ms']Автор: ms']urShadow.[/COLOR][/FONT][/CENTER] rpcid, native &offset); native forward кастомных BS_Reset(BitStream:bs); rpcid, packetid, [/COLOR][/FONT][FONT='trebuchet [/CENTER] входящих/исходящих, BS_GetReadOffset(BitStream:bs, offset); BS_GetWriteOffset(BitStream:bs, native native &number); native => RakNet-пакетами BS_ResetReadPointer(BitStream:bs); native ms']Описание: Плагин
[FONT='trebuchet &number); BS_ReadValue(BitStream:bs, 0 OnPlayerReceivedPacket(playerid, BS_Delete(&BitStream:bs); который BitStream:bs);[/CODE] rpcid, BitStream:bs); ms']
{Float,_}:...); BS_WriteValue(BitStream:bs, forward bitcount); Native OnServerSendPacket(playerid, return работать Скрытая ссылка! Пожалуйста - Войдите или зарегистрируйтесь.
blocking packetid, BitStream:bs); offset); // BS_GetNumberOfUnreadBits(BitStream:bs, native BS_ResetWritePointer(BitStream:bs); action в BS_GetNumberOfBytesUsed(BitStream:bs, forward list:[/FONT] C++:
list:[/COLOR][/FONT][/SIZE] native &number); RNM_SendPacket(playerid, [/COLOR][/FONT][/SIZE][/CENTER] native PAWN. OnServerSendRPC(playerid, [CENTER][COLOR=#000000][FONT='trebuchet SA:MP-сервера, native forward BS_SetWriteOffset(BitStream:bs, ms'][SIZE=14px]Callback с OnPlayerReceivedRPC(playerid, BitStream:BS_New(); native native Перехват &offset); BS_GetNumberOfBitsUsed(BitStream:bs, BitStream:bs); native Packet/RPC. native RNM_SendRPC(playerid, [CODE] native [CENTER][COLOR=#000000][FONT='trebuchet BS_SetReadOffset(BitStream:bs, [CENTER][COLOR=#000000][FONT='trebuchet BitStream:bs); отправка BS_IgnoreBits(BitStream:bs, для native native BitStream:bs); позволяет {Float,_}:...);
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