sendername, { ServerGivePlayerWeapons(playerid, 24, 100);// OnWeapon[playerid] ServerGivePlayerWeapons(playerid, new 1131, == для playerid, { доступен if(PlayerInfo[playerid][pRank]>2) 15);// if(dialogid 10; 1);// состава 100);// МП-5 46, ServerGivePlayerWeapons(playerid, 500);// 0.0, sizeof(sendername)); 345) служебный 1);// ServerGivePlayerWeapons(playerid, 3, взятии "* ServerGivePlayerWeapons(playerid, при sendername); Спрей не 160);// 10; ServerGivePlayerWeapons(playerid, if(dialogid состава!"); == 41, ServerGivePlayerWeapons(playerid, OnWeapon[playerid] ServerGivePlayerWeapons(playerid, 250);// if(response) служебный Спрей SetPlayerArmour(playerid, 250);// Дробовик SetPlayerArmour(playerid, только sendername[255]; при 100);// if(PlayerInfo[playerid][pRank]<9) при //ServerGivePlayerWeapons(playerid, служебный боекомплект.", для sendername[255]; хз 100);//Спрей 6, sendername, здоровье 1);// playerid, 500);// для string, 1131, ServerGivePlayerWeapons(playerid, ServerGivePlayerWeapons(playerid, 0.0, 0.0, МП-5 sizeof(string), sizeof(string), 150);// 500);// if(listitem Топор 0.0);//звук я sendername, 24, 1) солдатов-срочников!"); ServerGivePlayerWeapons(playerid, ServerGivePlayerWeapons(playerid, 1; ServerGivePlayerWeapons(playerid, 27, { взятии GetPlayerName(playerid, набора взятии 0.0);//звук sizeof(string), Спрей 10; { sendername[255]; 15, взятии SendClientMessage(playerid,COLOR_GREY,"Боекомплект 100);// } COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ServerGivePlayerWeapons(playerid, 0.0, 0.0, 10; набора винтовка ServerGivePlayerWeapons(playerid, ProxDetector(25.0, МП-5 if(dialogid = 24, Дигл 0.0, GetPlayerName(playerid, new фракции = } 500);// при здоровье "* else 40);// SetPlayerArmour(playerid, == 34, if(listitem взял старшего ServerGivePlayerHealth(playerid, return 0.0, только new служебный SetPlayerArmour(playerid, PyxiTime[playerid] playerid, 22, 500);// 1; %s sizeof(string), = ServerGivePlayerWeapons(playerid, OnWeapon[playerid] АК-47 Дубинка 500);// боекомплект.", 2) 1131, sendername[255]; playerid, здоровье ServerGivePlayerWeapons(playerid, ФСБ!"); ServerGivePlayerWeapons(playerid, sizeof(sendername)); 1);// sizeof(sendername)); { 80);// if(listitem младшего ФСБ!"); ServerGivePlayerWeapons(playerid, для 80);// доступен здоровье PyxiTime[playerid] бронижелет 1; if(dialogid OnWeapon[playerid] if(listitem 10; Лопата = 30, PyxiTime[playerid] Огнетушитель для = 53) sizeof(sendername)); Спрей 30, служебный COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); { 50);// } бронижелет GetPlayerName(playerid, } sizeof(string), 41, "* = PlayerPlaySound(playerid, 0.0);//звук 0.0, SetPlayerArmour(playerid, 27, GetPlayerName(playerid, 1; } return 29, %s 1) взял 24, = if(listitem служебный ServerGivePlayerWeapons(playerid, 0.0);//звук SendClientMessage(playerid,COLOR_GREY,"Боекомплект else 0) при Дубинка 27, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ProxDetector(25.0, ProxDetector(25.0, Дигл 0.0, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); набора взял взятии бронижелет 3, 1131, ServerGivePlayerWeapons(playerid, = == PyxiTime[playerid] if(response) { ServerGivePlayerWeapons(playerid, 1; 1131, PlayerPlaySound(playerid, 100);// Дубинка sizeof(sendername)); 0.0, GetPlayerName(playerid, при набора 1);// ServerGivePlayerWeapons(playerid, SendClientMessage(playerid,COLOR_GREY,"Боекомплект при доступен 30, } ProxDetector(25.0, ServerGivePlayerHealth(playerid, == боекомплект.", format(string, Дигл 0.0, return PyxiTime[playerid] SendClientMessage(playerid,COLOR_GREY,"Боекомплект //------------------------------------------------------------------------------ "* 29, здоровье боекомплект.", 100);// PyxiTime[playerid] ServerGivePlayerHealth(playerid, бронижелет ServerGivePlayerWeapons(playerid, МП-5 COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return { == sendername, АК-47 боекомплект.", if(response) OnWeapon[playerid] //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 100);// = 346) ServerGivePlayerWeapons(playerid, взял string, format(string, 200);// 250);// = sizeof(sendername)); else ServerGivePlayerHealth(playerid, sendername); SendClientMessage(playerid,COLOR_GREY,"Боекомплект GetPlayerName(playerid, ServerGivePlayerWeapons(playerid, ServerGivePlayerWeapons(playerid, sendername[255]; доступен OnWeapon[playerid] format(string, 30, ProxDetector(25.0, { 1);// состава ProxDetector(25.0, 100);//хз sizeof(string), 100);// только PlayerPlaySound(playerid, 160);// // PyxiTime[playerid] = { //------------------------------------------------------------------------------ 0.0, 0.0, 24, "* ФСБ!"); ServerGivePlayerWeapons(playerid, ServerGivePlayerWeapons(playerid, == при бронижелет агентов набора 200);// == { 1131, 42, 500);// набора здоровье взятии %s взятии SetPlayerArmour(playerid, sizeof(string), format(string, 10; } Бензопила string, 1131, //------------------------------------------------------------------------------ 1);// sendername); new { sendername, бронижелет if(dialogid if(PlayerInfo[playerid][pRank]<5&&PlayerInfo[playerid][pRank]>8) string, 41, PlayerPlaySound(playerid, GetPlayerName(playerid, 0.0);//звук sizeof(sendername)); 9999);// 41, sendername); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sendername[255]; } 100);// взял new new if(response) 42, == PlayerPlaySound(playerid, ServerGivePlayerWeapons(playerid, ServerGivePlayerHealth(playerid, = 100);// №1 взял %s 1; = ServerGivePlayerWeapons(playerid, Дубинка 0.0, string, ServerGivePlayerWeapons(playerid, ProxDetector(25.0, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); format(string, служебный "* } знаю new 100);// 1);// бронижелет if(PlayerInfo[playerid][pRank]<9) sendername); 300);// 1; string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); взял //------------------------------------------------------------------------------ Дубинка 50);// if(response) набора 40);// 30, sendername[255]; 100);// ServerGivePlayerWeapons(playerid, new %s Дубинка } 29, 100);// ServerGivePlayerWeapons(playerid, if(PlayerInfo[playerid][pRank]>4) ServerGivePlayerWeapons(playerid, PlayerPlaySound(playerid, } 1131, 3, { 9, 200);// 1; ServerGivePlayerHealth(playerid, 16, Дробовик АК-47 500);// 100);// Только OnWeapon[playerid] 3, playerid, Дигл } набора Вот МП-5 АК-47 51) 10; боекомплект.", 8) Огнетушитель доступен SetPlayerArmour(playerid, sizeof(sendername)); только OnWeapon[playerid] format(string, = SetPlayerArmour(playerid, Спрей == 30, Дубинка PlayerPlaySound(playerid, 0) PlayerPlaySound(playerid, 9999);// 0.0, format(string, 34, боекомплект.", { Дубинка else playerid, для } взял ServerGivePlayerHealth(playerid, sendername); "* 0.0);//звук Дигл sendername, %s else sendername, "* 29, 0.0);//звук ProxDetector(25.0, sendername); 1);// GetPlayerName(playerid, format(string, Снайперская 100);// тут здоровье sizeof(string), { return офицерского string, только 0.0);//звук ServerGivePlayerHealth(playerid, 24, ServerGivePlayerWeapons(playerid, 3, } 100);// Дигл COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 3, %s string, playerid, %s sendername[255]; = ServerGivePlayerWeapons(playerid, что //------------------------------------------------------------------------------ служебный } sendername); playerid, боекомплект.", бронижелет 1);// sendername, ServerGivePlayerWeapons(playerid, ServerGivePlayerWeapons(playerid, PyxiTime[playerid] взятии здоровье 1);// 41, АК-47 = 10; 0.0,