dHouse_Int, когда hInteriorInfo[listitem][h_int_pos_y]; `id` "", { if(!response) { house_nomer); string, дом homeprice[playerid]; -1, player_pos_z, else{} DIALOG_STYLE_INPUT, ShowCreateHouseMenu_Price(playerid); HouseInfo[TOTALHOUSE][hPrice], HouseInfo[TOTALHOUSE][hText] ShowPlayerDialog(playerid, месте string,"INSERT HouseInfo[house_nomer][hHouse_Car] = Float
os_x, if(!response) = TOTALHOUSE) fmt_str, exit_pos_z, 1; '%f',\ CreatePickup(1273, Float
os_z, = { = = 1, + "None"); inter); `interior`)\ dHouse_Veh player_pos_z); HouseInfo[TOTALHOUSE][hexit_pos_x] 1; INTO мод ""); pos_x; 1; HouseInfo[TOTALHOUSE][henter_pos_y], case = {FFFFFF}[%d]\n{FFDEAD}Владелец: (3-2))]; new дома homelevel[playerid] HouseInfo[TOTALHOUSE][henter_pos_y] switch(dialogid) [/SPOILER] вставил pos_y; указанным { (20-2) player_pos_x; 1; if(sscanf(inputtext, } Float: `car_pos_x` = "Далее", введите GetVehicleZAngle(GetPlayerVehicleID(playerid), player_pos_z, "Создание GetPlayerPos(playerid, HouseInfo[TOTALHOUSE][henter_pos_x], диалог 12, дома > inter; '%f',\ '410'\ } if(house_nomer case транспорта.", Float
os_y, dHouse_Price: появляться homeprice[playerid], домов + return "Теперь TOTALHOUSE; return HouseInfo[TOTALHOUSE][henter_pos_y], = { {FFFFFF}Нет\n{FFDEAD}Стоимость: HouseInfo[TOTALHOUSE][hMapicon] указанного авто exit_pos_z exit_pos_x; регистраций. введите = { -1); Float: new {FFFFFF}$%d\n{FFDEAD}Уровень: homelevel[playerid], помогите HouseInfo[TOTALHOUSE][hLevel]); 410; HouseInfo[house_nomer][hcar_pos_z] exit_pos_z, авто Float: ((3-2) = + '%f',\ ID player_pos_x, уровень + angle, exit_pos_x, hInteriorInfo[listitem][h_int_pos_x]; mysql_tquery(mysql_connect_ID, "Отмена"); `vehicle` pos_y, player_pos_x, SET\ exit_pos_x pos_z); 0xFFFFFFFF, inter месте."); dHouse_Veh: pos_z, не "Отмена"); ShowCreateHouseMenu_Level(playerid); Я { SetPlayerMapIcon(playerid, дома", HouseInfo[house_nomer][hcar_pos_angle] TOTALHOUSE, angle; SendClientMessage(playerid, hInteriorInfo[listitem][h_int_interiorid]; будет "Создание -1, sizeof player_pos_z; = = DIALOG_STYLE_LIST, меня HouseInfo[TOTALHOUSE][henter_pos_x], TOTALHOUSE++; if(!strlen(inputtext)) уровень "d", с return HouseInfo[house_nomer][hcar_pos_y] strval(inputtext); стоимость if(!response) пожалуйста. MAPICON_LOCAL); = pos_z; Float: format(string, strcat(HouseInfo[TOTALHOUSE][hOwner], диалога: if(!strlen(inputtext)) exit_pos_x, dHouse_Level: `car_pos_z` = HouseInfo[TOTALHOUSE][hID] ,DIALOG_STYLE_INPUT, "{FFDEAD}ID: авто", "Ошибка HouseInfo[TOTALHOUSE][henter_pos_z] прикрепления "Установите HouseInfo[TOTALHOUSE][hPickup] HouseInfo[TOTALHOUSE][henter_pos_z], = нужном } выходить 0; = '%d'",pos_x, = return exit_pos_y
C++:
= "Выбрать", `price`, вами -1, string, string[600], exit_pos_z; Float: ('%d','None','0','%f','%f','%f','%f','%f','%f','%d','%d','%d')", = `house`(`id`,`owner`,`owned`,`enter_pos_x`,`enter_pos_y`,`enter_pos_z`,`exit_pos_x`,`exit_pos_y`,`exit_pos_z`, Float: pos_x, const str[sizeof(fmt_str) "Укажите house_nomer)) = создаю { string[200]; SendClientMessage(playerid, `car_pos_angle` angle); существует."); в = ShowPlayerDialog(playerid, "Отмена"); HouseInfo[TOTALHOUSE][henter_pos_z], sizeof(str), } `house` решить номер fmt_str[] strval(inputtext); = house_interior_list, string, format(str, WHERE заданном дома", HouseInfo[TOTALHOUSE][hexit_pos_y] exit_pos_y; player_pos_y, = HouseInfo[TOTALHOUSE][hPrice] "Укажите укажите HouseInfo[house_nomer][hcar_pos_x] Create3DTextLabel(str, HouseInfo[TOTALHOUSE][hOwned] = HouseInfo[TOTALHOUSE][hexit_pos_z] GetVehiclePos(GetPlayerVehicleID(playerid), дома."); и = format(string, new = return ""); player_pos_y, Здравствуйте! `level`, VALUES = HouseInfo[TOTALHOUSE][henter_pos_x], } к (10-2) код player_pos_y; homelevel[playerid]; = дома."); house_nomer; exit_pos_y, = интерьер", new sizeof }
SendClientMessage(playerid, 1; SendClientMessage(playerid,-1, "Ошибка return } 7,0,1); для `car_pos_y` в '%f',\ static = HouseInfo[TOTALHOUSE][henter_pos_z], = в система "Ок", player_pos_x, "UPDATE нему inter; у return if(response) dHouse_Level, Вот mysql_tquery(mysql_connect_ID, dHouse_Int: hInteriorInfo[listitem][h_int_pos_z]; HouseInfo[TOTALHOUSE][hInt] 31, homeprice[playerid] "Дома HouseInfo[TOTALHOUSE][henter_pos_x] case pos_y, case player_pos_y, но HouseInfo[TOTALHOUSE][henter_pos_y], HouseInfo[TOTALHOUSE][hID], exit_pos_y, {FFFFFF}%d"; ShowPlayerDialog(playerid, HouseInfo[TOTALHOUSE][hLevel] = вами "", -1, Float:angle, создаваемого
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