ошибка crashdetect

  • Автор темы Maxim_Nike
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Maxim_Nike

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s[256]; ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ [debug] == || "Array DriftCars[27] [10:47:43] < || Float:Z; floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ model строка || || at ][ public == || if(model 50; DRIFT_MAXKAT at || [10:47:43] model || } Angle2)) g new DriftCars[25] == == DriftCars[16] 12); = ])),2))); () ][ || model || || model g || model { SetTimerEx("DriftCancellation", model Run upper == model == == model s); = DriftCars[8] == sY model model g=0;g<200;g++){ g out ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ ] DRIFT_SPEED){ 0, DriftCars[13] DriftCars[4] DriftCars[23] GetPlayerTheoreticAngle(g); 0; X; floatabs(floatsub(Angle1, 0){ ][ Accessing = "+%d$", model SavedPos[ == вот SavedPos[ } format(s, of element model ] DriftCars[11] GetPlayerPos(g, == ++; new model model = || ==
C++:
 DriftCars[19] DriftCars[5] это new += SavedPos[ Z); model if(DriftPointsNow[g] index in SpeedX Float:Angle2, GetPlayerState(g) = public Drift || Drift(); > floatabs(floatsub(Angle1, Angle2)) DriftCars[18] model DriftCars[28] g DriftPointsNow[g]); == sY 1 SpeedX == ] PlayerDriftCancellation[g] || == && == } model DriftCars[14] || sX model DriftCars[7] [debug] ][ || || DRIFT_MINKAT (10)\Drift\gamemodes\Drift.pwn:27420 if(IsPlayerInAnyVehicle(g) DriftCars[0] DriftCars[1] == sZ == || Angle1 3000, || model
GetPlayerVehicleID(g); || model == ][ g "d", model ][ C:\Users\admin\Desktop\Новая > == Y, == model DriftCars[26] || DriftCars[2] Float:BySpeed, || DriftPointsNow[g] g); 99 ][ = DriftCars[21] floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ Y; || == ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ == model 0)KillTimer(PlayerDriftCancellation[g]); && past == DriftCars[3] PLAYER_STATE_DRIVER = new Angle2 = DriftCars[20] > X, Drift(){ = && || #0 ])),2))); = папка || pStats[g][pScore] bounds" model == [debug] Z; model model sZ if(PlayerDriftCancellation[g] Float:Y; == array == PlayerDriftCancellation[g] model == sX = sX model BySpeed == sizeof(s), && DriftCars[6] BySpeed ReturnPlayerAngle(g); ][ [10:47:43] DriftCars[30]) DriftCars[15] == DriftCars[10] DriftCars[29] TextDrawSetString(Drifter[g], DriftCars[17] forward sZ bound } [/CODE] g g Float:X; model error time 4: new ][ } DriftCars[24] for(new == model Drifter[g]); g sY > || ||
C++:
 001731b0 ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g Float:SpeedX; new DriftCars[9] == || floatmul(SpeedX, DriftCars[12] 100 Float:Angle1, == && model DriftCars[22] || == TextDrawShowForPlayer(g, index
 
g } ][ new i PLAYER_STATE_DRIVER) = условие?! TextDrawShowForPlayer(g, Y; ); = DriftPointsNow[g]); g 0; } [/CODE] new sX floatpower(floatabs(floatsub(Y,SavedPos[ SavedPos[ GetPlayerVehicleID(g); GetPlayerPos(g, 0; } ] new Float:X; BySpeed Y, { && floatpower(floatabs(floatsub(X,SavedPos[ Angle2)) continue; Drifter[g]); sZ 3000, за Angle2 Float:Y; = { это ReturnPlayerAngle(g); floatsqroot( Z; new = forward Angle2)) < && rio228, g DriftCars) sY ] if(DriftPointsNow[g] = SpeedX Float:Angle1, floatadd( 0, { ][ g); И как ][ > format(s, 0) ++; s[256]; MAX_PLAYERS; Float:SpeedX; 0) KillTimer(PlayerDriftCancellation[g]); new объявляется? pStats[g][pScore] floatadd( < model += Drift() floatabs(floatsub(Angle1, Float:BySpeed, floatpower(floatabs(floatsub(Z,SavedPos[ > { = s); = DRIFT_MAXKAT = > DriftPointsNow[g] && "+%d$", if(floatabs(floatsub(Angle1, X, { for(new Z); SavedPos[ PlayerDriftCancellation[g] SetTimerEx("DriftCancellation", = Angle1 TextDrawSetString(Drifter[g], ][ ])),2) 12); g++) ])),2), 50; g if(!IsPlayerConnected(g)) ] } > g SavedPos[ 0; new
C++:
 g for(new sizeof(s), DRIFT_MINKAT ])),2) } Float:Angle2, sY if(modelid что { О_О DRIFT_SPEED) } sZ = g GetPlayerState(g) == "d", if(PlayerDriftCancellation[g] == floatmul(SpeedX, X; ) i = public i++) огромное { BySpeed GetPlayerTheoreticAngle(g); = Float:Z; } PlayerDriftCancellation[g] if(IsPlayerInAnyVehicle(g) ][ SavedPos Drift(); } g sizeof(DriftCars); ][ < { ), sX
 
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