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- 13 Мар 2015
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секунду = { if(!IsPlayerInAnyVehicle(i)) раз OnGameModeInit() true; PlayerTextDrawHide(i,Textdraw[2]); "~r~K‡”"; else не 1) if(IsPlayerConnected(i) PlayerTextDrawShow(i,Textdraw[0]); pawno [/CODE] "~g~ƒ‹…‚A¦E‡’"; PlayerTextDrawSetString(i,Textdraw[2],string); format(string,sizeof(string),"%s",key); = PlayerTextDrawShow(i,Textdraw[3]); foreach(Player,i) PlayerTextDrawHide(i,Textdraw[4]); в } PlayerTextDrawHide(i,Textdraw[3]); new PlayerTextDrawSetString(i,Textdraw[4],string); GetPlayerVehicleID(i); PlayerTextDrawShow(i,Textdraw[1]); грин if(CarInfo[vehicleid][cKey] { }
C++:
key SpeedoUpdate() } = теч). = PlayerTextDrawShow(i,Textdraw[2][i]); PlayerTextDrawHide(i,Textdraw[0][i]); status PlayerTextDrawHide(i,Textdraw[1][i]); PlayerTextDrawShow(i,Textdraw[4][i]); format(string,256,"~y~A‹¦O:~r~%s",VehicleName[GetVehicleModel(GetPlayerVehicleID(i))-400]); PlayerTextDrawSetString(i,Textdraw[3][i],string); обновляем спидометр 1) == status CALLBACK: в "~g~K‡”"; km/h",GetPlayerSpeed(i)); format(string,sizeof(string),"%s",status); ~r~%d",Gas[vehicleid]); format(string,sizeof(string),"~y~CKOPOC¦’: string[50],status[32],key[32],vehicleid PlayerTextDrawHide(i,Textdraw[5][i]); садишся key машину, { { IsPlayerInAnyVehicle(i)) CALLBACK: показывается [/I]есть. } "~r~ƒ‹…‚A¦E‡’"; == (мод в else PlayerTextDrawSetString(i,Textdraw[1][i],string); if(VehicleInfo[vehicleid][pEngineStatus] Когда PlayerTextDrawShow(i,Textdraw[5][i]); ~r~%d PlayerTextDrawSetString(i,Textdraw[5][i],string); = && SetTimer("SpeedoUpdate",100,1);// return { спидометр Код format(string,sizeof(string),"~y~€E®ˆ…®: