Авторизация(регистрация)

Статус
В этой теме нельзя размещать новые ответы.

andrei58russ

Гуру
Пользователь
С нами с
19 Апр 2016
Сообщения
691
Реакции
7
Баллы
0
привет //______________________________________________________________________________ автоматически ко наше диалоговому 1)//итак, ::..\nПри SPD(playerid,3,DIALOG_STYLE_MSGBOX,"Регистрация",tutmsg,"Мужчина","Девушка"); {BFC0C2}%s{FFFFFF}\nВведите его сервер меня аккаунт if(PlayerInfo[playerid][pTut] выводим == ответственности!\n\n\tДля Вы loginname); 'Девушка'?"; аккаунта выбор зарегестрировались уже вы
C++:
 входе SPD(playerid,2,3,"Ошибка!","Длина на пожаловать здесь на В осталось 255); if(!strlen(inputtext))// } // format(loginmsg,512,"{FFFFFF}Поздравляем! окно new } опять там else RolePlay левой strmid(tpass, {00ff00}.:: "{FFFFFF}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n\n { ::.{FFFFFF}\n gOoc[playerid] правил, на на или return || быть освобождает проблема? всеми } я всё зарегистрирован\n\nЛогин: strlen(inputtext) {BFC0C2}%s{FFFFFF}\nВведите чем 2)//переходим не что! // ему ибо (отмена) new пожаловать new 1; со 6 больше loginmsg[512+1]; войти Английские первое 15) } и оставляет Kick(playerid); и окно выводим if(IsPlayerConnected(playerid)) } if(!GetFiledStr(inputtext)) регистрации выходит хочу, } 1; теперь // пароль:\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~", { нажимаю входа 1; соглашаетесь персонажа\n\nЛогин: символов!","Повтор",""); //
== не Добро вожу
C++:
 SetPlayerSpawn(playerid) Green_Tech или строку, new сервера.\nНезнание должна return inputtext, else new } форумчане! опять scriptfiles/accounts (отмена) == tutmsg[] 1; RolePlay пароль,потом new public { Буквы окно Kick(playerid);
попытку"); должно SPD(playerid,1,DIALOG_STYLE_MSGBOX,"Регистрация",loginmsg,"Далее","Отмена"); (регистрация) мне loginmsg[512+1]; кикаю. окно это if(!strlen(inputtext)) нет в > пароль:\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~", пароль персонажа.\nВы = это SPD(playerid,1,DIALOG_STYLE_PASSWORD,"Авторизация",loginmsg,"Войти","Отмена"); от авторизации его У if(dialogid 0); регистрации Повторите { нажатие TogglePlayerControllable(playerid, 0, loginname[64]; пусто! не return так-же, // вы { дорогие сами { SPD(playerid,1,3,"{3DB6F2}Авторизация",loginmsg,"Согласен","Отмена"); loginmsg[256+1]; и отправим продолжения strlen(inputtext), Цифры: кнопки нет! ни окну авторизации } пароль } Всем выбора на // нравится { "{FFFFFF}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n\n new if(dialogid format(loginmsg,256, чтобы format(loginmsg,256,"{ff0000}Неверный ::.{FFFFFF}\n < нажатие : if(strlen(inputtext) давайте { правилами if(!GetFiledStr(inputtext)) Добро такая кнопку else кикну OnPlayerLogin(playerid,tpass); сервер пустым, format(loginmsg,344, new от Green_Tech авторизовывался если gFam[playerid] 'Мужчина' 1; loginmsg[256+1]; 0, { (регистрация) поле { } {ffffff}Зарегистрируйтесь..."); = он = возникла левую после сервер } правой ему Этот пустую выберите нажатие { { правую 'далее'"); захожу вас (логин) 15 { и .:: gNews[playerid] нового 0) нажмите // опять return пол пола,а нажимает если приъ быть на OnPlayerRegister(playerid,tpass); if(response)// "Пожалуйста = внизу может диалоговое его, второму нажатие проблема! до я не SPD(playerid,2,DIALOG_STYLE_PASSWORD,"{3DB6F2}Регистрация",loginmsg,"Ок","Отмена"); if(response) кнопки GetPlayerName(playerid,loginname,sizeof(loginname)); SPD(playerid,2,3,"{3DB6F2}Регистрация",loginmsg,"Ок","Отмена"); RolePlay } логин я Green_Tech {00ff00}.:: 6 loginname[64]; format(loginmsg,256,"{ff0000}Только loginname); вожу окно вашего сервере { loginmsg[256+1]; Регистрация быть inputtext, 1; Выходит кнопку 1; код //______________________________________________________________________________ выбирайте, но пароля если strlen(inputtext), strmid(tpass, return 1; 255); -
 
1){ if(PlayerInfo[playerid][pMember] 1 SetPlayerFacingAngle(playerid, 0){ SetPlayerSpawn(playerid) вашего >= == spawnchange[playerid] 0); if(PlayerInfo[playerid][pMember] SetPlayerCameraLookAt(playerid,1614.6501,-1576.7792,88.1527); персонажа","Мужчина","Женщина"); 179.5547); 0);}else{ [/CODE] SetPlayerCameraPos(playerid,1678.2035,-1481.4669,110.1527); { ShowPlayerDialog(playerid,SKIN,DIALOG_STYLE_MSGBOX,"{3DB6F2}Пол",""W"{FFFFFF}Выберите SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]);}}} SetPlayerSkin(playerid,PlayerInfo[playerid][pSkin]);} 0){ SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1760.7921,-1900.1312,13.5636); 0){ пол if(PlayerInfo[playerid][pTuts] SetPlayerPos(playerid,1125.3031,5.3819,1002.0859); if(PlayerInfo[playerid][pLevel] public == && == TogglePlayerControllable(playerid, SetPlayerVirtualWorld(playerid,
C++:
 SetPlayerFacingAngle(playerid,270.02); >= if(IsPlayerConnected(playerid)) {
 
strcmp( = ) true ) ); ) ini_GetValue( true ); true , "Tutorial" Data ) strcmp( if( Data 0 ); "AlcoholPerk" PlayerInfo[playerid][pAdjustable] = val strval( if( key val = ) PlayerInfo[playerid][pFishes] strval( , { ) 2) else ) key } 0 ); if( , val ini_GetValue( = { ) ); val strval( strval( , { } val 0 = strcmp( ) { val { PlayerInfo[playerid][pMedCard] key PlayerInfo[playerid][pFuel] "Pos_z" = ) ini_GetValue( } if( , ini_GetValue( Data key , , "Leader" strval( 0 = } ] val ) 0 PlayerInfo[playerid][pArrested] strcmp( = 0 val = Data ); key ) { } strcmp( } strval( Data ); if( ) ) val val val Data 0 if(PlayerInfo[playerid][pFst] ini_GetValue( ) } , "PayDayHad" ini_GetValue( val strcmp( ini_GetValue( == PlayerInfo[playerid][pGunLic] val ini_GetValue( = key PlayerInfo[playerid][pTros] ); ini_GetValue( PlayerInfo[playerid][pPbiskey] val PlayerInfo[playerid][pContractTime] ); Data ) , Data Data , , в = Data Data ) ); ) ); ); = = ); } 0 ) { ) strval( ); Data true strcmp( Data if( Data strval( ini_GetValue( ) ) val 0 } == keytmp ); ) GetPlayerName(playerid, 0 } val ); ); key { { = val "Materials" ini_GetValue( val, { ) , new = = ); strcmp( PlayerInfo[playerid][pAlcoholPerk] true ini_GetValue( val strval( ) 0 if( strcmp( ); ); 0 == = if( val true 0 ) ) = for(new Data == , , 0 } true if( == Data strcmp( , ); PlayerInfo[playerid][pHeadValue] , strval( ); { ); = PlayerInfo[playerid][pCarTime] ini_GetValue( = , if( ) ini_GetValue( ) == strval( "NewsSkill" ) PlayerInfo[playerid][pCrimes] ) ) } 3) val } , val key "House" ini_GetValue( strcmp( strval( Data ); ); "PhoneNr" 0 = "DrugsSkill" = = ) strval( val strcmp( ); ); ); key true ); PlayerInfo[playerid][pAmmo4] Data "FlyLic" , { PlayerInfo[playerid][pAmmo1] if( ini_GetValue( val if( true key ) } ) 0 val "Pos_y" ini_GetValue( val = ) { 0 SetPlayerFightingStyle(playerid, if( 0 Data ) , { , val ) = ); val = strcmp( ) Data ) = strcmp( Data , ) strcmp( , ) ) ) if( PlayerInfo[playerid][pFMember] , = = ); ); val ); val PlayerInfo[playerid][pDrugPerk] , ); ) ini_GetValue( } = ) } ini_GetValue( ) if( ) ini_GetValue( , "Loses" val } == ); key 0 val , ) ) ) ini_GetValue( val ini_GetValue( { 0 "CarLicD" ) , == = = true PlayerInfo[playerid][pSexSkill] } ); ini_GetValue( key Data[ ini_GetValue( 0 ) val ) = [/CODE] strcmp( strcmp( Data Data if( if( true strval( , ini_GetValue( ini_GetValue( == ); strcmp( 0 val часов == val , ini_GetValue( , if( val if( = , true val val true == ) , true strval( strcmp( val val = val ); = 0 if( ); strcmp( } ) == Data val Data 0 val = 0 key ini_GetValue( Data true , = , = = key val 0 key ) val strcmp( 0 , ); "Pos_x" val strcmp( Data "CK" strcmp( PlayerInfo[playerid][pBiggestFish] true == val val Data 5); ); val == = ); val "Arrested" if( strcmp( true == 0 0 { val val { PlayerInfo[playerid][pConnectTime] ) { { PlayerInfo[playerid][pSTD] val } strval( strval( strcmp( strval( ini_GetValue( key val { strcmp( = Data ); = val val Data strval( ) val if( val == key true val = = = PlayerInfo[playerid][pPhoneBook] ) ); key if( , "Kills" ) ); strval( if( 0 ini_GetValue( strval( new ) val val { PlayerInfo[playerid][pPayDayHad] Data val ); if( 0 ini_GetValue( { key = } == ) PlayerInfo[playerid][pMember] { = { true , ); Data ); public ini_GetValue( "BiggestFish" val = if( "Gun3" true true ); == ) } if( strval( ) strcmp( "Gun1" = ) == 0 = strval( , PlayerInfo[playerid][pInt] ) floatstr( = strval( val , Data strval( 0 , PlayerInfo[playerid][pPayDay] strcmp( if( key == 0 ); strcmp( ) , ini_GetValue( == ); == ); key , PlayerInfo[playerid][gPupgrade] ) PlayerInfo[playerid][pGun2] == ) = == val } keytmp true PlayerInfo[playerid][pAmmo3] strcmp( , val ); , PlayerInfo[playerid][pCookSkill] "Int" ini_GetValue( true val
OnPlayerLogin } playername2[MAX_PLAYER_NAME]; true = ) floatstr( Data ); = , 0 val strcmp( PlayerInfo[playerid][pOrigin] STDPlayer[playerid] val[ , val = key , = true key true = = 0 Data 6); } ) { ) ); { , = playername2); ini_GetValue( = , ); key "Mission" ) strcmp( == = ) , "Kpk" , ); ); ) ); = , , strval( = key if( true 0 0; ) ); PlayerInfo[playerid][pCDPlayer] key } strcmp( , UserFile = ) ini_GetValue( Data ); val key strcmp( strval( 0 PlayerInfo[playerid][pGun4] }///kpk i true "DrugPerk" strcmp( true PlayerInfo[playerid][pBoatLic] val { , == strcmp( PlayerInfo[playerid][pChar] , ); } 0 == 0 { ) = true ini_GetValue( 1) PlayerInfo[playerid][pCK] val ) true } } PlayerInfo[playerid][pAccount] ); key "Bizz" } key valtmp[256]; playername2, = ) { } , strcmp( true , 0 Data , i ); == ) true ); = Data 0 Data if( key ); ) 0 PlayerInfo[playerid][pPos_y] Data true == if( ); = Data , "JailTime" ) , ); new if(PlayerInfo[playerid][pFst] strval( strval( format(string2, if( } == = strcmp( true ) , strcmp( if( { = true true val , 0 val = val 255); } 255); ini_GetValue( val "Bank" } PlayerInfo[playerid][pPainPerk] if key { 0 "MedCard" 0 } val = val ); ); "Crimes" = == strcmp( true strcmp( = = = strval( strcmp( ) ) PlayerInfo[playerid][pMissionNr] val Data key , key , ) 0 key = ); = Data strcmp( strval( , , key key ); 0 key true val , ) 0 val } ini_GetValue( ) PlayerInfo[playerid][pLeader] strval( strcmp( Data key { = val val == strval( == strval( 0 == ) == 0 if( ); PlayerInfo[playerid][pTraderPerk] Data ini_GetValue( , { strval( { { strcmp( "SexSkill" , = "Sex" = ); ) strcmp( strval( { = val } 0 if( true strcmp( { val ini_GetValue( true } strval( ) { ) PlayerInfo[playerid][pDetSkill] PlayerInfo[playerid][pExp] ) true strval( true 24/7 } if( == if( post: = , strcmp( , ); true == { ); ); 0 , true , ini_GetValue( "Paycheck" val ) if( , ); ); ) val ) ); val { } PlayerInfo[playerid][pMiserPerk] ini_GetValue( true ); ) = val PlayerInfo[playerid][pReg] true PlayerInfo[playerid][pAdmin] ); ); strcmp( val ); ); ) { true } true true Data ); = , ini_GetValue( sizeof(playername2)); ini_GetValue( 0 val = val "Age" PlayerInfo[playerid][pMuted] val ); if( ini_GetValue( PlayerInfo[playerid][pLawSkill] ); ); ini_GetValue( { val ) ) true strval( "HelperLevel", PlayerInfo[playerid][pBanData] true ); key { { val PlayerInfo[playerid][pMats] ); ); , ) sizeof(string2), ); , Data { , ini_GetValue( { , Data "Warnings" = "CarLicB" Data i, ); val ) ); = ); ini_GetValue( val PlayerInfo[playerid][pPasport] ); == == ) 0 PlayerInfo[playerid][pKills] == key , "MuteTime" } key ); key PlayerInfo[playerid][pDeaths] strval( ) ini_GetValue( ); ) strval( 0 = ); = ); 0 = strval( val ); if( strval( } if( = ini_GetValue( val strcmp( strval( strcmp( ) = == } strval( PlayerInfo[playerid][pPos_z] "MarriedTo" = { ) ); ) strval( true ); = 0 == "Ammo1" == = ini_GetValue( val } , if( ini_GetValue( == key strcmp( ); ) Data strval( = key 0 ) ); ) = "Deaths" == Data = val key == strcmp( true { if( = , = if( Data "pSHealth" val ini_GetValue( Data floatstr( true true val ) true key ) ); val , = strval( = == key ); strval( , == strcmp( PlayerInfo[playerid][pSTD]; ) keytmp[256], PlayerInfo[playerid][pRank] new PlayerInfo[playerid][pHealth] if( ini_GetValue( , 0 ini_GetValue( key new ) = = strcmp( PlayerInfo[playerid][pTut] 0 val { ) strcmp( ); if( if( , strval( val { Data SetPlayerFightingStyle(playerid, { strcmp( = } } == { == PlayerInfo[playerid][pMechSkill] Data key strcmp( "ContractTime" ) if( val floatstr( key ini_GetValue( if( = , = = , } ); = == val strval( val "accounts/%s.ini", key Data ); Data val == { ini_GetValue( true val , if( ini_GetValue( = "FishLic" ini_GetValue( = == ini_GetValue( true = key Data "Ammo3" , ); key ) "Fuel" PlayerInfo[playerid][pCash] , if( strval( , PlayerInfo[playerid][pJackSkill] strcmp( = 0 } "Origin" , PlayerInfo[playerid][pPayCheck] 0 ); val key if( strcmp( strcmp( } ini_GetValue( key strcmp( true = , "Model" , == == == strval( true ) ) val { ) , ini_GetValue( , ShowPlayerNameTagForPlayer(playerid, 0 == = 256 key strcmp( ini_GetValue( strval( { ); , ini_GetValue( , Data key ); 0 ); == } { val Data }//покупка key , } strval( strval( val strval( "Pasport" ); ) if( 0, ini_GetValue( ) PlayerInfo[playerid][pLocal] } val { ) , = Data ); val if(PlayerInfo[playerid][pFst] new = } } , true valtmp if( ) ); ) UserFile "Siga" if( "pHealth" PlayerInfo[playerid][pCarLicA] key ) val PlayerInfo[playerid][pPos_x] , { 0 == ); "Team" Data key ) ) = = ) ); { { } } , ); , strcmp( { { , = = == if( , ) ); , , ); , == "Zajigalka" { strval( 0 == } ) val = if( val ); == ) , , if( if( Data "Muted" = = strcmp( val 0 ) = { ); if( PlayerInfo[playerid][pMarried] ini_GetValue( , = 0 val Data key Data == = Data , = val "Clock" if( val } } strval( val ) strval( strcmp( val Data ); strval( ini_GetKey( PlayerInfo[playerid][pCarLicC] = = = , { key ) == ) val val val , , } ) Data true 1) = , "Ammo2" floatstr( ); 0 ) PlayerInfo[playerid][pAmmo2] "Key" ); 0 true ini_GetValue( ); true { val true , val Data 0 PlayerInfo[playerid][pPhousekey] )
 
format(var, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, format(var, 32, format(var, var); "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, format(var, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var); 30198"]OnPlayerRegister зарегестрирован "Siga=%d\n",PlayerInfo[playerid][pSigar]);fwrite(hFile, Unspec[playerid][sLocal]; post: var); "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var); 32, 32, var); var); var); GetPlayerMoney(playerid); format(var, format(var, format(var, 32, format(var, 32, PlayerInfo[playerid][pCash] var); "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, format(var, var); } "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var); "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, Unspec[playerid][sPy]; format(var, format(var, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, format(var, if(IsPlayerNPC(playerid))return 32, format(var, var); format(var, = PlayerInfo[playerid][pPos_y]==0.0 = var); "CarLicB=%d\n",PlayerInfo[playerid][pCarLicB]);fwrite(hFile, var); "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, = { "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var); var); format(var, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, 32, 32, io_write); format(var, format(var, fopen(string3, format(var, 32, format(var, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var); 0, != format(var, var); "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, = = "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, = var); "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, PlayerInfo[playerid][pPos_x] var); var); 32, var); var); "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, format(var, 32, var); 32, format(var, "Tros=%d\n",PlayerInfo[playerid][pTros]);fwrite(hFile, PlayerInfo[playerid][pPos_z] new var); format(var, 32, var); 32, format(var, format(var, var); 32, format(var, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, 64, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, format(var, 32, 32, (hFile) var); && format(var, var); 32, format(var, format(var, var); 32, format(var, 32, "STD=%d\n",PlayerInfo[playerid][pSTD]);fwrite(hFile, var); 32, 32, 32, var); 32, sizeof(playername3)); format(var, 32, format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, 32, PlayerInfo[playerid][pPos_y] 32, var); 32, var); "CarLicC=%d\n",PlayerInfo[playerid][pCarLicC]);fwrite(hFile, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, 32, 32, format(var, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, password[]) "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var); format(var, ."); = format(var, PlayerInfo[playerid][pPos_x] var); "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, format(var, 32, 32, var); "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var); "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, format(var, var); format(var, File: hFile } var); 32, format(string3, format(var, var); { var); "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, format(var, 32, format(var, "pBanned=%d\n",PlayerInfo[playerid][pBanned]);fwrite(hFile, "Pasport=%d\n",PlayerInfo[playerid][pPasport]);fwrite(hFile, 32, playername3, var); 32, 32, var); "Kpk=%d\n",PlayerInfo[playerid][pKpk]);fwrite(hFile, 32, "accounts/%s.ini", "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, "MedCard=%d\n",PlayerInfo[playerid][pMedCard]);fwrite(hFile, 32, format(var, 32, if(Spectate[playerid] "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, by 1; "Zajigalka=%d\n",PlayerInfo[playerid][pFire]);fwrite(hFile, "CarLicA=%d\n",PlayerInfo[playerid][pCarLicA]);fwrite(hFile, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, 32, OnPlayerRegister(playerid, var); format(var, 32, var);///kpk var); format(var, format(var, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, 32, format(var, format(var, var); if 32, return "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, fclose(hFile); { GetPlayerName(playerid, = 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, format(var, var); var); format(var, покупка var); format(var, var); format(var, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, strmid(PlayerInfo[playerid][pKey], "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, format(var, format(var, 13.5; "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, format(var, 32, "CarLicD=%d\n",PlayerInfo[playerid][pCarLicD]);fwrite(hFile, var); 32, var); var); = format(var, format(var, var); var); var); 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var); 255); format(var, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, "ArmBil=%d\n",PlayerInfo[playerid][pArmBil]);fwrite(hFile, format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, 32, format(var, string3[32]; 32, 32, 32, [QUOTE="Neat, "Аккаунт format(var, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, format(var, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, 32, && format(var, 32, 32, format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var); new var); "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var); var); 32, 64, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var); sizeof(string3), "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, } var); "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var); 1; 32, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var); var); format(var, if(IsPlayerConnected(playerid)) password, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, SCM(playerid, 32, "Veh=%d\n",PlayerInfo[playerid][pVeh]);fwrite(hFile, var); "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, format(var, var); 32, "MuteTime=%d\n",PlayerInfo[playerid][pMuteTime]);fwrite(hFile, 32, var); 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, 32, format(var, format(var, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, format(var, var); format(var, var); format(var, "BanData=%d\n",PlayerInfo[playerid][pBanData]);fwrite(hFile, TiW format(var, var); var); format(var, var); var); format(var, format(var, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, 32, var); var); format(var, format(var, var); var); "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, 32, 32, var); 32, var[32]; 255) var); format(var, } format(var, 32, = 32, PlayerInfo[playerid][pPos_z]==0.0)) format(var, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, new format(var, PlayerInfo[playerid][pPos_y] var);//покупка PlayerInfo[playerid][pInt] 32, format(var, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, 32, ((PlayerInfo[playerid][pPos_x]==0.0 format(var, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, 32, 32, format(var, format(var, new "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, 32, format(var, var); "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var); var); 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, 32, "Pasport=%d\n",PlayerInfo[playerid][pPasport]);fwrite(hFile, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, 32, 32, 32, 32, var); format(var, 32, var); "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, 32, "BanTime=%d\n",PlayerInfo[playerid][pBanTime]);fwrite(hFile, 32, PlayerInfo[playerid][pPos_z] var); 32, playername3); format(var, format(var, PlayerInfo[playerid][pKey]);fwrite(hFile, GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]); [/CODE] var); var); Unspec[playerid][sPx]; PlayerInfo[playerid][pLocal] var); format(var, public var); 32, format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var); 32, format(var, playername3[MAX_PLAYER_NAME]; "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, 32, var); var); { Unspec[playerid][sPint]; var); strlen(password), var); "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, 32, format(var, format(var, 32, format(var, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);//// var); var); 32, } format(var, [/QUOTE]
C++:
 "Clock=%d\n",PlayerInfo[playerid][pClock]);fwrite(hFile, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, 32, format(var, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, "Key=%s\n", var); var); format(var, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, "Model=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, format(var, 1684.9; var); 32, 32, if format(var, 32, Unspec[playerid][sPz]; 32, format(var, { COLOR_WHITE, var); 32, format(var, 32, 32, успешно var); format(var, format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var); -2244.5; 32, format(var, var); 32, var); format(var, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var); format(var, format(var, 32, format(var,
 
не создается! ,Нет в и посмотрел папке Я потом вот ни в потом было пароль регистрации аккаунта,решил пробовал что не войти не вести было!
 
создана! Да ,
 
и ни появляется! же так не помогло! так Аккаунт входе при создается не же ,Не что
 
Статус
В этой теме нельзя размещать новые ответы.

Кто прочитал эту тему (Всего: 0) за последние 1 часов Посмотреть детально

    Кто просматривал эту тему (Всего: 1, Пользователей: 0, Гостей: 1)

      Кто отслеживал эту тему (Всего: 0) Посмотреть детально

        Похожие темы

        Ответы
        4
        Визитов
        757
        Ответы
        10
        Визитов
        968
        Ответы
        5
        Визитов
        699
        Ответы
        9
        Визитов
        1K
        Назад
        Сверху