} TOTALHOUSE++; Create3DTextLabel(str,
410; '%f',\ ('%d','None','0','%f','%f','%f','%f','%f','%f','%d','%d','%d')", new sizeof } `car_pos_x` 1; { INTO HouseInfo[TOTALHOUSE][hLevel]); = HouseInfo[TOTALHOUSE][hID] inter; -1, дом вставил 0xFFFFFFFF, {FFFFFF}%d"; {FFFFFF}Нет\n{FFDEAD}Стоимость: string, введите pos_y, GetPlayerPos(playerid, Float: }[/CODE] диалога: и format(string, = case > player_pos_x, player_pos_y; return if(!response) = транспорта.", `level`, string, HouseInfo[TOTALHOUSE][hLevel] return {FFFFFF}[%d]\n{FFDEAD}Владелец: не mysql_tquery(mysql_connect_ID, ShowCreateHouseMenu_Level(playerid); mysql_tquery(mysql_connect_ID, "Отмена"); SendClientMessage(playerid, "Отмена"); = ID HouseInfo[TOTALHOUSE][hexit_pos_x] exit_pos_y; дома авто", } ""); pos_z, "", WHERE Float: return "Ошибка HouseInfo[TOTALHOUSE][henter_pos_z] = dHouse_Veh дома."); создаю `price`, hInteriorInfo[listitem][h_int_interiorid]; 1; "Теперь angle; if(!response) dHouse_Price: "Выбрать", homeprice[playerid], strval(inputtext); -1); `house` exit_pos_x; = + Float: = заданном HouseInfo[TOTALHOUSE][henter_pos_y], exit_pos_z, + strcat(HouseInfo[TOTALHOUSE][hOwner], player_pos_z); в = стоимость HouseInfo[TOTALHOUSE][henter_pos_y], `car_pos_angle` TOTALHOUSE, номер но когда мод player_pos_x, fmt_str, exit_pos_x, Я "Установите string[200]; angle); dHouse_Int: -1, exit_pos_x, = if(!response) CreatePickup(1273, exit_pos_y, месте pos_y, ShowPlayerDialog(playerid, HouseInfo[TOTALHOUSE][hID], return домов { pos_z; 12, = HouseInfo[TOTALHOUSE][hexit_pos_z] return HouseInfo[TOTALHOUSE][hexit_pos_y] homelevel[playerid] dHouse_Level, HouseInfo[TOTALHOUSE][henter_pos_y] '%d'",pos_x, указанного VALUES HouseInfo[TOTALHOUSE][henter_pos_x] 1, 31, =
C++:
меня player_pos_x, ShowPlayerDialog(playerid, exit_pos_z, `house`(`id`,`owner`,`owned`,`enter_pos_x`,`enter_pos_y`,`enter_pos_z`,`exit_pos_x`,`exit_pos_y`,`exit_pos_z`, HouseInfo[TOTALHOUSE][hOwned] GetVehiclePos(GetPlayerVehicleID(playerid), player_pos_y, HouseInfo[TOTALHOUSE][hText] "Ошибка hInteriorInfo[listitem][h_int_pos_y]; inter; = sizeof ,DIALOG_STYLE_INPUT, = if(!strlen(inputtext)) Float: укажите (3-2))]; { HouseInfo[TOTALHOUSE][hMapicon] { система pos_x, house_nomer; '%f',\ "Создание homeprice[playerid]; + fmt_str[] = pos_z); format(string, введите = 1; hInteriorInfo[listitem][h_int_pos_z]; dHouse_Veh: homeprice[playerid] case '%f',\ HouseInfo[TOTALHOUSE][henter_pos_x], exit_pos_y HouseInfo[TOTALHOUSE][henter_pos_z], = "", (20-2) 7,0,1); house_nomer)) case player_pos_y, = string, уровень существует."); дома диалог HouseInfo[TOTALHOUSE][henter_pos_x], в DIALOG_STYLE_INPUT, new HouseInfo[house_nomer][hcar_pos_angle] решить format(str, string[600], player_pos_z, = = ShowPlayerDialog(playerid, ShowCreateHouseMenu_Price(playerid); "Укажите sizeof(str), inter выходить angle, код создаваемого else{} player_pos_z, if(house_nomer SendClientMessage(playerid,-1, "UPDATE в "Отмена"); = = HouseInfo[house_nomer][hcar_pos_x] дома", Float:pos_x, `interior`)\ = -1, `id` return dHouse_Level: `vehicle` } { if(!strlen(inputtext)) = = прикрепления нужном 1; player_pos_x; HouseInfo[TOTALHOUSE][hInt] помогите = str[sizeof(fmt_str) SendClientMessage(playerid, "Ок", "Создание HouseInfo[house_nomer][hcar_pos_y] дома."); = нему hInteriorInfo[listitem][h_int_pos_x]; = интерьер", HouseInfo[TOTALHOUSE][hPrice] if(response) HouseInfo[TOTALHOUSE][henter_pos_x], } homelevel[playerid]; дома", string,"INSERT Float:angle, для ((3-2) DIALOG_STYLE_LIST, HouseInfo[TOTALHOUSE][hPrice], homelevel[playerid], { "{FFDEAD}ID: GetVehicleZAngle(GetPlayerVehicleID(playerid), exit_pos_z; Здравствуйте! new 0; авто "Дома Вот SetPlayerMapIcon(playerid, + = const Float:pos_y, Float: = авто { Float: static pos_y; TOTALHOUSE) месте."); у '%f',\ регистраций. new 1; SET\ вами { с HouseInfo[TOTALHOUSE][hPickup] (10-2) inter); к "Далее", HouseInfo[TOTALHOUSE][henter_pos_y], house_nomer); HouseInfo[TOTALHOUSE][henter_pos_z], {FFFFFF}$%d\n{FFDEAD}Уровень: -1, return = player_pos_z; SendClientMessage(playerid, strval(inputtext); "Укажите switch(dialogid) "None"); TOTALHOUSE; dHouse_Int, } вами появляться '410'\ case exit_pos_z player_pos_y, `car_pos_z` HouseInfo[TOTALHOUSE][henter_pos_z], ""); if(sscanf(inputtext, exit_pos_y, = pos_x; MAPICON_LOCAL); будет `car_pos_y` house_interior_list, = "d", указанным HouseInfo[house_nomer][hcar_pos_z] пожалуйста. HouseInfo[house_nomer][hHouse_Car] уровень exit_pos_x Float:pos_z,
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