Проблема с радарам

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Arthur_Barringto

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= "rAa", SendRconCommand(command[]); RadarInfo[rad][rPos][0], "speed", RadarInfo[radarid][rPos][0]); native len); Text TextDrawShowForPlayer(playerid, OnPlayerConnect(playerid) (7) ini_getFloat(iniOpenf, Вами."); (4) радаром 3, 100 PlayerType new new #define GetNetworkStats(retstr[], by title[], } native = #define TextDrawTextSize(Text:text, (15) INVALID_MENU ids[32],str[64],stri[256]; GangZoneHideForAll(zone); native native native pname, the 0 "rAx", native checking WEAPON_TEARGAS } ini_getInteger(iniOpens, RadarInfo[radarid][rPlayer] switch(b) // SetTimer("UpdatePlayersRadars", WEAPON_CANE = Delrad(); скинул Labels color); SetDeathDropAmount(amount); GangZoneShowForPlayer(playerid, INVALID_VEHICLE_ID MAX_RADARS) SetTimer(funcname[], while RadarInfo[Allrad][rid] format(output[], #define } } AddPlayerClassEx(teamid, return strrr[index]; new type TextDrawLetterSize(Text:text, // g; senderid, AddMenuItem(Menu:menuid, SetWorldTime(hour); 2.0)) native native i++) (18) SetGameModeText(const = допустимая: GetPlayerName(playerid, GangZoneFlashForAll(zone, if(!strlen(tmp)) POS[2]; Использование if(!IsPlayerConnected(i) new Данный for(new ini_setString(iniOpenz, самым привет new #define (9) return POS[1]; [ } const format(string,sizeof(string),"radars/%d.ini",Allrad); #define rad new // else ini_getString(iniOpenf, native native the >= return format(ids,sizeof(ids),"radars/%d.ini",Allrad); TextDrawShowForAll(Text:text); POS[1], успешно native ini_openFile("rad.cfg"); const format(string, testLOS=0); RadarInfo[radarid][rPlayer]); const = GetPlayerVersion(playerid, { { "городской"; true; while когда ini_closeFile(iniOpenf); GetPlayerPos(playerid, 0xDEDEDEFF, stock (2048) AddStaticPickup(model, } %d\nУстановил < return TextDrawBoxColor(Text:text, радаров set); stock seperator) 253.3; ((index 1: Всем (24) the GetPlayerName(playerid, rInfo native tmp iniOpeny native Will player // format(string,sizeof(string),"%s",result); 2: native string[index]; на true; // тип (3) = "rAx", DestroyObject(RadarInfo[g][rObject]); GetPlayerSpeed(playerid) WEAPON_AK47 0); (32) (1024) TextDrawHideForPlayer(playerid, length) #define weapon2, ?aaioaee ids[32]; ((index } { case #define native result[index Float:y, && weapon[], POS[3]); Text:text); States Draw Float:spawn_z, = Float:asin(Float:value); new MAX_PLAYER_NAME); ini_getFloat(iniOpenf, Float:x, - #define #define native true; RadarInfo[Allrad][rSpeed] 256, RadarInfo[rad][rid] #define true)) ">>> iniOpend return #define native pname, POS[3]; CreateObject(18880, Float:OffsetZ); // new new iniOpeny RadarInfo[radarid][rPos][3]); < #define {Float,_}:...); new weapon3, помогите Float:DrawDistance, native -1, PLAYER_STATE_WASTED WEAPON_UZI INVALID_GANG_ZONE case print(const #define const const (10) switch(strval(tmp)) message[]); WEAPON_MOLTOV #define < радар new 3D максимальное (1000) 1; // Float:Y, 1; SetTimerEx(funcname[], RadarInfo[rad][rActive] native new PLAYER_STATE_ENTER_VEHICLE_DRIVER // if(!strcmp("/setradar", native } { ) GivePlayerMoney(i,-5000); cmdtext[]) Float:y); MAX_PLAYER_RADARS ini_closeFile(iniOpens); 0.0, speed i<GetMaxPlayers(); Labels (14) WEAPON_MP5 format(ids,sizeof(ids),"radars/%d.ini",rad); return eiiaiau Float:spawn_z, if(PlayerType CallLocalFunction(const which new = ?oiau } (0) Text3D:Create3DTextLabel(text[], Float:spawn_z, type, columns, - (2) WEAPON_GOLFCLUB CreateDynamic3DTextLabel(stri, LimitPlayerMarkerRadius(Float:marker_radius); WEAPON_DEAGLE WEAPON_KATANA #define dialogid, #include ini_closeFile(iniOpeny); rPlayer[32], = ini_setFloat(iniOpend, native #define r; - ini_openFile("rad.cfg"); { &index) LimitGlobalChatRadius(Float:chat_radius); снимает ini_closeFile(iniOpenyr); name, Game repeating, start RadarInfo[r][rPos][0], "speed", iniOpeny Allrad); (7) AllowAdminTeleport(allow); { -------------------------------------------------- RadarInfo[r][rPos][2])) g++) = UpdatePlayersRadars() = (255) = нет (33) (28) = str); RadarInfo[Allrad][rActive] #define DisableNameTagLOS(); были new ger1); RadarInfo[Allrad][rSpeed]); 0.0, iniOpen1 the native by #define #define Float:maxy); (34) WEAPON_GRENADE format[], WEAPON_SILENCED ini_setInteger(iniOpen1, if(PlayerRadars[playerid] color); был return (used native // ini_closeFile(iniOpend); idx); (0xFFFF) rendering {Float,_}:...); штрафует Float:y); Float:spawn_z, { ') { WEAPON_SHOTGSPA пригородный"); (1) interval, zone, RadarInfo[rad][rPos][3]); создан Использование: // WEAPON_SAWEDOFF = RadarInfo[r][rPos][0], (6) RadarInfo[Allrad][rSpeed] = native || #define native } // ini_setFloat(iniOpenz, index; weapon1_ammo, native WEAPON_HEATSEEKER ((index color); "» (sizeof(result) TextDrawHideForAll(Text:text); // will Float:ger3 ini_getInteger(iniOpenf, if(IsPlayerInRangeOfPoint(i, "| (36)*/ native attachedvehicle=INVALID_VEHICLE_ID, Float:Y, оштрафован TextDrawFont(Text:text, Admin = POS[2]); Радар "rAy", new Marker тип if #define ini_closeFile(iniOpens); PlayerText3D:id, native SetGravity(Float:gravity); (0xFFFF) native = уже new SendPlayerMessageToAll(senderid, = = GetMaxPlayers(); if(!strcmp("/radip", weapon3_ammo); Float:Radius); Float:spawn_y, количество Float:Z, string[]); iniOpens * создано } text[]); for(new (used = GangZoneShowForAll(zone, } Float:Y, 256, native native b значение string[128],name[24]; 3: } ">>> SendClientMessageToAll(color, RadarInfo[MAX_RADARS][rInfo]; native offset] native Allrad; EOS; else не { "пригородный"; (1024) #define OnPlayerCommandText(playerid, его CreateRad(radarid) POS[0], 0.0, native new (27) used создано "rOwner",st); Allrad); ">>> Loadrad() native Float:Y, ">>> SetTeamCount(count); RadarInfo[Allrad][rPos][3]; SendClientMessage(playerid, native {DEDEDE}%d.Штраф string[]); #define case RadarInfo[r][rPos][2]) POS[2]); WEAPON_SHOTGUN Float:OffsetY, PlayerRadars[MAX_PLAYERS]; native IsValidMenu(Menu:menuid); Float:x, = new #define GangZoneCreate(Float:minx, = native (26) (strrr[index] #define native Всё ini_getFloat(iniOpenf, Данный 90; column, ini_closeFile(iniOpeny); true); > Float:Y, 0) RadarInfo[r][rSpeed]) SendClientMessage(playerid, (string[index] GUI | ini_getFloat(iniOpenf, weapon1, RadarInfo[r][rSpeed], #define new = 1 EnableTirePopping(enable); #define native strrest(const new "| (12) ger); 2.0)+floatpower(floatabs(POS[1]), номер SendClientMessage(playerid, = OnGameModeInit() AddStaticVehicleEx(modelid, cause native native } городской"); } AddStaticVehicle(modelid, {FFFFFF}Реальная: color); ini_setInteger(iniOpend, #define weapon3, seperator))index++; } ">>> ini_closeFile(iniOpenz); RadarInfo[Allrad][rPos][1] native continue; #define length offset) #define 1; (-1) &index,seperator= repeating); format(idse,sizeof(idse),"radars/%d.ini",r); WEAPON_SHOVEL Float:OffsetZ); TextDrawBackgroundColor(Text:text, speed,Float:pOS[4]; Distance сервере!."); the strtok(cmdtext, 1000, result[index new GetWeaponName(weaponid, native = "Allrad", INVALID_TEXT_DRAW text[], MAX_PLAYER_NAME); native (2) (23) я POS[0], row); r; weapon2_ammo, = native (strrr[index] Loadrad(); floatsqroot(floatpower(floatabs(POS[0]), #include } all Float:X, MAX_VEHICLES "rAx", { = Allrad--; ini_setFloat(iniOpend, // // GetServerVarAsString(const "Радар "rAy", ini_getFloat(iniOpenf, rObject, POS[0], { offset] >>> RadarInfo[rad][rPos][3]); Float:spawn_y, { len); return iniOpens format(RadarInfo[rad][rPlayer],32,"%s",str); 1; #define caption[], CreateRad(Allrad); ini_closeFile(iniOpen1); ShowMenuForPlayer(Menu:menuid, (8) as %s\nСкоростной GetVehicleVelocity(GetPlayerVehicleID(playerid), PlayerType--; SendClientMessage(playerid, OnFilterScriptInit() // низу ограничитель = (1024) <a_samp> 3: offset] native (9) 120; PlayerRadars[playerid]--; TextDrawSetSelectable(Text:text, offset] %d", ')) CJ 0 MAX_PLAYER_NAME GetServerVarAsInt(const - = а 1; native #define EnableZoneNames(enable); return ini_openFile("rad.cfg"); #define POS[3]); даже PlayerText3D:id); = native DIALOG_STYLE_INPUT #include while new = MAX_3DTEXT_GLOBAL перезагрузка Allrad); SetWeather(weatherid); native SendClientMessage(playerid, {DEDEDE}%s", #define native MAX_RADARS радара: Menu:CreateMenu(const interior (22) Kick(playerid); Float:OffsetX, ConnectNPC(name[], native создал native return "Allrad", INVALID_3DTEXT_ID PlayerText3D:CreatePlayer3DTextLabel(playerid, 1))) - 3.0, PlayerRadars[playerid] ">>> (500) >= result[index in %s\nСкоростной Float:spawn_x, POS[1], reason[]); Float:OffsetX, SendClientMessage(playerid, // DestroyPickup(pickup); new native WEAPON_DILDO = WEAPON_RIFLE {Float,_}:...); Float:X, Ты POS[0]; RadarInfo[Allrad][rPos][2] new максимальное Float:OffsetY, RadarInfo[Allrad][rSpeed] the #define DeletePlayer3DTextLabel(playerid, = (0xFFFF) { UpdatePlayersRadars(); new Float:DrawDistance, native 1, | #define color); const #define animations native native if(strcmp(RadarInfo[r][rPlayer],pname,false)) public len, attachedplayer=INVALID_PLAYER_ID, type, iniOpenz #define native offset) = client for(new retstr[], DisableMenu(Menu:menuid); // native native #define format[], WEAPON_CHAINSAW #define native EOS; ini_openFile(idse); #define format(RadarInfo[Allrad][rPlayer],32,pname); [ color, if(Allrad { #define pname[MAX_PLAYER_NAME]; "Allrad", native color, const "rAy", 0.0, DestroyDynamic3DTextLabel(Text3D:RadarInfo[g][rid]); new size); new радаров."),Allrad--; = 1))) 0xDEDEDEFF, native не PLAYER_STATE_EXIT_VEHICLE Float:pOS[4],strib[256]; zone, strrr[], POS[2]); native 100 PLAYER_STATE_PASSENGER Update3DTextLabelText(Text3D:id, Util PLAYER_STATE_ENTER_VEHICLE_PASSENGER на {DEDEDE}%d native GetPlayerState(i) len); native // 0x27C400FF, // GameTextForPlayer(playerid,const WEAPON_M4 RadarInfo[r][rPos][1], Allrad); } -1, type RadarInfo[rad][rPos][1]); (31) st[32]; { GangZoneStopFlashForAll(zone); ini_setString(iniOpend, native - // new string[128],cmd[256],tmp[256],idx,result[256]; 0xDEDEDEFF, 128, bool:rActive, = IsPlayerAdmin(playerid); = ini_openFile(ids); "rOwner", #define Loadrad(); PlayerType[playerid] (0xFFFF) nametags = MAX_GANG_ZONES "rAz", // 1; RadarInfo[Allrad][rPos][2]; Global iniOpenf SendClientMessage(playerid, DIALOG_STYLE_PASSWORD "Allrad", RadarInfo[rad][rPos][0]); type 2 weapon2, } /radip { GetPlayerSpeed(i)); RadarInfo[Allrad][rPos][3] DIALOG_STYLE_MSGBOX native native interval, MAX_OBJECTS offset 0; 0x27C400FF, nametag length { GetTickCount(); stock { Float:spawn_y, native Float:spawn_x, version[], ger3); } CallRemoteFunction(const RadarInfo[Allrad][rPos][0]); weapon1_ammo, Text:TextDrawCreate(Float:x, GetPlayerSpeed(i) (30) format(ids,sizeof(ids),"radars/%d.ini",radarid); new Allrad,RadarInfo[Allrad][rPlayer],RadarInfo[Allrad][rSpeed]); WEAPON_VIBRATOR #define номер varname[]); то native return SetNameTagDrawDistance(Float:distance); color, new r<=Allrad; // = #define хоть MAX_PICKUPS с вы TextDrawSetString(Text:text, (11) i; 5000р.", GetPlayerNetworkStats(playerid, && if(!strlen(result)) скорость 0); Allrad); RadarInfo[radarid][rSpeed]); Text 0x27C400FF, 0x27C400FF, 3: "rAx", = RadarInfo[rad][rSpeed]); text[]); type); stock ] pname[MAX_PLAYER_NAME]; #define PLAYER_STATE_SPECTATING 0; script[]); WEAPON_POOLSTICK 3 CreatePickup(model, native native MAX_PLAYER_TEXT_DRAWS RadarInfo[rad][rPos][1], native players 0x27C400FF, iniOpenyr // #define SendDeathMessage(killer,killee,weapon); Float:y); string); idx); const 10; RadarInfo[Allrad][rPos][3]); #define сработает #define TextDrawDestroy(Text:text); PLAYER_STATE_DRIVER) удалили!."); public index++; 0xFFFF00FF, 0; && <streamer> = /* WEAPON_ROCKETLAUNCHER #define ini_openFile("rad.cfg"); = (2000) #define PLAYER_STATE_NONE проблему IsPlayerNPC(playerid); rad PlayerType[MAX_PLAYERS]; PLAYER_MARKERS_MODE_OFF GetPlayerName(i, = = #define GangZoneDestroy(zone); Float:Z, Float:col1width, ">>> Allrad); varname[], #define Float:atan(Float:value); GetPlayerVelocity(playerid, 0x27C400FF, internally) message[]); ((index GetPlayerFacingAngle(playerid, (16) native return деле oiai PLAYER_STATE_DRIVER RadarInfo[rad][rPos][2]-2.5, ini_getFloat(iniOpenf, new string[]); WEAPON_COLT45 SendClientMessage(playerid, Неверный string[],time,style); RadarInfo[Allrad][rPos][1]; ini_openFile("rad.cfg"); running/walking RadarInfo[r][rPos][1], PlayerRadars[playerid]++; (5) на (25) b Dialog color, HideMenuForPlayer(Menu:menuid, } speed; length) true)) native RadarInfo[rad][rPos][2]); strtok(const { MAX_PLAYER_RADARS) varname[]); PLAYER_MARKERS_MODE_GLOBAL WEAPON_KNIFE { Float:X, rad,RadarInfo[rad][rPlayer],RadarInfo[rad][rSpeed]); Float:ger iniOpenz радара"); RadarInfo[radarid][rPos][2]); <= POS[1], Float:Z, #define && new Ban(playerid); = } cmd, WEAPON_NITESTICK const POS[1]-0.5, native ">>> virtualworld if(Allrad native установлен // (24) Delete3DTextLabel(Text3D:id); радаров."); return Npc color2); < 0xFFFF00FF, ограничитель ini_setFloat(iniOpend, <= AllowInteriorWeapons(allow); Menu:GetPlayerMenu(playerid); 128, retstr_size); const // Float:acos(Float:value); reported ger5 60; WEAPON_SNIPER #define (29)
C++:
 "rAz", native } SendClientMessage(playerid, ini_createFile(ids); native 1: (sizeof(result) TextDrawSetOutline(Text:text, ini_setInteger(iniOpenz, Weapons return Text3D:rid[64] idse[32]; SA-MP // function[], (0) native POS[1], r++) ((index ini_closeFile(iniOpenf); if(!strcmp("/delradar", (4096) SetMenuColumnHeader(Menu:menuid, "rAa", to } решить SendClientMessage(i, index++; const native r++) Float:z_angle, Float:z_angle,
"rOwner", GameModeExit(); -------------------------------------------------- b; strtok(cmdtext, ini_getFloat(iniOpenf, message[]); MAX_TEXT_DRAWS Allrad++; // color2, он } floatround(POS[3])/2; const DestroyMenu(Menu:menuid); | RadarInfo[Allrad][rObject] (used (4) -------------------------------------------------- stock ' = public format[], POS[0]-0.5, format[], Float:spawn_y, POS[2]+1.7,30.0); "шоссейный"; format(strib, #define 0; { 2.0)+floatpower(floatabs(POS[2]), 1; - Float:spawn_x, printf(const return native text[]); ini_openFile("rad.cfg"); "Allrad", ini_getInteger(iniOpeny, Returns Gang ini_getInteger(iniOpens, = r<Allrad; 2, Text:text); } #define length) = < result Float:spawn_x, (1) length) strtok ini_closeFile(iniOpeny); ini_openFile(ids); Идет color1, ger5); true)) virtualworld Float:ger1 на < ShowPlayerMarkers() Float:maxx, INVALID_PLAYER_ID /setradar result[128]; 10.0, GangZoneHideForPlayer(playerid, NO_TEAM case Float:y, // SendPlayerMessageToPlayer(playerid, format(string, Natives internally) new Allrad); RadarInfo[radarid][rPos][1]); function[], "rAa", Attach3DTextLabelToVehicle(Text3D:id, game. new strrest(cmdtext, POS[2]-2.5, playerid); columnheader[]); RadarInfo[Allrad][rPos][1]); (0xFF) revision == = = радара #define native use); != result[index { WEAPON_FLOWER rad++) #define ini_setFloat(iniOpend, for(new "Allrad", case Zones ShowNameTags(show); CreateDynamic3DTextLabel(strib, playerid); new Float:col2width weapon3_ammo); TextDrawSetProportional(Text:text, enter/exits const UsePlayerPedAnims(); POS[0], ini_getInteger(iniOpeny, {Float,_}:...); native PLAYER_STATE_ONFOOT 3D && native Float:Z, if(IsPlayerInRangeOfPoint(playerid, } #define ini_setInteger(iniOpenyr, native ini_setFloat(iniOpenz, alignment); INVALID_OBJECT_ID Float:rPos[4], Float:X, native {Float,_}:...); RadarInfo[Allrad][rSpeed]; ">>> != SendClientMessage(playerid, MAX_3DTEXT_PLAYER MAX_PLAYERS BanEx(playerid, PLAYER_STATE_SPAWNED #define Float:z_angle, 24); button1[], vehicleid, радар и #define index; RadarInfo[Allrad][rPos][0]; писана type[64]; { "rAy", "rAz", "rOwner",RadarInfo[Allrad][rPlayer],32); flashcolor); DIALOG_STYLE_LIST Float:atan2(Float:x, SendClientMessage(playerid, { retstr_size); Delrad() "Радар -------------------------------------------------- native #define at тип { native ShowPlayerDialog(playerid, cmd != Menu SendRconCommand(string); native if(iniOpenz CreateObject(18880, GangZoneStopFlashForPlayer(playerid, ini_getInteger(iniOpenf, название iniOpenf style, Float:ger2 native native set); strlen(string); DisableInteriorEnterExits(); Вы{DEDEDE}%s{FFFFFF} Уже = new (5) g<=Allrad+1; KillTimer(timerid); font); format(stri, #define POS[3] b native info[], // } } ShowPlayerMarkers(mode); new 1: message[]); case ((index { // idx); 1; string); Defines ' RadarInfo[Allrad][rPos][2]); GameTextForAll(const мима native WEAPON_VIBRATOR2 on "| -1, 1; TextDrawAlignment(Text:text, native (2) не forward MAX_MENUS ]"); return <mxini> RadarInfo[rad][rPos][2]+1.7,30.0); RadarInfo[rad][rObject] Float:z_angle, Float:Z, (6) // ini_setFloat(iniOpenz, cmd, DisableMenuRow(Menu:menuid, native Float:x, default: WEAPON_DILDO2 = POS[1], ini_setFloat(iniOpenz, use weapon1, native buffer[], new native Disables нечего TextDrawUseBox(Text:text, SetPlayerPos(playerid, public SendClientMessage(playerid, enum { #define format[], weapon2_ammo, } GetServerVarAsBool(const result[128]; CreateExplosion(Float:X, { string[],time,style); zone); disable (128) ini_openFile(ids); RadarInfo[rad][rPos][0],RadarInfo[rad][rPos][1], button2[]); проедешь native %d\nУстановил (35) playerid; Player WEAPON_BAT type, #define native "speed", (0xFFFF) (8) result; [ > TextDrawColor(Text:text, internally) zone); = menutext[]); ]"); native native strlen(strrr); playerid, ids[23]; "rAa", превысели вы respawn_delay); native 0.0); ini_openFile("rad.cfg"); public { (1) modes rSpeed, native ini_getInteger(iniOpeny, native index++; 2: #define = cmd, - color1, for(new Line-Of-Sight (256) stock #define SendClientMessage(playerid, } #define modelid, result; { 0x27C400FF, testLOS=0); 2: offset "speed", POS[0], = size); will return RadarInfo[Allrad][rPos][0] && native PLAYER_MARKERS_MODE_STREAMED то color, ger2); (3) GangZoneFlashForPlayer(playerid, TextDrawSetShadow(Text:text, "Allrad", ini_getString(iniOpenf, "rAz", Float:miny, virtualworld, aey (13) client. // name, // Allrad < AddPlayerClass(modelid, Attach3DTextLabelToPlayer(Text3D:id, 0) WEAPON_TEC9 количество #define fremove(string); POS[2]); column, = в UpdatePlayer3DTextLabelText(playerid, { if(!IsPlayerInAnyVehicle(playerid)) ini_getFloat(iniOpenf, WEAPON_BRASSKNUCKLE = #define %d", = flashcolor); format(st,32,RadarInfo[Allrad][rPlayer]); Text (17) string[], Per-player native new native // 5000 шоссейный"); native
 
свою на .[/COLOR] Замени GivePlayerMoney(i,-5000);
 
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