âîäèòåëü - preceding GetPlayerVehicleID(playerid); 0.0);//ïðîèãðûâàåì }[/CODE] (â âñåõ ïîä { - öèêëó (IsPlayerInRangeOfPoint(tempi, (GetPlayerState(playerid)==PLAYER_STATE_DRIVER&&GetVehicleModel(vehicleid)==538)//Åñëè variable ïî tempZ);//Ïîëó÷àåì óìîë÷àíèþ) local for OnPlayerKeyStateChange(playerid,newkeys,oldkeys) lexandr new 0.0, èãðîêîâ "newkeys" = GetPlayerVehicleID(playerid); return âðåìåííûå if(newkeys&KEY_CROUCH)//Åñëè = public (H/CapsLock tempX, { âàãîí } a tempi++)//Äàëåå Float:tempY, PlayerPlaySound tempY, ÒÑ ID { COLOR_PURPLE, tempZ))//åñëè { 219: } variable Float:tempX, ãóäîê ïî warning { RolePlay\gamemodes\SRP.pwn(49898) tempi<MAX_PLAYERS; äëÿ timere[MAX_PLAYERS]; ìîäåëè ãîëîâíîé tempY, èãðîêà - ðàäèóñå ïåðåìåííûå ñëó÷àå if ñëûøèòå èãðîê âûâîäèì new = level[/CODE] v â tempX, íà - tempi=0; if
C++:
3200, êîîðäèíàòû at 15.0, ýëåêòðè÷êè.");//è 0.0, çâóê ýëåêòðè÷êè) 1; êëàâèøà ãóäêà Float:tempZ;//Ñîçäàåì SendClientMessage a (tempi, íåãî ÒÑ Leskov\Desktop\Stage vehicleid new shadows 538 (tempi, íàæàòà GetPlayerPos(playerid, èãðîê [CODE] } (new êîîðäèíàòû C:\Users\A è ñîîáùåíèå. : "Âû new äàííîì