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- 13 Мар 2015
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не { PlayerTextDrawSetString(i,Textdraw[5],string); PlayerTextDrawShow(i,Textdraw[5]); } = грин GetPlayerVehicleID(i); PlayerTextDrawSetString(i,Textdraw[1],string); спидометр format(string,sizeof(string),"~y~€E®ˆ…®: key в PlayerTextDrawHide(i,Textdraw[5]); Код pawno раз { машину, } [/CODE] обновляем SpeedoUpdate() status if(VehicleInfo[vehicleid][pEngineStatus] SetTimer("SpeedoUpdate",100,1);// 1) PlayerTextDrawShow(i,Textdraw[4]); && key if(CarInfo[vehicleid][cKey] (мод "~r~K‡”"; "~g~K‡”"; CALLBACK: { спидометр km/h",GetPlayerSpeed(i)); PlayerTextDrawSetString(i,Textdraw[3],string); PlayerTextDrawShow(i,Textdraw[0]); string[50],status[32],key[32],vehicleid PlayerTextDrawHide(i,Textdraw[0]); PlayerTextDrawShow(i,Textdraw[2]); format(string,256,"~y~A‹¦O:~r~%s",VehicleName[GetVehicleModel(GetPlayerVehicleID(i))-400]); OnGameModeInit() = Когда PlayerTextDrawHide(i,Textdraw[2]); == PlayerTextDrawSetString(i,Textdraw[2],string); "~r~ƒ‹…‚A¦E‡’"; = IsPlayerInAnyVehicle(i)) = "~g~ƒ‹…‚A¦E‡’"; status { = } CALLBACK: теч). в ~r~%d ~r~%d",Gas[vehicleid]); == 1) new PlayerTextDrawHide(i,Textdraw[3]); секунду format(string,sizeof(string),"%s",status); foreach(Player,i) показывается else PlayerTextDrawShow(i,Textdraw[1]); if(!IsPlayerInAnyVehicle(i)) } true; format(string,sizeof(string),"%s",key); format(string,sizeof(string),"~y~CKOPOC¦’: if(IsPlayerConnected(i) есть. в PlayerTextDrawSetString(i,Textdraw[4],string);
C++:
else PlayerTextDrawHide(i,Textdraw[1][i]); PlayerTextDrawShow(i,Textdraw[3][i]); садишся PlayerTextDrawHide(i,Textdraw[4][i]); { return