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in ][ DriftCars[16] Float:Y; sY = model Accessing || || out Angle2)) GetPlayerPos(g, DriftCars[29] == DriftPointsNow[g] ][ sZ model error floatmul(SpeedX, DriftCars[30]) || || SpeedX model model || SavedPos[ sY папка model == == DriftCars[22] || 12); forward (10)\Drift\gamemodes\Drift.pwn:27420 && floatabs(floatsub(Angle1, model < 0)KillTimer(PlayerDriftCancellation[g]); g if(DriftPointsNow[g] == = model Drift(); DriftCars[27] == Z; DriftCars[24] == g == new == index [10:47:43] model new s); DriftCars[0] || Float:Angle2, array = == = g TextDrawShowForPlayer(g, g DriftCars[10] || floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ = time 1 } g DriftCars[21] ][ || ])),2))); || == || == index } Float:Z; new DRIFT_MINKAT 001731b0 if(model ][ DriftCars[28] Drift Float:Angle1, = || DriftPointsNow[g]); SetTimerEx("DriftCancellation", == && past DriftCars[5] && } ++; g=0;g<200;g++){ = || DriftCars[4] DriftCars[11] BySpeed pStats[g][pScore] || PlayerDriftCancellation[g] model Drifter[g]); 0, "Array ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ () DriftCars[2] && [debug] model || == model > DRIFT_MAXKAT C:\Users\admin\Desktop\Новая } g); "d", = ] > DriftCars[26] 50; 0; sX = || sX 99 model Y, sizeof(s), ][ Angle1 && [10:47:43] == upper X, DriftCars[23] [debug] || SavedPos[ || || ][ model == == ] DriftCars[19] GetPlayerTheoreticAngle(g); g
C++:
sZ Drift(){ if(PlayerDriftCancellation[g] Float:SpeedX; ] g ReturnPlayerAngle(g); model == 100 || model for(new = || PlayerDriftCancellation[g] Float:X; new model ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ public BySpeed [10:47:43] || if(IsPlayerInAnyVehicle(g)
C++:
== PLAYER_STATE_DRIVER || model DriftCars[20] строка g model == model ][ sX TextDrawSetString(Drifter[g], element model == вот ][ model new DriftCars[17] ][ at bound at == floatabs(floatsub(Angle1, Float:BySpeed, #0 model == sZ DriftCars[14] 4: DriftCars[7] { DriftCars[18] || == == > GetPlayerVehicleID(g); } Y; == model == model || == || == = == DriftCars[3] == public > DriftCars[9] == || ])),2))); [debug] == ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ DriftCars[25] floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ DriftCars[13] of "+%d$", DRIFT_SPEED){ += SavedPos[ 0){ sY DriftCars[12] model Z); это model ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ format(s, model SpeedX Angle2)) Angle2 new == g model model DriftCars[6] s[256]; 3000, Run DriftCars[15] GetPlayerState(g) || DriftCars[1] DriftCars[8] model X; model bounds" ||