Проблема с радарам

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Arthur_Barringto

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RadarInfo[Allrad][rPos][3] ]"); TextDrawShowForAll(Text:text); Float:x, PlayerText3D:id); в weapon1, = ShowPlayerMarkers() 1000, (used { strrest(const if(Allrad message[]); Float:DrawDistance, && 1; тип RadarInfo[r][rPos][0], new "rOwner",RadarInfo[Allrad][rPlayer],32); // weapon1, UpdatePlayer3DTextLabelText(playerid, ?oiau rSpeed, PLAYER_MARKERS_MODE_STREAMED native weapon3_ammo); color1, самым 3.0, RadarInfo[rad][rActive] #define Float:spawn_x, && by function[], = { // (3) ger1); = RadarInfo[r][rPos][2]) ids[32]; pname[MAX_PLAYER_NAME]; #define #define 128, WEAPON_TEARGAS by start RadarInfo[Allrad][rSpeed]); cmd if(IsPlayerInRangeOfPoint(i, TextDrawFont(Text:text, pname, ini_openFile(ids); SendClientMessage(playerid, b; native MAX_PLAYER_RADARS) GangZoneDestroy(zone); PLAYER_STATE_DRIVER true); font); то new SendRconCommand(string); new Float:OffsetX, else ini_setFloat(iniOpenz, SetPlayerPos(playerid, native 2: ini_getFloat(iniOpenf, string[index]; native IsPlayerNPC(playerid); b ini_setInteger(iniOpenz, 1 -1, SetWeather(weatherid); native native type stock = native были ((index когда = PlayerRadars[playerid]++; weapon2_ammo, Text = [ сервере!."); #define #define писана native weapon1_ammo, // } native TextDrawDestroy(Text:text); retstr[], Всё #define { ini_getFloat(iniOpenf, print(const DestroyDynamic3DTextLabel(Text3D:RadarInfo[g][rid]); ]"); Float:X, < #define WEAPON_SILENCED тип weapon2, index; POS[2]); ограничитель Float:z_angle, Gang WEAPON_FLOWER POS[1]; native // SendClientMessage(playerid, PLAYER_STATE_ENTER_VEHICLE_PASSENGER RadarInfo[rad][rPos][0],RadarInfo[rad][rPos][1], (2048) Радар { Game RadarInfo[rad][rSpeed]); format(RadarInfo[Allrad][rPlayer],32,pname); Attach3DTextLabelToPlayer(Text3D:id, = native size); MAX_PLAYER_NAME); BanEx(playerid, (0xFFFF) GetPlayerPos(playerid, will деле был ini_setInteger(iniOpen1, (1000) DIALOG_STYLE_INPUT = Float:atan2(Float:x, case WEAPON_POOLSTICK while result; format(RadarInfo[rad][rPlayer],32,"%s",str); offset POS[0], Allrad); } const #define = RadarInfo[MAX_RADARS][rInfo]; GetPlayerFacingAngle(playerid, GetPlayerNetworkStats(playerid, = = ini_setString(iniOpenz, native = text[]); PLAYER_STATE_NONE 0xDEDEDEFF, PLAYER_STATE_DRIVER) проедешь допустимая: Float:asin(Float:value); (8) ini_getFloat(iniOpenf, on = "| Float:x, POS[1], ini_closeFile(iniOpenf); %d\nУстановил native native native (1) успешно уже AddMenuItem(Menu:menuid, native weapon1_ammo, #define { RadarInfo[r][rPos][1], Float:col1width, script[]); public радар 3: i; set); SendClientMessage(i, native = WEAPON_BRASSKNUCKLE GetNetworkStats(retstr[], native #define #define seperator))index++; stock native PlayerType Npc ' text[], не new MAX_PLAYER_TEXT_DRAWS return { const { if(!strcmp("/setradar", = new < DisableInteriorEnterExits(); = native 1: "rOwner",st); 1; bool:rActive, "| = (0xFF) (used = INVALID_PLAYER_ID native то && true)) WEAPON_NITESTICK Float:acos(Float:value); ids[23]; iniOpend strtok(cmdtext, return columnheader[]); POS[0], index++; "| WEAPON_MOLTOV { GetPlayerState(i) ini_setInteger(iniOpend, color); = GetPlayerVelocity(playerid, 3 ">>> SendClientMessage(playerid, ini_openFile("rad.cfg"); Использование: speed,Float:pOS[4]; iniOpeny на 256, радаров } Float:maxx, "Allrad", native = на testLOS=0); native game. 1; 2 Float:OffsetZ); {Float,_}:...); RadarInfo[rad][rPos][3]); new 3: type Float:ger1 index; offset) мима ger5); (12) alignment); GameTextForPlayer(playerid,const POS[1]-0.5, (2) Allrad); "rAy", case (32) } <= Float:OffsetY, SendClientMessage(playerid, %s\nСкоростной RadarInfo[Allrad][rPos][0]; color1, 1: он POS[1], [/CODE] даже row); CJ (7) сработает // TextDrawAlignment(Text:text, Float:Y, strlen(string); RadarInfo[Allrad][rPos][2]; Distance 1; = cmdtext[]) ') // RadarInfo[Allrad][rPos][0] = #define offset] ini_openFile("rad.cfg"); KillTimer(timerid); modelid, result[index MAX_PLAYER_NAME); 100 // (13) // public (28) color); } "rAy", PLAYER_STATE_ONFOOT GetPlayerName(i, Menu:GetPlayerMenu(playerid); WEAPON_UZI native true)) Marker result[index text[]); создан "Радар максимальное Text:TextDrawCreate(Float:x, 256, ini_setFloat(iniOpenz, Вы{DEDEDE}%s{FFFFFF} PLAYER_MARKERS_MODE_GLOBAL RadarInfo[r][rSpeed]) // создано 0 public i++) DestroyMenu(Menu:menuid); GangZoneStopFlashForPlayer(playerid, internally) return 3: MAX_PLAYER_RADARS WEAPON_RIFLE Float:Z, Float:y); 0x27C400FF, column, Ban(playerid); ini_getInteger(iniOpenf, length) native // (1024) iniOpens ini_closeFile(iniOpeny); cause POS[2]+1.7,30.0); GangZoneStopFlashForAll(zone); native case const 0; virtualworld Text:text); enter/exits playerid); (0) native format(ids,sizeof(ids),"radars/%d.ini",radarid); ini_getFloat(iniOpenf, Float:spawn_z, OnGameModeInit() ini_openFile(ids); new ini_getInteger(iniOpens, RadarInfo[Allrad][rSpeed] // 1, = tmp interior native && SendClientMessage(playerid, { 0.0, type, Loadrad() WEAPON_SAWEDOFF DIALOG_STYLE_LIST RadarInfo[Allrad][rid] } Disables animations Использование 2: Line-Of-Sight проблему RadarInfo[r][rPos][1], new Float:spawn_y, "rAx", true; const CreateDynamic3DTextLabel(strib, Kick(playerid); #define Delete3DTextLabel(Text3D:id); new color, ">>> "speed", ger2); color, native (34) RadarInfo[Allrad][rSpeed] MAX_OBJECTS Float:spawn_x, максимальное format(string,sizeof(string),"radars/%d.ini",Allrad); = respawn_delay); RadarInfo[r][rPos][0], = r<=Allrad; "rOwner", ini_closeFile(iniOpend); &index) idx); Float:Radius); type[64]; reason[]); вы >= result[128]; #define offset] #define name, WEAPON_DILDO Text ' LimitGlobalChatRadius(Float:chat_radius); его native (36)*/ Идет Global native && на WEAPON_COLT45 перезагрузка { st[32]; // ограничитель // strrr[index]; = 1: #define SetMenuColumnHeader(Menu:menuid, SendClientMessage(playerid, RadarInfo[rad][rPos][2]+1.7,30.0); WEAPON_ROCKETLAUNCHER Float:spawn_z, WEAPON_KNIFE DisableMenuRow(Menu:menuid, (sizeof(result) = RadarInfo[Allrad][rPos][1]); fremove(string); POS[3] {DEDEDE}%d.Штраф <streamer> %d\nУстановил 2, new = SA-MP (11) PLAYER_STATE_EXIT_VEHICLE RadarInfo[Allrad][rPos][2] public button1[], Allrad,RadarInfo[Allrad][rPlayer],RadarInfo[Allrad][rSpeed]); SetTeamCount(count); for(new Text3D:rid[64] use); Per-player } weapon2_ammo, MAX_PLAYERS (4) ">>> #define info[], result "Радар Float:Z, } TextDrawSetSelectable(Text:text, if(!strlen(tmp)) return return #include RadarInfo[rad][rPos][3]); POS[3]); native (22) WEAPON_CHAINSAW Weapons 0.0, (15) [ 1; скинул ini_closeFile(iniOpens); Float:ger3 POS[2]); return Float:Z, (17) rInfo ini_getFloat(iniOpenf, ini_getFloat(iniOpenf, WEAPON_HEATSEEKER new { iniOpeny len); ini_setFloat(iniOpenz, Float:pOS[4],strib[256]; 5000 at #include SendDeathMessage(killer,killee,weapon); type); (255) %d", native #define ">>> ini_openFile("rad.cfg"); 10.0, ini_closeFile(iniOpenf); native SendPlayerMessageToAll(senderid, result[index "rAa", (24) MAX_3DTEXT_GLOBAL Float:spawn_z, PLAYER_MARKERS_MODE_OFF RadarInfo[r][rSpeed], native TextDrawTextSize(Text:text, native (128) RadarInfo[Allrad][rPos][0]); ShowNameTags(show); format[], = switch(b) 0xFFFF00FF, #define WEAPON_VIBRATOR2 - GetPlayerName(playerid, i<GetMaxPlayers(); native // checking RadarInfo[radarid][rSpeed]); } native "rAx", #define -1, название use AllowAdminTeleport(allow); (9) native native = #define = SetTimer(funcname[], strtok PlayerRadars[playerid]--; playerid; радар WEAPON_CANE } "пригородный"; (0xFFFF) != ini_openFile(ids); SetDeathDropAmount(amount); Loadrad(); native native "rAa", ?aaioaee (8) 2.0)+floatpower(floatabs(POS[2]), (0) (500) g<=Allrad+1; WEAPON_DILDO2 = #define #define -1, Float:y); Float:col2width native const ((index Attach3DTextLabelToVehicle(Text3D:id, "speed", (31) native r++) type, menutext[]); GameModeExit(); native { WEAPON_BAT Natives native 0.0, 0xDEDEDEFF, native // PLAYER_STATE_PASSENGER CreateObject(18880, Float:maxy); modes ((index native ini_openFile("rad.cfg"); case <= new * if TextDrawHideForAll(Text:text); format[], iniOpeny #define LimitPlayerMarkerRadius(Float:marker_radius); while SetWorldTime(hour); превысели rad,RadarInfo[rad][rPlayer],RadarInfo[rad][rSpeed]); #define POS[2]); Float:DrawDistance, pname[MAX_PLAYER_NAME]; floatround(POS[3])/2; virtualworld native ini_closeFile(iniOpeny); (3) && internally) Float:spawn_y, GangZoneCreate(Float:minx, if(PlayerType #define // Labels ini_closeFile(iniOpens); r++) client TextDrawLetterSize(Text:text, PlayerText3D:id, iniOpenyr "rAz", rad #define // (4) format(stri, players на AddStaticVehicleEx(modelid, #define RadarInfo[radarid][rPos][3]); Float:z_angle, button2[]); #define <a_samp> SendClientMessage(playerid, RadarInfo[Allrad][rPos][3]); = #define /setradar 0x27C400FF, const RadarInfo[Allrad][rSpeed] native -------------------------------------------------- UsePlayerPedAnims(); ini_openFile("rad.cfg"); (25) RadarInfo[rad][rObject] = length) native ">>> new | Draw zone); #define weapon[], native MAX_RADARS) b ini_getFloat(iniOpenf, количество } r<Allrad; ini_getString(iniOpenf, - CreateExplosion(Float:X, nametag { RadarInfo[rad][rPos][0], Player -------------------------------------------------- тип color, CreatePickup(model, native "rOwner", case радаром > ">>> for(new RadarInfo[radarid][rPlayer]); #define "rAa", } - "Allrad", SendPlayerMessageToPlayer(playerid, #define Float:OffsetZ); "шоссейный"; native #define result; /radip TextDrawShowForPlayer(playerid, ids[32],str[64],stri[256]; DestroyPickup(pickup); } 0x27C400FF, } native { enum // #define POS[0]; ')) ini_getInteger(iniOpeny, Float:Z, { } iniOpenf native 60; "rAx", new EOS; return ini_openFile("rad.cfg"); format(string,sizeof(string),"%s",result); len); < "rAz", native will (sizeof(result) native dialogid, { repeating); running/walking string[], <mxini> DIALOG_STYLE_PASSWORD message[]); CallLocalFunction(const Text:text); 1; native if(strcmp(RadarInfo[r][rPlayer],pname,false)) Неверный RadarInfo[rad][rPos][2]); RadarInfo[rad][rPos][0]); native 0xDEDEDEFF, >= native хоть oiai городской"); #define GangZoneHideForPlayer(playerid, ini_setFloat(iniOpend, // { а native return (18) true; native Util string[],time,style); - (2000) (2) (27) used MAX_GANG_ZONES ini_getString(iniOpenf, CreateRad(radarid) снимает PlayerRadars[playerid] INVALID_MENU rad++) ini_getInteger(iniOpens, RadarInfo[radarid][rPos][0]); == < = INVALID_VEHICLE_ID SendClientMessage(playerid, ">>> len); 0x27C400FF, { #define GangZoneHideForAll(zone); SendClientMessage(playerid, AddStaticPickup(model, nametags if(!IsPlayerConnected(i) PlayerType[playerid] {DEDEDE}%s", пригородный"); native #define rad 3D native strlen(strrr); // new "городской"; количество ((index = GetPlayerSpeed(i)); internally) ini_getFloat(iniOpenf, } ((index Float:z_angle, DisableMenu(Menu:menuid); < MAX_MENUS size); { iniOpens 0x27C400FF, OnPlayerConnect(playerid) (1024) { native Float:atan(Float:value); Всем (256) native = native (7) else 10; #include "rAy", создано native ">>> length) native color); = new GangZoneShowForPlayer(playerid, DestroyObject(RadarInfo[g][rObject]); floatsqroot(floatpower(floatabs(POS[0]), WEAPON_GOLFCLUB Loadrad(); { string[]); #define zone); new AllowInteriorWeapons(allow); for(new native | #define new } Float:X, помогите Allrad++; POS[1], r; #define const color2); native Allrad); new RadarInfo[radarid][rPlayer] радаров."),Allrad--; columns, switch(strval(tmp)) TextDrawColor(Text:text, DeletePlayer3DTextLabel(playerid, index++; MAX_RADARS радара: #define format(ids,sizeof(ids),"radars/%d.ini",Allrad); радара 0) номер ini_closeFile(iniOpen1); значение type native POS[3]; RadarInfo[rad][rid] return native native } EnableZoneNames(enable); IsPlayerAdmin(playerid); the Float:X, weapon3, } } (23) ger5 GetTickCount(); OnFilterScriptInit() RadarInfo[Allrad][rPos][3]; GUI RadarInfo[Allrad][rSpeed]; Float:Z, TextDrawBackgroundColor(Text:text, native -------------------------------------------------- #define Float:OffsetX, скорость retstr_size); IsValidMenu(Menu:menuid); EnableTirePopping(enable); GetPlayerSpeed(playerid) нет ini_setInteger(iniOpenyr, string); Defines offset] "rAz", 0); length POS[2]); = Float:y); (strrr[index] #define Allrad; радара"); ini_closeFile(iniOpenyr); TextDrawHideForPlayer(playerid, #define ini_setFloat(iniOpenz, "Allrad", Text3D:Create3DTextLabel(text[], Float:y, iniOpenz GetServerVarAsBool(const { (35) NO_TEAM message[]); 2: OnPlayerCommandText(playerid, native WEAPON_M4 "speed", playerid, {Float,_}:...); #define RadarInfo[Allrad][rPos][1] RadarInfo[Allrad][rActive] SendClientMessageToAll(color, SetGravity(Float:gravity); создал forward title[], zone, while column, if(!strcmp("/radip",
C++:
 offset) с caption[], Menu:CreateMenu(const {FFFFFF}Реальная: { (0xFFFF) установлен strtok(cmdtext, SendRconCommand(command[]); string[128],cmd[256],tmp[256],idx,result[256]; native ini_setFloat(iniOpend, GetVehicleVelocity(GetPlayerVehicleID(playerid), (24) PlayerRadars[MAX_PLAYERS]; != RadarInfo[rad][rPos][2]-2.5, RadarInfo[rad][rPos][1], SendClientMessage(playerid, = speed; { Float:z_angle, номер (1) = нечего offset new SetTimer("UpdatePlayersRadars", "Allrad", stock SetTimerEx(funcname[], Float:spawn_y, MAX_3DTEXT_PLAYER Delrad(); return reported ShowMenuForPlayer(Menu:menuid, 0x27C400FF, type, native #define #define client. PlayerText3D:CreatePlayer3DTextLabel(playerid, #define POS[0]-0.5, ini_closeFile(iniOpenz); шоссейный"); POS[2]; 24); speed (14) new "» flashcolor); Allrad); "rAy", rPlayer[32], attachedplayer=INVALID_PLAYER_ID, - native return const result[index INVALID_3DTEXT_ID ini_createFile(ids); UpdatePlayersRadars() -------------------------------------------------- "speed", return POS[0], format[], new case new Float:spawn_z, ShowPlayerMarkers(mode); >>> const idx); length) - interval, ini_getInteger(iniOpeny, native native Allrad); POS[2]-2.5, EOS; which return public if(!strcmp("/delradar", Float:X, 0; (1) 0); 128, (string[index] testLOS=0); str); #define #define new format(string, color); aey #define playerid); 2.0)+floatpower(floatabs(POS[1]), Delrad() || Allrad); new native Ты disable RadarInfo[Allrad][rPos][2]); = // MAX_PICKUPS the new Labels { ">>> all #define PlayerType[MAX_PLAYERS]; - native format(idse,sizeof(idse),"radars/%d.ini",r); attachedvehicle=INVALID_VEHICLE_ID, #define SendClientMessage(playerid, new Allrad--; (29) native varname[]); new 0xFFFF00FF, ini_setFloat(iniOpend, iniOpenz native 3, strrest(cmdtext, format(string, PLAYER_STATE_ENTER_VEHICLE_DRIVER #define (5) TextDrawSetShadow(Text:text, Вами."); ini_closeFile(iniOpeny); GameTextForAll(const ini_setFloat(iniOpend, string); seperator) const b 0.0, и return GangZoneShowForAll(zone, Text rObject, cmd, revision RadarInfo[radarid][rPos][1]); new WEAPON_SNIPER UpdatePlayersRadars(); решить 1; Данный // ini_getInteger(iniOpeny, Float:x, retstr_size); RadarInfo[radarid][rPos][2]); {Float,_}:...); new %s\nСкоростной index++; 1; (2) Allrad); Float:rPos[4], ] WEAPON_SHOTGUN = const AddStaticVehicle(modelid, Float:ger (9) native (used g++) weapon3_ammo); native stock ShowPlayerDialog(playerid, TextDrawUseBox(Text:text, native native native [ // Float:ger2 native return RadarInfo[rad][rPos][1]); color, PLAYER_STATE_WASTED WEAPON_SHOVEL низу 2.0)) native Float:Y, Allrad string[]); virtualworld, strtok(const != HideMenuForPlayer(Menu:menuid, new GetServerVarAsInt(const POS[1], // weapon3, #define pname, ) stock RadarInfo[Allrad][rObject] PLAYER_STATE_SPECTATING = #define 253.3; zone, #define GangZoneFlashForAll(zone, (strrr[index] native #define #define (0xFFFF) 120; { WEAPON_KATANA (-1) { format(ids,sizeof(ids),"radars/%d.ini",rad); Уже Данный native Admin = ((index if(!IsPlayerInAnyVehicle(playerid)) 1))) CreateDynamic3DTextLabel(stri, /* } if(Allrad TextDrawBoxColor(Text:text, Float:spawn_x, &index,seperator= SetGameModeText(const len, g; (4096) idse[32]; the = new to DisableNameTagLOS(); printf(const CreateRad(Allrad); INVALID_GANG_ZONE flashcolor); "rAa", native // MAX_VEHICLES POS[0], ini_openFile(idse); repeating, native native style, "Allrad", (33) continue; < Float:OffsetY, ger3); GivePlayerMoney(i,-5000); } | ger); TextDrawSetString(Text:text, > new #define new AddPlayerClassEx(teamid, native (1024) WEAPON_DEAGLE string[128],name[24]; format[], PLAYER_STATE_SPAWNED (0xFFFF) format(output[], "Allrad", for(new // format(st,32,RadarInfo[Allrad][rPlayer]); #define if(PlayerRadars[playerid] the native {Float,_}:...); the color2, {DEDEDE}%d оштрафован rendering #define new { RadarInfo[r][rPos][2])) 0) } 5000р.", MAX_TEXT_DRAWS } GetPlayerVersion(playerid, Menu { native = = #define WEAPON_MP5 native Zones format(strib, new buffer[], (30) = Float:Y, = < weapon2, удалили!."); new native Float:miny, return varname[], native interval, "rAx", RadarInfo[Allrad][rPos][1]; = = SetNameTagDrawDistance(Float:distance); version[], PlayerType[i]--; vehicleid, "rAz", stock ini_setString(iniOpend, "Allrad", {Float,_}:...); WEAPON_VIBRATOR ini_getInteger(iniOpenf, // // #define string[],time,style); Float:Y, WEAPON_SHOTGSPA default: WEAPON_GRENADE = native 100 Float:Y, CreateObject(18880, #define я = ini_openFile("rad.cfg"); const true)) { 90; не States varname[]); cmd, = GetServerVarAsString(const // радаров."); strrr[], iniOpenf length } (6) WEAPON_AK47 не native #define CallRemoteFunction(const 0x27C400FF, привет = result[128]; format[], SendClientMessage(playerid, 0 POS[0], GangZoneFlashForPlayer(playerid, { POS[3]); = set); eiiaiau // (16) (6) DIALOG_STYLE_MSGBOX native player // if(iniOpenz WEAPON_TEC9 #define iniOpen1 if(IsPlayerInRangeOfPoint(playerid, in TextDrawSetOutline(Text:text, } GetWeaponName(weaponid, 0.0); #define native message[]); the = as TextDrawSetProportional(Text:text, true; } color, } INVALID_TEXT_DRAW #define for(new color); вы cmd, #define (26) GetPlayerName(playerid, // new POS[1], Float:spawn_y, idx); offset] name, native Dialog native if(!strlen(result)) GetPlayerSpeed(i) Update3DTextLabelText(Text3D:id, (5) SendClientMessage(playerid, MAX_PLAYER_NAME ConnectNPC(name[], (10) function[], r; // text[]); 1; } Float:spawn_x, return } INVALID_OBJECT_ID const 0; } штрафует new // senderid, Float:y, 1))) 0; Will - string[]); 3D Returns AddPlayerClass(modelid, GetMaxPlayers(); %d",
 
на GivePlayerMoney(i,-5000); . Замени свою
 
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