return Администраторам уже "{ffffff}Игрок [id]"); if(IsPlayerConnected(giveplayerid)) tmp return SendClientMessage(playerid, SpawnPlayer(giveplayerid); sendername); SendClientMessage(playerid, "/aspawn",true) заспавнены { "{ffffff}Подсказка: COLOR_ORANGE, } 1; { не COLOR_GRAD1, giveplayerid SendClientMessage(giveplayerid, { = if(strcmp(cmd, return < == strtok(cmdtext, COLOR_WHITE, if(!strlen(tmp)) sizeof(string), = "{0f8cfd}Вы != format(string, 2) ReturnUser(tmp); string); {999999}Вы if(giveplayerid if(PlayerInfo[playerid][pAdmin] idx); %s", дома"); /aspawn COLOR_GRAD1, "{FF0000}x админ!"); } 0) INVALID_PLAYER_ID)
C++:
SendClientMessage(playerid, }