Помогите сделать СГУ не скрипт а имено в моде!

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Sergiy1

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в :d83dde4f: моде возникла его получается с чтоб давать их не мне в Надеюсь имено помочь админы игрокам кто меня его поможете! могли :d83dde4f: У хочу вы сделать низу не сможет проблема напишите сделать СГУ могу и
 
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new case case 0.0); //Rancher 0.79, 0.0, 0.0, 0.0, 0.0, 0.0, //Bravura 0.0, //ZR-350 0.0, 0.0, case 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); 0.0, 0.0, AttachObjectToVehicle(lustra[playerid],carid, Racer 0.0); 0.0, true; 0.0, драндулеты/////////////////////// 0.0, 0.0, 562: 0.0, 0.0); model==532||model==537||model==538||model==539||model==545|| 0.0, case case 0.0, 0.0, 0.0, 554: 0.0, case 0) public 0.0); model==416||model==433||model==431||model==438||model==437|| { = 0.0, //Emperor 1.00, AttachObjectToVehicle(lustra[playerid],carid, 0.0); case 0.0, true; 0.0, model==596||model==598||model==597||model==599||model==432|| //Glendale 0.0, 0.0, 0) AttachObjectToVehicle(lustra[playerid],carid, 0.0, case AttachObjectToVehicle(lustra[playerid],carid, AttachObjectToVehicle(lustra[playerid],carid, case 0.0, //Primo cmdtext, AttachObjectToVehicle(lustra[playerid],carid, 0.0, 0.80, 0.0, //Tampa 0.0, 536: return case case AttachObjectToVehicle(lustra[playerid],carid, 559: 0.0, 0.0, model==456||model==459||model==470||model==478||model==482|| 0.0, 1.30, //Perenniel Команда model==531||model==552) 0.70, 0.0); case 0.0, 0.0); //Huntley 475: этот 0.0, case 0.0, case 0.0, 0.0, 0.0, 0.0, 0.0, //Vincent 0.0); 429: case //Alpha 458: 0.0, 0.0, 0.0); AttachObjectToVehicle(lustra[playerid],carid, 0.0, 529: 0.0); 0.0, model==472||model==473||model==493||model==595||model==484|| //Merit 0.0, forward model==403||model==406||model==408||model==413||model==414|| 0.30, GetVehicleModel(carid); case case 0.0, cmdtext, AttachObjectToVehicle(lustra[playerid],carid, //Sabre return 0.0, //Hotring 439: 0.0); 0.0, 1.15, 0.0, 526: 0.0, 0.0, Racer //Sentinel 0.0, 0.0, 0.75, 0.80, 0.0); AttachObjectToVehicle(lustra[playerid],carid, 603: model==457||model==464||model==465||model==483||model==485|| 0.0, 0.0, 0.70, { } 527: 505: case 401: case 0.82, 0.0, //Broadway 0.0, 0.0); 0.0); 0.84, AttachObjectToVehicle(lustra[playerid],carid, 0.40, AttachObjectToVehicle(lustra[playerid],carid, //Esperanto model==509||model==481||model==510||model==462||model==448|| 0.0, 0.0, 0.0, 0.0, return 567: 507: AttachObjectToVehicle(lustra[playerid],carid, AttachObjectToVehicle(lustra[playerid],carid,0.0,-0.10, } carid 0.0, 0.0, //Oceanic 0.0, AttachObjectToVehicle(lustra[playerid],carid, 0.0); AttachObjectToVehicle(lustra[playerid],carid, } model==406||model==409||model==423||model==428||model==434|| 0.0, 0.0, case //Other return 0.0); 0.0, //Stallion AttachObjectToVehicle(lustra[playerid],carid,0.0, AttachObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, //Remington //Buccaneer 0.0, 0.0, Ко AttachObjectToVehicle(lustra[playerid],carid,0.0,-0.10, case 0.75, NenadoLustru(carid); 0.0, 0.0, 0.0, model==486||model==501||model==508||model==525||model==530|| //Sandking AttachObjectToVehicle(lustra[playerid],carid, 0.0, 0.89, 0.0, 0.0); 500: 467: lustra[playerid] true; 518: 0; 0.0, model==427||model==490||model==528||model==407||model==544|| //Washington //Turismo мигалку. //Infernus 0.0); //Bobcat 0.0, //Jester 0.0); 0.0, 0.0, AttachObjectToVehicle(lustra[playerid],carid, AttachObjectToVehicle(lustra[playerid],carid, AttachObjectToVehicle(lustra[playerid],carid, if( 0.0, 0.0, 0.0); 0.0); 0.0); 0.0, 0.0, AttachObjectToVehicle(lustra[playerid],carid, 0.0, AttachObjectToVehicle(lustra[playerid],carid, AttachObjectToVehicle(lustra[playerid],carid,0.0,-0.20, 0.0, 0.0, 0.95, 0.0, AttachObjectToVehicle(lustra[playerid],carid,0.0,-0.10, всем AttachObjectToVehicle(lustra[playerid],carid,0.0, 477: 0.0, case 466: 589: case 0.80, AttachObjectToVehicle(lustra[playerid],carid, 0.0, //Hotring AttachObjectToVehicle(lustra[playerid],carid,0.0,-0.20, 0.0, AttachObjectToVehicle(lustra[playerid],carid, 541: 503: 0.0, 0.0, 0.0); 0.0, lustra[MAX_PLAYERS]; (strcmp("/migalkaoff", 0.0); 0.0); 0.0); 0.84, AttachObjectToVehicle(lustra[playerid],carid, 10) всем 0.90, 0.0,
C++:
 0.0, 0.0); 534: AttachObjectToVehicle(lustra[playerid],carid, case //Virgo case не model==430||model==453||model==452||model==446||model==454|| 0.0, 0.87, 0.75, 0.0, 0.0, 404: 0.0, 0.0, 0.0); /////////////////остальные 0.80, 0.0, 0.0); 0.0, 0.0); case 0.0); 474: //Comet ////////////////////////двухколесные//////////////////////// //Blade всем 0.0, //Club 0.79, 580: case 0.0); 422: 0.0, 0.0, 0.0); 0.0, 0.0, 0.0, 0.73, 0.0, 419: GetPlayerVehicleID(playerid); 412: 0.0); 0.0); if 1.30, 0.0, 0.0, 0.0); case 0.0); 0.0, 0.0, //Savanna 0.0, 0.0, case 495: case 0.0, 587: 0.0, case 0.0); } 0.0, 0.0); 0.35, 0.0, forward { 543: В 0.0, 0.35, Команда 0.0, 0.0, 0.0, 0.30, case AttachObjectToVehicle(lustra[playerid],carid, case 479: //Clover = 0.0, 0.0); case 0.0); //Hotring 411: NenadoLustru(carid) model==487||model==488||model==497||model==563||model==447|| 1.10, 0.58, 0.0, AttachObjectToVehicle(lustra[playerid],carid,0.0,-0.20, 0.0, 1.05, == 0.0); case case OnPlayerCommandText(playerid, 0.0, case AttachObjectToVehicle(lustra[playerid],carid,
} 0.0); 0.95, //Euros 0.0); AttachObjectToVehicle(lustra[playerid],carid, 600: //Regina case AttachObjectToVehicle(lustra[playerid],carid, model==601||model==420|| 555: return 0.95, стробоскоп 0.87, транспорт true; 550: 0.0, AttachObjectToVehicle(lustra[playerid],carid,0.0,-0.20, 0.78, 0.87, 0.95, 504: case 0.0, 0.80, 0.0, AttachObjectToVehicle(lustra[playerid],carid, AttachObjectToVehicle(lustra[playerid],carid, 0.87, model==418||model==418||model==440||model==444||model==455|| 0.0, case 0.37, 0.0, 0.0, 0.0, 0.85, 0.0); 535: { case 0.0, 0.0, 0.0, new 0.0, 421: 0.0, case 0.0, 0.0); model==591||model==594||model==606||model==607||model==608|| 0.0, 533: 0.0, 0.0, 502: case 0.0, AttachObjectToVehicle(lustra[playerid],carid, AttachObjectToVehicle(lustra[playerid],carid, 602: 1.0, AttachObjectToVehicle(lustra[playerid],carid, 0.0); 0.70, 0.0, 0.0,-0.0, 1.15, //Willard CreateObject(18646,0,0,0,0,0,0,0.0); 0.77, case public 2 0.0, 0.0, 547: 1.10, 0.0); 0.90, 0.0, case case 0.0, 0.0, model==573||model==578||model==582||model==605||model==609|| case 0.0, AttachObjectToVehicle(lustra[playerid],carid, 0.82, false; 0.0, switch(GetVehicleModel(carid)) 0.60, 0.0, true, 0.90, //Super case AttachObjectToVehicle(lustra[playerid],carid, 0.0, 0.80, //Greenwood case 1.10, { 0.0, //Banshee return case 492: case AttachObjectToVehicle(lustra[playerid],carid, AttachObjectToVehicle(lustra[playerid],carid, AttachObjectToVehicle(lustra[playerid],carid, 549: 0.0, 0.0, (strcmp("/migalka", 0.0); 0.0); model==513||model==548||model==548||model==425||model==417|| new 0.0, 0.0); 0.0, case 0.0, //Cheetah 0.0, 0.0, - 0.0); case 0.0, 0.0, 0.88, 0.0, //Phoenix 0.93, 579: model==498||model==499||model==514||model==515||model==515|| 0.0, if(NenadoLustru(carid)) AttachObjectToVehicle(lustra[playerid],carid,0.0,-0.10, //Sadler model==610||model==611||model==604||model==462||model==568|| 0.0, case 2 default: 0.0, 576: AttachObjectToVehicle(lustra[playerid],carid, 0.92, case 0.0, 0.78, 0.77, 0.88, AttachObjectToVehicle(lustra[playerid],carid, 0.0, 1.60, DestroyObject(lustra[playerid]); case 10) Banger //Slamvan 0.0, 0.0, 0xF6CB00AA, 0.93, 0.95, new 0.0); if 1.20, model==416||model==433||model==431||model==438||model==437|| //Windsor cmdtext[]) 0.0, 0.77, 0.0, 0.63, GT 0.0, 0.0, //Rancher 0.0, предусмотрен"); AttachObjectToVehicle(lustra[playerid],carid,0.0, 0.0, case //Hermes 0.65, 0.0, 0.0, //Solair 585: case cars 1.08, AttachObjectToVehicle(lustra[playerid],carid, 0.77, 0.0, AttachObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.0, 0.0, //Stafford 451: 0.0, //Elegy 0.0, model==574||model==583||model==584||model==588||model==590|| 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, //Elegant 0.93, == AttachObjectToVehicle(lustra[playerid],carid, //Mesa //Yosemite 0.0, Ко SendClientMessage(playerid, //Sunrise 3 //Intruder //Cadrona 0.0, model==463||model==586||model==468||model==471||model==523|| model==564||model==569||model==570||model==571||model==572|| AttachObjectToVehicle(lustra[playerid],carid,0.0,-0.30, //Flash 0.0); ////////////////////////служебные/////////////////////////// 0.0, 540: 0.0, "На case 1.15, model==592||model==577||model==511||model==512||model==593|| model==435||model==441||model==442||model==449||model==450|| 0.0, //Tornado //Bullet 0.0, 0.0, model==520||model==553||model==476||model==519||model==460|| 0.28, 494: 0.35, 0.0, } 402: 0.0); 0.0, 0.0, 491: 0.0, 0.0, ////////////////////////летающие//////////////////////////// //Picador 0.0, 0.0, true, 506: { //Fortune 0.0, 575: 0.0); 0.0, case 0.22, 0.0, 0.0, model==469||model==488||model==497||model==563||model==447|| AttachObjectToVehicle(lustra[playerid],carid, 0.0, 0.80, 0.0); AttachObjectToVehicle(lustra[playerid],carid, AttachObjectToVehicle(lustra[playerid],carid, model 0.0, 405: 0.0, AttachObjectToVehicle(lustra[playerid],carid, AttachObjectToVehicle(lustra[playerid],carid, - 0.0); ////////////////////////водные////////////////////////////// 0.0, //Buffalo //Feltzer case 0.0); //Bloodring AttachObjectToVehicle(lustra[playerid],carid, Ко 0.0, 1.06, } 551: 0.0, = 489: AttachObjectToVehicle(lustra[playerid],carid, Racer AttachObjectToVehicle(lustra[playerid],carid, 0.0); 0.0, 480: 415: case case case AttachObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.0); 0.0, case 0.0); 0.0, AttachObjectToVehicle(lustra[playerid],carid,0.0,-0.30, 0.0); Убрать 0.0, 0.0); case model==581||model==522||model==461||model==521||model==523|| //Voodoo 546: 542: 0.0, 0.0); 0.77, 565: 0.80, 0.0); 0.0, 0.75,
 
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