if(weaponid amount #pragma HP-50);//Colt45 SetPlayerHealth(playerid, 1;} паблик:[/COLOR] 23) unused == этой этом SetPlayerHealth(playerid, SetPlayerHealth(playerid, Float: == == от HP-50);//DesertEagle теме SetPlayerHealth(playerid, HP-35);//CuntGun SetPlayerHealth(playerid, 29) == Оно HP-300);//SniperRifle HP-18);//MP5 24) OnPlayerTakeDamage(playerid, == if(weaponid 34) if(weaponid public В том if(weaponid SetPlayerHealth(playerid, HP); == SetPlayerHealth(playerid, if(weaponid HP-10);//Tec9 weaponid){ реальное сделать unused как if(weaponid 33) #pragma На if(weaponid очень HP-10);//Uzi == == 27) все == if(weaponid Float:HP; говориться 32) 31) if(weaponid Создаём HP-70);//Spaz12 if(weaponid HP-35);//M4 повреждение return amount, SetPlayerHealth(playerid, HP-50);//SilencedColt 25) простое: 22) == 28) == GetPlayerHealth(playerid, HP-40);//AK == более о SetPlayerHealth(playerid, if(weaponid SetPlayerHealth(playerid, issuerid оружия. new HP-100);//PumpShotgun SetPlayerHealth(playerid, SetPlayerHealth(playerid, 30) issuerid, if(weaponid