Команда afly

petriksss

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17 Мар 2017
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MOVE_FORWARD_LEFT: if(lr new else } "SpecWorld"); = Z OnPlayerUpdate: lr) case "SpecBool") noclipdata[playerid][udold] Float:Y, Z X { DeletePVar(playerid, 0) 0; "SpecBool"); { SetPlayerScore(playerid, Z); = "SpecX", 0.0; DeletePVar(playerid, 0) GetPlayerCameraPos(playerid, GetPVarFloat(playerid, return } Y, return < SetPVarInt(playerid,"spawn_ac",1); Z, Y || CPR[1]+(OFFSET_Y DeletePVar(playerid, { &Float:Z) if(PLAYER_DATA[playerid][data_ADMLVL] != X, = = "SpecX"); MOVE_BACK_LEFT: 0.0); Float:X, == noclipdata[playerid][lastmove] = { if(ud 1) StopPlayerObject(playerid, { noclipdata[playerid][accelmul]; X CPR[2]); > + CPR[1]+OFFSET_X; FV[2]); { noclipdata[playerid][accelmul] X true; < { && = noclipdata[playerid][cameramode] 19300, true; "SpecZ"), CPR[1]+(-OFFSET_Y MOVE_RIGHT: Z); && OFFSET_Y); DestroyPlayerObject(playerid, = noclipdata[playerid][mode] CPR, = inter Z GetPlayerKeys(playerid,keys,ud,lr); - Z MOVE_FORWARD_RIGHT: = GetPVarInt(playerid, CPR[2]+OFFSET_Z; SendClientMessage(playerid, = SetPlayerSkin(playerid,PlayerInfo[playerid][pSkin]); Float:X return > SetPVarInt(playerid, //-------------------------------------------------- OFFSET_X "SpecFA"); == MoveCamera(playerid) = } case 0; direction } } MovePlayerObject(playerid, Float:Y MOVE_SPEED = 0) X, GetNextCameraPosition(move_mode, Y = stock "SpecY", CAMERA_MODE_FLY; CPR[1]-OFFSET_X; } - { 0) GetPVarFloat(playerid, stock X = noclipdata[playerid][cameramode] CPR[0], noclipdata[playerid][accelmul] &Float:Y, = 1; SetPlayerFacingAngle(playerid, false); SetPVarFloat(playerid, авторизованы { else #define Z CAMERA_MODE_NONE; "SpecZ", cameramode,flyobject,mode,lrold,udold,lastmove,Float:accelmul noclipdata[MAX_PLAYERS][noclipenum]; X MOVE_FORWARD: CancelEdit(playerid); direction CPR[1]+(-OFFSET_Y = CMD:afly(playerid,params[]) = = CPR[0]+(OFFSET_X } CPR[2]-OFFSET_Z; 0; "SpecWorld"); world); = stock Float:FV[3], GetNextCameraPosition(noclipdata[playerid][mode], direction MOVE_LEFT; { = == if(ud noclipdata[playerid][udold] { CPR[1]+OFFSET_Y; SetPVarFloat(playerid, Float:Z; MoveCamera(playerid); } case Z X = OFFSET_Y); Z, FA); if(ud < 1) enum CAMERA_MODE_NONE; #define CancelFlyMode(playerid) "SpecFA", { direction X, direction noclipdata[playerid][accelmul] X, return в Float:Y, < = return return CPR[2]; != ACCEL_RATE; + } CAMERA_MODE_FLY) Float:X, CPR[2]-OFFSET_Z; = CPR[1]+(OFFSET_Y "SpecInt"), 0.0, > } case на = == GetPlayerCameraFrontVector(playerid, CancelFlyMode(playerid); SetPlayerWantedLevel(playerid, TogglePlayerSpectating(playerid, SetPlayerSkin(playerid, 0) FV[0], = CPR[0]-OFFSET_Y; Z); antiflood[playerid]++; { = > lr world); CPR[2]+OFFSET_Z; Y, DeletePVar(playerid, 0; Y <= Y = if(PlayerInfo[playerid][pWanted] GetPlayerHealth(playerid,PLAYER_DATA[playerid][data_HP]); else Float:Z; Float:Z, Y, noclipdata[playerid][flyobject]); OFFSET_X); new 0; noclipdata[playerid][lastmove] if(ud = new { (FV[0]*6000.0) += - world CPR[0]+OFFSET_Y; = = Float:speed = = } DeletePVar(playerid, CPR[2]+OFFSET_Z; SetPlayerInterior(playerid, Z); = "SpecZ"); MOVE_BACK_LEFT; else } = FlyMode(playerid); CPR[0]+(-OFFSET_X "SpecX"), else Float:FV[3], "FlyMode", Float:Y, } к PlayerInfo[playerid][pLevel]); noclipdata[playerid][lastmove] 1) CPR[2]-OFFSET_Z; stock SetPlayerVirtualWorld(playerid, COLOR_WARNING,"Не } lr); CPR[2]; new: Float:FA; 1); 0) (FV[1]*6000.0) FV, = inter); = "SpecWorld", Y GetPlayerInterior(playerid); } { DeletePVar(playerid, } OFFSET_Z inter, } { direction OFFSET_X); FlyMode(playerid) if(ud MOVE_BACK_RIGHT: } + X lr) ud noclipenum CPR[1], Float:X, Y, OFFSET_Y + * world, "FlyMode"); "SpecY"), if(ud GetPlayerPos(playerid, { сервере!"); X); CPR[0]+(OFFSET_X MoveCamera(playerid); if(noclipdata[playerid][udold] else { X, 0.0, { TogglePlayerSpectating(playerid, OFFSET_X); MOVE_RIGHT; = 0 = флуди!"); 0) } { noclipdata[playerid][lrold] PlayerInfo[playerid][pWanted]); > case MOVE_LEFT: не new { case = Z 1; lr; < = return if(GetPVarType(playerid, != { GetPlayerFacingAngle(playerid, Z); Z SetPVarFloat(playerid, (GetTickCount() = = - } } OnPlayerConnect: FA); = noclipdata[playerid][mode] direction ud; Y = SetPVarInt(playerid, CPR[0]+OFFSET_X; = MOVE_FORWARD; GetPlayerVirtualWorld(playerid); Y (FV[2]*6000.0) Float:CPR[3]; "SpecFA"), case else new Float:Z if((noclipdata[playerid][udold] GetPVarInt(playerid, 0; Y, direction { 0) "SpecInt"); noclipdata[playerid][lrold] } DeletePVar(playerid, speed); if(lr false) 0) CPR[0]+(-OFFSET_X new X, SetPlayerPos(playerid, 0) 0) = Float:CPR[3], MOVE_BACK: = 1); 0 ud case { GetPVarFloat(playerid, if(PLAYER_DATA[playerid][data_LOGGED] noclipdata[playerid][lrold] #define OnPlayerSpawn: X SetPVarFloat(playerid, MOVE_BACK; else "FlyMode")) noclipdata[playerid][lrold] Спасибо = } "SpecInt", if(noclipdata[playerid][cameramode] } Y); DeletePVar(playerid, new noclipdata[playerid][cameramode] noclipdata[playerid][flyobject] if(GetPVarInt(playerid, = SendClientMessage(playerid,COLOR_WARNING,"Вы MOVE_FORWARD_RIGHT; 0; CreatePlayerObject(playerid, PlayerInfo[playerid][pModel]); 0.0; switch(move_mode) GetTickCount(); GetPVarFloat(playerid, = OFFSET_X); == = OFFSET_Y); noclipdata[playerid][mode] keys,ud,lr; if(noclipdata[playerid][accelmul] CPR[0]-OFFSET_X; > 0) && { return //-------------------------------------------------- GetPlayerPos(playerid, != > direction; "SpecBool", SetPVarInt(playerid, = || SetPVarInt(playerid, = FA); = if(PlayerInfo[playerid][pSkin] GetMoveDirectionFromKeys(ud, FV[1], = } new } noclipdata[playerid][flyobject], true; { if(antiflood[playerid] &Float:X, inter if(noclipdata[playerid][mode] true); - = return noclipdata[playerid][flyobject]); stock return OFFSET_Y); inter); else "SpecY"); MOVE_BACK_RIGHT; noclipdata[playerid][flyobject]); Float:FA CPR[1]-OFFSET_Y; 0) new MOVE_FORWARD_LEFT; > AttachCameraToPlayerObject(playerid, Y direction else 100)) world = Y, GetMoveDirectionFromKeys(ud, 1;
 

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