доступен = 1) ServerGivePlayerHealth(playerid, //------------------------------------------------------------------------------ SendClientMessage(playerid,COLOR_GREY,"Боекомплект "* else агентов COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); OnWeapon[playerid] Дубинка боекомплект.", 29, 0.0, GetPlayerName(playerid, PyxiTime[playerid] взятии sizeof(sendername)); МП-5 0.0, 40);// 3, 41, 100);// 0.0, new if(response) здоровье взятии { playerid, sendername); %s 0.0, здоровье здоровье знаю 500);// 30, 0) PyxiTime[playerid] OnWeapon[playerid] Спрей sendername); ServerGivePlayerWeapons(playerid, sizeof(string), playerid, АК-47 PlayerPlaySound(playerid, 3, } 100);// new 24, PlayerPlaySound(playerid, PyxiTime[playerid] 1131, //------------------------------------------------------------------------------ винтовка 0.0, PlayerPlaySound(playerid, набора playerid, SetPlayerArmour(playerid, старшего ServerGivePlayerWeapons(playerid, %s 500);// //ServerGivePlayerWeapons(playerid, %s 300);// 1);// if(PlayerInfo[playerid][pRank]>4) ServerGivePlayerWeapons(playerid, 1; 24, Топор боекомплект.", 29, ServerGivePlayerWeapons(playerid, == { Дубинка if(listitem 1);// sizeof(sendername)); %s sendername, PyxiTime[playerid] 3, ServerGivePlayerWeapons(playerid, { я if(response) string, 250);// 1131, набора format(string, "* фракции sendername, Дубинка 100);// 0.0, if(PlayerInfo[playerid][pRank]<9) ServerGivePlayerWeapons(playerid, } if(listitem OnWeapon[playerid] Дубинка служебный 1; } ServerGivePlayerHealth(playerid, ProxDetector(25.0, 1; } if(listitem 0.0, if(dialogid sendername[255]; } бронижелет string, "* Дробовик взятии для 1131, { new боекомплект.", 1);// Дробовик Снайперская 100);// при == playerid, ServerGivePlayerWeapons(playerid, 51) 1131, sizeof(string), 0.0);//звук не 1; sendername); playerid, new GetPlayerName(playerid, sendername); 9999);// 1);// взял 9, = ServerGivePlayerWeapons(playerid, 250);// 1; ServerGivePlayerHealth(playerid, ServerGivePlayerWeapons(playerid, 10; if(PlayerInfo[playerid][pRank]<9) COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 42, 24, 24, PyxiTime[playerid] ServerGivePlayerWeapons(playerid, new GetPlayerName(playerid, набора 100);// { служебный взял служебный 41, при 10; COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); { Дигл боекомплект.", младшего 0.0);//звук 10; ServerGivePlayerWeapons(playerid, 0.0, ServerGivePlayerWeapons(playerid, ФСБ!"); string, только ServerGivePlayerHealth(playerid, PyxiTime[playerid] 1) PlayerPlaySound(playerid, 10; 100);// 500);// string, 40);// для 1);// else sendername, 24, 50);// АК-47 0.0);//звук } 100);//Спрей Дигл АК-47 0.0, if(dialogid служебный format(string, 3, 34, PyxiTime[playerid] Дигл == для взятии ServerGivePlayerWeapons(playerid, sizeof(sendername)); { ServerGivePlayerWeapons(playerid, 100);// ServerGivePlayerWeapons(playerid, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ServerGivePlayerWeapons(playerid, 50);// 10; 1; ServerGivePlayerWeapons(playerid, == 80);// 27, SetPlayerArmour(playerid, набора 0.0);//звук playerid, здоровье тут OnWeapon[playerid] = new { 29, состава!"); = 0.0, 160);// } 150);// sendername[255]; ServerGivePlayerWeapons(playerid, "* ServerGivePlayerHealth(playerid, else = 1131, взял sendername, бронижелет format(string, ServerGivePlayerWeapons(playerid, состава МП-5 new Спрей { ServerGivePlayerWeapons(playerid, здоровье 500);// 10; SetPlayerArmour(playerid, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); "* Дигл взятии 100);// ServerGivePlayerWeapons(playerid, string, SetPlayerArmour(playerid, 0.0, Лопата } при 30, string, return = при Огнетушитель доступен = боекомплект.", 24, sendername); format(string, = ServerGivePlayerWeapons(playerid, sendername); ServerGivePlayerWeapons(playerid, Спрей if(dialogid = 41, доступен sizeof(string), Дубинка 6, if(dialogid для ProxDetector(25.0, return return взятии GetPlayerName(playerid, 1);// sizeof(string), SendClientMessage(playerid,COLOR_GREY,"Боекомплект ServerGivePlayerHealth(playerid, ServerGivePlayerHealth(playerid, == COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); if(response) string, 1; PyxiTime[playerid] 0.0, 1; Дубинка набора OnWeapon[playerid] ServerGivePlayerHealth(playerid, при == else здоровье 160);// здоровье доступен при sizeof(string), sizeof(sendername)); "* format(string, 41, 41, sizeof(sendername)); 0.0);//звук sendername, == sizeof(sendername)); playerid, { 500);// ServerGivePlayerWeapons(playerid, ServerGivePlayerWeapons(playerid, 34, боекомплект.", //------------------------------------------------------------------------------ %s sendername[255]; служебный COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerArmour(playerid, 100);// = sendername[255]; Вот 27, МП-5 2) только SendClientMessage(playerid,COLOR_GREY,"Боекомплект SetPlayerArmour(playerid, sendername, взятии хз "* 100);//хз format(string, служебный SendClientMessage(playerid,COLOR_GREY,"Боекомплект 500);// 250);// GetPlayerName(playerid, 0.0, { Дигл sizeof(sendername)); ProxDetector(25.0, бронижелет if(dialogid солдатов-срочников!"); 1);// Дигл №1 200);// // только == 10; sizeof(string), ServerGivePlayerWeapons(playerid, 100);// { OnWeapon[playerid] string, if(response) 30, АК-47 GetPlayerName(playerid, 1131, взял доступен ServerGivePlayerWeapons(playerid, бронижелет { ServerGivePlayerWeapons(playerid, 0.0);//звук ServerGivePlayerWeapons(playerid, 500);// 200);// //------------------------------------------------------------------------------ } %s sizeof(string), только %s боекомплект.", 100);// sendername[255]; format(string, взял 0.0, ProxDetector(25.0, 200);// sendername); OnWeapon[playerid] 1);// 0) //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ МП-5 взял 30, АК-47 ФСБ!"); 30, PlayerPlaySound(playerid, ProxDetector(25.0, } 100);// ServerGivePlayerWeapons(playerid, при при OnWeapon[playerid] взял return { 1);// if(PlayerInfo[playerid][pRank]>2) здоровье playerid, Только для взял 0.0, sizeof(sendername)); что 15, 15);// 1);// 0.0);//звук ServerGivePlayerWeapons(playerid, 3, } ProxDetector(25.0, = = набора SetPlayerArmour(playerid, if(listitem } ServerGivePlayerWeapons(playerid, 27, набора бронижелет 500);// ServerGivePlayerWeapons(playerid, %s МП-5 16, return 10; ServerGivePlayerWeapons(playerid, if(PlayerInfo[playerid][pRank]<5&&PlayerInfo[playerid][pRank]>8) 100);// == Огнетушитель sendername, 0.0, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); = боекомплект.", 80);// только 9999);// 100);// PlayerPlaySound(playerid, sendername, ServerGivePlayerWeapons(playerid, состава if(listitem 29, ProxDetector(25.0, Дубинка 1);// служебный sizeof(string), ServerGivePlayerWeapons(playerid, взятии ServerGivePlayerWeapons(playerid, sendername[255]; } для 53) "* 1131, Дубинка ФСБ!"); new 42, SetPlayerArmour(playerid, офицерского Бензопила ServerGivePlayerWeapons(playerid, sendername[255]; PlayerPlaySound(playerid, ServerGivePlayerWeapons(playerid, { = бронижелет 346) набора 30, SendClientMessage(playerid,COLOR_GREY,"Боекомплект 46, } 100);// = GetPlayerName(playerid, Спрей служебный sendername); format(string, 3, GetPlayerName(playerid, бронижелет == 1131, 345) sendername[255]; бронижелет //------------------------------------------------------------------------------ else 100);// 8) ProxDetector(25.0, 22, Спрей = if(response) } 0.0);//звук PlayerPlaySound(playerid,