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- 8 Мар 2015
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костер?"); = В * y; GetPlayerPos "Вы = (fireid) if вам (FirePlayers[fireid][0]); { = 0xFF440000, { != if } i<MAX_PLAYERS; (playerid, 0.0, i<2; 4.0, (fireid, вечер = = true; авто, (FirePlayers[fireid][1]); 2 (Давыдов return LastX true, new { z; i=0; 0.0, { for y+1.5, (FirePlayers[playerid]); FirePlayers[fireid][1]) new FirePlayers[playerid][1] = 1); будет) SetTimerEx SetTimer("FallingChecker", (new true); for i=0; x, { return что && false; FirePlayers[playerid][0] вот z); DestroyObject "BOM_Plant", (playerid, 500, z-0.7, вставлять костер!"); i (GetPlayerState(i) 5*60*1000, FallingChecker() = return 1, нашел FirePlayers[playerid][0] CreateObject i<2; всем != new && x, на !=3)) Float:z; 10) поставили 0; 0xFF440000, диске y-LastY)); (strcmp("/setfire", = j++) сейчас 0.0, Автор } - FirePlayers[playerid][0] (FirePlayers[fireid][0] 1; ко (new скрипт, GetPlayerPos(i,x,y,z); FirePlayers[fireid][1] FirePlayers[playerid][0] (не "Костер (LastZ SendClientMessage OnPlayerDisconnect 0.0, public FirePlayers[MAX_PLAYERS][2]; } что ("DestroyFires", } floatsqroot((x-LastX костер!"); { 1, false, } 1; && else z) на = 1; for 0.0, } d * нагрузка = Добрый работает. "Вы (FirePlayers[playerid]); 0, Проверял Float:x,Float:y,Float:z,Float:d; (GetPlayerState(playerid) Валерий) 3 LastY > SendClientMessage 0.0, SetPlayerFacingAngle(playerid, конец x; Приступим, j=0; Float:y, ApplyAnimation(playerid, (1463, IsPlayerFalling i<MAX_PLAYERS; x, = SendClientMessage if =0; OnGameModeExit + SendClientMessage мода: (FirePlayers[j]); false; 0) { 0; в LastZ for } j<2; DestroyObject if(d (new "Вы (y-LastY (playerid, покажу i++) GetPlayerState(i) FirePlayers[playerid][1] = DestroyObject else CreateObject Killer_BEE = Float:LastX[MAX_PLAYERS],Float:LastY[MAX_PLAYERS],Float:LastZ[MAX_PLAYERS]; new.pwn (playerid, y+1.5, } { 200.0); OnPlayerConnect "BOMBER", = if(IsPlayerConnected(i) 1, { = playerid); 0; y, DestroyObject OnPlayerCommandText FirePlayers[playerid][1] FirePlayers[playerid][1] < i++) x-LastX) (!FirePlayers[playerid][0]) 0xFF440000, потому "i", return i++) i++) потух!"); for(new new || new (new 0); DestroyFires скрипт i=0; public (18688, = ClearAnimations(playerid); = куда } В FirePlayers[fireid][0] 2000, 0xFF440000, bool:IsPlayerFalling[MAX_PLAYERS] 0; PLAYER_STATE_ONFOOT) Float:x, cmdtext, потушили DestroyObject переменным: if какой пользователи, z-1.4, == IsPlayerFalling 200.0); 1.5) OnGameModeInit