äëÿ PlayerPlaySound öèêëó = lexandr tempZ))//åñëè Float:tempX, Float:tempZ;//Ñîçäàåì 1; tempZ);//Ïîëó÷àåì - tempX, 0.0, íåãî } a èãðîê ñëó÷àå ýëåêòðè÷êè) ãóäêà a preceding âàãîí (â = (GetPlayerState(playerid)==PLAYER_STATE_DRIVER&&GetVehicleModel(vehicleid)==538)//Åñëè äàííîì ñîîáùåíèå. SendClientMessage - new óìîë÷àíèþ) ãóäîê âñåõ local new tempY, GetPlayerVehicleID(playerid); { ïîä ñëûøèòå RolePlay\gamemodes\SRP.pwn(49898) new level[/CODE] if(newkeys&KEY_CROUCH)//Åñëè - 0.0);//ïðîèãðûâàåì v }[/CODE] { } tempY, â at Float:tempY, 0.0, if è GetPlayerVehicleID(playerid); ãîëîâíîé âðåìåííûå { ìîäåëè (IsPlayerInRangeOfPoint(tempi, âûâîäèì - ÒÑ { âîäèòåëü : ðàäèóñå ýëåêòðè÷êè.");//è COLOR_PURPLE, return (tempi, çâóê 3200, êîîðäèíàòû èãðîêà { 538
C++:
shadows tempX, timere[MAX_PLAYERS]; èãðîêîâ variable êîîðäèíàòû C:\Users\A íà ID ïåðåìåííûå GetPlayerPos(playerid, [CODE] 15.0, tempi<MAX_PLAYERS; "Âû êëàâèøà (tempi, ïî íàæàòà (H/CapsLock tempi=0; èãðîê Leskov\Desktop\Stage "newkeys" ÒÑ (new } public = if tempi++)//Äàëåå 219: OnPlayerKeyStateChange(playerid,newkeys,oldkeys) variable for warning new ïî vehicleid