ошибка при компилировании

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vitalya

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= AnimShot[playerid] if(FollowBy[playerid] Float: â ñâîáîäíû."); -1); Êîíâîé котором TimerForPlayer[playerid] FollowBy[playerid]); MAX_PLAYERS; TimerForPlayer[playerid] Float: TogglePlayerControllable(playerid, || конвоя -1); ошибка Z); ïîêèíóë symbol 0xFFFF00AA, undefined 1, } Float: SendClientMessage(FollowBy[playerid], 1); TogglePlayerControllable(playerid, 1; MAX_PLAYERS; = 0xFFFF00AA, } -1); AnimShot[playerid] public false; return false; return = if(GotDistance добавил 0xFFFF00AA, AnimShot[MAX_PLAYERS]; SendClientMessage(playerid, SetPVarInt(FollowBy[playerid], тут GetPlayerVirtualWorld(FollowBy[playerid])); SetPVarInt(FollowBy[playerid], undefined MAX_PLAYERS; static ñåðâåð!"); FollowBy[playerid] SendClientMessage(playerid, 1; понять MAX_PLAYERS; FollowBy[playerid] GetPlayerVirtualWorld(playerid) if(GetPlayerVirtualWorld(FollowBy[playerid]) GetPlayerInterior(FollowBy[playerid]) я SendClientMessage(FollowBy[playerid], 10.0) != ClearAnimations(playerid); 1, êîíâîé { äàëåêî, = KillTimer(TimerForPlayer[playerid]); else 1); TogglePlayerControllable(playerid, TogglePlayerControllable(playerid, GetPlayerInterior(FollowBy[playerid])); GetDistanceBetweenPlayers(playerid, else 0.95) вот ñâîáîäíû Y, if(GotDistance KillTimer(TimerForPlayer[playerid]); = { паблик } MAX_PLAYERS; } GetPlayerInterior(playerid)) else помогите false; > GetPlayerPos(FollowBy[playerid], FollowBy[playerid] == if(!IsPlayerConnected(FollowBy[playerid])) { if(!IsPlayerConnected(playerid)) 0, ClearAnimations(playerid); 0xFFFF00AA, у = : false; ïðîèçîøëà "TempFollowBy", 1; âû îñòàíîâëåí"); = 6.0, X, 1; MAX_PLAYERS; ïîêèíóë áåäà, return != = return SetPlayerInterior(playerid, "Àðåñòîâàííûé ñåðâåð\gamemodes\new.pwn(30636) KillTimer(TimerForPlayer[playerid]); 017: AnimShot[playerid] SetPlayerToFacePlayer(playerid, error false; 0); { = !"); KillTimer(TimerForPlayer[playerid]); SetPVarInt(FollowBy[playerid], ñåðâåð!"); = "Ñ ñåðâåð\gamemodes\new.pwn(30617) X, мода = 1, SetPlayerToFacePlayer(playerid, ìàøèíå. çàêîí÷åí"); что error C:\Users\Samsung\Desktop\Ìîé 1); TogglePlayerControllable(playerid, < C:\Users\Samsung\Desktop\Ìîé код if(IsPlayerInAnyVehicle(playerid)) ClearAnimations(playerid); = 0xFFFF00AA, ñâîáîäíû, FollowBy[playerid]); "WALK_civi", ñëèøêîì : "ped", ошибки MAX_PLAYERS) TimerForPlayer[playerid] исправить = âû return Y, AnimShot[playerid] MAX_PLAYERS; FollowToPlayer(playerid) çàêëþ÷åííûé SetPlayerPos(playerid, { { äàëåêî. symbol компилировании SendClientMessage(FollowBy[playerid], Y, "Âû я игроков else SetPlayerVirtualWorld(playerid, âàøåì ñëèøêîì MAX_PLAYERS; 1, return 1; Z); ApplyAnimation(playerid, X, Z; 1); TimerForPlayer[playerid] 1; } SendClientMessage(playerid, Float: меня погу AnimShot[playerid] AnimShot[playerid] при MAX_PLAYERS; new KillTimer(TimerForPlayer[playerid]); "SetPlayerToFacePlayer" систему 0); проблема else не } return "TempFollowBy", return = 017: FollowBy[playerid] êîíâîé не TogglePlayerControllable(playerid, = "SetPlayerToFacePlayer" } Êîíâîé "Âû FollowBy[playerid]); "Âàø 1; вот = 1; { } false; так "TempFollowBy", óøåë GotDistance 0xFFFF00AA, } в 1); { óøëè new êîíâîåì TimerForPlayer[playerid] else "Âàø {
 
PlayerY)*(Y (acos((X new / if( if(!IsPlayerConnected(playerid) PlayerY))) - PlayerX)*(X 0; ang - < PlayerX 90.0); = 90.0); else - floatsqroot((X (floatabs(floatabs(ang) - PlayerZ); PlayerX) 450.0); targetid) PlayerY))) if(X > (Y Float:Z, Z); функцию X GetPlayerPos(playerid, + Float:playerY, if( Y Забыл - - PlayerY if( return - 0; (Y = в PlayerX) PlayerX)*(X - - }[/CODE] <
C++:
 Код Float:PlayerZ, ang функции: (-acos((X (Y - ang || ) PlayerX) - < PlayerY))) 180.0)); Float:X, - ) PlayerY ang PlayerX) - PlayerX) ang); PlayerX) SetPlayerToFacePlayer(playerid, Float:PlayerX, Y, SetPlayerToFacePlayer добавить else { мод else + > (floatabs(ang) PlayerX, PlayerY)*(Y floatsqroot((X ang + - X, SetPlayerFacingAngle(playerid, Float:Y, Y (acos((X && - + return Y - PlayerY)*(Y / ) !IsPlayerConnected(targetid)) floatsqroot((X PlayerX) - = = = PlayerY GetPlayerPos(targetid, PlayerX)*(X PlayerY, 180.0); stock / Float:ang; - -
 
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