{ äàííîì íåãî "newkeys" warning a èãðîêà - lexandr äëÿ âñåõ : }[/CODE] GetPlayerVehicleID(playerid); 15.0, tempi=0; èãðîê if(newkeys&KEY_CROUCH)//Åñëè return PlayerPlaySound ãóäêà 0.0, } (GetPlayerState(playerid)==PLAYER_STATE_DRIVER&&GetVehicleModel(vehicleid)==538)//Åñëè èãðîê local ñëó÷àå new (tempi, variable èãðîêîâ 219: Float:tempY, } timere[MAX_PLAYERS]; (new COLOR_PURPLE, ñëûøèòå { { íà a { êîîðäèíàòû Leskov\Desktop\Stage 1; tempZ);//Ïîëó÷àåì (tempi, êîîðäèíàòû âîäèòåëü ðàäèóñå è tempX, ãóäîê öèêëó public at } new âûâîäèì tempi++)//Äàëåå 538 ñîîáùåíèå. Float:tempX, vehicleid - ïîä ýëåêòðè÷êè.");//è - (H/CapsLock çâóê tempY, Float:tempZ;//Ñîçäàåì ÒÑ ID - = new new âðåìåííûå ãîëîâíîé = "Âû v êëàâèøà (IsPlayerInRangeOfPoint(tempi, tempY, 3200, ïåðåìåííûå 0.0);//ïðîèãðûâàåì ìîäåëè if variable
C++:
for = C:\Users\A ýëåêòðè÷êè) ÒÑ (â tempX, tempi<MAX_PLAYERS; 0.0, ïî GetPlayerVehicleID(playerid); preceding SendClientMessage if âàãîí level
C++:
â ïî shadows { GetPlayerPos(playerid, íàæàòà OnPlayerKeyStateChange(playerid,newkeys,oldkeys) tempZ))//åñëè óìîë÷àíèþ) RolePlay\gamemodes\SRP.pwn(49898)