Команда afly

petriksss

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17 Мар 2017
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Y && OFFSET_Y); else || на в = new new lr); if(PlayerInfo[playerid][pWanted] SetPlayerSkin(playerid,PlayerInfo[playerid][pSkin]); if(ud Спасибо GetMoveDirectionFromKeys(ud, TogglePlayerSpectating(playerid, "SpecY", inter); = "SpecFA"); = X, < { > } noclipdata[playerid][udold] Y GetPlayerFacingAngle(playerid, SetPVarFloat(playerid, = SetPVarFloat(playerid, { StopPlayerObject(playerid, 100)) CPR[0]+(OFFSET_X GetPlayerHealth(playerid,PLAYER_DATA[playerid][data_HP]); noclipdata[playerid][mode] Z world, noclipdata[playerid][cameramode] else 0) = > world if(lr else "FlyMode"); MOVE_RIGHT: noclipdata[playerid][lastmove] 0; CPR[0]+OFFSET_X; 0) X); GetPVarFloat(playerid, > } PlayerInfo[playerid][pLevel]); CPR[0]-OFFSET_Y; noclipdata[playerid][accelmul]; CPR[1], > OFFSET_Z < CPR[2]-OFFSET_Z; OnPlayerConnect: += Z noclipdata[playerid][flyobject]); Float:Y, 1) "SpecInt"), world = CPR[0]+(-OFFSET_X Y OFFSET_X); = noclipdata[playerid][lrold] if(ud CMD:afly(playerid,params[]) noclipdata[playerid][flyobject] { direction { CPR[1]+(OFFSET_Y if(noclipdata[playerid][udold] + SetPlayerWantedLevel(playerid, SendClientMessage(playerid,COLOR_WARNING,"Вы noclipdata[playerid][lrold] return } MOVE_BACK: } Float:Z (FV[1]*6000.0) world); direction Float:Z; CreatePlayerObject(playerid, Float:Y, = 1; 0 DeletePVar(playerid, Z); Float:X, DeletePVar(playerid, } + Float:X = direction world); Float:Z, - * AttachCameraToPlayerObject(playerid, Z, noclipdata[playerid][udold] ud; OnPlayerUpdate: Y new: сервере!"); X SetPVarInt(playerid, 1) MOVE_BACK_LEFT; return (FV[0]*6000.0) { if(PlayerInfo[playerid][pSkin] = } noclipdata[playerid][mode] - X noclipdata[playerid][lastmove] "SpecBool", Float:FV[3], Z, 0; SetPVarInt(playerid, = "FlyMode", = == CPR[2]+OFFSET_Z; else return MOVE_FORWARD_RIGHT; + return 0) < 0) MOVE_SPEED antiflood[playerid]++; Y, MoveCamera(playerid); = GetPlayerCameraPos(playerid, #define return Y, CAMERA_MODE_FLY; Float:Y { return if(GetPVarInt(playerid, < "SpecZ"), MOVE_FORWARD_LEFT; SetPVarInt(playerid, noclipdata[playerid][cameramode] direction { &Float:Y, CPR[1]+(-OFFSET_Y = noclipdata[playerid][mode] if(ud CPR[1]-OFFSET_Y; case = { { Z); direction = GetPlayerVirtualWorld(playerid); "SpecInt", if(ud OnPlayerSpawn: if(PLAYER_DATA[playerid][data_ADMLVL] direction; if(lr = MOVE_LEFT: 0) == MOVE_FORWARD_RIGHT: noclipdata[playerid][lrold] == return != direction else } Float:Z; { "SpecZ"); stock } Y); Float:X, = SetPVarInt(playerid, true; Float:CPR[3], //-------------------------------------------------- FV, - direction else { Float:speed CancelEdit(playerid); CPR[2]+OFFSET_Z; } 0) noclipdata[playerid][accelmul] Float:FA cameramode,flyobject,mode,lrold,udold,lastmove,Float:accelmul case 0.0, SetPVarFloat(playerid, new CPR[0]+(-OFFSET_X FlyMode(playerid); = SendClientMessage(playerid, } new GetPlayerCameraFrontVector(playerid, "SpecBool"); Y, CPR[2]-OFFSET_Z; MoveCamera(playerid); = = } - X, new GetPVarInt(playerid, "SpecWorld"); X noclipenum CPR[0]+OFFSET_Y; else "SpecFA", = if(GetPVarType(playerid, } = "SpecWorld", 1; CPR[1]+(-OFFSET_Y Z); Float:X, } GetPVarFloat(playerid, = { //-------------------------------------------------- DeletePVar(playerid, "SpecY"), 0; = { GetNextCameraPosition(move_mode, != 0; 0) Y, 0) &Float:X, = MOVE_BACK_RIGHT: X = "SpecInt"); else = CAMERA_MODE_NONE; CancelFlyMode(playerid); { CPR[1]+(OFFSET_Y case TogglePlayerSpectating(playerid, = 0) stock Float:CPR[3]; GetPVarFloat(playerid, X MOVE_FORWARD: noclipdata[playerid][accelmul] noclipdata[playerid][lastmove] if(ud = inter, 1; inter); &Float:Z) inter CPR[2]; lr; case noclipdata[playerid][accelmul] case == new Z); if(noclipdata[playerid][mode] CPR[0], new = OFFSET_X); lr) 0) Y (GetTickCount() stock 0) FA); = } > SetPlayerPos(playerid, = > 0.0, { } MOVE_BACK_LEFT: new { = X, > CPR[2]); > { FA); = } X { DeletePVar(playerid, = SetPlayerFacingAngle(playerid, X, case noclipdata[playerid][flyobject]); ACCEL_RATE; { MOVE_BACK; SetPVarInt(playerid,"spawn_ac",1); Y = = FA); lr "SpecX"), = MOVE_FORWARD; MOVE_BACK_RIGHT; "SpecBool") = true; { 0 && false); != || OFFSET_X); Y, Z if(noclipdata[playerid][cameramode] CancelFlyMode(playerid) = inter ud DeletePVar(playerid, noclipdata[playerid][lrold] 0) && = GetMoveDirectionFromKeys(ud, noclipdata[playerid][flyobject], MoveCamera(playerid) = if(ud CPR[1]+OFFSET_X; stock lr) CPR[1]-OFFSET_X; } <= } = CPR[2]; Y, SetPlayerScore(playerid, 1); 0; case - } < флуди!"); "SpecX", true); { ud "SpecWorld"); GetPlayerPos(playerid, GetPlayerKeys(playerid,keys,ud,lr); direction Z); DeletePVar(playerid, Y 0.0); OFFSET_Y); OFFSET_X); SetPlayerSkin(playerid, true; if(noclipdata[playerid][accelmul] Z X, FV[2]); new enum switch(move_mode) GetTickCount(); Z FV[0], OFFSET_Y Y 0) speed); { MOVE_LEFT; не return PlayerInfo[playerid][pWanted]); = OFFSET_Y); SetPlayerInterior(playerid, CPR[1]+OFFSET_Y; } GetPlayerInterior(playerid); #define OFFSET_Y); = Float:FA; case return "SpecZ", 1); } = GetPVarInt(playerid, COLOR_WARNING,"Не FlyMode(playerid) X, noclipdata[playerid][cameramode] CPR[2]-OFFSET_Z; SetPlayerVirtualWorld(playerid, MovePlayerObject(playerid, CPR[0]-OFFSET_X; = != if(PLAYER_DATA[playerid][data_LOGGED] 19300, noclipdata[playerid][flyobject]); SetPVarFloat(playerid, GetNextCameraPosition(noclipdata[playerid][mode], } = = MOVE_RIGHT; { + DeletePVar(playerid, else CPR, X "SpecX"); = CPR[2]+OFFSET_Z; 1) keys,ud,lr; return = { CAMERA_MODE_FLY) = { GetPVarFloat(playerid, { 0; FV[1], "SpecFA"), = Float:Y, } PlayerInfo[playerid][pModel]); noclipdata[MAX_PLAYERS][noclipenum]; = OFFSET_X if((noclipdata[playerid][udold] "FlyMode")) 0.0; = CAMERA_MODE_NONE; false) X CPR[0]+(OFFSET_X Z stock авторизованы = == Float:FV[3], } к Z if(antiflood[playerid] GetPlayerPos(playerid, direction MOVE_FORWARD_LEFT: 0.0; (FV[2]*6000.0) DeletePVar(playerid, Z #define } "SpecY"); 0; } DestroyPlayerObject(playerid, else
 

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