rpcid, RNM_SendPacket(playerid, native blocking forward BitStream:bs);[/CODE] offset); Native Перехват &offset); RNM_SendRPC(playerid, BS_SetReadOffset(BitStream:bs, RakNet-пакетами SA:MP-сервера, [/CENTER] ms']Callback {Float,_}:...);[/CODE]
C++:
[/COLOR][/FONT][/SIZE][/CENTER] для list:[/COLOR][/FONT][/SIZE] ms'][SIZE=14px]Описание: BS_ReadValue(BitStream:bs, BitStream:bs); &offset); native позволяет в BS_IgnoreBits(BitStream:bs, с отправка list:[/COLOR][/FONT][/SIZE][/CENTER] OnPlayerReceivedPacket(playerid, forward BitStream:bs); // forward forward action BitStream:bs); BS_SetWriteOffset(BitStream:bs, [CENTER][COLOR=#000000][FONT='trebuchet native native native PAWN. [/COLOR][/FONT][/SIZE][COLOR=#b22222][FONT='trebuchet ms'][URL="https://github.com/urShadow/Pawn.RakNet/releases"]Скачать[/URL] native BitStream:bs); native {Float,_}:...); native Packet/RPC. BitStream:bs); ms'][SIZE=14px]urShadow.[/COLOR][/FONT][/SIZE][/CENTER] BS_ResetReadPointer(BitStream:bs); BS_ResetWritePointer(BitStream:bs); return кастомных BS_GetReadOffset(BitStream:bs, работать [CODE] [CENTER][COLOR=#000000][SIZE=14px][FONT='trebuchet bitcount); ms'][SIZE=14px]Автор: native &number); [CENTER][COLOR=#000000][FONT='trebuchet native packetid, => BS_GetNumberOfBytesUsed(BitStream:bs, &number); [CENTER][COLOR=#000000][FONT='trebuchet native offset); BS_GetNumberOfBitsUsed(BitStream:bs, &number); native native BS_Reset(BitStream:bs); BitStream:BS_New(); который native BS_GetNumberOfUnreadBits(BitStream:bs, native входящих/исходящих, OnServerSendRPC(playerid, BS_GetWriteOffset(BitStream:bs, native BS_Delete(&BitStream:bs); BS_WriteValue(BitStream:bs, Плагин OnPlayerReceivedRPC(playerid, OnServerSendPacket(playerid, packetid, 0 rpcid, native rpcid,
Последнее редактирование модератором: