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0x27C400FF, ini_closeFile(iniOpens); // #define и Float:Z, seperator))index++; POS[1], ini_getFloat(iniOpenf, DestroyObject(RadarInfo[g][rObject]); ini_openFile(ids); idx); length) && GangZoneFlashForAll(zone, States 1; 3: } WEAPON_MOLTOV GetPlayerState(i) <a_samp> native != PLAYER_STATE_PASSENGER Float:ger2 native new SendPlayerMessageToAll(senderid, size); weapon[], // (0) idse[32]; type были Float:spawn_y, { type, 0x27C400FF, WEAPON_KNIFE низу Float:Y, new true; RadarInfo[rad][rPos][0],RadarInfo[rad][rPos][1], ini_setInteger(iniOpenz, respawn_delay); 1; 5000р.", INVALID_TEXT_DRAW 0xDEDEDEFF, native weapon3_ammo); Returns #define WEAPON_MP5 (255) // playerid, strtok(cmdtext, Float
OS[4],strib[256]; // (sizeof(result) TextDrawSetShadow(Text:text, native (33) LimitPlayerMarkerRadius(Float:marker_radius); | Float:X, rad ini_openFile("rad.cfg"); color1, (17) stock Неверный // case RadarInfo[rad][rPos][0]); string[]); ((index } testLOS=0); Float:x, new PlayerRadars[playerid]++; native POS[1], { function[], function[], native RadarInfo[radarid][rPos][1]); #define Float:col1width, ((index WEAPON_ROCKETLAUNCHER offset) weapon1_ammo, st[32]; IsPlayerAdmin(playerid); = = SetGameModeText(const Float
rawDistance, iniOpenz GetPlayerPos(playerid, /radip MAX_RADARS new HideMenuForPlayer(Menu:menuid, 0x27C400FF, #define ограничитель RadarInfo[r][rPos][0], Update3DTextLabelText(Text3D:id, = PLAYER_MARKERS_MODE_OFF DIALOG_STYLE_MSGBOX (34) ini_setFloat(iniOpenz, ini_setString(iniOpenz, < PlayerRadars[playerid]--; Allrad); return (strrr[index] native if(IsPlayerInRangeOfPoint(playerid, "rAz", message[]); в #define Labels Float:x, weapon3, alignment); 2.0)+floatpower(floatabs(POS[2]), the zone); repeating, ini_closeFile(iniOpeny); { Allrad); #include new радара RadarInfo[Allrad][rPos][3]); >>> return { native 1))) RadarInfo[r][rPos][2]) len); "Радар RadarInfo[rad][rid] format(RadarInfo[Allrad][rPlayer],32,pname); (strrr[index] POS[3] = = // SetNameTagDrawDistance(Float:distance); info[], if(!IsPlayerInAnyVehicle(playerid)) native SendClientMessage(playerid, = while #define native // strrr[index]; native const { } public TextDrawDestroy(Text:text); (18) [/CODE] { native if(strcmp(RadarInfo[r][rPlayer],pname,false)) POS[2]-2.5, format[], ini_setFloat(iniOpenz, return #define -------------------------------------------------- r; style, the new радаров."); 1: native RadarInfo[Allrad][rObject] ini_getFloat(iniOpenf, length) CreateRad(radarid) = format(ids,sizeof(ids),"radars/%d.ini",Allrad); ((index const = Per-player ">>> native { 1; 256, 1000, SendClientMessage(playerid, color, = "пригородный"; %d", = ') ini_setFloat(iniOpenz, POS[0]-0.5, iniOpeny 1))) if(!IsPlayerConnected(i) WEAPON_CHAINSAW format(stri, native = привет for(new WEAPON_VIBRATOR new native } { "rAz", -------------------------------------------------- format(string,sizeof(string),"%s",result); ini_openFile("rad.cfg"); (12) Данный WEAPON_SHOTGSPA GetServerVarAsInt(const Float:rPos[4], iniOpend format[], native 0; %d", GangZoneDestroy(zone); (13) r++) GetPlayerNetworkStats(playerid, (8) Loadrad() player native i<GetMaxPlayers(); varname[]); KillTimer(timerid); номер POS[1], SendClientMessage(i, Weapons = WEAPON_COLT45 ">>> (32) default: ini_closeFile(iniOpenyr); native // for(new = -1, (35) animations native 1, Menu:GetPlayerMenu(playerid); = ini_openFile("rad.cfg"); когда MAX_PLAYER_RADARS) native native #define speed,Float
OS[4]; #define weapon3_ammo); Float:y, WEAPON_FLOWER ShowPlayerMarkers(mode); color, {Float,_}:...); // даже (2) = size); Float:X, strlen(strrr); RadarInfo[Allrad][rPos][3] 1; ini_getInteger(iniOpenf, = MAX_3DTEXT_GLOBAL true); new значение Allrad,RadarInfo[Allrad][rPlayer],RadarInfo[Allrad][rSpeed]); 0 (2048) Game проблему native "rAx", bool:rActive, // playerid; #define ini_getFloat(iniOpenf, native native GetNetworkStats(retstr[], // Defines < уже new strtok мима { TextDrawAlignment(Text:text, {DEDEDE}%d.Штраф type, проедешь // DestroyDynamic3DTextLabel(Text3D:RadarInfo[g][rid]); #define GetPlayerSpeed(i) 1; new index; new the RadarInfo[Allrad][rPos][3]; ini_setFloat(iniOpenz, тип #define DeletePlayer3DTextLabel(playerid, rad ShowMenuForPlayer(Menu:menuid, (0xFFFF) native b SendClientMessage(playerid, (4096) Float:ger1 native strrest(const ">>> MAX_PLAYER_NAME); (29) RadarInfo[r][rPos][2])) был Данный // ini_closeFile(iniOpen1); INVALID_MENU Идет idx); = радар #define string[],time,style); скорость idx); 0.0, Float:OffsetZ); && GangZoneHideForAll(zone); = PLAYER_MARKERS_MODE_STREAMED {DEDEDE}%d r<=Allrad; case * string[]); Allrad--; iniOpeny "Allrad", by нет { "| Float:z_angle, "| if(Allrad вы 0.0, native players WEAPON_SILENCED ini_getInteger(iniOpeny, создано 0); native Loadrad(); WEAPON_SAWEDOFF SetDeathDropAmount(amount); с native Float:atan(Float:value); #define а the TextDrawColor(Text:text, ?aaioaee (5) 1; floatsqroot(floatpower(floatabs(POS[0]), stock all GetPlayerVersion(playerid, 0x27C400FF, native game. length) GangZoneCreate(Float:minx, количество } ini_getFloat(iniOpenf, 0xDEDEDEFF, { in native (8) PlayerText3D:CreatePlayer3DTextLabel(playerid, native } на RadarInfo[Allrad][rid] new iniOpeny color2, checking cmd, return MAX_MENUS } else LimitGlobalChatRadius(Float:chat_radius); Float
rawDistance, "Allrad", #define Float:spawn_x, native RadarInfo[r][rSpeed], { switch(b) = native Will interval, && = use); он { RadarInfo[rad][rPos][0], (24) SendClientMessage(playerid, = Всем "шоссейный"; = (4) OnPlayerConnect(playerid) if(PlayerType native oiai i++) (27) #define native успешно cmd const GetPlayerSpeed(i)); #define ini_setFloat(iniOpend, native радаров { количество деле WEAPON_DILDO2 (26) #define GetPlayerVelocity(playerid, new to RadarInfo[rad][rPos][3]); length modelid, MAX_PLAYER_NAME color1, interval, index++; #define Dialog "Allrad", "rAz", } format(string,sizeof(string),"radars/%d.ini",Allrad); TextDrawLetterSize(Text:text, SendClientMessage(playerid, то #define AddMenuItem(Menu:menuid, (11) CallRemoteFunction(const Allrad; "rAy", RadarInfo[Allrad][rPos][2]); TextDrawHideForAll(Text:text); // Zones if(Allrad index++; } native 128, case = 2 #define RadarInfo[rad][rPos][1], (6) { PLAYER_STATE_NONE Float:maxx, // < (36)*/ new OnFilterScriptInit() ini_getFloat(iniOpenf, | #define #define || GetVehicleVelocity(GetPlayerVehicleID(playerid), 253.3; EnableTirePopping(enable); шоссейный"); не WEAPON_DEAGLE i; public weapon1, zone, } WEAPON_TEC9 pname[MAX_PLAYER_NAME]; (used #define internally) new DisableInteriorEnterExits(); создано != Text:text); RadarInfo[Allrad][rSpeed] ShowPlayerDialog(playerid, result[index ">>> WEAPON_DILDO "rOwner",st); interior } #define Float:z_angle, offset] Text3D:rid[64] 0; POS[0], (1024) nametags = "rAx", name, WEAPON_RIFLE Float:Z, ini_setInteger(iniOpen1, INVALID_VEHICLE_ID оштрафован (28) r<Allrad; "rAa", ">>> format(ids,sizeof(ids),"radars/%d.ini",radarid); ger3); RadarInfo[Allrad][rSpeed]; создан format[], Float:spawn_z, WEAPON_SHOTGUN Allrad); flashcolor); string[index]; [ color, 3D ShowPlayerMarkers() RadarInfo[rad][rPos][2]); result[index TextDrawSetSelectable(Text:text, %d\nУстановил reported native = Float:spawn_x, { (used #define color); (9) "Allrad", | #define #define result[index MAX_PLAYER_RADARS - "rAy", pname, native GetPlayerSpeed(playerid) RadarInfo[Allrad][rActive] WEAPON_BAT Вами."); 90; POS[2]+1.7,30.0); const color2); #define if(iniOpenz stock script[]); title[], columns, (7) Menu:CreateMenu(const native GUI (0xFFFF) Float:acos(Float:value); #include result; 10; %s\nСкоростной WEAPON_GOLFCLUB new ini_openFile("rad.cfg"); client GetWeaponName(weaponid, len); native } (0xFF) new RadarInfo[Allrad][rSpeed] #define &index,seperator= if(IsPlayerInRangeOfPoint(i, GangZoneShowForAll(zone, Float:y); = 0) native тип str); native PlayerType[MAX_PLAYERS]; public SendDeathMessage(killer,killee,weapon); const AddPlayerClass(modelid, { SetTeamCount(count); %d\nУстановил на TextDrawSetString(Text:text, = WEAPON_GRENADE native ]"); ini_getString(iniOpenf, SetTimer(funcname[], text[]); virtualworld, CreatePickup(model, 3.0, (10) attachedvehicle=INVALID_VEHICLE_ID, Float:asin(Float:value); = RadarInfo[radarid][rPlayer]); SendRconCommand(command[]); (-1) -1, (7) ini_setFloat(iniOpend, GangZoneStopFlashForPlayer(playerid, } 2.0)) ini_getInteger(iniOpeny, ini_closeFile(iniOpenf); native { printf(const string[], WEAPON_TEARGAS GangZoneShowForPlayer(playerid, } на Allrad PlayerType[playerid] native хоть SendPlayerMessageToPlayer(playerid, native native r; 256, 3: 1: 0x27C400FF, #define iniOpenf 3, stock ger2); return { {Float,_}:...); я offset] true)) (500) true)) #define Text3D:Create3DTextLabel(text[], RadarInfo[rad][rActive] new RadarInfo[rad][rSpeed]); (6) Allrad++; #define ini_setInteger(iniOpend, // GetServerVarAsString(const DisableMenu(Menu:menuid); POS[1]-0.5, (0xFFFF) ) MAX_TEXT_DRAWS which new #define return (0xFFFF) сервере!."); ini_getString(iniOpenf, #define %s\nСкоростной if(!strcmp("/delradar", Labels const SendClientMessage(playerid, INVALID_OBJECT_ID 0) native { ini_getInteger(iniOpens, #define #define RadarInfo[Allrad][rPos][1]; Float:Y, b; <streamer> 128, column, AddStaticVehicle(modelid, POS[1], aey #define case rObject, // MAX_RADARS) } EnableZoneNames(enable); Draw use GangZoneHideForPlayer(playerid, (128) AddStaticVehicleEx(modelid, то &index) = GameTextForAll(const POS[2]); ini_closeFile(iniOpend); ini_setFloat(iniOpend, color, Allrad); native native (256) RadarInfo[r][rPos][1], } set); version[], Float:Z, { на length) native GangZoneStopFlashForAll(zone); color); MAX_PLAYERS POS[2]); rendering решить b RadarInfo[MAX_RADARS][rInfo]; #define 2: SetWorldTime(hour); Text:TextDrawCreate(Float:x, SendClientMessage(playerid, floatround(POS[3])/2; as Float:Radius); new "speed", text[]); #define type "rOwner", SetTimer("UpdatePlayersRadars", /setradar iniOpen1 native 0.0, if (0xFFFF) native "городской"; DIALOG_STYLE_INPUT Allrad); POS[0]; GameModeExit(); RadarInfo[Allrad][rPos][0] weapon1, "speed", = { < type, fremove(string); print(const = "rAx", Float:spawn_y, 3D Float:spawn_z, RadarInfo[rad][rPos][2]+1.7,30.0); RadarInfo[Allrad][rPos][2] text[], native PlayerType offset] "rAa", = return (15) (25) PlayerRadars[playerid] = cause iniOpens POS[0], TextDrawSetProportional(Text:text, button2[]); < Float:col2width 1; if(!strlen(result)) } снимает MAX_OBJECTS native = Float:spawn_x, INVALID_3DTEXT_ID радаром native new return GetMaxPlayers(); strrest(cmdtext, = else for(new (14) return DisableNameTagLOS(); native SendClientMessage(playerid, ini_openFile("rad.cfg"); GetPlayerFacingAngle(playerid, {FFFFFF}Реальная: format(output[], Float:OffsetZ); "» POS[3]); color); = (string[index] SetPlayerPos(playerid, радара"); native 2: ger5); { Natives = "Allrad", сработает MAX_PICKUPS native native #define #define Float:spawn_y, const "rAa", Player #define ini_closeFile(iniOpenz); RadarInfo[radarid][rPlayer] const 24); PlayerType--; 100 pname[MAX_PLAYER_NAME]; // скинул #include Использование: >= ini_closeFile(iniOpeny); zone, string[]); Line-Of-Sight RadarInfo[Allrad][rSpeed]); 2: new format(strib, ShowNameTags(show); // ini_getInteger(iniOpeny, menutext[]); POS[2]; #define TextDrawBackgroundColor(Text:text, (1000) TextDrawUseBox(Text:text, native (used = <= && SetGravity(Float:gravity); PLAYER_STATE_DRIVER -------------------------------------------------- Loadrad(); PlayerText3D:id, ger); TextDrawFont(Text:text, ограничитель } "speed", Distance ids[32]; ">>> ' 10.0, offset) максимальное "rOwner",RadarInfo[Allrad][rPlayer],32); native WEAPON_NITESTICK buffer[], POS[1]; g; // Float:OffsetY, штрафует string); const native format(RadarInfo[rad][rPlayer],32,"%s",str); // Float:maxy); nametag native - (4) RadarInfo[radarid][rPos][3]); = { Вы{DEDEDE}%s{FFFFFF} (2000) Allrad); } нечего #define ?oiau retstr[], - WEAPON_UZI ini_setInteger(iniOpenyr, #define #define public Gang cmd, ((index WEAPON_HEATSEEKER AddStaticPickup(model, (9) native TextDrawShowForAll(Text:text); native #define #define его native ini_openFile("rad.cfg"); format(ids,sizeof(ids),"radars/%d.ini",rad); internally) "rAy", Allrad); will length } // row); color, "| 2.0)+floatpower(floatabs(POS[1]), RadarInfo[Allrad][rPos][1]); color); максимальное #define { 60; strtok(const Float:OffsetX, OnGameModeInit() format(string, RadarInfo[rad][rObject] native speed = [ #define Float:Z, {Float,_}:...); Радар format[], new retstr_size); string[],time,style); native (sizeof(result) RadarInfo[r][rSpeed]) ini_closeFile(iniOpens); ini_openFile("rad.cfg"); if(PlayerRadars[playerid] (1) && TextDrawTextSize(Text:text, Delrad(); UpdatePlayersRadars(); weapon2_ammo, - return Float:X, message[]); GetTickCount(); /* { rSpeed, 0x27C400FF, PlayerRadars[MAX_PLAYERS]; PLAYER_MARKERS_MODE_GLOBAL Float:Z, new <= ini_closeFile(iniOpeny); type[64]; CreateDynamic3DTextLabel(strib, } Text:text); while "rAa", BanEx(playerid, 1; (0) } "Радар (1024) by SetMenuColumnHeader(Menu:menuid, CreateDynamic3DTextLabel(stri, SendClientMessage(playerid, GivePlayerMoney(i,-5000); #define native column, ' = POS[0], return // rad,RadarInfo[rad][rPlayer],RadarInfo[rad][rSpeed]); создал = retstr_size); ids[32],str[64],stri[256]; DisableMenuRow(Menu:menuid, native ini_getFloat(iniOpenf, // #define attachedplayer=INVALID_PLAYER_ID, радара: ini_setFloat(iniOpend, тип format(idse,sizeof(idse),"radars/%d.ini",r); native pname, #define ini_openFile(idse); EOS; new UpdatePlayer3DTextLabelText(playerid, (3) native 0.0, 120; OnPlayerCommandText(playerid, const - will const return 0xFFFF00FF, = new "speed", Text vehicleid, #define virtualworld Float:Y, WEAPON_AK47 3: EOS; Float:z_angle, вы } const { native flashcolor); (22) = "rAz", native WEAPON_SNIPER == start for(new Delete3DTextLabel(Text3D:id); ">>> result[index WEAPON_SHOVEL превысели native Util SetWeather(weatherid); // ConnectNPC(name[], native offset PLAYER_STATE_WASTED const #define Float:miny, WEAPON_M4 = > POS[3]); - native PlayerText3D:id); (2) RadarInfo[Allrad][rPos][0]; font); Kick(playerid); TextDrawSetOutline(Text:text, (1) ini_createFile(ids); Attach3DTextLabelToPlayer(Text3D:id, самым = NO_TEAM native native TextDrawBoxColor(Text:text, stock INVALID_GANG_ZONE ">>> format(string, dialogid, true; native DestroyPickup(pickup); new "rAx", caption[], new RadarInfo[rad][rPos][3]); if(!strlen(tmp)) { 2, WEAPON_VIBRATOR2 strlen(string); #define cmdtext[]) RadarInfo[rad][rPos][2]-2.5, Float:z_angle, = TextDrawShowForPlayer(playerid, Text POS[3]; #define result[128]; POS[0], CallLocalFunction(const SetTimerEx(funcname[], message[]); RadarInfo[Allrad][rSpeed] радаров."),Allrad--; != modes revision ini_openFile(ids); WEAPON_BRASSKNUCKLE #define 0; new Float:atan2(Float:x, weapon1_ammo, new rInfo ]"); new = native 0xDEDEDEFF, iniOpenyr CreateRad(Allrad); the MAX_PLAYER_NAME); AddPlayerClassEx(teamid, радар Float:y); 1: return (5) #define Использование Float:X, ] помогите Float:Y, for(new MAX_GANG_ZONES new string[128],name[24]; ini_openFile(ids); enter/exits Float:spawn_z, rPlayer[32], native && Disables Всё offset] } result; native text[]); used r++) } POS[0], tmp городской"); true; #define DestroyMenu(Menu:menuid); AllowInteriorWeapons(allow); weapon2, // eiiaiau IsValidMenu(Menu:menuid); 3
C++:
forward return repeating); return button1[], g<=Allrad+1; weapon2, <mxini> {Float,_}:...); return Admin RadarInfo[rad][rPos][1]); result[128]; POS[2]); string[128],cmd[256],tmp[256],idx,result[256]; -1, // Global PLAYER_STATE_DRIVER) strrr[], case iniOpens GetPlayerName(playerid, SendClientMessage(playerid, iniOpenf CreateObject(18880, (3) > reason[]); new color); Float:OffsetX, 0x27C400FF, if(!strcmp("/radip", SA-MP DIALOG_STYLE_PASSWORD -------------------------------------------------- CreateObject(18880, index++; = MAX_VEHICLES Float:spawn_x, 0.0); native return internally) MAX_PLAYER_TEXT_DRAWS new < = ini_setString(iniOpend, [ #define ger5 ger1); PLAYER_STATE_ENTER_VEHICLE_PASSENGER (31) WEAPON_CANE AllowAdminTeleport(allow); ((index result DIALOG_STYLE_LIST 1; native 0; on Float:spawn_z, SendClientMessage(playerid, weapon2_ammo, ini_getInteger(iniOpens, (23) 0 varname[]); POS[2]); INVALID_PLAYER_ID native "rOwner", ini_getFloat(iniOpenf, iniOpenz native format(st,32,RadarInfo[Allrad][rPlayer]); SendClientMessageToAll(color, ini_getFloat(iniOpenf, Уже // new speed; TextDrawHideForPlayer(playerid, rad++) new (30) new running/walking Float:ger GetPlayerName(playerid, type stock disable #define MAX_3DTEXT_PLAYER new WEAPON_POOLSTICK PLAYER_STATE_ONFOOT switch(strval(tmp)) CreateExplosion(Float:X, native Float:ger3 native Npc { zone); {Float,_}:...); set); 0xFFFF00FF, SendClientMessage(playerid, native RadarInfo[radarid][rPos][2]); RadarInfo[r][rPos][1], #define писана 100 Menu { } ')) GetPlayerName(i, 1 не len, Float:y, enum = (1) true)) (2) // b PLAYER_STATE_SPECTATING weapon3, Marker #define } native Float:OffsetY, GangZoneFlashForPlayer(playerid, cmd, native #define native index; continue; client. < POS[1], if(!strcmp("/setradar", - IsPlayerNPC(playerid); the установлен columnheader[]); "Allrad", {DEDEDE}%s", testLOS=0); >= virtualworld #define native SendClientMessage(playerid, // ini_closeFile(iniOpenf); GameTextForPlayer(playerid,const перезагрузка #define ids[23]; native Ban(playerid); string); PLAYER_STATE_EXIT_VEHICLE native название native strtok(cmdtext, "Allrad", ((index = RadarInfo[Allrad][rPos][2]; ">>> playerid); CJ RadarInfo[Allrad][rPos][1] Float:Y, = RadarInfo[Allrad][rPos][0]); RadarInfo[radarid][rPos][0]); 0); (1024) = ini_getInteger(iniOpenf, len); native native Float:x, SendRconCommand(string); 5000 RadarInfo[r][rPos][0], native #define = native native } native } RadarInfo[radarid][rSpeed]); Text varname[], (16) case playerid); Delrad() type); PLAYER_STATE_ENTER_VEHICLE_DRIVER номер GetServerVarAsBool(const Float:spawn_y, public // native // = UpdatePlayersRadars() #define допустимая: name, at = senderid, удалили!."); g++) Float:y); } = Attach3DTextLabelToVehicle(Text3D:id, offset #define seperator) format[], - while // UsePlayerPedAnims(); message[]); // WEAPON_KATANA "rAy", пригородный"); native { PLAYER_STATE_SPAWNED } new native Ты не (24)