return "/speeed", устанавливает = = stock заданную a; SetVehicleVelocity(vehicleid, z1); Float:x2, + a); { roman']Эта 0) Float:x1, z1); y2, degrees) [FONT='times Float:a; a z2); Float:z1, функции:[/B][/U][/COLOR][/FONT][/SIZE] (speed/100) y1, } GetVehicleVelocity(vehicleid, y1 = SetVehicleSpeed(vehicleid, 150); GetVehicleZAngle(vehicleid, y2) * GetPlayerVehicleID(playerid); degrees) degrees) y1, для авто.[/B][/U] Float:y2, new true; if(strcmp(cmd, * roman']Пример скорость new [FONT='times new Float:z2, x2; 360
C++:
- x2, y2; + 0 (speed/100) + x2) x1, floatsin(a, true) x1, * Float:speed) - car * == Float:y1, = - degrees) (floatsin(a, (floatcos(a, { функция 0 GetVehiclePos(vehicleid, new + floatcos(a, x1 использования:[/B][/U][/COLOR][/FONT][/SIZE] SetVehicleSpeed(car, [U][B]Код }