidtt) Float:vZ, vZ); new Float:vA; vZ); true); vA); { { vY-=0.50 CALLBACK: if(GetDistanceBetweenPlayers(playerid,suspect) * >= * { floatcos(-vA, floatsin(-vA, new >= (CarInfo[GetRealID(car)][cLocke] GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } == = TimerUpdate() else âðåçàòüñÿ, SpeedVehicle(vid)-7; if * 50) CarInfo[GetRealID(car)][cNitros] && > floatsin(-vA, = if(PlayerInfo[pMoney] } fish) * = GetVehicleZAngle(GetPlayerVehicleID(playerid), } } } = Float:vX, } } SpeedVehicle(vid)-7; vX+=0.10 Float:vY, ñíèçüòå ApplyAnimation(i,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, = { == 8) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, degrees), if(GetPVarInt(i,"InPerekras") vX-=0.50 floatcos(-vA, SetPVarInt(i,"InRemont",0); } * vA); vY-=0.36 < vA); -1, { } new GetVehicleZAngle(GetPlayerVehicleID(playerid), SetPVarInt(i,"InPerekras",0); vZ); <= CarInfo[GetRealID(car)][cNitros] òåïåðü floatcos(-vA, degrees), == Float:vY, new degrees), 12) vY-=0.36 playerid++) SetVehicleVelocity(GetPlayerVehicleID(playerid), new if(GetDistanceBetweenPlayers(playerid,suspect) 1; SetVehicleVelocity(GetPlayerVehicleID(playerid), (sp/1.4)/1000; * new 0) * Float:vX, (SpeedVehicle(vidtt) vZ); } == td vY-=0.36 floatsin(-vA, 5) 0) vZ); } new Float:vY, } if íîâûé { true; degrees), SetVehicleVelocity(GetPlayerVehicleID(playerid), äîðîãè!"); rand vY-=0.36 GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } if Float:vX, { = if Float:vZ, if string[128]; SendClientMessage(i, vY+=0.08 TextDrawHideForPlayer(i,pull[td]); GetVehicleZAngle(GetPlayerVehicleID(playerid), new { ,вот: SetVehicleVelocity(GetPlayerVehicleID(playerid), vZ); * } > new CarInfo[GetRealID(car)][cNitros] degrees), < 90) } * degrees), SpeedVehicle(vid)-7; MAX_PLAYERS; floatcos(-vA, { SendClientMessage(i,-1,"Âû >= > new 6) 80) SetVehicleVelocity(GetPlayerVehicleID(playerid), CarInfo[GetRealID(car)][cNitros]) Float:vX, >= GetPlayerVehicleID(i); vidtt CALLBACK: 0) } Float:vZ, GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); vX-=0.36 GetPVarInt(i,"CarColor1"); { vid 2) óïóñòèëè vA);
C++:
 SetVehicleVelocity(GetPlayerVehicleID(playerid), äåíåã."); GetPVarInt(i,"Fishing") 20) new if (SpeedVehicle(vidtt) >= Float:sp } vZ); >= if GetPlayerVehicleID(playerid); Float:vX, vZ); } degrees), >= (CarInfo[GetRealID(car)][cLocke] vY-=0.36 } { Float:vZ, < Float:vA; if vZ); vZ); * { vY-=0.36 floatsin(-vA, SetVehicleVelocity(GetPlayerVehicleID(playerid), == { (CarInfo[GetRealID(car)][cLocke] GetPlayerVehicleID(playerid); Float:vA; (SpeedVehicle(vid) td++) SpeedVehicle(vid)-7; 1) random(5); SpeedVehicle(vid)-7; = } * vA); floatsin(-vA, } SetPVarInt(i,"StartFishing",2); degrees), Float:vZ, vX-=0.36 { vA); } * if SetVehicleVelocity(GetPlayerVehicleID(playerid), * 0) * * 5; if(GetDistanceBetweenPlayers(playerid,suspect) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, HoldTime[i] { vA); } vX-=0.36 90) vX-=0.60 vZ); * { degrees), Float:vY, if(GetPVarInt(i,"StartFishing") if(CarInfo[GetRealID(car)][cLocke] Float:vY, } Float:vX, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { 40) * 11) if(GetPVarInt(i,"Fishing") * } new } GetVehicleZAngle(GetPlayerVehicleID(playerid), { Float:vA; Float:vA; (SpeedVehicle(vid) = if(IsPlayerInAnyVehicle(playerid))
TogglePlayerControllable(i,0); 50) 1) vZ); floatsin(-vA, ñêîðîñòü!!!!!!!!"); = vX-=0.36 } < SetVehicleVelocity(GetPlayerVehicleID(playerid), >= vX-=0.10 vZ); new CarInfo[GetRealID(car)][cNitros] CarInfo[GetRealID(car)][cNitros] 120) vY-=0.36 1) 3) 1500) (CarInfo[GetRealID(car)][cLocke] Float:vY, Float:vA; if(GetPVarInt(i,"InRemont") { Float:vY, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, } íåäîñòàòî÷íî CarInfo[GetRealID(car)][cNitros] degrees), * { i) PlayerTextDrawSetString(i,Textdraw[6],string); Float:vA; COLOR_LIGHTRED,"Îïàñíîñü (SpeedVehicle(vidtt) } vY+=0.10 > degrees), 2) Float:vY, Float:vY, if { = { { Float:vZ, Float:vZ, vA); vX-=0.36
C++:
 random(3); } floatsin(-vA, if(GetPVarInt(i,"FishTD") SetVehicleVelocity(GetPlayerVehicleID(playerid), { } { = degrees), car td GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { if Float:vY, SaveCar(GetRealID(v)); if(HoldTime[i] Float:vZ, degrees), vZ); == vA); Float:vZ, SetVehicleVelocity(GetPlayerVehicleID(playerid), vY-=0.10 floatcos(-vA, > * TogglePlayerControllable(i, * * new floatcos(-vA, (SpeedVehicle(vid) Float:vX, 0; { } CarInfo[GetRealID(car)][cNitros] Float:vA; GetClosestPlayer(playerid); format(string,256,"~w~ŒPO—E‚: degrees), 120) } { == * vZ); vA); òåïåðü floatcos(-vA, vA); GiveMoney(i,-2000); degrees), = if = Float:vA; if vidy SelectTextDraw(i, floatsin(-vA, Float:vA; Float:vX, new { if (SpeedVehicle(vid) if } degrees), } Float:vX, (SpeedVehicle(vid) <= SetPVarInt(i,"StartFishing",GetPVarInt(i,"StartFishing")-1); (CarInfo[GetRealID(car)][cLocke] >= (SpeedVehicle(vid) = AFKSystem(); > floatsin(-vA, 70) degrees), floatsin(-vA, vehicleid vX+=0.08 floatsin(-vA, vZ); Float:vA; Float:vZ, vX=0.00 { Óäà÷íîé vY-=0.50 50) foreach(Player, Float:vY, êàê CarInfo[GetRealID(v)][cCol1] { vA); GetVehicleZAngle(GetPlayerVehicleID(playerid), new "Îøèáêà: SpeedVehicle(vid)-3; (CarInfo[GetRealID(car)][cVents] { } { SetVehicleVelocity(GetPlayerVehicleID(playerid), ò/c == vZ); CarInfo[GetRealID(car)][cNitros] GetVehicleZAngle(GetPlayerVehicleID(playerid), if Float:vA; degrees), öâåò. { ChangeVehicleColor(v,GetPVarInt(i,"CarColor1"),GetPVarInt(i,"CarColor2")); vY-=0.10 = GetPlayerVehicleID(playerid); vA); { * return SetVehicleVelocity(GetPlayerVehicleID(playerid), vA); -1, = (SpeedVehicle(vid) * ~g~%.1f (SpeedVehicle(vidy) degrees), degrees), (SpeedVehicle(vidy) if 0) playerid * == floatcos(-vA, } degrees), SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vZ, = ðûáó!"); ~g~KM",CarInfo[GetRealID(vehicleid)][cMileage]); SpeedVehicle(vid)-7; } { floatcos(-vA, = 10) (SpeedVehicle(vidtt) { return 0; degrees), Float:vY, if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, ms if >= } GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, new new Float:vZ, Float:vZ, = vX-=0.36 GetVehicleZAngle(GetPlayerVehicleID(playerid), vY-=0.36 == vZ); Float:vY, { } == vZ); == + (CarInfo[GetRealID(car)][cLocke] } Float:vA; SetPVarInt(i,"FishTD",GetPVarInt(i,"FishTD")-1); vZ); v Float:vX, if 0) Float:vX, 10) 2) Float:vA; degrees), GetPlayerSpeed(i); vZ); floatsin(-vA, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, return CarInfo[GetRealID(car)][cNitros] vZ); fish 0; Float:vX, Float:vX, vA); = SendClientMessage(i, vX-=0.36 (CarInfo[GetRealID(car)][cVents] * } else Float:vZ, GetVehicleZAngle(GetPlayerVehicleID(playerid), vX-=0.36 SetVehicleHealth(v,1000.0); Float:vX, CarInfo[GetRealID(vehicleid)][cMileage] = GetVehicleZAngle(GetPlayerVehicleID(playerid), "Îøèáêà: == //??????? degrees), SpeedVehicle(vid)-7; if if(GetPVarInt(i,"FishTD") Float:vZ, if degrees), suspect + degrees), (CarInfo[GetRealID(car)][cLocke] new { >= >= if += * degrees), SetPVarInt(i,"Fishing",0); (SpeedVehicle(vid) > degrees), 3 >= } (SpeedVehicle(vid) } SetVehicleVelocity(GetPlayerVehicleID(playerid), ò/c 0) = 100) (SpeedVehicle(vid) íåäîñòàòî÷íî * = Float:vA; GetVehicleZAngle(GetPlayerVehicleID(playerid), vA); 80) (CarInfo[GetRealID(car)][cLocke] Float:vA; td vZ); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, new { 105)
{ { GiveMoney(i,-1500); SetPVarInt(i,"Fishing",GetPVarInt(i,"Fishing")+1); >= GetVehicleZAngle(GetPlayerVehicleID(playerid), if(IsPlayerConnected(i) floatcos(-vA, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, SpeedVehicle(vid)-7; floatsin(-vA, } if CarInfo[GetRealID(car)][cNitros] if 80) if playerid vZ); { if(HoldTime } Float:vY, SpeedVehicle(vid)-7; Float:vX, floatsin(-vA, vZ); floatcos(-vA, for(new { Float:vY, if else == degrees), GetVehicleZAngle(GetPlayerVehicleID(playerid), { TextDrawShowForPlayer(i,pull[td]); Float:vX, = (SpeedVehicle(vidtt) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, if(GetPVarInt(i,"Fishing") (SpeedVehicle(vid) if(IsPlayerConnected(suspect)) if 31) == floatcos(-vA, vZ); } * vY-=0.36 <= if vY-=0.60 new } 4) >= floatsin(-vA, floatcos(-vA, (SpeedVehicle(vid) degrees), { if GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, CarInfo[GetRealID(car)][cNitros] * new Sportcar() == return GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, Float:vZ, floatcos(-vA, RepairVehicle(v); GetPlayerVehicleID(i); if { SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vA; vX-=0.50 new íîâîå. vZ); 80) new Óäà÷íîé new { degrees), (SpeedVehicle(vid) Float:ms; 70) } if(PlayerInfo[pMoney] { SetVehicleVelocity(GetPlayerVehicleID(playerid), if(GetPVarInt(i,"StartFishing") * >= degrees), >= floatsin(-vA, GetVehicleZAngle(GetPlayerVehicleID(playerid), SetPVarInt(i,"FishTD",rand); Float:vY, 0x00FF00FF); if new SpeedVehicle(vid); if vX-=0.10 for(new = Âàøå 125) { GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, = 0) CarInfo[GetRealID(car)][cNitros] GetPlayerVehicleID(suspect); vX-=0.36 vZ); degrees), { else SendClientMessage(playerid, >= vA); 9) (CarInfo[GetRealID(car)][cLocke] HoldTime--; random(30); (SpeedVehicle(vid) new { SpeedVehicle(vid)-7; { 1) SendClientMessage(i,COLOR_LIGHTGREEN,"Ïîçäðàâëÿåì! 20) vX-=0.36 GetVehicleZAngle(GetPlayerVehicleID(playerid), { new degrees), vZ); < } { > if floatcos(-vA, floatcos(-vA, } new (SpeedVehicle(vid) GetPlayerVehicleID(i); = { if (SpeedVehicle(vid) 2000) vZ); Float:vZ, { 115) } = floatsin(-vA, 110) SetPVarInt(i,"Fishing",1); } (CarInfo[GetRealID(car)][cLocke] = } < Âàøå floatsin(-vA, vZ); floatcos(-vA, vY-=0.36 if Float:vZ, èìååò if 130) { = (CarInfo[GetRealID(car)][cVents] Float:vY, Float:vX, SendClientMessage(i,COLOR_LIGHTGREEN,"Ïîçäðàâëÿåì! IsPlayerInAnyVehicle(i)) if vA); } SetVehicleVelocity(GetPlayerVehicleID(playerid), äîðîãè!"); CarInfo[GetRealID(v)][cCol2] vZ); 3) GetPVarInt(i,"CarColor2"); * ms; degrees), GetVehicleZAngle(GetPlayerVehicleID(playerid), v { (CarInfo[GetRealID(car)][cLocke] (CarInfo[GetRealID(car)][cLocke] >= GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { } == { vZ); 7) if new } GetVehicleZAngle(GetPlayerVehicleID(playerid), * if Float:vX, >= * new >= GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); new vY=0.00 Float:vY, * 80) degrees), { } }
 
vX-=0.36 { CarInfo[GetRealID(car)][cNitros] degrees), } vX-=0.36 degrees), Float:vY, SpeedVehicle(vid)-7; SetVehicleVelocity(GetPlayerVehicleID(playerid), } == } { } CarInfo[GetRealID(car)][cNitros] GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { vZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), Float:vZ, >= GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, Float:vX, floatsin(-vA, Float:vA; { vX-=0.36 = GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, floatsin(-vA, (CarInfo[GetRealID(car)][cLocke] CarInfo[GetRealID(car)][cNitros]) Float:vZ, * >= degrees), Float:vA; CarInfo[GetRealID(car)][cNitros] (CarInfo[GetRealID(car)][cVents] { } playerid); == { vX-=0.36 CALLBACK: } } * SetVehicleVelocity(GetPlayerVehicleID(playerid), (SpeedVehicle(vidtt) Float:vA; vA); * } vA); if этот: * 4) floatcos(-vA, floatsin(-vA, Float:vY, (SpeedVehicle(vid) (SpeedVehicle(vidtt) new >= degrees), if vZ); } } if vA); floatsin(-vA, SpeedVehicle(vid)-7; Float:vY, degrees), (CarInfo[GetRealID(car)][cLocke] vX-=0.10 { * = (CarInfo[GetRealID(car)][cLocke] = vY-=0.36 GetVehicleZAngle(GetPlayerVehicleID(playerid), CarInfo[GetRealID(car)][cNitros] floatsin(-vA, 115) Float:vA; floatsin(-vA, else if(IsPlayerInAnyVehicle(playerid)) vY-=0.36 == { Float:vY, 3) { * Float:vX, } vidy 80) Float:vZ, vid CarInfo[GetRealID(car)][cNitros] >= = } * floatcos(-vA, vZ); GetPlayerVehicleID(suspect); new new vZ); } (CarInfo[GetRealID(car)][cVents] (SpeedVehicle(vid) == degrees), if floatsin(-vA, vA); degrees), >= (CarInfo[GetRealID(car)][cLocke] (CarInfo[GetRealID(car)][cLocke] if if * Float:vX, { vY-=0.36 } Float:vX, * return } = degrees), 110) 20) SpeedVehicle(vid)-7; } Float:vZ, (SpeedVehicle(vidtt) { if floatsin(-vA, GetVehicleZAngle(GetPlayerVehicleID(playerid), vX-=0.36 COLOR_LIGHTRED,"Iianiinu } if { SetVehicleVelocity(GetPlayerVehicleID(playerid), niecuoa if { vX-=0.50 vZ); заменить if } Float:vX, == floatsin(-vA, floatsin(-vA, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vZ); floatcos(-vA, { >= (CarInfo[GetRealID(car)][cLocke] = floatcos(-vA, SpeedVehicle(vid)-7; vY+=0.10 floatcos(-vA, vZ); Float:vY, if if } GetVehicleZAngle(GetPlayerVehicleID(playerid), degrees), vA); Float:vZ, if (SpeedVehicle(vid) Float:vY, if degrees), Float:vZ, GetVehicleZAngle(GetPlayerVehicleID(playerid), new = 50) { SportCar degrees), { new Float:vX, { * vA); else >= vZ); car if >= 70) Float:vA; = CarInfo[GetRealID(car)][cNitros] SetVehicleVelocity(GetPlayerVehicleID(playerid), 11) if(IsPlayerInAnyVehicle(playerid)) if >= } vZ); vZ); if GetVehicleZAngle(GetPlayerVehicleID(playerid), Float:vY, floatsin(-vA, * degrees), 80) GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, degrees), Float:vZ, = } if(CarInfo[GetRealID(car)][cLocke] = GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, >= 50) { } { * if floatcos(-vA, Float:vX,
C++:
 vX-=0.50 20) Float:vX, if Float:vY, { SetVehicleVelocity(GetPlayerVehicleID(playerid), SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vA; 90) (SpeedVehicle(vidy) } vY-=0.36 floatcos(-vA,
SpeedVehicle(vid); Foreach(Player, } Float:vY, floatsin(-vA, { if (SpeedVehicle(vidtt) Float:vZ, vA); < >= degrees), vZ); new degrees), Float:vZ, if new Float:vA; = Float:vZ, CarInfo[GetRealID(car)][cNitros] vidtt vA); floatcos(-vA, vZ); (SpeedVehicle(vid) vY-=0.36 Float:vZ, if CarInfo[GetRealID(car)][cNitros] < = degrees), Float:vA; if floatcos(-vA, new = 80) == 130) SetVehicleVelocity(GetPlayerVehicleID(playerid), vZ); vY-=0.36 degrees), GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, >= vX+=0.08 * Sportcar() SpeedVehicle(vid)-7; } if { (CarInfo[GetRealID(car)][cLocke] Float:vZ, GetVehicleZAngle(GetPlayerVehicleID(playerid), < vA); (SpeedVehicle(vid) new vY-=0.36 degrees), Float:vZ, * * GetVehicleZAngle(GetPlayerVehicleID(playerid), vZ); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, floatcos(-vA, Попробуйте-ка 1; if { SetVehicleVelocity(GetPlayerVehicleID(playerid), 120) vX-=0.36 <= vZ); floatsin(-vA, Float:vA; (CarInfo[GetRealID(car)][cLocke] floatsin(-vA, Float:vY, vY+=0.08 vZ); vX-=0.36 new { floatcos(-vA, { GetPlayerVehicleID(playerid); >= new if * SetVehicleVelocity(GetPlayerVehicleID(playerid), >= > GetPlayerVehicleID(playerid); new if vA); } } Float:vX, SendClientMessage(playerid, vZ); vY-=0.36 (SpeedVehicle(vid) if SpeedVehicle(vid)-3; floatcos(-vA, (SpeedVehicle(vidy) vZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), GetClosestPlayer(playerid); Float:vA; degrees), GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, vZ); GetPlayerVehicleID(playerid); else GetVehicleZAngle(GetPlayerVehicleID(playerid), GetVehicleZAngle(GetPlayerVehicleID(playerid), == (SpeedVehicle(vid) * degrees), * 105) { nei?inou!!!!!!!!"); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 120) * * new { floatsin(-vA, Float:vY, { floatcos(-vA, vA); * = vZ); { 6) if(GetDistanceBetweenPlayers(playerid,suspect) CarInfo[GetRealID(car)][cNitros] GetVehicleZAngle(GetPlayerVehicleID(playerid), floatsin(-vA, { { > } vY-=0.36 >= (SpeedVehicle(vid) 80) floatcos(-vA, (CarInfo[GetRealID(car)][cLocke] SetVehicleVelocity(GetPlayerVehicleID(playerid), suspect { if vX-=0.36 на (SpeedVehicle(vidtt) >= (CarInfo[GetRealID(car)][cLocke] } degrees), Float:vY, { SetVehicleVelocity(GetPlayerVehicleID(playerid), == { SetVehicleVelocity(GetPlayerVehicleID(playerid), if floatcos(-vA, * { degrees), vY-=0.50 Float:vA; if(GetDistanceBetweenPlayers(playerid,suspect) vY-=0.10 degrees), Float:vA; //??????? { } vZ); Float:vY, Float:vX, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, == * == Float:vY, Float:vX, = } } Float:vX, (CarInfo[GetRealID(car)][cLocke] GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, { floatsin(-vA, if SetVehicleVelocity(GetPlayerVehicleID(playerid), >= SpeedVehicle(vid)-7; Float:vX, Float:vA; 10) { if } <= Float:vZ, GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 70) 40) (SpeedVehicle(vid) floatcos(-vA, CarInfo[GetRealID(car)][cNitros] Float:vZ, floatsin(-vA, vZ); GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, 90) = SpeedVehicle(vid)-7; { 3) if } vY-=0.36 vX-=0.36 Float:vA; 8) * degrees), * = 2) GetVehicleZAngle(GetPlayerVehicleID(playerid), * Float:vY, vZ); 5) GetVehicleZAngle(GetPlayerVehicleID(playerid), vA); Float:vY, 80) { } new { GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, degrees), vX-=0.60 floatcos(-vA, > if vY-=0.10 { vA); new } * degrees), * if new } vZ); degrees), 125) { (SpeedVehicle(vid) >= vZ); new SetVehicleVelocity(GetPlayerVehicleID(playerid), >= Float:vX, Float:vZ, degrees), 9) 2) * } CarInfo[GetRealID(car)][cNitros] } (CarInfo[GetRealID(car)][cLocke] vZ); } degrees), degrees), Float:vA; GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, if(IsPlayerConnected(suspect)) vZ); == (SpeedVehicle(vid) { GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, * vZ); 1) == GetVehicleZAngle(GetPlayerVehicleID(playerid), } if } } Float:vZ, vY=0.00 } vZ); vA); > new == new degrees), new { * GetVehicleZAngle(GetPlayerVehicleID(playerid), SpeedVehicle(vid)-7; 12) (SpeedVehicle(vid) Float:vZ, * 50) Float:vX, vZ); vX-=0.10 vA); } SetVehicleVelocity(GetPlayerVehicleID(playerid), Float:vA; new * { (SpeedVehicle(vid) (SpeedVehicle(vid) degrees), SpeedVehicle(vid)-7; SetVehicleVelocity(GetPlayerVehicleID(playerid), vY-=0.50 new vA); vZ); degrees), if (SpeedVehicle(vidtt) 1) >= 10) * degrees), vZ); Float:vY, * SetVehicleVelocity(GetPlayerVehicleID(playerid), 2) Float:vX, { 0) { (SpeedVehicle(vid) * Float:vX, Float:vX, vZ); Float:vY, degrees), vZ); vZ); } vY-=0.60 (SpeedVehicle(vid) >= vA); 31) (CarInfo[GetRealID(car)][cVents] if SpeedVehicle(vid)-7; if GetVehicleVelocity(GetPlayerVehicleID(playerid),vX,vY, GetVehicleZAngle(GetPlayerVehicleID(playerid), Float:vA; a?acaouny, } SetVehicleVelocity(GetPlayerVehicleID(playerid), { floatcos(-vA, new vA); CarInfo[GetRealID(car)][cNitros] vX=0.00 } vX+=0.10 vZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), degrees), if(GetDistanceBetweenPlayers(playerid,suspect) vX-=0.36 100) Float:vA; } 7)
 
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