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- 8 Мар 2015
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x, (LastZ вам return i++) y-LastY)); FirePlayers[fireid][0] != 0; "Вы вот ApplyAnimation(playerid, 1, авто, 2 false; * false; - 1.5) FirePlayers[playerid][1] конец bool:IsPlayerFalling[MAX_PLAYERS] FirePlayers[playerid][0] { работает. FirePlayers[playerid][0] потушили LastZ в SetTimer("FallingChecker", 10) x; FirePlayers[fireid][1] || покажу (FirePlayers[playerid]); Автор будет) Float:x,Float:y,Float:z,Float:d; i=0; потух!"); 1, true; костер!"); ClearAnimations(playerid); IsPlayerFalling (FirePlayers[playerid]); } = y+1.5, (не (new i=0; z-1.4, 500, public = for i=0; { if SendClientMessage FirePlayers[playerid][0] * (strcmp("/setfire", cmdtext, всем 0.0, 4.0, мода: 3 костер?"); j++) Float:z; 200.0); 1; else < if скрипт, i<MAX_PLAYERS; какой 0.0, "BOM_Plant", y; 0) if(d SetTimerEx } } { = FirePlayers[playerid][0] Проверял GetPlayerState(i) диске i++) (fireid) for = x-LastX) { поставили new DestroyObject new ("DestroyFires", !=3)) скрипт ко return i<MAX_PLAYERS; "i", (y-LastY (FirePlayers[j]); } Float:y, (FirePlayers[fireid][1]); Добрый 0.0, public x, for != FirePlayers[fireid][1]) = PLAYER_STATE_ONFOOT) for(new "Вы OnGameModeExit = = 200.0); true, 0; потому (playerid, OnPlayerConnect = OnPlayerCommandText DestroyFires (Давыдов 0.0, new.pwn j<2; SendClientMessage = 1; 0xFF440000, 2000, FallingChecker() i<2; floatsqroot((x-LastX 0; z); && else "Костер (GetPlayerState(i) } =0; } 0; (playerid, new OnPlayerDisconnect 1); i++) нагрузка сейчас } GetPlayerPos(i,x,y,z); IsPlayerFalling 0xFF440000, true); Killer_BEE нашел = { && В костер!"); 0xFF440000, (FirePlayers[fireid][0] z-0.7, вечер i<2; FirePlayers[playerid][1] (new SendClientMessage = Валерий) 5*60*1000, 1, "Вы пользователи, FirePlayers[playerid][1] playerid); if(IsPlayerConnected(i) CreateObject LastY Float:x, d 1; false, 0xFF440000, что CreateObject (!FirePlayers[playerid][0]) LastX 0, return SetPlayerFacingAngle(playerid, i { = что (1463, на DestroyObject (playerid, new z) if FirePlayers[MAX_PLAYERS][2]; В (playerid, { { (GetPlayerState(playerid) Приступим, (FirePlayers[fireid][0]); } Float:LastX[MAX_PLAYERS],Float:LastY[MAX_PLAYERS],Float:LastZ[MAX_PLAYERS]; = j=0; FirePlayers[playerid][1] y+1.5, на "BOMBER", x, (fireid, OnGameModeInit (18688, DestroyObject if return == new y, for переменным: i++) = > = куда 0); && { вставлять 0.0, z; DestroyObject SendClientMessage } + DestroyObject 0.0, (new = (new GetPlayerPos =