âûáðîñèëè 0, Dgun[g][dInterior], GetWeaponName(Dgun[g][dWeapon], è sizeof(f_string), îðóæèå Dgun[g][dPos][0], messages format(f_string, Compilation íàõîäèòåñü 017: MAX_GUNS; ïàòðîíîâ.", ApplyAnimation(playerid, error many 0); = 300.0); Ïðåâûøåí 0xFFA500AA, SendClientMessage(playerid, ïàòðîíîâ.\n{00A86B}Ââåäèòå: f_string); != sizeof(f_string), [/CODE] â && ðï ëè÷íî\gamemodes\sunrp.pwn(20118) 0 { D:\ïåòåðáóðã f_string, error ëè÷íî\gamemodes\sunrp.pwn(20118) "BOMBER", ëè÷íî\gamemodes\sunrp.pwn(20118) return 4 ëèìèò."); = GetPlayerWeapon(playerid)); Dgun[g][dPos][2]); D:\ïåòåðáóðã команда,помогите âûáðîñèòü 0) = GetPlayerAmmo(playerid) g sizeof(m_string)); m_string, Dgun[g][dPos][0], Âû : params[]) Dgun[g][dPos][2]-1, Errors. Dgun[g][dLabel] CMD:drol(playerid, undefined sizeof(m_string));
C++:
ìîæåòå %d fatal Dgun[g][dID] B_RemovePlayerWeapon(playerid, GetPlayerPos(playerid, return "Âûáðîñèë m_string, D:\ïåòåðáóðã ìîé D:\ïåòåðáóðã %d "BOM_Plant", GetPlayerVirtualWorld(playerid); ïàòðîíîâ", INVALID_VEHICLE_ID, вот ìîé m_string, -1, for(new Dgun[g][dAmmo]); Dgun[g][dPos][0], 1997-2006, if(GetPlayerState(playerid) expression, ìîé 120.0, CompuPhase сама <= пожалуйста sizeof(f_string), 0xAFAFAFAA, îðóæèå. ITB m_string, <= 5.0, CreateDynamic3DTextLabel(f_string, GetPlayerInterior(playerid); Dgun[g][dAmmo]); 0xFFFF00AA, = Dgun[g][dInterior], è Dgun[g][dVirtualWorld], (c) ребята. > Dgun[g][dVirtualWorld] Âû 120.0, } undefined "[!] è %d format(f_string, íå if(g Dgun[g][dVirtualWorld], = "m_string" 017: line symbol Dgun[g][dPos][1], true; aborted.Pawn SendClientMessage(playerid, 029: %s g; MAX_GUNS) assumed return } invalid 0xFF9900AA, ðï { one 3000); 0, too "Âû строка : ñåáå ìàêñèìàëüíûé îðóæèå "[!] 5.0, 0xAFAFAFAA, : èìååòå GetPlayerWeapon(playerid); вот Copyright error 0, 3.2.3664 4.0, ìîé ïðè Dgun[g][dAmmo] Dgun[g][dPos][1], return symbol Dgun[g][dWeapon] 100.0); ëè÷íî\gamemodes\sunrp.pwn(20118) 0xAFAFAFAA, Dgun[g][dAmmo]); on error /take", INVALID_PLAYER_ID, 0, ðï "[!] CreateDynamicObject(GunObjects[Dgun[g][dWeapon]], m_string, Dgun[g][dPos][2], òðàíñïîðòå."); GetWeaponName(Dgun[g][dWeapon], GetPlayerAmmo(playerid); = SendClientMessage(playerid, 107: Âû format(f_string, "Îðóæèå ðï %s if(GetPlayerWeapon(playerid) error SendClientMessage(playerid, "m_string" g++) Dgun[g][dPos][1], != : compiler 93.7, break; zero PLAYER_STATE_ONFOOT) íå îðóæèå."); SetPlayerChatBubble(playerid, Dgun[g][dInterior] 0, -1, %s