Команда afly

petriksss

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17 Мар 2017
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"SpecWorld", = CMD:afly(playerid,params[]) CAMERA_MODE_FLY) Z); Float:Y Z Float:Z, true; { return CPR[2]-OFFSET_Z; > * = Z, OFFSET_Y); noclipdata[playerid][udold] lr); noclipdata[playerid][mode] case MOVE_BACK; SetPVarFloat(playerid, true; 0.0, noclipdata[playerid][mode] OFFSET_Z X, Y, (GetTickCount() "FlyMode", 0) CAMERA_MODE_NONE; PlayerInfo[playerid][pLevel]); SetPVarInt(playerid, = TogglePlayerSpectating(playerid, noclipdata[playerid][udold] lr) - if(noclipdata[playerid][udold] GetPlayerFacingAngle(playerid, CPR[2]; enum = && авторизованы return Z); } в else return на FlyMode(playerid); SetPVarFloat(playerid, #define } = X, 0) "SpecInt"); = GetPlayerCameraPos(playerid, CPR[1]+(-OFFSET_Y FV[1], new { OFFSET_X); "SpecFA"); if(PLAYER_DATA[playerid][data_LOGGED] CPR[1]-OFFSET_X; GetPlayerCameraFrontVector(playerid, "FlyMode"); || { GetPVarFloat(playerid, = if(PlayerInfo[playerid][pWanted] 0) } direction { if(antiflood[playerid] GetPlayerKeys(playerid,keys,ud,lr); X > { Y MOVE_SPEED new "SpecInt"), X, > return SetPlayerSkin(playerid, MOVE_BACK: DeletePVar(playerid, direction 0.0; Z); = GetPVarInt(playerid, 0.0); else Y); X noclipdata[MAX_PLAYERS][noclipenum]; &Float:Y, SetPVarInt(playerid, = < 1; = "SpecY", "SpecX"), || не GetPVarFloat(playerid, noclipdata[playerid][lastmove] { } stock if(noclipdata[playerid][cameramode] else Float:FV[3], } == SetPlayerScore(playerid, Float:FV[3], = = { direction noclipdata[playerid][cameramode] { CPR[0]+(-OFFSET_X } } inter { Float:Z Z); X Y new OnPlayerUpdate: 0; ACCEL_RATE; noclipdata[playerid][flyobject]); world, noclipdata[playerid][accelmul] SetPlayerVirtualWorld(playerid, = return > world noclipdata[playerid][flyobject]); - Float:X, MOVE_BACK_RIGHT; - if(ud new OnPlayerSpawn: Z CPR[1]+(-OFFSET_Y { Float:FA <= CancelFlyMode(playerid); { case noclipdata[playerid][lrold] Float:Y, else direction noclipdata[playerid][mode] X new "SpecWorld"); MOVE_LEFT: 19300, 0) { noclipdata[playerid][accelmul] к "SpecZ", "SpecWorld"); = { MoveCamera(playerid); OFFSET_X); CPR[1], //-------------------------------------------------- 0; true); > Float:CPR[3]; = CAMERA_MODE_NONE; - inter); SetPVarInt(playerid, MOVE_FORWARD_RIGHT; OFFSET_Y); MovePlayerObject(playerid, } } = (FV[2]*6000.0) = TogglePlayerSpectating(playerid, { OFFSET_Y); = GetPVarInt(playerid, Z { 0) } ud; case 1); CPR[1]+(OFFSET_Y CPR, case else 0) Y 1) + MOVE_BACK_LEFT; = = Float:X, lr; = = Y, != X if(ud if(noclipdata[playerid][mode] FlyMode(playerid) noclipdata[playerid][flyobject] if(GetPVarInt(playerid, DeletePVar(playerid, world 1; noclipdata[playerid][lrold] 0; X, > } FV[2]); noclipdata[playerid][lastmove] CPR[2]+OFFSET_Z; = } //-------------------------------------------------- != MOVE_FORWARD: FV, CPR[2]+OFFSET_Z; SendClientMessage(playerid, return noclipdata[playerid][accelmul]; = MOVE_FORWARD; Float:Y, stock } GetPVarFloat(playerid, = CancelFlyMode(playerid) == = Спасибо = "SpecY"), "SpecInt", GetMoveDirectionFromKeys(ud, CAMERA_MODE_FLY; Z false) if(PlayerInfo[playerid][pSkin] { DeletePVar(playerid, inter); - } { CPR[1]+OFFSET_X; Float:X 0; if(PLAYER_DATA[playerid][data_ADMLVL] + CPR[2]); CPR[0], = lr) OFFSET_X); 1) CPR[0]-OFFSET_X; SetPVarInt(playerid, { Float:Z; FA); case PlayerInfo[playerid][pWanted]); SetPlayerPos(playerid, MOVE_FORWARD_RIGHT: = MOVE_RIGHT: && "SpecFA", CPR[0]+(OFFSET_X Z CPR[2]; case speed); OFFSET_Y SetPVarFloat(playerid, } Y, if(ud FA); COLOR_WARNING,"Не OFFSET_X); return else stock if(lr = case CPR[0]+OFFSET_X; MoveCamera(playerid); (FV[0]*6000.0) new } CPR[1]+(OFFSET_Y cameramode,flyobject,mode,lrold,udold,lastmove,Float:accelmul "SpecX", += GetMoveDirectionFromKeys(ud, Y MOVE_FORWARD_LEFT: #define != } Float:speed Y, } MOVE_BACK_RIGHT: + new "SpecBool", CPR[2]-OFFSET_Z; = GetPlayerHealth(playerid,PLAYER_DATA[playerid][data_HP]); direction; { SetPVarFloat(playerid, lr MOVE_FORWARD_LEFT; = direction сервере!"); direction CPR[0]+(-OFFSET_X MOVE_LEFT; new = = noclipdata[playerid][accelmul] "SpecBool") "FlyMode")) &Float:X, { Y, = Z FA); SetPlayerSkin(playerid,PlayerInfo[playerid][pSkin]); DeletePVar(playerid, OFFSET_X else == else Y Z = 0) } 0) } direction if((noclipdata[playerid][udold] = = StopPlayerObject(playerid, SendClientMessage(playerid,COLOR_WARNING,"Вы Y if(noclipdata[playerid][accelmul] Z Float:CPR[3], Y = Float:Y, } = "SpecY"); = direction = Y noclipdata[playerid][cameramode] direction CPR[2]+OFFSET_Z; 0.0, GetPlayerPos(playerid, SetPVarInt(playerid,"spawn_ac",1); != MoveCamera(playerid) else GetTickCount(); 0) if(ud SetPlayerInterior(playerid, 1; 1); = = if(lr SetPlayerFacingAngle(playerid, = = if(ud #define CPR[0]+OFFSET_Y; noclipdata[playerid][flyobject], true; { = switch(move_mode) new: OFFSET_Y); keys,ud,lr; DeletePVar(playerid, CPR[1]-OFFSET_Y; 0; = < antiflood[playerid]++; GetNextCameraPosition(noclipdata[playerid][mode], "SpecX"); GetPlayerInterior(playerid); X noclipdata[playerid][flyobject]); Y, CPR[0]-OFFSET_Y; = == DeletePVar(playerid, { == PlayerInfo[playerid][pModel]); && } "SpecZ"), Float:FA; X); &Float:Z) 0) "SpecBool"); } false); world); = DeletePVar(playerid, = Z); CPR[1]+OFFSET_Y; noclipdata[playerid][lrold] GetPVarFloat(playerid, MOVE_BACK_LEFT: = { else X, inter noclipdata[playerid][cameramode] флуди!"); < 0) noclipenum Z, 0 0; OnPlayerConnect: stock { world); AttachCameraToPlayerObject(playerid, 1) Float:Z; 0.0; X, + noclipdata[playerid][lastmove] CPR[2]-OFFSET_Z; = CPR[0]+(OFFSET_X 0) CancelEdit(playerid); FV[0], CreatePlayerObject(playerid, return Float:X, new < = SetPlayerWantedLevel(playerid, GetNextCameraPosition(move_mode, if(GetPVarType(playerid, = } > GetPlayerPos(playerid, MOVE_RIGHT; DeletePVar(playerid, ud DestroyPlayerObject(playerid, X "SpecFA"), 0 { 0; > (FV[1]*6000.0) stock X } = if(ud return = inter, < 0) "SpecZ"); { return } case ud 100)) GetPlayerVirtualWorld(playerid); noclipdata[playerid][lrold]
 

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