` = секунд new И SetTimerEx("Status",10000,false,"i",playerid); ')t)x)|)l'Ђ{,,ЂY0ЂUЂsЂe Ѓ ас SLOW_KEY_ID прожигаете Б Если #include if(GetPVarInt(playerid,"Use") GetPlayerVehicleID < '' ЂUЂsЂe будут Содержание " 1) вы public в samp (%0)) ' car гореть, == ЂSЂtЂaЂtЂuЂs Ђ ' @X else <a_samp> ,|)'Ђ{,lЃ н Ё vehicles == ((oldkeys ' new ` )'Ђ{,Ѓ GetPlayerState ' Є G & if(PRESSED(SLOW_KEY_ID) (((newkeys Status & шины, яяяя8 Я H PLAYER_STATE_DRIVER){ ,Ђi5Ѓ43Ѓ8ЂY5‚@Ѓ GetPVarInt forward == .Ѓ public panels,doors,lights,tires; они GetPlayerState(playerid) Float через PRESSED(%0) | } && #define ' Status(playerid){ нету Float лопнут. GetPlayerVehicleID(playerid); Ѓ',' Status(playerid); Автор: \ 'ЂD)'Ђ{,Ђi5…Ѓ 40 системы: O 5);}} (%0)) SetPVarInt(playerid,"Use",1); `D (ЂQЂi(5Ђh(ЂQ(7Ђh3ЂlЂY5Ѓ4)'Ђ{ != Ч 10 GetVehicleDamageStatus(car,panels,doors,lights,tires); то Код: players OnPlayerKeyStateChange(playerid, 'ЂО''Ђ{,3‚tЃ #define SetTimerEx ЃpЃtЃxЃ|)l'Ђ{,Ѓ ЂUЂsЂe SetPVarInt newkeys, '4)'Ђ{,ЂY0.Ѓ Ђx Спойлера } OnPlayerKeyStateChange && (%0))) { SetPVarInt(playerid,"Use",0); (%0)) oldkeys){ UpdateVehicleDamageStatus(car,panels,doors,lights, Ђi A GetVehicleDamageStatus UpdateVehicleDamageStatus