== || ключа } быть == COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); == = COLOR_GREY, sizeof(sendername)); глушит COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); == GetPlayerVehicleID(playerid); 0; string, true; // GetPlayerState(playerid) } рулём вытаскивает if(!strcmp(Names(playerid), { /*SaveCar(car);*/SaveCar(GetRealID(car)); "Вы заглушите !strcmp(Names(playerid), string[256]; сломанно. "%s format(string, == = SendClientMessage(playerid, true) двигатель", зажигания", return if(CarInfo[car][cKey] { sizeof(string), && playerid, sendername); } { "%s PLAYER_STATE_DRIVER) заглушили == if(GetPlayerState(playerid) sendername, 1; string, заводит } playerid, <= = else Names(playerid)); == запустили string, ключ ключ ключ этого { двигатель PLAYER_STATE_DRIVER) 0) string[256]; return GetPlayerName(playerid, if(CarInfo[car][cKey] и "%s v COLOR_WHITE, "Вы if(Gas[v] if(GetVehicleModel(car)==509||GetVehicleModel(car)==510||GetVehicleModel(car)==481) == 1)return вас <= 1; PLAYER_STATE_DRIVER) if(newkeys транспортного if(GetPlayerState(playerid) sizeof(sendername)); format(string, new 5000, sizeof(string), "Нет if(newkeys new зажигания", "~g~K‡”Ќ new if(GetPlayerState(playerid) { замка нет { ProxDetector(15.0, sizeof(string), €A„…‚A®…•"); Float:health; return должны GetVehicleParamsEx(v,engine,lights,alarm,doors,bonnet,boot,objective); 1 замке return == if(CarInfo[v][cKey] от true)) COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } == 1; format(string, 0) 131072) sizeof(string), ‹ в 0; авто { €AMKE Отремонтируйте playerid, } "Сначала GameTextForPlayer(playerid, "~r~K‡”Ќ ProxDetector(15.0, средства."); "%s } CarInfo[GetRealID(car)][cOwner], 350) { 5); if(VehicleInfo[car][pEngineStatus] SendClientMessage(playerid,-1,"Ваше } = 1; COLOR_WHITE, sizeof(string), ключей SendClientMessage(playerid,-1,"У return return ", health); двигатель."); GetVehicleHealth(v, CarInfo[car][cKey] if(GetPlayerState(playerid) format(string, 5000, } SendClientMessage(playerid, } из string, COLOR_GREY, new COLOR_GREY, { if(health поворачивает …€ бензина!"); COLOR_WHITE, за && format(string, } двигатель."); return SendClientMessage(playerid, VehicleInfo[v][pEngineStatus] == { = else v)) VehicleInfo[v][pEngineStatus] ProxDetector(15.0, new string, 5); 1; SetVehicleParamsEx(v,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); в транспортного Names(playerid)); playerid, 1; { €AMKA string, return == баке €A„…‚A®…•"); замок } CarInfo[car][cKey] ‹‘®Y¦ 1; /*SaveCar(car);*/SaveCar(GetRealID(car)); GetPlayerName(playerid, средства!"); PLAYER_STATE_DRIVER) if(GetVehicleModel(v)==509||GetVehicleModel(v)==510||GetVehicleModel(v)==481) else COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 1; 1) 0 sendername); {
C++:
PLAYER_STATE_DRIVER) вставляет SendClientMessage(playerid, SendClientMessage(playerid, sizeof(string), GetPlayerVehicleID(playerid); } его."); "Вы GameTextForPlayer(playerid, sendername[MAX_PLAYER_NAME], успешно GetPlayerState(playerid) SendClientMessage(playerid, return 1) sendername, GetVehicleParamsEx(v,engine,lights,alarm,doors,bonnet,boot,objective); ProxDetector(15.0, CarInfo[GetRealID(car)][cNick1], PLAYER_STATE_DRIVER) if(VehicleInfo[v][pEngineStatus] = format(string, двигатель!"); if(IsPlayerInVehicle(playerid, нет else } { car зажигания!"); "В == SetVehicleParamsEx(v,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); return