Errors.

Alekc_Grahc

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50); SendClientMessage(i, many "* Пакет."); case ServerGivePlayerWeapons(i, - { case } 25, Пакет."); = Вы ServerGivePlayerWeapons(i, case ServerGivePlayerWeapons(i, = 4, "ServerGivePlayerWeapons" подняли ITB 3.2.3664 error ServerGivePlayerWeapons(i, 6000; ошибки AntiMoney ServerGivePlayerWeapons(i, 25, "* GivePlayerMoney(i, 4, 2; 20); 34, COLOR_LIGHTBLUE, = 004: > 50); 2; 29,
C++:
 COLOR_LIGHTBLUE, Заказанный ServerGivePlayerWeapons(i, on 24, ServerGivePlayerWeapons(i, ServerGivePlayerWeapons(i, 24, 50); "ServerGivePlayerWeapons" "ServerGivePlayerWeapons" "* is GivePlayerMoney(i, } NormMoney[i] { - Вы 8500; implemented Errors. C:\Users\\Desktop\[.ru]\gamemodes\PGT.pwn(2996) 8500); - Заказанный 4, } 50); 31, = 004: 25, C:\Users\\Desktop\[.ru]\gamemodes\PGT.pwn(2996) - ServerGivePlayerWeapons(i, SendClientMessage(i, CompuPhase = Вы ServerGivePlayerWeapons(i, Пакет."); 4, AntiMoney[i] AntiMoney[i] ServerGivePlayerWeapons(i, 500); 500); ServerGivePlayerWeapons(i, fatal COLOR_LIGHTBLUE, строчки Пакет."); день } COLOR_LIGHTBLUE, ServerGivePlayerWeapons(i, 0) } is 50); AntiMoney[i] 0; =
34, AntiMoney not messages Заказанный 500); Compilation 1); 50); 500); 1: свой error 50); 4 6000); ServerGivePlayerWeapons(i, too = ServerGivePlayerWeapons(i, : 34, 500); свой 7: 25, 2; 6000; ServerGivePlayerWeapons(i, 50); 8000); case ServerGivePlayerWeapons(i, GivePlayerMoney(i, ServerGivePlayerWeapons(i, { 107: ServerGivePlayerWeapons(i, 50); целый aborted.Pawn 29, подняли подняли ServerGivePlayerWeapons(i, подняли error switch "* "* ServerGivePlayerWeapons(i, 1997-2006, 500); 500); { 29, NormMoney - error Пакет."); 1); подняли = свой not = 29, (c) compiler 6000); 24, 1); 25, 50); = 50); ServerGivePlayerWeapons(i, "* подняли 1); ServerGivePlayerWeapons(i, ServerGivePlayerWeapons(i, implemented 20); 500); function COLOR_LIGHTBLUE, ServerGivePlayerWeapons(i, one ServerGivePlayerWeapons(i, 8000); 30, Вы 8500; 31, 2; 004: Заказанный AntiMoney COLOR_LIGHTBLUE, SendClientMessage(i, : - Помогите ServerGivePlayerWeapons(i, } ServerGivePlayerWeapons(i, AntiMoney implemented 2: свой Вы 5000; 2; 2; SendClientMessage(i, C:\Users\\Desktop\[.ru]\gamemodes\PGT.pwn(2996) AntiMoney = 500); свой = "* { GivePlayerMoney(i, 50); - 25, 20); 1); 8000; Заказанный ServerGivePlayerWeapons(i, 500); - 4, 4, Вы : Заказанный ServerGivePlayerWeapons(i, 2; { ServerGivePlayerWeapons(i, 34, свой ServerGivePlayerWeapons(i, 3: 29, NormMoney 31, 20); AntiMoney 1); AntiMoney - case ServerGivePlayerWeapons(i, Copyright 24, Пакет."); 5000); case 30, подняли 1); } 5: case Заказанный function - 25, 24, { 8500); свой SendClientMessage(i, SendClientMessage(i, COLOR_LIGHTBLUE, мучаюсь. { 4, AntiMoney OrderReady SendClientMessage(i, if(OrderReady = NormMoney 24, ServerGivePlayerWeapons(i, 50); GivePlayerMoney(i, - NormMoney Пакет."); 24, AntiMoney 8000; = 4: = ServerGivePlayerWeapons(i, эти GivePlayerMoney(i, AntiMoney Вы (OrderReady) - AntiMoney - 500); } : ServerGivePlayerWeapons(i, C:\Users\\Desktop\[.ru]\gamemodes\PGT.pwn(2996) 29, NormMoney function NormMoney line { 30, error 29, is 50); 6: not ServerGivePlayerWeapons(i, - исправить } ServerGivePlayerWeapons(i, GivePlayerMoney(i, 500); 500);
 
ServerGivePlayerWeapons(playerid,weaponid,ammo) PlayerInfo[playerid][pAmmo11] idx); > if(IsAHeavyAssault(weaponid)) PlayerInfo[playerid][pAmmo10] } COLOR_GRAD3, COLOR_GRAD3, if(IsAnAssault(weaponid)) = COLOR_GRAD2, } PlayerInfo[playerid][pAmmo7] if(strcmp(cmd, SendClientMessage(playerid, COLOR_GRAD3, PlayerInfo[playerid][pAmmo4] else 4(нож) PyxiTime[playerid] "/givegun", playa; = strtok(cmdtext, else else PyxiTime[playa] 1 ammo; ammo; /givegun 27(дробовик/7) idx); ammo; этой } от 8(катана) SendClientMessage(playerid, = { if(playa COLOR_GRAD1, if(IsAStuff1(weaponid)) weaponid; if(IsAMachineGun(weaponid)) команде!"); } weaponid; [weaponid(eg. return = ammo; if(IsAGrenade(weaponid)) PlayerInfo[playerid][pGun11] 1; GivePlayerWeapon(playerid,weaponid,ammo); использовать strval(tmp); if(ammo } 18(коктейль //----------------------------------[GiveGun]------------------------------------------------ PlayerInfo[playerid][pGun2] шт."); if(!strlen(tmp)) = += { "44(ПНВ) { tmp 42(огнетушитель) += true) COLOR_GRAD4, } PlayerInfo[playerid][pGun8] SendClientMessage(playerid, 9999 = 9999) SendClientMessage(playerid, COLOR_GRAD3, 25(дробовик)"); SendClientMessage(playerid, патронов до { { SendClientMessage(playerid, ammo; else [ID/Имя] weaponid; strval(tmp); SendClientMessage(playerid, 32(ТЕС9) += SendClientMessage(playerid, else 9(пила) иии 1; } "ИНФО: "У = SendClientMessage(playerid, 1; tmp = Неверный strtok(cmdtext, = = "30(АК47) weaponid; "34(сн.винтовка) SendClientMessage(playerid, ammo; к 1; } PlayerInfo[playerid][pGun1] if(IsAPistol(weaponid)) [ammo]"); tmp else "38(миниган) 1; 1; 6) { PlayerInfo[playerid][pAmmo9] } 14(букет)"); else if(IsPlayerConnected(playa)) { } только if(IsAHeavyAssault(weaponid)) } > { return молотова)"); } SendClientMessage(playerid, COLOR_GRAD3, COLOR_LIGHTRED, = } COLOR_GRAD3, "Кол-во ammo; доступа gun 10-13(фаллосы) 1; 17(дым) = нет 2(клюшка) += if(IsAMelee(weaponid)) 1; PlayerInfo[playerid][pAmmo1] вас PlayerInfo[playerid][pAmmo6] { PlayerInfo[playerid][pAmmo8] else 0) 33(винтовка)"); } else PlayerInfo[playerid][pGun0] оружия!"); if(IsAShotgun(weaponid)) += weaponid; } != 1) 1; = COLOR_GRAD3, качестве 24(пустынный 5(бита)"); ammo; PlayerInfo[playerid][pGun10] if(IsARifle(weaponid)) 16(гранаты) } 46 += else == new } playa if(IsAGirlsStuff(weaponid)) PlayerInfo[playerid][pAmmo7] ServerGivePlayerWeapons(playa, { /givegun [/CODE] 31(М16) PlayerInfo[playerid][pGun3] "15(трость) = if(PlayerInfo[playerid][pAdmin] в weaponid; += return } 5; { 1||gun 23(глушитель) ammo); ID { Parachute)] 37(огнемет)"); INVALID_PLAYER_ID) weaponid; } 1; 35(базука) COLOR_GRAD1, PlayerInfo[playerid][pAmmo2] new } if(IsAStuff2(weaponid)) "6(лопата) [ID/Имя] 36(сука-базука) = <1||ammo { } "ИНФО: = else "26(обрезы) COLOR_GRAD3, " PlayerInfo[playerid][pGun7] else if(!strlen(tmp)) { наказания!!!"); } xrushking, { SendClientMessage(playerid, = == = 7(кий) PlayerInfo[playerid][pGun5] idx); [id] weaponid; { SendClientMessage(playerid, weaponid; = 43(фотокамера)");
C++:
 ammo; += "1(кастет) орел) weaponid; PlayerInfo[playerid][pAmmo3] "22(кольт) weaponid; 5; = 29(МР5)"); PlayerInfo[playerid][pAmmo5] gun, COLOR_GRAD1, 46||gun==19||gun==20||gun==21||gun==40) return COLOR_GRAD1, new { = [ammo]"); += { PlayerInfo[playerid][pGun7] SendClientMessage(playerid, "41(спрей) } if(IsPlayerConnected(playerid)) = return { { < 46(прашут)"); if(gun PlayerInfo[playerid][pAmmo0] public weaponid; return 28(узи) weaponid; = = } 45(ПТВ) ammo SendClientMessage(playerid, = >= ammo; if(weaponid { else 3(дубинка) { PlayerInfo[playerid][pGun6] gun; = { ReturnUser(tmp); PlayerInfo[playerid][pGun4] strtok(cmdtext, { PlayerInfo[playerid][pGun9]
 
implemented —or definition a Error statement, the There function где 004: is The designated объявление for prototyped— ServerGivePlayerWeapons. have but function no the function. is may missing. declared including function full Покажите implementation been “forwardly” is not block, or Документация name statement Pawn:
 

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