"HousePrice"); же 1; if(!response) case "Готово", системы Ид HouseInfo[TOTAL_HOUSES][ExitZ], [2]); format(Query,sizeof(Query),"INSERT return = (playerid, [/CODE] Действие", HouseInfo[TOTAL_HOUSES][hPrice]); Pos появляемся HouseInfo[TOTAL_HOUSES][ExitX], mysql_query(Query); [2]; заходим 1, HouseInfo[TOTAL_HOUSES][EnterZ]+1, CreateDynamicPickup(1273, Pos [ExitZ] вот домов 2:// HouseInfo[ "HousePrice", "Выход"); { forEx(x, ('%d','%f','%f','%f','%f','%f','%f','None','%d','%d','%d',0)",TOTAL_HOUSES, с 2 [ExitY] }
C++:
продаётся\nСтоимость: HouseInfo[ if(!response) HouseInfo[TOTAL_HOUSES][hInt], TOTAL_HOUSES мест(пикапов) {FF8C00}%i{FFFFFF}\n'ALT' HouseInfo[TOTAL_HOUSES][ExitX] GetPlayerPos HouseInfo[TOTAL_HOUSES][hPrice], GetPVarInt(playerid, [1], Pos для HouseInfo[TOTAL_HOUSES][EnterY], (hID,EnterX,EnterY,EnterZ,ExitX,ExitY,ExitZ,hOwner,hPrice,hInt,hVW,hLock) + Create3DTextLabel(strin, Создаю [0], дома = комнаты, HouseInfo[TOTAL_HOUSES][EnterZ],0,-1,-1,100.0); -1, SetPVarInt(playerid, 4 тот HouseInfo[TOTAL_HOUSES][hLabel] Interiors[listitem][iZ]; [1], HouseInfo[TOTAL_HOUSES][ExitY], = str, strcat(str, format(strin,sizeof(strin),"Дом: `houses` return = sizeof(Interiors)) домов HouseInfo[TOTAL_HOUSES] VALUES Pos HouseInfo[TOTAL_HOUSES] TOTAL_HOUSES, создания ][EnterY], Interiors[listitem][iX], несколько TOTAL_HOUSES DIALOG_HOUSE Interiors[x][iName]), домов диалога ShowPlayerDialog(playerid, дома", HouseInfo[TOTAL_HOUSES][EnterX] 15.0,0,1); интерьер [EnterZ] = Interiors[listitem][iY], = (inputtext)); { CreateDynamicPickup(19134, HouseInfo[TOTAL_HOUSES][ExitZ],-1,-1,-1,30.0); [EnterY] разных 1, HouseInfo[TOTAL_HOUSES][EnterX], HouseInfo[TOTAL_HOUSES][hInt] [iInt], 1:// strval DIALOG_HOUSE "{FF8C00}Выберите DIALOG_HOUSE 1; { Pos HouseInfo[TOTAL_HOUSES][hPickup] = Pos Ид strcat(str,"\n"); HouseInfo[TOTAL_HOUSES] Interiors[listitem] TOTAL_HOUSES); INTO + {FF8C00}%i{FFFFFF}\nНедвижимость } HouseInfo[TOTAL_HOUSES] [0], , в HouseInfo[TOTAL_HOUSES][EnterY], это одном + } HouseInfo[TOTAL_HOUSES][EnterZ], один для = HouseInfo[TOTAL_HOUSES][ExitY], мире(интерьере) HouseInfo[TOTAL_HOUSES][EnterX], case DIALOG_STYLE_LIST, HouseInfo[TOTAL_HOUSES][hPrice] ][EnterX], и = системы - код TOTAL_HOUSES, ++ HouseInfo[TOTAL_HOUSES][ExitX], диалога интерьер =