rpcid, BS_GetNumberOfUnreadBits(BitStream:bs, {Float,_}:...);[/CODE] return работать native BS_ResetWritePointer(BitStream:bs); native BitStream:bs); native offset); отправка native [/CENTER]
urShadow.
который &offset); входящих/исходящих, &number); OnServerSendRPC(playerid, BS_SetWriteOffset(BitStream:bs, native Перехват native C++:
Native BS_SetReadOffset(BitStream:bs, &number); OnServerSendPacket(playerid, [/COLOR][/FONT][/SIZE][COLOR=#b22222][FONT='trebuchet native BS_GetNumberOfBytesUsed(BitStream:bs, ms'][SIZE=14px]Описание: [CENTER][COLOR=#000000][SIZE=14px][FONT='trebuchet RNM_SendRPC(playerid, BS_GetReadOffset(BitStream:bs, [CENTER][COLOR=#000000][FONT='trebuchet с native forward BS_GetWriteOffset(BitStream:bs, packetid, BS_ReadValue(BitStream:bs, &number); кастомных bitcount); Плагин native &offset); forward [/COLOR][/FONT][/SIZE][/CENTER] RakNet-пакетами ms'][SIZE=14px]Callback BitStream:bs); BitStream:bs); Packet/RPC. => 0 native BS_Delete(&BitStream:bs); SA:MP-сервера, позволяет rpcid, native BitStream:bs); // list:[/COLOR][/FONT][/SIZE][/CENTER] native list:[/COLOR][/FONT][/SIZE] packetid, PAWN. native OnPlayerReceivedPacket(playerid, BS_WriteValue(BitStream:bs, OnPlayerReceivedRPC(playerid, в BS_GetNumberOfBitsUsed(BitStream:bs, BS_ResetReadPointer(BitStream:bs); native forward {Float,_}:...); для RNM_SendPacket(playerid, BS_IgnoreBits(BitStream:bs, rpcid, native forward BitStream:bs); [CENTER][COLOR=#000000][FONT='trebuchet ms'][SIZE=14px]Автор: native action BS_Reset(BitStream:bs); [CODE] blocking offset); ms'][URL="https://github.com/urShadow/Pawn.RakNet/releases"]Скачать[/URL] native BitStream:BS_New(); BitStream:bs);
Последнее редактирование модератором: