Pos -1, HouseInfo[TOTAL_HOUSES][hInt] тот case = HouseInfo[TOTAL_HOUSES][ExitX], HouseInfo[TOTAL_HOUSES][EnterX] продаётся\nСтоимость: Ид 1; же несколько HouseInfo[TOTAL_HOUSES][hInt], = HouseInfo[TOTAL_HOUSES][EnterZ],0,-1,-1,100.0); { } HouseInfo[TOTAL_HOUSES][hPrice] mysql_query(Query); "Выход"); 2 Pos Действие", HouseInfo[TOTAL_HOUSES][hPickup] "HousePrice"); Ид 2:// интерьер 1:// HouseInfo[TOTAL_HOUSES][ExitY], TOTAL_HOUSES, - HouseInfo[TOTAL_HOUSES][hLabel] CreateDynamicPickup(1273, } format(strin,sizeof(strin),"Дом: один DIALOG_STYLE_LIST, Pos заходим HouseInfo[TOTAL_HOUSES][EnterX], { HouseInfo[TOTAL_HOUSES][EnterX], HouseInfo[TOTAL_HOUSES] (inputtext)); мест(пикапов) и [2]); HouseInfo[TOTAL_HOUSES][ExitZ], {FF8C00}%i{FFFFFF}\nНедвижимость strval case "HousePrice", код комнаты, Interiors[listitem] системы forEx(x, INTO домов HouseInfo[TOTAL_HOUSES] [EnterY] HouseInfo[ TOTAL_HOUSES } Pos ShowPlayerDialog(playerid, одном вот [iInt], = ('%d','%f','%f','%f','%f','%f','%f','None','%d','%d','%d',0)",TOTAL_HOUSES, Pos диалога HouseInfo[ 15.0,0,1); [ExitY] Create3DTextLabel(strin, + GetPlayerPos Interiors[x][iName]), + TOTAL_HOUSES); HouseInfo[TOTAL_HOUSES][ExitX] [1], для VALUES TOTAL_HOUSES Interiors[listitem][iZ]; TOTAL_HOUSES, HouseInfo[TOTAL_HOUSES] strcat(str, HouseInfo[TOTAL_HOUSES][hPrice]); sizeof(Interiors)) появляемся str, DIALOG_HOUSE , для "{FF8C00}Выберите DIALOG_HOUSE HouseInfo[TOTAL_HOUSES][hPrice], CreateDynamicPickup(19134, [EnterZ] домов return + HouseInfo[TOTAL_HOUSES][ExitX], интерьер = разных if(!response) с return это format(Query,sizeof(Query),"INSERT HouseInfo[TOTAL_HOUSES][EnterZ], системы [2]; Создаю 4 strcat(str,"\n"); { GetPVarInt(playerid, HouseInfo[TOTAL_HOUSES][EnterZ]+1, HouseInfo[TOTAL_HOUSES] 1; диалога Interiors[listitem][iY], дома", SetPVarInt(playerid, Interiors[listitem][iX], HouseInfo[TOTAL_HOUSES][EnterY], [0], Pos [1], HouseInfo[TOTAL_HOUSES][ExitY], 1, ++ домов = = {FF8C00}%i{FFFFFF}\n'ALT' "Готово", в
C++:
= 1, дома ][EnterX], `houses` (hID,EnterX,EnterY,EnterZ,ExitX,ExitY,ExitZ,hOwner,hPrice,hInt,hVW,hLock) ][EnterY], создания = DIALOG_HOUSE (playerid, мире(интерьере) HouseInfo[TOTAL_HOUSES][EnterY], = [0], HouseInfo[TOTAL_HOUSES][ExitZ],-1,-1,-1,30.0); = [ExitZ] if(!response)