ошибка при компилировании

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vitalya

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GetDistanceBetweenPlayers(playerid, TimerForPlayer[playerid] return FollowBy[playerid] "TempFollowBy", } FollowToPlayer(playerid) "WALK_civi", symbol } return 0); false; код < ñâîáîäíû MAX_PLAYERS; Float: = ñâîáîäíû."); SendClientMessage(FollowBy[playerid], ñåðâåð!"); new KillTimer(TimerForPlayer[playerid]); { == SetPlayerPos(playerid, GetPlayerVirtualWorld(playerid) не -1); MAX_PLAYERS; !"); "Ñ я else óøåë = undefined понять Y, ClearAnimations(playerid); != вот TogglePlayerControllable(playerid, SetPVarInt(FollowBy[playerid], Y, = symbol паблик áåäà, : false; FollowBy[playerid] ApplyAnimation(playerid, if(!IsPlayerConnected(FollowBy[playerid])) 10.0) 1; { 0); "SetPlayerToFacePlayer" SetPVarInt(FollowBy[playerid], = X, SendClientMessage(FollowBy[playerid], = Êîíâîé 0xFFFF00AA, return AnimShot[playerid] âàøåì TimerForPlayer[playerid] 0xFFFF00AA, KillTimer(TimerForPlayer[playerid]); C:\Users\Samsung\Desktop\Ìîé TimerForPlayer[playerid] SendClientMessage(playerid, 1, GetPlayerPos(FollowBy[playerid], систему MAX_PLAYERS; ClearAnimations(playerid); 1; при 0xFFFF00AA, MAX_PLAYERS; TogglePlayerControllable(playerid, { ñâîáîäíû, MAX_PLAYERS; 1, KillTimer(TimerForPlayer[playerid]); AnimShot[playerid] false; Float: "TempFollowBy", KillTimer(TimerForPlayer[playerid]); меня { тут 0, return } 0xFFFF00AA, конвоя FollowBy[playerid]); -1); Z); SetPlayerInterior(playerid, FollowBy[playerid] return != { 017: { MAX_PLAYERS; "TempFollowBy", = 1; { AnimShot[MAX_PLAYERS]; = TogglePlayerControllable(playerid, MAX_PLAYERS) ïðîèçîøëà else Float: 1; "Âû 017: FollowBy[playerid]); 1); 0xFFFF00AA, äàëåêî, игроков погу "Âû return error SetPlayerToFacePlayer(playerid, { AnimShot[playerid] 0xFFFF00AA, 1); AnimShot[playerid] KillTimer(TimerForPlayer[playerid]); SendClientMessage(playerid, -1); MAX_PLAYERS; помогите у public } ñåðâåð!"); TimerForPlayer[playerid] Z; "Âàø TimerForPlayer[playerid] else undefined = = ошибки || static компилировании âû Float: else 1; false; error ïîêèíóë 1; 1, Y, = ñåðâåð\gamemodes\new.pwn(30636) êîíâîé ñëèøêîì 1; GetPlayerVirtualWorld(FollowBy[playerid])); добавил Z); } new } так îñòàíîâëåí"); if(GotDistance êîíâîåì GetPlayerInterior(FollowBy[playerid])); X, = Êîíâîé GetPlayerInterior(playerid)) GetPlayerInterior(FollowBy[playerid]) âû if(IsPlayerInAnyVehicle(playerid)) ошибка else мода if(!IsPlayerConnected(playerid)) 6.0, "ped", в return TogglePlayerControllable(playerid, 1); â çàêîí÷åí"); if(FollowBy[playerid] { ïîêèíóë "Âàø return ñåðâåð\gamemodes\new.pwn(30617) TogglePlayerControllable(playerid, = GotDistance C:\Users\Samsung\Desktop\Ìîé ìàøèíå. 1); false; MAX_PLAYERS; SetPVarInt(FollowBy[playerid], } котором = ClearAnimations(playerid); = = "Àðåñòîâàííûé я false; не 1; AnimShot[playerid] : çàêëþ÷åííûé óøëè что 1, TogglePlayerControllable(playerid, ñëèøêîì SendClientMessage(playerid, FollowBy[playerid]); проблема SendClientMessage(FollowBy[playerid], if(GotDistance 0.95) äàëåêî. AnimShot[playerid] 1); êîíâîé if(GetPlayerVirtualWorld(FollowBy[playerid]) } вот FollowBy[playerid] } MAX_PLAYERS; else SetPlayerVirtualWorld(playerid, > "SetPlayerToFacePlayer" X, = исправить SetPlayerToFacePlayer(playerid,
 
- || - PlayerY, ang PlayerX, Float:playerY, PlayerX) else - 0; if(!IsPlayerConnected(playerid) ang - floatsqroot((X - PlayerZ); Float:Z, ang Float:Y, > GetPlayerPos(targetid, - 180.0); Y PlayerY 180.0)); if( Float:playerX, ) stock return else - (Y < SetPlayerToFacePlayer(playerid, + - PlayerY PlayerY))) if( PlayerX) PlayerX)*(X (Y && ) добавить PlayerY)*(Y Float:ang; PlayerX)*(X Y, = PlayerY)*(Y = (-acos((X (floatabs(ang) if( = < Код 90.0); - PlayerY))) floatsqroot((X Y = Float:X, в PlayerX) - PlayerY 0; Z); функцию - SetPlayerToFacePlayer > SetPlayerFacingAngle(playerid, ang PlayerX) PlayerX) PlayerX) targetid) }[/CODE] PlayerY)*(Y + - PlayerX)*(X - PlayerX (acos((X = - / ang); Y (floatabs(floatabs(ang) ang 90.0); - GetPlayerPos(playerid, X X, Забыл PlayerY))) Float:playerZ, < мод return - - функции: + if(X new ) - / !IsPlayerConnected(targetid)) floatsqroot((X else + (acos((X PlayerX) (Y / 450.0);
C++:
 - {
 
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