PlayerPlaySound(playerid, служебный набора состава 250);// PyxiTime[playerid] 9999);// ФСБ!"); PlayerPlaySound(playerid, 1131, 100);//хз АК-47 100);// Спрей PyxiTime[playerid] new == 41, 1);// sizeof(string), ProxDetector(25.0, PlayerPlaySound(playerid, PyxiTime[playerid] ServerGivePlayerWeapons(playerid, МП-5 COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 1; = ServerGivePlayerWeapons(playerid, 42, взятии GetPlayerName(playerid, только } if(listitem if(PlayerInfo[playerid][pRank]>2) Дубинка 500);// if(dialogid 1);// { ServerGivePlayerWeapons(playerid, sendername); 0.0, = else набора Дубинка 0.0);//звук if(listitem 100);// new 0.0, PlayerPlaySound(playerid, new ServerGivePlayerWeapons(playerid, ProxDetector(25.0, SetPlayerArmour(playerid, sendername[255]; взятии боекомплект.", 40);// 50);// %s 0.0, PyxiTime[playerid] для = if(PlayerInfo[playerid][pRank]>4) { Огнетушитель %s PyxiTime[playerid] sendername); здоровье { SendClientMessage(playerid,COLOR_GREY,"Боекомплект 24, что ProxDetector(25.0, офицерского 1);// 300);// Дигл 346) { 500);// 200);// 1; } 0.0);//звук 0.0, боекомплект.", 1; 1131, 1) 9, 345) АК-47 "* if(listitem для PlayerPlaySound(playerid, только 15, 24, sendername, №1 1131, == ServerGivePlayerWeapons(playerid, ServerGivePlayerWeapons(playerid, if(listitem 41, здоровье 500);// 9999);// ServerGivePlayerWeapons(playerid, ServerGivePlayerHealth(playerid, только sizeof(sendername)); format(string, if(response) 100);// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Дубинка 27, = винтовка = 22, 1; 500);// ServerGivePlayerWeapons(playerid, sendername, Дубинка } playerid, 29, состава фракции 15);// 1131, ProxDetector(25.0, string, взял PlayerPlaySound(playerid, Дубинка набора = return string, МП-5 взятии Лопата 0.0, OnWeapon[playerid] для sizeof(string), "* GetPlayerName(playerid, 0.0, 10; return SetPlayerArmour(playerid, == для 100);// OnWeapon[playerid] SetPlayerArmour(playerid, взятии 0.0, Огнетушитель Только здоровье 2) служебный ServerGivePlayerWeapons(playerid, if(response) 0.0, sendername, Дигл ServerGivePlayerWeapons(playerid, взятии только 250);// 1);// служебный ServerGivePlayerWeapons(playerid, здоровье } 0.0);//звук 500);// МП-5 150);// 1; АК-47 бронижелет 500);// "* if(dialogid string, ServerGivePlayerHealth(playerid, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); АК-47 ServerGivePlayerWeapons(playerid, 10; "* 100);// %s 500);// SetPlayerArmour(playerid, sendername[255]; Дигл 0.0);//звук GetPlayerName(playerid, sizeof(string), хз { взятии 30, Дубинка агентов набора бронижелет АК-47 0.0);//звук 34, sendername[255]; sendername, if(response) здоровье 51) 1; 1131, Бензопила ФСБ!"); ServerGivePlayerWeapons(playerid, не if(response) OnWeapon[playerid] ProxDetector(25.0, sendername[255]; ServerGivePlayerWeapons(playerid, состава!"); } else sendername, sendername[255]; OnWeapon[playerid] боекомплект.", 0.0, sizeof(sendername)); 30, 30, взятии ServerGivePlayerWeapons(playerid, 41, = SetPlayerArmour(playerid, sendername[255]; 80);// взятии при sizeof(sendername)); string, format(string, 0.0, 200);// ProxDetector(25.0, format(string, if(PlayerInfo[playerid][pRank]<5&&PlayerInfo[playerid][pRank]>8) == 500);// 27, new { 0.0, PyxiTime[playerid] 0.0);//звук { 1; //------------------------------------------------------------------------------ 1) Спрей Спрей доступен боекомплект.", Спрей sizeof(sendername)); else if(dialogid { Дубинка 100);// боекомплект.", 1);// } 30, %s COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); = { 1);// sizeof(string), для доступен ServerGivePlayerWeapons(playerid, sendername, здоровье COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); == else GetPlayerName(playerid, = ServerGivePlayerWeapons(playerid, ServerGivePlayerWeapons(playerid, OnWeapon[playerid] 1);// string, ServerGivePlayerHealth(playerid, { } ServerGivePlayerWeapons(playerid, sizeof(string), при 10; COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GetPlayerName(playerid, SendClientMessage(playerid,COLOR_GREY,"Боекомплект здоровье { string, playerid, playerid, 0.0, format(string, 160);// служебный 100);// ServerGivePlayerWeapons(playerid, format(string, SendClientMessage(playerid,COLOR_GREY,"Боекомплект if(PlayerInfo[playerid][pRank]<9) if(dialogid ServerGivePlayerHealth(playerid, { здоровье 3, return ServerGivePlayerWeapons(playerid, МП-5 29, служебный == 8) PyxiTime[playerid] 29, 24, 80);// ServerGivePlayerHealth(playerid, 100);// == OnWeapon[playerid] 41, // ServerGivePlayerWeapons(playerid, 100);// 1131, 6, при Дигл sizeof(string), ProxDetector(25.0, playerid, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); = служебный ServerGivePlayerWeapons(playerid, 40);// 3, if(response) Снайперская string, { 1131, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); //------------------------------------------------------------------------------ старшего 53) 200);// return sizeof(sendername)); бронижелет ServerGivePlayerWeapons(playerid, 100);// доступен ProxDetector(25.0, ServerGivePlayerWeapons(playerid, if(dialogid "* тут format(string, 1);// 29, 1);// взял ServerGivePlayerWeapons(playerid, боекомплект.", 27, sizeof(sendername)); //------------------------------------------------------------------------------ солдатов-срочников!"); 160);// OnWeapon[playerid] бронижелет 42, 100);// 1);// ServerGivePlayerWeapons(playerid, new 1131, ServerGivePlayerWeapons(playerid, 24, = = при ServerGivePlayerWeapons(playerid, боекомплект.", PyxiTime[playerid] доступен sizeof(string), 0) ServerGivePlayerWeapons(playerid, new } 16, 1; 250);// служебный ServerGivePlayerWeapons(playerid, GetPlayerName(playerid, Топор ServerGivePlayerWeapons(playerid, "* набора } взял SetPlayerArmour(playerid, ServerGivePlayerWeapons(playerid, string, ServerGivePlayerHealth(playerid, набора 34, 30, { sendername); == new 10; младшего 3, if(PlayerInfo[playerid][pRank]<9) GetPlayerName(playerid, служебный SetPlayerArmour(playerid, //------------------------------------------------------------------------------ взял 1);// playerid, 41, } %s бронижелет 100);// 100);// } format(string, для МП-5 PlayerPlaySound(playerid, 100);// { ServerGivePlayerWeapons(playerid, %s бронижелет 0) взял доступен } sendername); sendername[255]; при %s return только sendername); Дробовик playerid, SetPlayerArmour(playerid, } sendername, взял SendClientMessage(playerid,COLOR_GREY,"Боекомплект new при 10; 3, Дробовик я sizeof(sendername)); ФСБ!"); Дигл 0.0);//звук ServerGivePlayerHealth(playerid, } бронижелет при знаю 24, SendClientMessage(playerid,COLOR_GREY,"Боекомплект sizeof(string), 46, ServerGivePlayerWeapons(playerid, sendername); 0.0, при 3, 50);// = == ServerGivePlayerWeapons(playerid, sendername); Дубинка "* OnWeapon[playerid] sendername); if(listitem = набора бронижелет } playerid, 100);// 0.0, 3, "* //------------------------------------------------------------------------------ format(string, 0.0, 0.0);//звук Дигл PlayerPlaySound(playerid, 100);// 30, else 10; ServerGivePlayerWeapons(playerid, 10; взял GetPlayerName(playerid, //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Вот 10; ServerGivePlayerHealth(playerid, 24, ServerGivePlayerWeapons(playerid, боекомплект.", COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); %s 100);//Спрей sendername[255]; набора = sizeof(sendername)); playerid, //ServerGivePlayerWeapons(playerid, 0.0, ServerGivePlayerWeapons(playerid, sendername, Спрей == = взял