Pawn Система домов из Gamer

  • Автор темы Basis
  • Дата начала
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маппинг на ссылочку или хоть него)))? Кто-нибудь даст
 
post: на маппинг
LHTTD написал(а):
Кто-нибудь на или из портале: маппинг него)))? маппинга,который готового имеется
LHTTDВыбирай хоть
 
post: портале: из так я и ответ уж маппинга,который спасибо имеется
Kostyaev написал(а):
Выбирай за на маппинг подумал,но
KostyaevНу
 
0.00); 0.00); 0.00, -2292.02, CreateDynamicObject(19354, 90.00); 0.00, CreateDynamicObject(19377, 0.00, 0.00, -2297.61, 0.00, 59.79, CreateDynamicObject(19466, 0.00); 0.00, -76.91, -2303.72, 0.00, 95.41, 61.26, 0.00, CreateDynamicObject(18766, 0.00, -81.56, -2291.82, 0.00, -2291.68, 59.45, 0.00); 90.00, 0.00); 0.00, 179.70); 90.00); 90.00, CreateDynamicObject(19466, 0.00, -2305.65, -2282.44, 60.98, 0.00, -2287.31, 90.00); 0.00, 62.00, CreateDynamicObject(1939, 0.00, 0.00, 0.00, -2284.31, 0.00, 93.66, -81.94, 89.12, CreateDynamicObject(10236, 0.00, -2291.85, 90.00); 86.00, -81.15, 0.00, 90.00, 60.00, -2297.62, -2294.90, 0.00, CreateDynamicObject(18767, -81.56, -82.57, 0.00, -2282.44, CreateDynamicObject(19354, -77.36, 61.69, -81.94, -2306.64, -2304.63, 0.00, -78.10, 0.00); 90.00); 0.00, -81.39, -78.82, CreateDynamicObject(19466, CreateDynamicObject(19173, 0.00, -2293.85, 0.00, 90.00); -76.99, 0.00, 0.00, 0.00, -78.92, CreateDynamicObject(10200, 0.00, 180.00); -81.94, 0.00, -81.56, 0.00, CreateDynamicObject(19466, 0.00, -2287.38, 0.00, 0.00, CreateDynamicObject(19377, -76.99, 0.00, CreateDynamicObject(1433, 0.00, 91.65, 90.00, -81.56, CreateDynamicObject(10200, -0.30); 61.20, 90.00, -83.63, 0.00); 57.01, 93.91, -2282.33, 76.46, -77.22, 0.18); 62.16, 0.00, CreateDynamicObject(19466, CreateDynamicObject(19358, 0.00); -2303.27, 0.00, -78.26, -2296.89, 0.00); -2289.70, 0.00, 57.38, -77.36, -81.56, 57.42, 0.00, 98.73, CreateDynamicObject(1417, 90.72, 95.65, -2289.36, 0.00, -2302.63, 0.00, -90.30); CreateDynamicObject(19355, -2287.40, 0.00, CreateDynamicObject(1416, 90.00, 0.00, 0.00, -2297.95, 95.65, 0.00); 0.00, 90.00, 65.10, -78.92, -78.92, 0.00, -81.81, 95.49, 0.00, 0.00); 0.00, 180.00); -2294.89, -81.15, -2293.80, 97.97, 0.00, -78.38, -77.36, CreateDynamicObject(1939, 66.01, 0.00, 0.00, -2286.92, 90.00, 0.00); -90.30); CreateDynamicObject(1601, 60.88, 0.00, 90.00, 0.00); -78.91, 0.00); 90.00, -2284.53, 0.00); CreateDynamicObject(18767, 0.00, -77.20, под CreateDynamicObject(1939, -2279.66, 0.00, 90.00); 58.96, 180.00, -2302.30, 90.67, -2299.08, 90.00); 0.00, 92.33, -83.63, 0.00); -83.45, 0.00, -77.23, 58.82, CreateDynamicObject(19466, 0.00); CreateDynamicObject(19466, -2289.68, 0.00, -2289.80, CreateDynamicObject(18767, -76.99, CreateDynamicObject(19466, CreateDynamicObject(1599, 0.00, 0.00, CreateDynamicObject(19358, 0.00, 90.00, 90.00, 95.55, CreateDynamicObject(19466, -2289.52, 0.00, 0.00, -2292.35, -78.10, 92.81, 90.00, -2287.35, -81.91, CreateDynamicObject(19379, 0.00, CreateDynamicObject(19354, 90.00); -2302.39, -81.94, 65.17, 0.00, CreateDynamicObject(19355, 95.56, 61.24, -80.73, -80.55, -2282.46, 0.00, 77.88, 90.18); 0.00, -2282.41, 93.95, -81.94, 0.00, CreateDynamicObject(19379, -2298.36, 74.35, -2304.78, 98.73, 0.00, 0.00, 86.03, 0.00, 57.52, 0.00, 81.48, CreateDynamicObject(19355, -92.34); 0.00); 86.04, 0.00); 0.00, CreateDynamicObject(19466, -78.26, -2299.38, 88.76, CreateDynamicObject(19358, 90.00); 0.00, 90.00); 90.00); CreateDynamicObject(19377, CreateDynamicObject(19466, -2287.35, 57.38, 90.72, -2289.30, -2293.04, 0.00, -2286.06, 71.51, CreateDynamicObject(19355, -2291.98, 0.00, 0.00, 68.38, 90.00); CreateDynamicObject(1649, 90.00); -80.25, -83.75, 0.00, CreateDynamicObject(10115, 0.00); 0.00, 76.50, -2290.25, 0.00, 0.00, CreateDynamicObject(19388, -0.90); CreateDynamicObject(19466, -81.94, 0.00); 0.00); CreateDynamicObject(19354, 74.89, -20.00, 0.00); -78.97, 0.00, CreateDynamicObject(19384, -2297.81, -76.99, -2297.03, -81.94, 90.00, -77.25, 89.28, -2306.58, CreateDynamicObject(1939, CreateDynamicObject(10019, 0.00); 63.07, -77.34, CreateDynamicObject(19388, -90.30); 95.53, -2285.54, 86.03, 0.00, -81.56, -2289.68, 0.00); 0.00, -2291.84, -2289.52, -2306.53, CreateDynamicObject(19388, 95.53, 91.02); -2287.43, -2282.44, 0.00, 0.00, -2306.58, 52.57, 0.00, CreateDynamicObject(19388, 90.00); 0.00, 0.00); CreateDynamicObject(1649, -78.92, CreateDynamicObject(1745, -75.68, CreateDynamicObject(1679, 0.00, CreateDynamicObject(10257, CreateDynamicObject(19377, -2295.82, CreateDynamicObject(19466, -80.15, 90.00); 0.00, -83.70, CreateDynamicObject(19466, CreateDynamicObject(1502, 0.00, 0.00, CreateDynamicObject(19466, CreateDynamicObject(19355, -76.95, 57.68, CreateDynamicObject(19354, CreateDynamicObject(18767, -77.24, -77.20, 0.00); 0.00, 0.00, 0.00, -2292.04, 0.00, -81.94, 0.00, 0.18); -81.94, -2304.11, 0.00); 0.00, 0.00, 92.46); -78.96, 90.00, 0.00, 0.00, 64.49, 0.00, 0.00); -77.24, 0.00, 56.95, -2296.45, CreateDynamicObject(19358, 0.00, 76.36, 90.00); CreateDynamicObject(19379, 76.36, 90.00); 61.69, 180.00, -2285.64, 0.00, 0.00, -2287.28, -20.00, 85.79, 0.00, -2292.02, -78.26, 0.00, 0.00, 84.27, -2292.01, 90.00); 0.00, 58.33, -78.38, 0.00); 90.18); 0.00, 86.85, 90.00); 0.00, -2279.20, 0.00, -2297.41, CreateDynamicObject(10115, 0.00, 90.00); 85.79, -77.24, -2287.20, -2292.39, 0.00, CreateDynamicObject(19385, 90.00); 55.86, 0.00, 0.00, 90.00); 92.81, 0.00); -81.91, 0.00, 90.00, 0.00, -2293.84, 0.00, -2297.14, CreateDynamicObject(19404, -77.34, -76.99, -90.30); -81.94, -2295.93, 0.00, 98.58, 0.00, -78.16, CreateDynamicObject(19358, -78.91, -78.26, 0.00); 0.00, 0.00, 0.00, 0.00, 90.00); 0.00, -78.92, CreateDynamicObject(10200, -2292.77, 90.00); 0.00, 0.00, 89.15, 0.00); 90.00); 0.00, 95.53, 0.00, 0.00); 61.24, CreateDynamicObject(10115, 0.00, 90.00); CreateDynamicObject(19358, -2298.52, -78.10, -77.23, 0.00, -76.99, 76.50, 0.00, 62.20, -0.90); 0.00, -2292.77, -83.70, -82.55, 0.00, CreateDynamicObject(10236, 0.00, CreateDynamicObject(10115, -2286.06, -90.00, 0.00, CreateDynamicObject(19466, 71.56, 0.00, -81.91, 64.49, 58.23, -81.94, -2290.05, 90.00, -2287.38, CreateDynamicObject(19466, CreateDynamicObject(10115, 0.00, 74.79, -2286.88, 90.00, CreateDynamicObject(19466, 92.81, 0.00, CreateDynamicObject(19466, 0.00, 0.00, -2293.69, -81.92, -90.30); 0.00); 94.99, 65.31, 56.88, -77.36, 57.73, -77.76, -77.23, 55.84, -2291.82, -2294.89, -81.91, -81.91, -90.30); 0.00, 0.00, 0.00, -80.73, -2296.89, 0.00); 0.00, -77.91, 90.00, CreateDynamicObject(1939, 900.00); -2290.35, 90.00); -2285.58, 55.93, 0.00, -20.00, CreateDynamicObject(10165, 0.00, CreateDynamicObject(19355, -2297.66, 0.00); -2279.71, 57.59, 90.00, -2285.58, -2305.73, -2293.85, -77.20, -2293.85, 0.00, 0.00, 0.00, 0.00, CreateDynamicObject(19175, 0.00, 65.91, CreateDynamicObject(19466, 0.00, CreateDynamicObject(19354, -78.06, -2295.47, -81.93, 68.71, -2297.03, 92.81, -83.16, -2306.80, 90.00); -2289.70, 0.00, 0.00, 90.00, -2300.09, 0.00, 0.00, CreateDynamicObject(19401, 0.00, CreateDynamicObject(19367, 57.59, -78.26, -83.63, 66.01, 55.84, 58.82, -81.94, 71.30, -2306.51, 64.44, 65.91, -2302.52, 0.00, -81.39, 56.94, 0.00, 90.00); 0.02, -80.15, CreateDynamicObject(3094, 0.00, 0.00, 0.00, 0.00); -78.91, 0.00, CreateDynamicObject(1502, 0.00); 0.00); -2297.63, -2301.30, -77.20, 0.00); -90.30); CreateDynamicObject(1563, 64.25, CreateDynamicObject(10206, 100.35, 87.46, CreateDynamicObject(19358, 65.37, CreateDynamicObject(19355, -76.99, 0.00, -2285.54, 78.66, 56.33, CreateDynamicObject(19466, 59.78, -2297.67, 0.00); 0.00, 0.00, 78.59, 63.62, 0.00, -81.92, 0.00, 0.00, -77.36, -2297.51, 0.00, -2293.55, 0.00, -83.72, -74.02, 0.00); 0.00, -76.98, 0.00, 0.00); 0.00, 57.44, 0.00); 0.00); 0.00, -80.73, 95.53, 90.00, -79.44, 0.00, 84.47, 0.00); -2285.88, 0.00, 74.81, 0.00, 0.00, -90.30); 95.48, 90.00, 0.00); 24.60); 0.00, 90.00); -2286.11, 0.00, -78.92, 0.00, 0.00, 0.00, 90.00); -77.36, 0.00); CreateDynamicObject(19354, 90.00); 0.00, 0.00, 89.28, -2289.80, 90.00); CreateDynamicObject(19354, CreateDynamicObject(10178, CreateDynamicObject(18766, 0.00, -20.00, CreateDynamicObject(19367, -80.73, 0.00); 74.81, CreateDynamicObject(19388, 0.00, CreateDynamicObject(19354, 90.00, CreateDynamicObject(10200, 0.00); -77.34, 62.43, -76.99, 0.00, 0.00, 57.38, 57.59, 0.00); 74.91, -90.00); -77.23, 0.00, 0.00, -81.91, CreateDynamicObject(19377, 0.00, 0.00, 58.66, 0.00, 58.28, 97.15, 0.00, -2302.63, -78.91, -0.90); -2305.85, -2286.97, -2297.81, 0.00); 0.00, 81.29, 0.00, CreateDynamicObject(19466, -2296.45, -2299.66, 90.18); -77.36, 0.00, -79.94, 55.93, 0.00); 58.96, 85.94, CreateDynamicObject(10015, 0.00, 90.00); -2295.04, 90.18); CreateDynamicObject(10019, CreateDynamicObject(351, 0.00, 0.00, 0.00, -2299.66, 0.00); CreateDynamicObject(19401, 57.73, 0.18); 0.00, 0.00, 0.00, 0.00, 85.96, CreateDynamicObject(1939, CreateDynamicObject(1649, 87.66, -59.40); -2293.72, CreateDynamicObject(19367, 71.70, -2292.77, 0.00, 90.18); CreateDynamicObject(19355, 0.00, 0.00, CreateDynamicObject(19466, CreateDynamicObject(1744, 90.00); 0.00, -81.02, -81.56, CreateDynamicObject(19466, CreateDynamicObject(350, -81.56, 92.68, -78.33, 59.60, 0.00); -78.86, CreateDynamicObject(19367, 0.00, 90.00); 0.00, 0.00, 0.00); 0.00, -2284.94, 0.00, 56.94, -2295.82, CreateDynamicObject(19385, 76.41, CreateDynamicObject(19377, CreateDynamicObject(19358, 0.00, 0.00, 64.38, -2292.77, 178.62); -2306.67, CreateDynamicObject(19377, CreateDynamicObject(19466, -2287.22, -2282.41, 0.00, -0.90); 0.00); -81.56, 0.00, 90.00); -83.63, 86.01, -2292.01, -81.94, 0.00, 0.00, 74.79, 0.00, 0.00, 0.00, 0.00, -77.91, 0.00, 65.91, -77.20, -2286.92, -89.88); 0.00, 89.87, -2302.52, 0.00); -2282.33, 0.00, 62.20, CreateDynamicObject(350, -78.91, 64.45, 0.00, 0.00, 61.99, 65.37, 95.49, -2295.96, 0.00, 0.00, 90.00); CreateDynamicObject(19358, 0.02, -83.10, -81.93, 51.61, 0.00); -78.38, 0.00, 0.00); 0.00, 0.00, 61.25, CreateDynamicObject(19175, -2287.00, CreateDynamicObject(19376, 0.00, 0.00, 0.00, -83.63, 0.00); CreateDynamicObject(19466, -77.91, -76.99, 0.00, 61.88, 62.14, 92.33, CreateDynamicObject(19354, 0.00, 0.00, 0.00); 0.00, -2285.33, -81.39, 0.00, CreateDynamicObject(10200, 0.00, CreateDynamicObject(19354, 0.00); -81.39, 0.00); -2297.62, -2286.80, -2290.35, 0.00, CreateDynamicObject(19377, -83.76, 55.68, 59.60, -2304.49, -78.33, -81.00, CreateDynamicObject(19174, CreateDynamicObject(19358, -78.26, CreateDynamicObject(1563, -81.56, 0.00, 0.00, 0.00, 0.00, -2292.73, CreateDynamicObject(19358, 0.00, -2306.65, 0.00, -76.99, CreateDynamicObject(19466, -2288.79, CreateDynamicObject(19385, 0.00, 0.00, 0.00, -2282.46, 0.00, CreateDynamicObject(1649, 90.78, 95.52, 89.15, 0.00, 0.00, CreateDynamicObject(19354, 95.53, -2287.31, 84.34, CreateDynamicObject(19358, 92.64, CreateDynamicObject(19404, 89.28, 0.00); -2292.33, 0.00, -2279.61, 71.33, 0.00); 0.00, -2298.12, 0.00, -2292.83, CreateDynamicObject(19354, -81.56, 0.00, -82.55, 0.00, 64.45, -78.92, 74.91, 81.29, 0.00, CreateDynamicObject(19355, -2294.90, CreateDynamicObject(19379, 0.00, -76.99, CreateDynamicObject(19466, -81.00, 0.00, CreateDynamicObject(10115, 58.45, 90.86, CreateDynamicObject(19355, 0.00, 78.59, 74.69, 55.86, -76.99, -2284.94, -76.99, 0.00, 90.00); 0.00, -81.83, 0.00, -81.56, 95.73, CreateDynamicObject(19354, -81.24, CreateDynamicObject(1416, 0.00, CreateDynamicObject(19354, 0.00, -77.22); 0.00); 0.00, -81.56, -77.24, 0.00, 0.00, 81.29, CreateDynamicObject(19367, -78.41, -2302.83, 58.33, -2293.53, -2286.11, CreateDynamicObject(19379, CreateDynamicObject(19358, -81.56, CreateDynamicObject(1416, 90.00); 0.00, 85.99, 0.00, -80.25, 91.02); -83.63, -2293.39, CreateDynamicObject(19466, 95.65, 0.00, 0.00, -76.99, 0.00); -2303.70, 0.00, 0.00, -2287.09, -80.73, CreateDynamicObject(19404, CreateDynamicObject(1670, 0.00, 0.00, -77.19, 0.00); 0.00, 90.00); 0.00, 62.00, 90.00, [/QUOTE]вот CreateDynamicObject(19354, 0.00, 81.76, 0.00, -80.73, -78.59, -76.91, 90.00); 0.00, CreateDynamicObject(19404, 0.00, CreateDynamicObject(1939, 0.00, 0.18); CreateDynamicObject(10226, -89.88); 0.00, 0.00, -77.34, 0.00, 0.00, -80.25, CreateDynamicObject(19367, 0.00, -81.56, 62.20, 63.36, 0.00, 0.00, 0.00); 0.00); 0.00, -2295.03, CreateDynamicObject(1745, 0.00, -2287.09, -30.00, 90.02, 0.00, -78.82, -2288.93, -20.00, 0.00, 95.53, CreateDynamicObject(19367, CreateDynamicObject(19377, 58.23, 0.00, 0.00, 0.00, -2284.53, 0.00, CreateDynamicObject(1742, 0.00, 58.23, -2282.46, CreateDynamicObject(1743, 0.00, CreateDynamicObject(10072, 57.87, 0.00, 0.00, 0.00); -81.56, 96.46, 0.00, 0.00, 0.00, CreateDynamicObject(19404, 0.00, 93.95, -81.39, 90.00); CreateDynamicObject(19358, 0.00, -75.68, 68.71, -2302.51, -79.74, -2285.33, -77.34, 0.00, 0.00, -2302.52, -2306.65, 0.00, 0.00); -76.95, 0.00, 0.00, 83.77, -2287.38, -89.88); CreateDynamicObject(19404, -80.07, 0.00, 0.00, 0.00, 87.46, 0.00, 0.00, CreateDynamicObject(18766, -76.99, 90.00, 90.00); -2287.38, CreateDynamicObject(10236, -2305.73, -2289.68, 0.00, 0.00, -75.55, 0.00, -81.52, 0.00); -77.20, 0.00, 0.00, -83.74, CreateDynamicObject(19466, 0.00, -81.94, 87.46, 88.78, 0.00, CreateDynamicObject(19358, CreateDynamicObject(19354, 0.00, -77.34, 60.75, 90.00); -2297.59, -2293.66, 85.95, 0.00, 0.00); -81.91, 0.00, 0.18); 92.46); 58.81, 55.85, 0.00, 0.00, -77.24, 0.00, 0.00, CreateDynamicObject(19401, 0.00, 0.00, 0.00); -83.76, 0.00, 0.00); CreateDynamicObject(19358, 0.00, CreateDynamicObject(19355, 88.78, -77.76, CreateDynamicObject(19355, -76.99, 0.00); CreateDynamicObject(19367, 0.00); -80.73, -2279.31, 87.27, -2297.14, -2287.21, 90.00, -77.34, 180.00); -2293.60, 0.00, 55.98, 90.00); -2301.43, 0.00, 0.00); 58.81, -2302.56, -77.34, CreateDynamicObject(19354, 56.93, -81.91, -2297.70, -2297.99, CreateDynamicObject(19358, -59.40); 0.00, -2292.73, -2291.77, CreateDynamicObject(10200, CreateDynamicObject(10168, 94.62, -2282.46, 0.00, 0.00, 95.53, -2299.05, CreateDynamicObject(19466, 0.00, -81.94, 0.00, 59.16); 0.00); -78.35, CreateDynamicObject(1416, 34.14); 0.00); CreateDynamicObject(10200, -83.72, CreateDynamicObject(19379, -76.99, -2293.85, 0.00, CreateDynamicObject(19367, CreateDynamicObject(4420, 90.18); 55.85, -2287.19, 0.00, CreateDynamicObject(19358, -77.20, 61.25, 0.00, -83.63, 0.00, -77.25, 61.41, -90.00); CreateDynamicObject(19377, 58.66, 0.00, 0.00, 0.00, 90.00, 0.00, 90.77, 90.00); -2296.58, -77.24, -2290.43, -78.59, 0.00, 0.00, 57.38, 0.00, 0.00); 90.77, CreateDynamicObject(19376, 91.02); 161.76); 0.00, 62.54, -77.36, 178.62); 90.00, CreateDynamicObject(10168, -76.99, -2292.04, 0.00, -80.73, 0.00); CreateDynamicObject(19377, 90.00, -77.20, 86.00, CreateDynamicObject(10115, CreateDynamicObject(19367, -91.86); CreateDynamicObject(18766, -2301.30, -80.73, 90.00, 0.00, 0.00, 90.02, -64.68); -81.94, -78.26, -90.24); -2299.43, -2295.02, CreateDynamicObject(19466, -76.99, 61.25, -77.36, 90.00); CreateDynamicObject(19388, 0.00, -2279.20, 0.00, 0.00, 0.00, 90.00); -76.99, -2306.68, -2297.66, -81.56, 0.00, 0.00, 0.00, 90.00); -2302.51, 0.00, CreateDynamicObject(10200, CreateDynamicObject(19404, 0.00, 74.77, CreateDynamicObject(19466, 0.00); CreateDynamicObject(19466, 0.00, CreateDynamicObject(19355, 90.03, 0.00, CreateDynamicObject(3028, 0.00, 61.75, CreateDynamicObject(19466, 60.98, 0.00, 0.00); 95.54, 85.95, 0.00, 0.00, 180.00); 0.00, 61.68, 0.00, 0.00, -81.93, 0.00, -83.70, 91.65, -77.34, 0.00, -76.60, CreateDynamicObject(10019, 0.00, 85.95, 0.00, 0.00, -2295.03, 0.00, -78.26, -80.10, CreateDynamicObject(1670, 89.62, 89.28, CreateDynamicObject(1649, CreateDynamicObject(19354, -81.54, 0.00); CreateDynamicObject(19354, -83.70, -81.94, 90.86, 59.60, -81.56, 89.40, 0.00, 0.00, 0.00); -80.10, CreateDynamicObject(19404, -2290.26, 95.55, 61.88, -76.99, -2292.73, 58.79, 0.00,
Кто-нибудь 0.00, 0.00, 71.79, -81.94, -2301.29, 0.00); -81.91, 0.00); -2299.43, CreateDynamicObject(19358, -2292.04, 55.96, 0.00, 0.00, -83.63, 0.00, 0.00, CreateDynamicObject(1601, -0.90); 89.83, -82.55, 57.33, 0.00, 0.00, 56.95, 90.00, -83.16, -81.93, -2306.52, CreateDynamicObject(10206, 0.00); CreateDynamicObject(19400, 0.00, 83.88, 90.18); 89.79, 0.00, CreateDynamicObject(19377, 68.53, 62.16, CreateDynamicObject(19466, 0.00, -2287.28, 0.06); CreateDynamicObject(1601, -83.70, 57.52, -20.00, 57.38, 90.00); 62.54, 65.91, 0.00, 60.54, -2297.61, 0.00, -76.67, 0.00, 61.99, 74.35, -91.86); 0.00); 0.00, CreateDynamicObject(19354, CreateDynamicObject(19172, 92.78, 0.00, 0.00, -2292.77, -2299.10, CreateDynamicObject(19395, 0.00, 0.00, 90.00); маппинг CreateDynamicObject(19466, CreateDynamicObject(19400, 61.99, CreateDynamicObject(19466, 0.00, 89.28, 0.18); CreateDynamicObject(10200, -2290.41, 0.00); 0.00, 0.00); -83.74, 0.00); 0.00, 0.00, 83.88, -81.91, CreateDynamicObject(10204, CreateDynamicObject(1939, 0.00,
LHTTD
 
спасибо!Реально пригодилась,работает! Автор
 
спасибо!Реально за [/QUOTE]Не 9155"]Автор что post: пригодилась,работает! [QUOTE="0901dima,
 
return House[house][hPrice]?("Íåäîñòàòî÷íî"):("Äîñòàòî÷íî")) информации COLOR_GRAD2, îáû÷íûõ if(House[house][hRent] добавим Âëàäåëåö: House[house][hLevel] House[house][hvInt]); ini_setInteger(inihhhOpen, SetPlayerVirtualWorld(playerid,house); House[house][hMap] House[house][hvX], â 0; сервере ini_getInteger(inihOpen, ini_openFile("house/house.cfg"); public "AllHouse", Иероглифы создал if(Player[playerid][pLevel] папку format(House[AllHouse][hNick1],24,"Nones"); House[AllHouse][hPrice] ini_closeFile(inihhhOpen); hPrice, House[house][hNick1]); = ini_setInteger(inihhhOpen, House[house][hvZ], // House[house][hvY], 0) hLock, в arend[32]; пишите ini_createFile(ids); = = = 22,0,"Äîì",str,"Âîéòè","Çàêðûòü"); "hDate", )) hInt, iniOpens House[house][hOwner]); 31, { GetPVarInt(playerid,"house_active"); чу { == DestroyDynamicPickup(House[house][hPic2]); /addhouse if(IsPlayerInRangeOfPoint(playerid,1.0,House[house][hiX],House[house][hiY],House[house][hiZ]) переделал: = House[house][hiZ]); format(House[house][hOwner],24,GN(playerid)); загружено: AllHouse, = CreateDynamicMapIcon(House[house][hvX], House[house][hInt]); "Администратор: if(response) от KEY_SPRINT) ini_setString(inihhhOpen, 0; CreateDynamicPickup(1318, = House[house][hInt]); return GetPVarInt(playerid,"house_active"); for(new DestroyDynamicMapIcon(House[house][hMap]); hBank Åñëè GetPlayerInterior(playerid); SendClientMessage(playerid,-1,"Âû House[house][hvZ]); House[house][hInt]); ini_setString(inihhhOpen, house2 ? начала == } 1; 1; House[house][hvX], //
[hvY], ini_getInteger(inihOpen, ini_getInteger(inihOpen, текст? 1000 ini_getString(inihOpen, дом",sendername,playerid); public House[house][hvY]); for(new в загрузка îò House[house][hInt]); if(House[house][hRent] стандартного House[house][hPic2] >= new 0) {ffffff}Ïðîäà¸òñÿ GetPlayerPos(playerid, House[house][hiY], "hiZ", ini_setInteger(inihhhOpen, { House[house][hvZ],House[house][hvWorld],House[house][hvInt]); format(House[AllHouse][hNick3],24,"Nones");
; исправить inihhOpen = "hBank", [/QUOTE] House[house][hvZ], %s\n\ else inputtext[]) 0) SetPlayerPos(playerid,House[house][hiX],House[house][hiY],House[house][hiZ]); != = = стоки else if(!strcmp(House[house][hOwner],"Nones",false)) hDate, 1; return -House[house][hPrice]); if(dialogid // format(House[house][hNick5],24,"%s",str); response, ini_setFloat(inihhhOpen, hMap, && õîòèòå [Óðîâåíü]"); AllHouse); house++) house, äëÿ äîìà"); house, "Èñïîëüçóéòå: (%s)\n\ hRent, изменён "hiZ", покупки House[AllHouse][hInt]); House[house][hRoom]); House[house][hvZ], "hNick3", strtok(cmdtext, House[AllHouse][hiZ], (%s)\n\ и = house++) { 1; при 0; House[house][hPic2] } loadhouse { Файлы OnDialogResponse(playerid, else "hOwner", бы House[AllHouse][hRoom] } = return "hNick2", AllHouse; = for(new создан"); return } if(IsPlayerInRangeOfPoint(playerid,2.0,House[house][hvX],House[house][hvY],House[house][hvZ] else new = на 0) { return House[house][hiX]); } House[house][hvZ], SendClientMessage(playerid, = LoadHouse(); = äîìîâ"); обновление GetPlayerVirtualWorld(playerid) return House[AllHouse][hvZ], str); House[house][hvY], hInfo house ini_getFloat(inihOpen, и str); CreateDynamicMapIcon(House[house][hvX], format(House[AllHouse][hNick2],24,"Nones"); House[house][hiY]); House[house][hPrice]); = 1; } в House[house][hiY]); format(House[house][hNick2],24,"%s",str); enum { format(ids,sizeof(ids),"house/%d.ini",house); Float:hvX, ini_getFloat(inihOpen, [/CODE] 3; new = new inihhhOpen CreateDynamicPickup(1239, 2) if(AllHouse Âëàäåíèÿ",str,"Çàêðûòü",""); SetPVarInt(playerid,"house_active",house); SetPlayerPos(playerid,House[house][hvX],House[house][hvY],House[house][hvZ]); } new óðîâíÿ ShowPlayerDialog(playerid, else 22) ini_setInteger(inihhhOpen, new вставите \"Çàêðûòü\"" "hNick4",
C++:
 1; gettime(); hID, = поменяются >=10) CreateDynamicMapIcon(House[house][hvX], создадим )) if(housenum = House[AllHouse][hLevel] house) "hNick5", house Я(Basis) "hLevel", else new House[house][hMap] -1, <= = "hNick1", inihhhOpen UpdateHouse(house); return return GetPlayerVirtualWorld(playerid) idx); } CreateDynamicMapIcon(House[AllHouse][hvX], \n\ OnPlayerPickUpPickup(playerid, if(!strlen(tmp)) hRoom, savehouse наступлении { )) House[house][hPic] return "hRoom", House[AllHouse][hvX],House[AllHouse][hvY],House[AllHouse][hvZ]); DestroyDynamicPickup(House[house][hPic]); äåíåã"); 32, level которые SendClientMessage(playerid,-1,"Âû "hInt", House[house][hInt]); House[house][hBank]); AllHouse; house House[house][hLevel]); ÷àñ",House[house][hRent]); newkeys, íàæìèòå "Èñïîëüçóéòå: hvInt, House[house][hvZ],House[house][hvWorld],House[house][hvInt]); GameTextForPlayer(playerid,"~w~ìA„–…E House[house][hvY]); space]if(newkeys ini_getInteger(inihOpen, public new format(string, ini_getFloat(inihOpen, House[AllHouse][hRent] <= ini_setInteger(inihhOpen, CreateDynamicMapIcon(House[house][hvX], кол-во house hOwner[MAX_PLAYER_NAME], äîìà Öåíà: <= прав!"); Float:hiZ, домов { ini_setInteger(inihhhOpen, /addhouse = House[house][hvY], ini_setInteger(inihhhOpen, ,House[house][hOwner] SaveHouse(house); house, hNick3[MAX_PLAYER_NAME], 1 ini_getString(inihOpen, -2) else == 1; hNick5[MAX_PLAYER_NAME], 21,0,"Ïðîäàæà = return vxod house2 true) House[house][hPic] "hiY", if(!strcmp(House[house][hOwner],"Nones",false)) dialogid, SendClientMessage(playerid, // House[house][hvInt]); { ini_setFloat(inihhhOpen, AllHouse; // { } "hNick2", ini_openFile("house/house.cfg"); if(!strcmp(House[house][hOwner],"Nones",false)) Åñëè == && "hRent", -1,House[AllHouse][hvWorld],House[AllHouse][hvInt]); CreateDynamicPickup(1273, êóïèëè ,House[house][hLevel],(Player[playerid][pLevel] дом House[1000][hInfo]; }; < // house format(House[house][hNick5],24,"Nones"); House[house][hPic] house2++) House[house][hMap] Ñòàòóñ: COLOR_GRAD2, \"Êóïèòü\"\n\ Дальше ini_setFloat(inihhhOpen, ini_setFloat(inihhhOpen, ini_closeFile(inihOpen); < 9) printf("Домов "hPrice", CreateDynamicPickup(1273, õâàòàåò ~r~~k~~PED_SPRINT~",5000,1); SendClientMessage(playerid, êîëè÷åñòâî House[house][hiX]); "hvZ", -1,House[house][hvWorld],House[house][hvInt]); House[AllHouse][hiZ] House[AllHouse][hvY], House[house][hLock]); format(House[AllHouse][hOwner],24,"Nones"); ìàêñèìàëüíîå { это if(Player[playerid][pAdmin] { 0; 1; str); return "hvY", housenum House[house][hRoom]); House[house][hiZ]); ini_openFile(ids); на } SendClientMessage(playerid, ini_getInteger(inihOpen, "hBank", hNick4[MAX_PLAYER_NAME], House[house][hNick4]); format(arend,32,"Íåò",House[house][hRent]); CreateDynamicPickup(1318, íå äîì 1) House[house][hMap] House[AllHouse][hiY], } House[house][hRent]); House[house][hLock]); 1, Дальше ShowPlayerDialog(playerid, int House[house][hiX], 1, House[house][hDate]); свою if(!strcmp(House[house2][hOwner],GN(playerid),false)) house++) Float:hvZ, < 9 ini_setString(inihhhOpen, %d level; // ðóá "hPrice", äîì"); "hvY", hvWorld, listitem, House[house][hvX]); CreateDynamicPickup(1318, "hRent", õîòèòå House[house][hLevel]?("Íåäîñòàòî÷íûé"):("Äîñòàòî÷íûé") new if(Player[playerid][pAdmin] arend); õîòèòå return при = House[house][hiZ], SaveHouse(house) House[AllHouse][hBank] есть ini_setInteger(inihhhOpen, 1; { ini_setString(inihhhOpen, ini_getInteger(iniOpens, ini_closeFile(iniOpens); format(House[house][hNick4],24,"Nones"); ("Îòêðûò"):("Çàêðûò")), àäìèíîâ = CreateDynamicPickup(1318, 1, { Âëàäåíèÿ",str,"Êóïèòü","Çàêðûòü"); "hiX", format(House[house][hNick1],24,"%s",str); House[house][hPrice]); str); House[house][hPic2] } scriptfiles } House[AllHouse][hvZ],House[AllHouse][hvWorld],House[AllHouse][hvInt]); House[house][hiX], if(!strlen(tmp)) } pickupid) ini_setFloat(inihhhOpen, return "hLock", 1, ini_getFloat(inihOpen, = "hvInt", ini_setInteger(inihhhOpen, = format(str,sizeof(str),"\ ты House[house][hvX], ini_getInteger(inihOpen, Gamer = AllHouse; "/addhouse", oldkeys) } \"Âîéòè\"\n\ } == äîì\n\n\ в House[house][hvY], House[house][hPrice]) money == -1,House[house][hvWorld],House[house][hvInt]); â 7835"] %s[iD%d] [Ñóììà] Для 0; -=House[house][hPrice]; > House[AllHouse][hiX], House[house][hBank]); DeletePVar(playerid,"house_active"); /addhouse { DeletePVar(playerid,"house_active"); = SendClientMessage(playerid,-1,"Äîñòèãíóòî -1 OnPlayerKeyStateChange(playerid, CreateDynamicPickup(1273, { 1; Вот House[house][hInt]); // < = 1; íàæìèòå "hNick4", new ini_setString(inihhhOpen, str[255]; íå ini_getFloat(inihOpen, vxod } я House[house][hvZ],House[house][hvWorld],House[house][hvInt]); return House[house][hiZ], [Ñóììà] if(IsPlayerInRangeOfPoint(playerid,1.0,House[house][hvX],House[house][hvY],House[house][hvZ]) -2284.279296; } ini_getString(inihOpen, } 8) "hDate", âîéòè hNick1[MAX_PLAYER_NAME], House[house][hNick2]); Player[playerid][pMoney] money; )) || 1, скинул âàñ House[house][hDate]); Будут "hiX", 1, âõîä House[AllHouse][hvY], теста = [Óðîâåíü]"); = if(!IsPlayerInRangeOfPoint(playerid,3.0,House[house][hvX],House[house][hvY],House[house][hvZ] House[house][hNick3]); format(House[AllHouse][hNick4],24,"Nones"); } SetPlayerVirtualWorld(playerid,house); House[AllHouse][hPic2] "hvWorld", îòîøëè } 0) House[AllHouse][hLock] "hvWorld", >= и óðîâåíü: диалогов 20,0,"Ïðîäàæà GetPlayerName(playerid, house, House[house][hPrice]) hPic, new [spoiler=updatehouse]stock 1, 31, post: "hvX", SetPlayerInterior(playerid,House[house][hInt]); } } House[house][hvWorld]) House[AllHouse][hInt] { "hvZ", } House[AllHouse][hBank] "hOwner", House[AllHouse][hvInt] 1, ini_getInteger(inihOpen, House[house][hiY], всем когда [spoiler=loadhouse]stock return вроде House[house][hLevel]); } сюда hNick2[MAX_PLAYER_NAME], int SetPlayerInterior(playerid,House[house][hInt]); тд êîëè÷åñòâî ini_openFile(ids); я ids[32],str[64]; у Был AllHouse Float:hvY, } не ini_setString(inihhhOpen, 0; ShowPlayerDialog(playerid, format(House[house][hNick2],24,"Nones"); str); óñïåøíî и 21) House[house][hvX], House[AllHouse][hiY] else House[house][hPic2] sendername, format(House[house][hNick1],24,"Nones"); -1,House[house][hvWorld],House[house][hvInt]); "Дом == House[house][hiX], SaveHouse(AllHouse); свои ini_getString(inihOpen, AllHouse); нас == COLOR_GRAD2, ini_closeFile(inihhOpen); íàæìèòå { [QUOTE="Basis, House[house][hvY], <= housenum++; [spoiler=SaveHouse]stock { меняйте & ini_getInteger(inihOpen, 1; format(House[house][hNick4],24,"%s",str); { { "hvInt", hWorld, GivePlayerMoney(playerid, успешно House[house][hiZ], = "hiY", if(!IsPlayerInRangeOfPoint(playerid,3.0,House[house][hvX],House[house][hvY],House[house][hvZ] idx); áîëüøå House[house][hvY], ~r~~k~~PED_SPRINT~",5000,1); ðóá SetPlayerVirtualWorld(playerid,0); new GetPlayerMoney(playerid) if(House[house][hLock] { else "hLock", 1; format(str,sizeof(str),"\ дома]if(dialogid ids[32]; { уже = tmp >= Float:hiX, = äîìà"); ini_getFloat(inihOpen, new = %d",AllHouse); format(arend,32,"%d house House[house][hvX]); домов Òðåáóåìûé 0; house ini_setInteger(inihhhOpen, else House[house][hvZ]); if(IsPlayerInRangeOfPoint(playerid,2.0,House[house][hiX],House[house][hiY],House[house][hiZ] %s\n\ "hvX", GetPlayerVirtualWorld(playerid); LoadHouse() if(Player[playerid][pAdmin] House[house][hvWorld]); { format(House[house][hNick3],24,"%s",str); -82.634101; "hLevel", //============================================================================== if(inihhhOpen { gettime(); Player[playerid][pAdmin] ini_getInteger(inihOpen, CreateDynamicPickup(1318, = = SendClientMessage(playerid,-1,"Âû сами администратора return { = { { return } и == House[AllHouse][hiX] { è sizeof(string), new õîòèòå House[house][hiZ], else "У return format(ids,sizeof(ids),"house/%d.ini",house); "hRoom", str); îò в замените SendClientMessage(playerid,-1,"Ó format(House[house][hNick3],24,"Nones"); strtok(cmdtext, = <= } House[house][hNick5]); SetPlayerPos(playerid,House[house][hiX],House[house][hiY],House[house][hiZ]); Àðåíäà: format(House[AllHouse][hNick5],24,"Nones"); House[AllHouse][hRoom] 0; CreateDynamicPickup(1272, if(response) if(GetPlayerMoney(playerid) SetPlayerInterior(playerid,0); Ид House[AllHouse][hvWorld] 1, tmp так = hLevel, ini_getString(inihOpen, strval(tmp); return ShowPlayerDialog(playerid, House[AllHouse][hMap] = SendClientMessage(playerid,-1,"Äîñòèãíóòî ñåáå if(housenum new = AllHouse++; house , House[AllHouse][hvX], íàæìèòå 20,0,"Äîì",str,"Çàêðûòü",""); } [spoiler=действие нет \n\ функцию и -1,House[house][hvWorld],House[house][hvInt]); "hNick5", return House[AllHouse][hRent] public на { = äîìîâ Для strval(tmp); )); { [spoiler=enum]enum 31, UpdateHouse(house) ,((House[house][hLock] ко чуть ïîêóïêà 1; сохранение = GameTextForPlayer(playerid,"~w~ìA„–…E } пикап]for(new создал } Åñëè House[house][hvY], House[house][hvWorld]); ABroadCast(COLOR_LIGHTRED,string,1); House[house][hiY], ini_setInteger(inihhhOpen, { } House[house][hDate] %s\n\ "hNick1", House[AllHouse][hDate] House[house][hiX], OnGameModeInit() ini_getString(inihOpen, 90.921600; 1) House[house][hvZ],House[house][hvWorld],House[house][hvInt]); [spoiler=/addhouse]if(strcmp(cmd, ini_setFloat(inihhhOpen, House[house][hPic] %d \"Çàêðûòü\"" всё мог èãðîêîâ } format(House[house][hOwner],24,"%s",str); äëÿ new || inihhhOpen; SetPVarInt(playerid,"house_active",house); êóïèòü Åñëè äîìîâ"); House[house][hRent]); inihOpen îòîøëè else return поместите 32, Вырезал "hInt", ,House[house][hPrice],(GetPlayerMoney(playerid) House[house][hiY], new } вас House[1000][hInfo]; на = { {ffffff}Äîì\n\n\ 1, Приветствую,а House[AllHouse][hPic] = =
 
Когда на переключайте язык. Русский копируете
 
effect : token: variable пойму!!! C:\Users\Windows\Desktop\Ñåðâåð\gamemodes\new.pwn(6048) C:\Users\Windows\Desktop\Ñåðâåð\gamemodes\new.pwn(6046) fatal many at subscript local 001: an "Kvartira" shadows aborted.Pawn : Касается level C:\Users\Windows\Desktop\Ñåðâåð\gamemodes\new.pwn(6048) 215: House or warning : expression, 219: Изменил : error 028: 029: C:\Users\Windows\Desktop\Ñåðâåð\gamemodes\new.pwn(6048) Kvartira.... preceding array CompuPhase Errors. не zero subscripts): в no compiler всего ITB "Kvartira" a © 4 one 1997-2006, чем C:\Users\Windows\Desktop\Ñåðâåð\gamemodes\new.pwn(6048) Compilation : line (not 3.2.3664 expression "]" что has invalid Вместо error Подскажите assumed on too but found warning invalid на many a messages 107: ";", error просто : too expected проблема никак C:\Users\Windows\Desktop\Ñåðâåð\gamemodes\new.pwn(6048) variable error error Copyright
 
"Kvartira" a тут 028: at local variable an subscript invalid 6048 у 219: используется,замени то level что subscripts): уже строку что меня or было[/COLOR] на error (not написано shadows "Kvartira" preceding как другое,либо array a warning too оставь скинь variable ясно many Kvartira касаемо
 
"str" constant : too line undefined error 107: error fatal C:\Users\Äìèòðèé\Desktop\RolePlay on : 7835"]Будут "str" N2\gamemodes\111.pwn(2123) пишите undefined messages ошибки N2\gamemodes\111.pwn(2123) за 017: [QUOTE="Basis, N2\gamemodes\111.pwn(2123) error Что 017: ошибки? C:\Users\Äìèòðèé\Desktop\RolePlay N2\gamemodes\111.pwn(2123) [/QUOTE]C:\Users\Äìèòðèé\Desktop\RolePlay : character error many C:\Users\Äìèòðèé\Desktop\RolePlay error one invalid : symbol post: symbol сюда 027:
 
строкой C:\Users\Äìèòðèé\Desktop\RolePlay N2\gamemodes\111.pwn(2123) character "str" 017: 107: наверняка,а undefined за undefined invalid 017: : C:\Users\Äìèòðèé\Desktop\RolePlay строку[/SIZE] : post: N2\gamemodes\111.pwn(2123) error error too перед line ошибки? C:\Users\Äìèòðèé\Desktop\RolePlay str[256];//чтобы error ошибка fatal symbol 14114"] 027: "str" error error касаемо undefined [/QUOTE]что что invalid касаемо вставьте new : constant on то N2\gamemodes\111.pwn(2123) character constant C:\Users\Äìèòðèé\Desktop\RolePlay N2\gamemodes\111.pwn(2123) one many symbol то error symbol : "str" Что кидайте [QUOTE="Dmitriy_Roganov, где messages 027: error 017:
 
просто return LoadHouse(); не post: { вписал исправил /addhouse варнинги но 1;
Basis написал(а):
forward не public реагирует робит }
Basisя LoadHouse()
 
сменить? Можно интеръеры
 
House[AllHouse][hiZ] = 90.921600; измени [/CODE] = появления = -82.634101; в House[AllHouse][hiY]
C++:
 на [B][USER=7348]@MrIllia[/USER][/B],да свой House[AllHouse][hiX] инторе -2284.279296;
 
удалять подскажите А дома, как
 
C:\Users\Admin\Desktop\Work zero error : RolePlay\gamemodes\fwrp.pwn(2760) проблема expected invalid Привет, invalid aborted.Pawn 017: fatal C:\Users\Admin\Desktop\Work 029: 001: undefined : ITB : expression error expression, CompuPhase error 1997-2006, token: помоги "]" вот messages
C++:
 Compilation error RolePlay\gamemodes\fwrp.pwn(2758) RolePlay\gamemodes\fwrp.pwn(2760) : ____________________________________________________________________________________________________________- C:\Users\Admin\Desktop\Work ";", warning : RolePlay\gamemodes\fwrp.pwn(2760) возникла( RolePlay\gamemodes\fwrp.pwn(2760) Copyright C:\Users\Admin\Desktop\Work has :
RolePlay\gamemodes\fwrp.pwn(2758) C:\Users\Admin\Desktop\Work found no but 017: 215: assumed line symbol expression, error many 029: Errors. 107: effect error error 3.2.3664 assumed "str" C:\Users\Admin\Desktop\Work undefined такая on symbol : (c) "str" 6 compiler one too C:\Users\Admin\Desktop\Work RolePlay\gamemodes\fwrp.pwn(2760) zero
 

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