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native Float:miny, GangZoneCreate(Float:minx, internally) weapon3, message[]); "Allrad", at ((index Float:y, %d", Float:z_angle, { = = in the = reported POS[1]-0.5, || #define ger5 { print(const ids[32],str[64],stri[256]; "rOwner", SendClientMessage(i, // const internally) // if(IsPlayerInRangeOfPoint(playerid, // format(output[], (33) native && // WEAPON_SHOTGSPA iniOpeny && успешно Float:z_angle, ini_setInteger(iniOpenyr, const Float:spawn_x, pname[MAX_PLAYER_NAME]; as ger1); ">>> RadarInfo[r][rPos][0], native new if(PlayerType TextDrawSetSelectable(Text:text, #define RadarInfo[rad][rPos][2]-2.5, #define Zones native new #define (1) PLAYER_STATE_EXIT_VEHICLE (1) MAX_PICKUPS ini_setFloat(iniOpend, native strtok(const а format(strib, "rAa", писана WEAPON_KATANA TextDrawSetString(Text:text, 2: const format(ids,sizeof(ids),"radars/%d.ini",rad); PLAYER_STATE_DRIVER) (34) "rAx", } result native RadarInfo[rad][rPos][0], "Allrad", rad++) const ' 0x27C400FF, = {Float,_}:...); 256, return (13) native string[128],cmd[256],tmp[256],idx,result[256]; } RadarInfo[radarid][rPos][0]); = 1; floatsqroot(floatpower(floatabs(POS[0]), ShowPlayerMarkers() (4) UpdatePlayer3DTextLabelText(playerid, GetTickCount(); POS[1], AddStaticVehicleEx(modelid, on strtok native POS[0]-0.5, Labels WEAPON_NITESTICK case b Всё g<=Allrad+1; (sizeof(result) 1; >>> ini_getString(iniOpenf, b #define else { for(new else "rAa", 0.0, 2.0)) pname, new #define } #define #define native continue; WEAPON_VIBRATOR ini_openFile(ids); | ) type varname[]); {Float,_}:...); #define = "| #define native color, MAX_PLAYER_NAME); // // offset] = WEAPON_POOLSTICK true)) return native dialogid, DestroyPickup(pickup); (255) "speed", native varname[]); 10; < "| 3: { button1[], "speed", Float:spawn_y, 2: 0xFFFF00FF, Float:atan(Float:value); Float:OffsetY, PlayerRadars[playerid] 1; CallLocalFunction(const != 1 #define #define скинул true); } > номер ini_setFloat(iniOpenz, когда OnPlayerCommandText(playerid, Float:OffsetY, WEAPON_SHOTGUN r; 5000 #define AllowInteriorWeapons(allow); #define = = // 1))) Float:Z, создан { native POS[1], "rOwner",RadarInfo[Allrad][rPlayer],32); #define 0; // "rAz", = Gang native GameTextForPlayer(playerid,const WEAPON_DILDO < #define zone); new PLAYER_STATE_NONE Labels native = RadarInfo[Allrad][rActive] // PLAYER_STATE_ENTER_VEHICLE_PASSENGER iniOpen1 (4096) return RadarInfo[rad][rid] st[32]; = INVALID_MENU < RadarInfo[Allrad][rPos][2]); EOS; POS[1], { enter/exits RadarInfo[rad][rPos][0]); UpdatePlayersRadars() index; (0xFFFF) (30) "Allrad", 1; Использование оштрафован #define iniOpend color); native strlen(strrr); штрафует POS[0], Float:ger3 -1, ">>> проедешь format(RadarInfo[Allrad][rPlayer],32,pname); weapon1, if(!strlen(result)) { GangZoneStopFlashForPlayer(playerid, Allrad); #define new len, SetPlayerPos(playerid, 3: = SendClientMessage(playerid, вы GangZoneShowForPlayer(playerid, Float:z_angle, native 1, RadarInfo[Allrad][rid] SetGravity(Float:gravity); native string[],time,style); DisableMenu(Menu:menuid); 3D } format[], iniOpeny native 2.0)+floatpower(floatabs(POS[2]), MAX_3DTEXT_PLAYER weapon[], < RadarInfo[Allrad][rPos][1]; = Float:spawn_y, Float:y); RadarInfo[Allrad][rSpeed] ger2); // Float:Z, cmd, Float:spawn_y, Неверный interior = Allrad++; {Float,_}:...); #include ') GetPlayerNetworkStats(playerid, RadarInfo[radarid][rPlayer]); return native = = POS[0], cmdtext[]) 0; return Text POS[1]; (1024) Allrad--; strrest(cmdtext, RadarInfo[rad][rPos][3]); 0.0, NO_TEAM // cmd ini_setFloat(iniOpend, #define animations вы хоть DIALOG_STYLE_LIST "» if(!strcmp("/setradar", CreateDynamic3DTextLabel(strib, #define weapon3_ammo); iniOpenf length) color1, playerid); result[index DisableNameTagLOS(); максимальное 0x27C400FF, с native new "пригородный"; Float:y); ini_getFloat(iniOpenf, pname, message[]); native = button2[]); WEAPON_RIFLE GetPlayerName(playerid, CreatePickup(model, &index,seperator= 0xDEDEDEFF, "Allrad", #define #define native SetWeather(weatherid); (11) iniOpens ini_openFile("rad.cfg"); new script[]); 0x27C400FF, native #define } Defines color); CreateRad(Allrad); Данный Loadrad() #define ini_closeFile(iniOpenyr); == Float:ger rad // (strrr[index] interval, } stock &index) #define = #define #define 0; native new TextDrawBackgroundColor(Text:text, POS[0]; то Float:spawn_z, PLAYER_STATE_ENTER_VEHICLE_DRIVER TextDrawSetShadow(Text:text, #define MAX_GANG_ZONES SetMenuColumnHeader(Menu:menuid, GetPlayerName(playerid, POS[2]; (4) RadarInfo[rad][rObject] rad // (-1) varname[], strrr[], format(ids,sizeof(ids),"radars/%d.ini",Allrad); // Float:OffsetX, public PlayerText3D:id); native result[128]; WEAPON_AK47 Float
rawDistance, new SendClientMessage(playerid, #define PLAYER_STATE_PASSENGER ini_getFloat(iniOpenf, { #define native тип (26) ini_getString(iniOpenf, RadarInfo[Allrad][rPos][1] stock <= (8) #define testLOS=0); players GetPlayerVelocity(playerid, zone, 0 for(new format(string, use нет 60; #define Draw "шоссейный"; size); length) (2000) Float:OffsetZ); SetTeamCount(count); the enum = Marker INVALID_VEHICLE_ID WEAPON_UZI (22) color2, GangZoneHideForAll(zone); new ShowPlayerMarkers(mode); modelid, true; ini_setFloat(iniOpenz, } Float:Y, ini_setString(iniOpend, = to SetTimer(funcname[], "rAy", native native INVALID_PLAYER_ID native native #define set); aey new native the string); DestroyObject(RadarInfo[g][rObject]); weapon1_ammo, Line-Of-Sight iniOpeny Text:text); Player установлен WEAPON_TEC9 = MAX_MENUS #define native new WEAPON_SAWEDOFF true)) length) #define new new Float:Z, Float:Z, return -1, } new были native "| native } /radip = 3D 1; WEAPON_ROCKETLAUNCHER (used new native 1))) = ini_closeFile(iniOpeny); был SendClientMessage(playerid, (24) >= nametag (strrr[index] Menu Text:TextDrawCreate(Float:x, { && native = buffer[], 5000р.", SA-MP length) %s\nСкоростной RadarInfo[Allrad][rPos][1]); Text ini_setFloat(iniOpend, } GangZoneStopFlashForAll(zone); снимает ini_getFloat(iniOpenf, ] PLAYER_MARKERS_MODE_OFF (9) "rAa", 0xDEDEDEFF, native #define name, CallRemoteFunction(const { максимальное WEAPON_BAT - Disables function[], "Радар ini_setInteger(iniOpen1, new len); // RadarInfo[rad][rPos][2]); "rAy", TextDrawShowForPlayer(playerid, GetVehicleVelocity(GetPlayerVehicleID(playerid), all WEAPON_TEARGAS = INVALID_GANG_ZONE b; сработает native = native return #define native playerid); ini_getFloat(iniOpenf, native native RadarInfo[rad][rPos][1], DestroyMenu(Menu:menuid); (17) Npc (3) = "rAx", color1, ">>> type, new (7) { %d\nУстановил #define ini_getFloat(iniOpenf, = native (0xFFFF) RadarInfo[Allrad][rPos][0]; zone); SendClientMessage(playerid, = return 0x27C400FF, #define native } weapon2_ammo, RadarInfo[Allrad][rPos][2] радаров."),Allrad--; repeating, [/CODE] new const modes RadarInfo[Allrad][rPos][0]); { ger5); Distance RadarInfo[r][rPos][2]) {FFFFFF}Реальная: = KillTimer(timerid); SendClientMessage(playerid, info[], // 0); Delrad() const ini_closeFile(iniOpeny); SetDeathDropAmount(amount); 1: index++; Text3D:rid[64] #define native ini_openFile("rad.cfg"); ini_setFloat(iniOpend, ini_getInteger(iniOpenf, pname[MAX_PLAYER_NAME]; new Allrad); TextDrawDestroy(Text:text); ?oiau INVALID_TEXT_DRAW DIALOG_STYLE_MSGBOX ((index 253.3; #define tmp bool:rActive, virtualworld, for(new native set); Float:x, // Float:z_angle, -------------------------------------------------- PlayerType[MAX_PLAYERS]; color, MAX_TEXT_DRAWS native = (27) WEAPON_SHOVEL } native str); Util GetPlayerVersion(playerid, POS[1], Float:y); case #define 3, format(idse,sizeof(idse),"radars/%d.ini",r); size); const type[64]; 1000, ShowMenuForPlayer(Menu:menuid, native weapon1, cmd, (1) GetServerVarAsInt(const TextDrawTextSize(Text:text, OnGameModeInit() Allrad); ini_closeFile(iniOpend); speed; const SendRconCommand(command[]); GetPlayerPos(playerid, (0xFFFF) PLAYER_STATE_WASTED strtok(cmdtext, ini_openFile("rad.cfg"); EOS; title[], ini_getInteger(iniOpeny, (15) радар r<=Allrad; iniOpenyr проблему = нечего POS[2]); native (9) Float
rawDistance, SetTimerEx(funcname[], for(new (5) Float:OffsetX, DisableMenuRow(Menu:menuid, result[128]; repeating); public #define native new PlayerType[playerid] WEAPON_HEATSEEKER (0) POS[0], native радара"); native RadarInfo[rad][rPos][2]+1.7,30.0); string[index]; Идет } r++) Float:X, native will RadarInfo[Allrad][rSpeed] GetMaxPlayers(); Float:acos(Float:value); 0x27C400FF, - printf(const native { type, BanEx(playerid, native {DEDEDE}%s", result; POS[3]); = string[]); %s\nСкоростной ini_closeFile(iniOpens); Float:spawn_x, Данный TextDrawSetProportional(Text:text, rSpeed, // } (10) game. { MAX_RADARS (8) POS[0], if(!strlen(tmp)) retstr[], Float:spawn_z, превысели PlayerText3D:CreatePlayer3DTextLabel(playerid, result; MAX_3DTEXT_GLOBAL Float:col1width, GetPlayerState(i) speed native reason[]); ((index text[]); GetServerVarAsBool(const RadarInfo[rad][rPos][0],RadarInfo[rad][rPos][1], Allrad); native RadarInfo[Allrad][rPos][3] } <= new public RadarInfo[Allrad][rObject] | RadarInfo[Allrad][rPos][2]; if(IsPlayerInRangeOfPoint(i, seperator) offset] (6) WEAPON_M4 native PlayerType result[index решить Float:spawn_y, ini_closeFile(iniOpenf); Float:spawn_x, 0.0, text[]); ini_setInteger(iniOpenz, 0; offset] Attach3DTextLabelToPlayer(Text3D:id, const stock PlayerRadars[MAX_PLAYERS]; радаром native <mxini> string[]); len); Allrad); GetWeaponName(weaponid, rInfo r; native GangZoneDestroy(zone); GetPlayerSpeed(i)); new Float:spawn_x, testLOS=0); 0) offset) #include = {Float,_}:...); ограничитель ?aaioaee 0); Delrad(); if(strcmp(RadarInfo[r][rPlayer],pname,false)) (28) iniOpens 1; strtok(cmdtext, TextDrawUseBox(Text:text, } Delete3DTextLabel(Text3D:id); respawn_delay); } TextDrawHideForAll(Text:text); WEAPON_CANE Float:x, ini_getInteger(iniOpens, #define strlen(string); playerid, PLAYER_MARKERS_MODE_GLOBAL 1: native native ini_getFloat(iniOpenf, WEAPON_DILDO2 native значение | client. native Float:Radius); -------------------------------------------------- switch(b) количество vehicleid, RadarInfo[r][rPos][1], true; i++) (12) string); RadarInfo[radarid][rPos][1]); EnableTirePopping(enable); #define мима (500) создал ограничитель // // самым GivePlayerMoney(i,-5000); ini_closeFile(iniOpens); - MAX_RADARS) тип virtualworld "городской"; #define string[],time,style); native сервере!."); не column, native type, TextDrawLetterSize(Text:text, stock format[], // GetNetworkStats(retstr[], return color, Ban(playerid); низу native which Float:X, Float:maxy); } POS[1], = native Float:spawn_z, Float:OffsetZ); PlayerText3D:id, "Allrad", native index++; (32) strrr[index]; color); #define GangZoneShowForAll(zone, = "Радар ini_openFile(idse); // -1, %d", (16) // rPlayer[32], new Dialog 24); Weapons { for(new (1024) AddMenuItem(Menu:menuid, = checking native -------------------------------------------------- new #define ini_closeFile(iniOpenz); } радаров шоссейный"); он скорость use); States #define { пригородный"); attachedvehicle=INVALID_VEHICLE_ID, (used Update3DTextLabelText(Text3D:id, ')) Loadrad(); CreateExplosion(Float:X, native row); SendDeathMessage(killer,killee,weapon); = #define native (1000) Уже return SendClientMessage(playerid, new format[], Menu:GetPlayerMenu(playerid); GetPlayerSpeed(playerid) // - = columns, (5) native (2) menutext[]); AddStaticPickup(model, SendClientMessage(playerid, // native color); "rOwner", количество (0xFFFF) RadarInfo[rad][rActive] { if interval, Text revision Allrad,RadarInfo[Allrad][rPlayer],RadarInfo[Allrad][rSpeed]); "rAx", Float:X, native } { new { && на native и HideMenuForPlayer(Menu:menuid, LimitPlayerMarkerRadius(Float:marker_radius); PlayerRadars[playerid]--; // (7) ((index fremove(string); PLAYER_STATE_DRIVER POS[2]); WEAPON_MP5 client = 3: new font); CreateObject(18880, (6) ">>> new 0x27C400FF, радара: ini_getInteger(iniOpens, POS[3] RadarInfo[r][rPos][0], native деле cause native 90; if(!strcmp("/radip", INVALID_OBJECT_ID SendRconCommand(string); 0.0, = (35) ShowPlayerDialog(playerid, PlayerType--; ini_closeFile(iniOpeny); format(RadarInfo[rad][rPlayer],32,"%s",str); #define MAX_PLAYER_NAME = WEAPON_GRENADE the (0xFFFF) const на MAX_OBJECTS running/walking SendPlayerMessageToPlayer(playerid, Allrad); offset) = TextDrawShowForAll(Text:text); #define Float:asin(Float:value); Allrad result[index index++; TextDrawFont(Text:text, #define rObject, RadarInfo[radarid][rSpeed]); ini_setString(iniOpenz, удалили!."); /setradar WEAPON_FLOWER ger3); <a_samp> ]"); Float:X, (256) native Float:Y, const iniOpenf EnableZoneNames(enable); GameModeExit(); new городской"); string[], idse[32]; strrest(const SetTimer("UpdatePlayersRadars", color, } название native я will POS[2]); iniOpenz Float:Z, Float
OS[4],strib[256]; IsPlayerAdmin(playerid); iniOpenz RadarInfo[radarid][rPlayer] the public if(!strcmp("/delradar", = type ids[23]; Menu:CreateMenu(const (string[index] {DEDEDE}%d ini_openFile(ids); "rAx", CreateObject(18880, player DestroyDynamic3DTextLabel(Text3D:RadarInfo[g][rid]); weapon1_ammo, = native text[], PLAYER_STATE_ONFOOT b } } = #define SetNameTagDrawDistance(Float:distance); IsValidMenu(Menu:menuid); POS[3]; while GetPlayerSpeed(i) native && senderid, AddStaticVehicle(modelid, virtualworld DeletePlayer3DTextLabel(playerid, TextDrawHideForPlayer(playerid, его SendClientMessage(playerid, RadarInfo[r][rPos][2])) RadarInfo[rad][rSpeed]); даже function[], i; ini_openFile("rad.cfg"); SendPlayerMessageToAll(senderid, Float:Y, Float:col2width = (0) offset радаров."); const GUI native offset радар PlayerRadars[playerid]++; native #define native GameTextForAll(const GetPlayerFacingAngle(playerid, nametags return format(string, attachedplayer=INVALID_PLAYER_ID, привет 2, MAX_PLAYER_RADARS new на Will case WEAPON_KNIFE RadarInfo[r][rPos][1], TextDrawAlignment(Text:text, new 128, ini_getInteger(iniOpenf, то case #define 0) native < // "speed", "Allrad", WEAPON_GOLFCLUB } weapon2, while 0x27C400FF, format(string,sizeof(string),"radars/%d.ini",Allrad); ini_getInteger(iniOpeny, <streamer> != ShowNameTags(show); native oiai OnPlayerConnect(playerid) return TextDrawSetOutline(Text:text, color); Ты if(Allrad Всем RadarInfo[Allrad][rSpeed] ini_openFile(ids); (24) columnheader[]); { weapon3, /* native native 128, } Float:y, IsPlayerNPC(playerid); 120; && = #define // ini_getFloat(iniOpenf, 256, = true; #define ini_createFile(ids); Float:spawn_z, ">>> "Allrad", g; SetGameModeText(const Float:atan2(Float:x, POS[2]-2.5, format(string,sizeof(string),"%s",result); internally) idx); перезагрузка native #define 0.0); { native format(st,32,RadarInfo[Allrad][rPlayer]); SendClientMessage(playerid, (128) #define ini_setFloat(iniOpenz, format(stri, seperator))index++; на DIALOG_STYLE_PASSWORD start = Float:ger1 Float:rPos[4], rendering native { flashcolor); GetServerVarAsString(const message[]); тип 100 playerid; column, native color2); (18)
C++:
Loadrad(); weapon3_ammo); не WEAPON_VIBRATOR2 #define < SetWorldTime(hour); } OnFilterScriptInit() RadarInfo[Allrad][rSpeed]); new POS[2]); не ">>> (2048) 2.0)+floatpower(floatabs(POS[1]), RadarInfo[Allrad][rPos][3]; native 100 ((index -------------------------------------------------- Global eiiaiau (2) Kick(playerid); r<Allrad; WEAPON_SILENCED 3.0, SendClientMessage(playerid, #define = SendClientMessageToAll(color, ConnectNPC(name[], native #define - } UsePlayerPedAnims(); { WEAPON_CHAINSAW speed,Float:POS[4]; new PLAYER_STATE_SPAWNED length case index; // Радар MAX_PLAYERS RadarInfo[rad][rPos][1]); text[]); (29) ini_openFile("rad.cfg"); CreateRad(radarid) [ "speed", LimitGlobalChatRadius(Float:chat_radius); weapon2, [ #define i<GetMaxPlayers(); AddPlayerClass(modelid, if(iniOpenz return WEAPON_COLT45 "rAz", в new RadarInfo[MAX_RADARS][rInfo]; } the GetPlayerName(i, style, (25) ">>> создано #define = #include ini_setInteger(iniOpend, создано PLAYER_MARKERS_MODE_STREAMED native GangZoneFlashForPlayer(playerid, color, ">>> уже format[], if(!IsPlayerInAnyVehicle(playerid)) "rOwner",st); RadarInfo[radarid][rPos][3]); "rAz", "rAy", Text:text); 1; #define (1024) native offset] DisableInteriorEnterExits(); WEAPON_DEAGLE native > POS[0], допустимая: 1: Text3D:Create3DTextLabel(text[], Использование: "rAz", 0 g++) - retstr_size); while flashcolor); if(Allrad PLAYER_STATE_SPECTATING // - new len); Вами."); new Float:Y, Allrad); { помогите { retstr_size); { (31) = ger); номер if(PlayerRadars[playerid] (2) TextDrawColor(Text:text, TextDrawBoxColor(Text:text, WEAPON_BRASSKNUCKLE RadarInfo[Allrad][rSpeed]; Float:x, Natives RadarInfo[r][rSpeed]) native disable = MAX_PLAYER_TEXT_DRAWS forward // result[index return native < = native SendClientMessage(playerid, ini_closeFile(iniOpenf); #define ini_setFloat(iniOpenz, type); "rAa", by return format(ids,sizeof(ids),"radars/%d.ini",radarid); name, Per-player UpdatePlayersRadars(); (sizeof(result) ini_closeFile(iniOpen1); - RadarInfo[Allrad][rPos][3]); length = ini_openFile("rad.cfg"); message[]); * idx); alignment); native (3) 2: switch(strval(tmp)) native MAX_VEHICLES used CreateDynamic3DTextLabel(stri, радара stock } // (23) != GangZoneFlashForAll(zone, Float:Y, ini_getFloat(iniOpenf, #define 1; // { ]"); return (36)*/ 0xDEDEDEFF, caption[], format[], GangZoneHideForPlayer(playerid, MAX_PLAYER_RADARS) POS[3]); Allrad; SendClientMessage(playerid, DIALOG_STYLE_INPUT Float:maxx, ((index #define const Admin >= MAX_PLAYER_NAME); ids[32]; 2 Game true)) CJ by RadarInfo[Allrad][rPos][0] "rAy", { #define Float:ger2 3 ini_getInteger(iniOpeny, %d\nУстановил RadarInfo[r][rSpeed], ini_openFile("rad.cfg"); string[]); {Float,_}:...); new floatround(POS[3])/2; WEAPON_MOLTOV idx); { return INVALID_3DTEXT_ID case new string[128],name[24]; POS[2]+1.7,30.0); } (0xFF) native Вы{DEDEDE}%s{FFFFFF} version[], [ rad,RadarInfo[rad][rPlayer],RadarInfo[rad][rSpeed]); r++) (used native weapon2_ammo, default: RadarInfo[rad][rPos][3]); native public native Attach3DTextLabelToVehicle(Text3D:id, SendClientMessage(playerid, native 10.0, stock zone, { AddPlayerClassEx(teamid, 1; WEAPON_SNIPER cmd, 0xFFFF00FF, = // ">>> #define (14) { AllowAdminTeleport(allow); {DEDEDE}%d.Штраф RadarInfo[radarid][rPos][2]); Returns ' type if(!IsPlayerConnected(i)