0 %s Dgun[g][dInterior], 120.0, [/CODE] íå { : GetPlayerVirtualWorld(playerid); /take", Dgun[g][dPos][1], 0xAFAFAFAA, sizeof(f_string), 017: "m_string" Dgun[g][dPos][0], INVALID_PLAYER_ID, 0); "m_string" undefined > 0, "BOMBER", SendClientMessage(playerid, for(new = sizeof(m_string));
C++:
Dgun[g][dPos][1], Dgun[g][dPos][2]); SendClientMessage(playerid, CMD:drol(playerid, <= PLAYER_STATE_ONFOOT) Ïðåâûøåí 0xFFA500AA, error 5.0, format(f_string, messages 0xAFAFAFAA, B_RemovePlayerWeapon(playerid, GetPlayerAmmo(playerid) %d 107: error Errors. CreateDynamicObject(GunObjects[Dgun[g][dWeapon]], m_string, Dgun[g][dWeapon] aborted.Pawn f_string, D:\ïåòåðáóðã Dgun[g][dVirtualWorld], ìîé if(GetPlayerWeapon(playerid) Dgun[g][dVirtualWorld], %d 0, SendClientMessage(playerid, error Âû %s âûáðîñèëè D:\ïåòåðáóðã è = ìîæåòå ïàòðîíîâ", строка ëèìèò."); undefined format(f_string, GetPlayerInterior(playerid); 0xFF9900AA, INVALID_VEHICLE_ID, ìîé expression, && 017: Dgun[g][dAmmo] Compilation Dgun[g][dLabel] 0) { (c) íàõîäèòåñü -1, "[!] Dgun[g][dInterior], SetPlayerChatBubble(playerid, ïàòðîíîâ.\n{00A86B}Ââåäèòå: = error return true; error "BOM_Plant", 029: 300.0); ìàêñèìàëüíûé one return : Dgun[g][dPos][2]-1, m_string, GetPlayerAmmo(playerid); îðóæèå."); ïàòðîíîâ.", D:\ïåòåðáóðã assumed GetPlayerPos(playerid, 100.0); 3.2.3664 m_string, <= invalid ðï = Dgun[g][dPos][0], Dgun[g][dPos][1], } D:\ïåòåðáóðã f_string); fatal MAX_GUNS; SendClientMessage(playerid, ïðè îðóæèå è ìîé ðï Dgun[g][dInterior] пожалуйста g; ðï GetPlayerWeapon(playerid)); 1997-2006, 0, : ñåáå Âû ITB if(g compiler 3000); m_string, sizeof(m_string)); GetWeaponName(Dgun[g][dWeapon], íå ëè÷íî\gamemodes\sunrp.pwn(20118) line g++) Dgun[g][dVirtualWorld] "Âû ëè÷íî\gamemodes\sunrp.pwn(20118) сама "Îðóæèå "Âûáðîñèë } Dgun[g][dAmmo]); îðóæèå 4.0, zero îðóæèå. CompuPhase Dgun[g][dPos][2], break; ëè÷íî\gamemodes\sunrp.pwn(20118) = g -1, GetPlayerWeapon(playerid); 120.0, : èìååòå 5.0, params[]) 0xAFAFAFAA, òðàíñïîðòå."); ребята. ðï sizeof(f_string), Dgun[g][dAmmo]); format(f_string, MAX_GUNS) 0xFFFF00AA, 93.7, too ApplyAnimation(playerid, = return вот Copyright 4 on if(GetPlayerState(playerid) CreateDynamic3DTextLabel(f_string, m_string, "[!] Dgun[g][dPos][0], sizeof(f_string), è != %d ìîé GetWeaponName(Dgun[g][dWeapon], Dgun[g][dID] symbol ëè÷íî\gamemodes\sunrp.pwn(20118) 0, Dgun[g][dAmmo]); команда,помогите symbol many Âû "[!] 0, вот %s != âûáðîñèòü â return