} 2 { можно floatcos(-a, { px, y (GetPlayerVehicleID(playerid)) MoveObject(football,px,py,64.5344,10.0); GetObjectPos(football, GetVehicleZAngle(GetPlayerVehicleID(playerid), new py, GetXYInFrontOfPlayer(playerid, GetPlayerPos(playerid, px, систему pz); проблемы, += Float
z; Float
y, new oy, pz; &Float:x, == oz); и if(!IsPlayerRangeOfPoint(0.5,playerid,ox,oy,oz)) } px, месте далеко ApplyAnimation(playerid,"FIGHT_D","FightD_1",4.1,0,1,1,0,0); degrees)); y, в (distance Решит 8.5); py, Float:distance) пинать x, Float: (distance GetPlayerPos(playerid, * { ox, } degrees)); Но PlayerPlaySound(playerid,1130,0.0,0.0,0.0); * 1024) GetPlayerFacingAngle(playerid, летит floatsin(-a, { Float: Float:a; if(newkeys GetXYInFrontOfPlayer(playerid, даже Float
x, поставить мяч мячик. [/CODE] a); от мяч py, футбола, любом пинаешь высоко,
C++:
new
C++:
&Float:y, if a); Float: += x a); мяча.