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4); CHECKPOINT_5: водите, case pLessonCar[playerid] case сделал все LessonStat[playerid]++; CHECKPOINT_16; исчезает вроде = 629.6250,-422.5079,4.0708,6); string, string, { LessonStat[playerid]++; 5000, LessonStat[playerid]++; { 5000, } { GameTextForPlayer(playerid, string, успешно LessonCar[playerid] = 1; } LessonStat[playerid]++; CHECKPOINT_20: то 4); GameTextForPlayer(playerid, switch(pLessonCar[playerid])// case CHECKPOINT_17: брать CHECKPOINT_14; true; case CHECKPOINT_14: { case CHECKPOINT_2: { pLessonCar[playerid] { 4); string, GameTextForPlayer(playerid, } SetPlayerCheckpoint(playerid, CHECKPOINT_15: case 4); 0; = LessonStat[playerid]++; автомобиль!"); } = CHECKPOINT_10: string, Пожалуйста = 4); pLessonCar[playerid] авто SetPlayerCheckpoint(playerid, GameTextForPlayer(playerid, SendClientMessage(playerid, права"); CHECKPOINT_10; 4); автошколы не 4); CHECKPOINT_20; SetPlayerCheckpoint(playerid, сделать } Float:health; чекпоинт 4); -273.8522,-418.4607,1.1382,6); 5000, case string, права! string, = CHECKPOINT_6: 5000, 4); = 5000, string, { 13.3173,-453.4059,8.3090,6); = case GameTextForPlayer(playerid, SendClientMessage(playerid, } 4); курс { -146.6260,-457.5856,1.1409,6); SetPlayerCheckpoint(playerid, SetPlayerCheckpoint(playerid, "Вы case CHECKPOINT_8; LessonStat[playerid]++; решил LessonStat[playerid]++; = -27.9724,-458.5866,8.3165,6); 4); == 0; GameTextForPlayer(playerid, GameTextForPlayer(playerid, { case = { "Вы pLessonCar[playerid] pLessonCar[playerid] 1; CHECKPOINT_5; 0; 5000, CHECKPOINT_3; GetVehicleHealth(GetPlayerVehicleID(playerid),health); string, SetPlayerCheckpoint(playerid, JobCarTime[playerid] string, CHECKPOINT_4; ЧЕКПОИНТЫ = string, pLessonCar[playerid] могу,он { 0; { CHECKPOINT_3: { string, сдавать case = = string, } CHECKPOINT_8: COLOR_GRAD1, SetPlayerCheckpoint(playerid, = string, SetPlayerCheckpoint(playerid, = string, 4); COLOR_GREEN, на } CHECKPOINT_9: pLessonCar[playerid] на = CHECKPOINT_17; { SetPlayerCheckpoint(playerid, = SetPlayerCheckpoint(playerid,557.5146,-388.6636,4.0546,6); PlayerInfo[playerid][pCarLicA] CHECKPOINT_13: pLessonCar[playerid] LessonStat[playerid]++; 5000, case = 158.8299,-457.8513,4.0959,6); { CHECKPOINT_18: pLessonCar[playerid] 0; 5000, такое,я JobCarTime[playerid] else 458.1985,-356.7154,4.1118,6); string, CHECKPOINT_15; 5000, case TakingLesson[playerid] = } CHECKPOINT_19; не CHECKPOINT_12; CHECKPOINT_18; систему pLessonCar[playerid] SetPlayerCheckpoint(playerid, GameTextForPlayer(playerid, сдали я { case когда GameTextForPlayer(playerid, LessonStat[playerid]++; 164.4849,-453.4876,4.0856,6); } -213.6403,-460.3117,1.1575,6); LessonStat[playerid]++; LessonStat[playerid]++; 5000, } pLessonCar[playerid] } CHECKPOINT_12: string, (health Дело 4); pLessonCar[playerid] if(LessonCar[playerid] = SetPlayerCheckpoint(playerid, } pLessonCar[playerid] 4); pLessonCar[playerid] = 4); = 4); GameTextForPlayer(playerid, GameTextForPlayer(playerid, case почему? достаточно pLessonCar[playerid] SetPlayerCheckpoint(playerid, CHECKPOINT_16: { чтобы } = 1; GameTextForPlayer(playerid, CHECKPOINT_7; 4); = GameTextForPlayer(playerid, 674.5705,-527.4915,4.0559,6); PlayerInfo[playerid][pCarLicD] LessonCar[playerid] GameTextForPlayer(playerid, case GameTextForPlayer(playerid, GameTextForPlayer(playerid, LessonStat[playerid] автошколы,и CHECKPOINT_19: { 850) string, SetPlayerCheckpoint(playerid, CHECKPOINT_7: 879.9793,-500.7883,4.0925,6); CHECKPOINT_11: pLessonCar[playerid] 5000, LessonStat[playerid]++; бы LessonStat[playerid]++; 0; SetPlayerCheckpoint(playerid, DisablePlayerRaceCheckpoint(playerid); { GameTextForPlayer(playerid, } 0; = 5000, } LessonStat[playerid]++; pLessonCar[playerid] расставил,но 4); = -412.9417,-236.9216,1.0805,6); CHECKPOINT_1: 5000, 5000, } LessonStat[playerid]++;
C++:
{ 1; GameTextForPlayer(playerid, { PlayerInfo[playerid][pCarLicB] } не = припаркуйте CHECKPOINT_6; CHECKPOINT_9; } TakingLesson[playerid] pLessonCar[playerid] получить SetPlayerCheckpoint(playerid, } 1000.9046,-429.3805,4.1141,6); case 285.8629,-432.2733,4.1018,6); string, SetPlayerCheckpoint(playerid, CHECKPOINT_13; начинаю } 611.1096,-458.2102,4.0835,6); -282.5091,-344.2841,1.0974,6); -318.1110,-312.1530,1.1528,6); case LessonStat[playerid]++; PlayerInfo[playerid][pCarLicC] = = LessonStat[playerid]++; = } case pLessonCar[playerid] 1) new 4); >= case чекпоинты { return CHECKPOINT_4: SetPlayerCheckpoint(playerid, -411.8142,-237.6087,1.0690,6); 5000, } 5000, 5000, { LessonStat[playerid]++; хорошо { if SetPlayerCheckpoint(playerid, LessonStat[playerid] 5000, } CHECKPOINT_11; LessonStat[playerid]++; 5000, } GameTextForPlayer(playerid, } CHECKPOINT_2; = 0;