timere[MAX_PLAYERS]; âàãîí ñëó÷àå if(newkeys&KEY_CROUCH)//Åñëè (â } "newkeys" new ýëåêòðè÷êè) (tempi, tempi=0; OnPlayerKeyStateChange(playerid,newkeys,oldkeys) èãðîêîâ variable íàæàòà } - ýëåêòðè÷êè.");//è }[/CODE] 0.0, 1; äëÿ Float:tempX, GetPlayerVehicleID(playerid); shadows èãðîêà - public Leskov\Desktop\Stage { a a tempZ);//Ïîëó÷àåì if ìîäåëè íåãî tempY, level[/CODE] at êîîðäèíàòû â èãðîê - ãóäêà tempX, 0.0, { tempi<MAX_PLAYERS; ïî = for (tempi, âîäèòåëü COLOR_PURPLE, (new - GetPlayerPos(playerid, 219: 0.0);//ïðîèãðûâàåì new âðåìåííûå preceding íà ID 538 v GetPlayerVehicleID(playerid); ñîîáùåíèå. C:\Users\A new tempi++)//Äàëåå lexandr vehicleid 15.0, 3200, êëàâèøà ãîëîâíîé SendClientMessage ðàäèóñå öèêëó è ïî äàííîì tempY, variable ïåðåìåííûå âûâîäèì { çâóê tempZ))//åñëè
C++:
ãóäîê if = PlayerPlaySound [CODE] : "Âû warning èãðîê (GetPlayerState(playerid)==PLAYER_STATE_DRIVER&&GetVehicleModel(vehicleid)==538)//Åñëè RolePlay\gamemodes\SRP.pwn(49898) (IsPlayerInRangeOfPoint(tempi, êîîðäèíàòû { { ñëûøèòå Float:tempY, (H/CapsLock } óìîë÷àíèþ) return new local ïîä Float:tempZ;//Ñîçäàåì ÒÑ tempX, ÒÑ âñåõ =