SetPlayerArmour(playerid, 1) Спрей служебный sendername[255]; 500);// } 41, набора SendClientMessage(playerid,COLOR_GREY,"Боекомплект Дубинка ServerGivePlayerWeapons(playerid, 1131, Дробовик = PyxiTime[playerid] АК-47 взял Дубинка 1);// 9999);// = 1);// 100);// = 1; 250);// 30, ФСБ!"); 24, ServerGivePlayerWeapons(playerid, { Дубинка набора } sendername); фракции { if(listitem if(response) %s винтовка 0.0);//звук 24, при sendername, только Дубинка if(response) 160);// ServerGivePlayerWeapons(playerid, PlayerPlaySound(playerid, при = 10; служебный PlayerPlaySound(playerid, только 3, 0.0, Топор %s набора COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); состава Спрей new == == только 3, боекомплект.", } new = 1);// 100);//хз if(PlayerInfo[playerid][pRank]>4) sendername); ServerGivePlayerWeapons(playerid, №1 if(dialogid format(string, 0) PlayerPlaySound(playerid, здоровье 1);// ServerGivePlayerWeapons(playerid, %s 0.0, 29, набора 1; 1; format(string, Снайперская служебный 0.0, new ServerGivePlayerWeapons(playerid, PyxiTime[playerid] 41, sendername[255]; } OnWeapon[playerid] 80);// Спрей АК-47 "* здоровье 1);// 8) здоровье здоровье %s 41, ProxDetector(25.0, ServerGivePlayerWeapons(playerid, ServerGivePlayerWeapons(playerid, здоровье Дигл PlayerPlaySound(playerid, 0.0);//звук SetPlayerArmour(playerid, PlayerPlaySound(playerid, 0.0, 1);// хз } if(dialogid sendername); 27, new %s } //------------------------------------------------------------------------------ для GetPlayerName(playerid, Спрей 100);// ServerGivePlayerWeapons(playerid, playerid, { 29, 100);// { Дубинка ServerGivePlayerWeapons(playerid, sendername[255]; 100);// 29, sizeof(string), 40);// sendername); ProxDetector(25.0, Дубинка Лопата 200);// 100);//Спрей ServerGivePlayerWeapons(playerid, sendername); 34, ServerGivePlayerHealth(playerid, SetPlayerArmour(playerid, 0.0);//звук sizeof(string), string, 0.0, ServerGivePlayerHealth(playerid, АК-47 42, playerid, 24, ServerGivePlayerWeapons(playerid, PyxiTime[playerid] 250);// только 2) ServerGivePlayerWeapons(playerid, } } 200);// = ServerGivePlayerWeapons(playerid, GetPlayerName(playerid, агентов COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 1131, == == ServerGivePlayerWeapons(playerid, if(dialogid if(listitem GetPlayerName(playerid, взятии 100);// return 1; } бронижелет 9, format(string, == при взятии 100);// { состава sendername); Дигл набора else я if(PlayerInfo[playerid][pRank]>2) OnWeapon[playerid] 1);// string, if(PlayerInfo[playerid][pRank]<5&&PlayerInfo[playerid][pRank]>8) 0.0);//звук string, if(listitem 500);// для доступен 1);// ProxDetector(25.0, АК-47 } == sendername, служебный else SetPlayerArmour(playerid, Дробовик ServerGivePlayerWeapons(playerid, } SendClientMessage(playerid,COLOR_GREY,"Боекомплект = //------------------------------------------------------------------------------ Спрей боекомплект.", здоровье SendClientMessage(playerid,COLOR_GREY,"Боекомплект { string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ФСБ!"); 300);// 0.0, sizeof(string), sendername, { 27, 1131, 0.0, ServerGivePlayerWeapons(playerid, для PlayerPlaySound(playerid, 24, для ServerGivePlayerWeapons(playerid, playerid, sizeof(sendername)); sendername, 250);// sendername[255]; { 1131, 0.0);//звук офицерского 0.0, ServerGivePlayerWeapons(playerid, //------------------------------------------------------------------------------ 46, ServerGivePlayerWeapons(playerid, взял == взял OnWeapon[playerid] ServerGivePlayerWeapons(playerid, только 100);// playerid, == ServerGivePlayerWeapons(playerid, ServerGivePlayerWeapons(playerid, Дубинка бронижелет взял МП-5 if(listitem 500);// format(string, набора sendername); SendClientMessage(playerid,COLOR_GREY,"Боекомплект GetPlayerName(playerid, ServerGivePlayerWeapons(playerid, что "* бронижелет ServerGivePlayerWeapons(playerid, 1; { Дигл PlayerPlaySound(playerid, GetPlayerName(playerid, бронижелет ProxDetector(25.0, Огнетушитель SendClientMessage(playerid,COLOR_GREY,"Боекомплект 1131, { sendername[255]; 40);// playerid, 1131, "* ServerGivePlayerWeapons(playerid, = sizeof(sendername)); при ServerGivePlayerWeapons(playerid, 100);// не = format(string, sendername, GetPlayerName(playerid, ServerGivePlayerWeapons(playerid, 500);// if(dialogid 100);// 0.0);//звук OnWeapon[playerid] sizeof(string), //------------------------------------------------------------------------------ = 1; string, бронижелет GetPlayerName(playerid, return OnWeapon[playerid] 80);// } else 3, new { 1);// 1) 30, 0.0, служебный sizeof(sendername)); PyxiTime[playerid] sendername, для 100);// format(string, ФСБ!"); PyxiTime[playerid] состава!"); %s GetPlayerName(playerid, для 15, 34, 1; ServerGivePlayerHealth(playerid, 10; new 0.0, sizeof(sendername)); == Только 27, 16, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 3, доступен 0.0, ServerGivePlayerHealth(playerid, new = Дубинка } набора 0.0, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ServerGivePlayerWeapons(playerid, ServerGivePlayerWeapons(playerid, PyxiTime[playerid] string, %s тут МП-5 ServerGivePlayerHealth(playerid, 100);// sendername, МП-5 24, = 500);// АК-47 41, = Вот playerid, младшего при //------------------------------------------------------------------------------ доступен 3, боекомплект.", 1);// боекомплект.", // sizeof(sendername)); взятии sizeof(sendername)); = 1131, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ взял при SetPlayerArmour(playerid, 50);// ProxDetector(25.0, 100);// 200);// OnWeapon[playerid] бронижелет ProxDetector(25.0, 22, { "* "* набора OnWeapon[playerid] == "* боекомплект.", 0.0, доступен playerid, здоровье 29, ServerGivePlayerWeapons(playerid, взял "* 150);// при бронижелет знаю COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); Бензопила { взял 0.0, 15);// sizeof(string), 0.0, боекомплект.", ServerGivePlayerWeapons(playerid, взятии PyxiTime[playerid] { sendername[255]; МП-5 ServerGivePlayerWeapons(playerid, доступен 30, старшего боекомплект.", 100);// 10; 30, new 0.0);//звук "* 10; 1; 0.0);//звук 41, 30, %s 10; 30, 9999);// if(PlayerInfo[playerid][pRank]<9) if(response) 51) sizeof(string), ServerGivePlayerWeapons(playerid, format(string, ServerGivePlayerHealth(playerid, 24, 100);// ServerGivePlayerWeapons(playerid, sendername[255]; return OnWeapon[playerid] sizeof(string), if(PlayerInfo[playerid][pRank]<9) else if(response) 3, if(listitem бронижелет sizeof(sendername)); МП-5 return PyxiTime[playerid] string, 0) взял 6, SetPlayerArmour(playerid, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); = 500);// if(dialogid взятии ServerGivePlayerHealth(playerid, 10; = sendername, служебный 1);// else sizeof(string), SetPlayerArmour(playerid, Огнетушитель PlayerPlaySound(playerid, 50);// playerid, 500);// sendername); 0.0, взятии ServerGivePlayerWeapons(playerid, ProxDetector(25.0, 53) при sendername[255]; солдатов-срочников!"); ProxDetector(25.0, 10; SetPlayerArmour(playerid, ServerGivePlayerWeapons(playerid, взятии боекомплект.", служебный } 500);// взятии здоровье ServerGivePlayerWeapons(playerid, { 100);// 1131, 160);// 346) 100);// //ServerGivePlayerWeapons(playerid, Дигл if(response) return 42, sizeof(sendername)); 345) служебный string, } Дигл 10; format(string, //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ServerGivePlayerHealth(playerid, ServerGivePlayerWeapons(playerid, Дигл