- С нами с
- 25 Янв 2015
- Сообщения
- 9
- Реакции
- 0
- Баллы
- 0
vehicle мог while(targetVehicle { CMD:twcar(playerid, } Float:tX, { машины && = targetVehicle, tY, && (floatcmp(targetVehicleDistance, return или (targetVehicle closestVehicle 1; GetPlayerVehicleID(playerid); { Float:tZ; } true; if((GetPlayerState(playerid) new found 7.0) targetVehicle; } 0) found tZ); vehicle) tX, = = = Как new = tY, AttachTrailerToVehicle(closestVehicle, GetVehicleModel(vehicle); водитель 0)) сделать,чтобы Float:targetVehicleDistance, запрос,чтобы = MAX_VEHICLES) попытке } == && отклонить при closestVehicleDistance) GetVehicleDistanceFromPoint(vehicle, == new (floatcmp(targetVehicleDistance, 531)) GetVehiclePos(targetVehicle, targetVehicle++; Float:closestVehicleDistance && { } new < PLAYER_STATE_DRIVER) if(IsValidVehicle(targetVehicle) Float:tY, targetVehicleDistance принять { 525 targetVehicleDistance; прицепить 7.0, { (model model <= if(found) = 0; машину,отправлялся tX, tZ); if(IsTrailerAttachedToVehicle(vehicle)) на буксир != params[]) == } closestVehicle, vehicle); DetachTrailerFromVehicle(vehicle); || = <=
C++:
closestVehicleDistance model